[QUOTE=Stren;46422573]Remember kids, no matter how high your stealth roll was, firing a musket indoors is pretty fucking loud.[/QUOTE]
bah, just need to cast silence on it
[QUOTE=elowin;46422731]bah, just need to cast silence on it[/QUOTE]
Silence has verbal components. Which need to be spoken out loud. Did you take silent spell?
[QUOTE=elowin;46422731]bah, just need to cast silence on it[/QUOTE]
Still got the cloud of smoke and the flash, stealth and pre-smokeless powder guns doesn't mix very well.
[editline]6th November 2014[/editline]
I hate people who go "But I rolled a 20!" when their retarded idea doesn't work. Especially when they're making really shit, completely unbelievable bluffs. Usually with clear evidence against them and nothing to back them up.
[QUOTE=Stren;46422903]Still got the cloud of smoke and the flash, stealth and pre-smokeless powder guns doesn't mix very well.
[editline]6th November 2014[/editline]
I hate people who go "But I rolled a 20!" when their retarded idea doesn't work. Especially when they're making really shit, completely unbelievable bluffs. Usually with clear evidence against them and nothing to back them up.[/QUOTE]
Eh. Assuming you're playing DnD, and you're at least level 5, you are basically mythical heroes.
Mythical heroes break physics sometimes. It's fine.
[editline]6th November 2014[/editline]
[QUOTE=Twistshock;46422817]Silence has verbal components. Which need to be spoken out loud. Did you take silent spell?[/QUOTE]
you can whisper spells
[QUOTE=Stren;46422903]Still got the cloud of smoke and the flash, stealth and pre-smokeless powder guns doesn't mix very well.
[editline]6th November 2014[/editline]
I hate people who go "But I rolled a 20!" when their retarded idea doesn't work. Especially when they're making really shit, completely unbelievable bluffs. Usually with clear evidence against them and nothing to back them up.[/QUOTE]
reminds me of how a certain someone tried to get a plane full of people to human wave a hijacker with a SMG using his jazz star powers
and then was really salty when I said no
[editline]6th November 2014[/editline]
:v:
[QUOTE=M.Ciaster;46423079]reminds me of how a certain someone tried to get a plane full of people to human wave a hijacker with a SMG using his jazz star powers
and then was really salty when I said no
[editline]6th November 2014[/editline]
:v:[/QUOTE]
I'll have you know that swarming the guy was a completely legitimate tactic. He would have been entirely too scared by an entire plane of people charging at him to fire.
Or he would have sprayed into the crowd but that was none of my concern.
Either way I stand by my position by saying it was entirely plausible.
[QUOTE=elowin;46423007]Eh. Assuming you're playing DnD, and you're at least level 5, you are basically mythical heroes.
Mythical heroes break physics sometimes. It's fine.[/QUOTE]
I mean more things like trying to convince town guards that there's nothing wrong when you're standing over a body covered in blood without attempting an explaination, pretty much going "Don't worry, it's ok, it's not what it looks like." I'm fine with PCs doing exceptional stuff, but good rolls don't cover for a shit plan.
[QUOTE=Stren;46423139]I mean more things like trying to convince town guards that there's nothing wrong when you're standing over a body covered in blood without attempting an explaination, pretty much going "Don't worry, it's ok, it's not what it looks like." I'm fine with PCs doing exceptional stuff, but good rolls don't cover for a shit plan.[/QUOTE]
That is what minuses are for! A good roll rewrites the shit plan into an indy ploy.
[QUOTE=Stren;46423139]I mean more things like trying to convince town guards that there's nothing wrong when you're standing over a body covered in blood without attempting an explaination, pretty much going "Don't worry, it's ok, it's not what it looks like." I'm fine with PCs doing exceptional stuff, but good rolls don't cover for a shit plan.[/QUOTE]
It's fine, rolling a 20 is equivelant to becoming a wizard.
