[QUOTE=DiscoInferno;46425320]"I roll to explode the whole planet with my mind"
"You're a level 1 fighter"
"Hey, there's a 1 in 20 chance I'll succeed in anything!"[/QUOTE]
yeah no
this is not an actual problem nor an argument.
[QUOTE=Canuhearme?;46425416]I roll to search for traps.
"You think there aren't any traps in this room."[/QUOTE]
i roll sense motive
"you think he's telling the truth"
:v
[QUOTE=Canuhearme?;46425416]I roll to search for traps.
"You think there aren't any traps in this room."[/QUOTE]
A good thing to do to avoid your players being too suspicions and dragging down the game is to remove all doubt from the sentence.
So "You think there aren't any traps in this room" becomes "There are no traps in this room".
After all, in the characters mind, if they've checked for something and don't find it, they would believe that there isn't anything in the room, and not that they didn't look hard enough.
[QUOTE=Funktastic Dog;46425478]A good thing to do to avoid your players being too suspicions and dragging down the game is to remove all doubt from the sentence.
So "You think there aren't any traps in this room" becomes "There are no traps in this room".
After all, in the characters mind, if they've checked for something and don't find it, they would believe that there isn't anything in the room, and not that they didn't look hard enough.[/QUOTE]
Not really. Like, that's just straight up not true. Not everyone will assume that just because they didn't find anything, there is nothing there.
However, when you say that there is nothing there, that's finality right there. There are no traps in the room. Period. If there actually is something there, you're a dick.
To avoid your players being too suspicious, just never apply that finality. Even if there are no traps, don't say "There are no traps", say "You don't find any traps". Because even if there are no traps, that doesn't give them the psychic knowledge that there aren't any, it just means they can't find any traps.
[QUOTE=Funktastic Dog;46425478]A good thing to do to avoid your players being too suspicions and dragging down the game is to remove all doubt from the sentence.
So "You think there aren't any traps in this room" becomes "There are no traps in this room".
After all, in the characters mind, if they've checked for something and don't find it, they would believe that there isn't anything in the room, and not that they didn't look hard enough.[/QUOTE]
I generally phrase it as "you find no traps". It doesn't falsely imply anything - you looked for traps, you found no traps. "You think there aren't any traps" implies there are traps but you didn't find them; "there are no traps in this room" either reveals OoC info, or falsely implies that there cannot possibly be any traps.
[QUOTE=DiscoInferno;46425320]"I roll to explode the whole planet with my mind"
"You're a level 1 