[QUOTE=elowin;46423179]It's fine, rolling a 20 is equivelant to becoming a wizard.[/QUOTE]
What if you were already a wizard
[QUOTE=Stren;46423195]What if you were already a wizard[/QUOTE]
double wizard
Twice the wizard, twice the fun.
[QUOTE=elowin;46423200]double wizard
Twice the wizard, twice the fun.[/QUOTE]
Does that mean twice the shotguns too
I think technically in d20-based stuff, you're not supposed to actually be able to critically succeed or fail on skill rolls for that very reason. Not that my group (and I suspect many others) has ever let rules or logic get in the way.
Of course, we also never use XP to figure leveling up, it's always announced after a session when the GM feels like the players have accomplished enough stuff or enough time has passed. We're just rogues like that.
If a natural 20 would not allow a player to succeed at an action, [B]you should not have allowed the roll in the first place.[/B]
[QUOTE=Oliolio;46424936]If a natural 20 would not allow a player to succeed at an action, [B]you should not have allowed the roll in the first place.[/B][/QUOTE]
With the exception of when you're having them roll to see how badly they get fucked. "Trying to bluff the guard who caught you red-handed when you're already wanted in three kingdoms? Natural 20 gets you hauled off to jail, Natural 1 gets you shot on the spot."
I disagree. That should be handled with roleplaying. If you have no chance of success at all on the die roll, you should not be rolling at all.
[QUOTE=Oliolio;46425020]I disagree. That should be handled with roleplaying. If you have no chance of success at all on the die roll, you should not be rolling at all.[/QUOTE]
I disagree entirely. I usually like the run with a "yes or roll" system. If they could never make the roll, then show them that even when they're doing as best as they can, they still cant make it.
You really should never say no unless the person is being ridiculous/incredibly dumb.
[QUOTE=Funktastic Dog;46425178]I disagree entirely. I usually like the run with a "yes or roll" system. If they could never make the roll, then show them that even when they're doing as best as they can, they still cant make it.
You really should never say no unless the person is being ridiculous/incredibly dumb.[/QUOTE]
I mostly agree with this.
But even if it's utterly retarded, if they roll a natural 20, they should succeed.
[QUOTE=Funktastic Dog;46425178]I disagree entirely. I usually like the run with a "yes or roll" system. If they could never make the roll, then show them that even when they're doing as best as they can, they still cant make it.
You really should never say no unless the person is being ridiculous/incredibly dumb.[/QUOTE]
I agree partially. I think they you should never disallow the roll, even if it's a distinctly remote possibility that success actually occurs.
5% chance to magically make shit happen.
I'm just against allowing a player to roll, having them roll a 20, and being like "sorry, even your best wasn't good enough."
[QUOTE=Funktastic Dog;46425178]I disagree entirely. I usually like the run with a "yes or roll" system. If they could never make the roll, then show them that even when they're doing as best as they can, they still cant make it.
You really should never say no unless the person is being ridiculous/incredibly dumb.[/QUOTE]
reminds me of the time one of the guys in my group decided that it would be possible to do an acrobatic flip to avoid an AoO over someone he was sparring with, and then attack. so i said roll it, rolled a 15, he had to make the dc of the jump itself + cmd, he instead landed face first on the other side of the guy, taking lethal from the jump. he bitched at me for allowing the roll to happen. lol you wanted to do it, if i say no where is the fun in that, he wanted to do it, but he wasn't skilled enough to succeed.
[QUOTE=Intense Funkid;46425204]reminds me of the time one of the guys in my group decided that it would be possible to do an acrobatic flip to avoid an AoO over someone he was sparring with, and then attack. so i said roll it, rolled a 15, he had to make the dc of the jump itself + cmd, he instead landed face first on the other side of the guy, taking lethal from the jump. he bitched at me for allowing the roll to happen. lol you wanted to do it, if i say no where is the fun in that, he wanted to do it, but he wasn't skilled enough to succeed.[/QUOTE]
He just needed to beat the guys CMD + 5, and expend two squared of movement, iirc.
A DM's favourite phrases should be "Are you sure?" and "And how are you doing that?".
[QUOTE=Oliolio;46425222]He just needed to beat the guys CMD + 5, and expend two squared of movement, iirc.[/QUOTE]
i mean if there's a rule for that, i would've used it. he just suddenly stated he wanted to do that so i rolled with it. my point being is he wanted to do something he couldn't do with his skills, and i wasn't going to stop the attempt.
[QUOTE=Intense Funkid;46425250]i mean if there's a rule for that, i would've used it. he just suddenly stated he wanted to do that so i rolled with it. my point being is he wanted to do something he couldn't do with his skills, and i wasn't going to stop the attempt.[/QUOTE]
If he's just trying to move through someone's threatened space, he just needs to roll acrobatics at a difficulty of their CMD. If he moves THROUGH an enemy, it's CMD+5
[QUOTE=Oliolio;46425258]If he's just trying to move through someone's threatened space, he just needs to roll acrobatics at a difficulty of their CMD. If he moves THROUGH an enemy, it's CMD+5[/QUOTE]
yep, you're right on that, but he said jump over :v not move through.
[QUOTE=Oliolio;46424936]If a natural 20 would not allow a player to succeed at an action, [B]you should not have allowed the roll in the first place.[/B][/QUOTE]
As others say, I disagree with that, and here's why: rolling the die is equivalent to performing an action in character. If I say they can't roll, what I'm saying is that I'm restricting what their character can physically do. So I don't do that. It's the principle as refusing to let them change their action after they've already rolled the die. You rolled the action, you face the consequences. It also serves as a soft barrier when they're trying to do something stupid. You want to do what? Okay, roll it. Oh, you got a 9? Too bad.
On the other hand, like I said, in my group a 20 on a check is usually victory no matter what anyway. I guess I have the benefit of players who normally don't try to do stupid shit.
Wait, scratch that: Who don't try to do impossible shit.
No, no, wait, that's still not right: Who don't try to do ridiculously impossible shit.
Yeah, so nevermind. Players are dumb.
[QUOTE=Pax;46425279]As others say, I disagree with that, and here's why: rolling the die is equivalent to performing an action in character. If I say they can't roll, what I'm saying is that I'm restricting what their character can physically do. So I don't do that. It's the principle as refusing to let them change their action after they've already rolled the die. You rolled the action, you face the consequences. It also serves as a soft barrier when they're trying to do something stupid. You want to do what? Okay, roll it. Oh, you got a 9? Too bad.
On the other hand, like I said, in my group a 20 on a check is usually victory no matter what anyway. I guess I have the benefit of players who normally don't try to do stupid shit.
Wait, scratch that: Who don't try to do impossible shit.
No, no, wait, that's still not right: Who don't try to do ridiculously impossible shit.
Yeah, so nevermind. Players are dumb.[/QUOTE]
In my games, statement is action. If you say "I stab the chicken" You stab the chicken. You then roll for it. If you were, however, attempting to leap a 300 foot wide pit and you say "I leap over the pit". I say "You fall into the pit, you may roll athletics to negate falling damage." Because leaping three hundred feet is simply not possible for the character in question;
I'm not going to stop them from taking the action, but I'm also not going to ask them to roll, because no matter what result the die shows, they'll still be falling into the pit.
"I roll to explode the whole planet with my mind"
"You're a level 1 fighter"
"Hey, there's a 1 in 20 chance I'll succeed in anything!"
You run a tight ship Oliolio. I respect that. In my games, there's often an "evaluation period" after a player says what he's going to do where he can weigh the rationality of his words against my expression and the heckling of the other players.
[QUOTE=Rents;46425228]A DM's favourite phrases should be "Are you sure?" and "And how are you doing that?".[/QUOTE]
I roll to search for traps.
"You think there aren't any traps in this room."
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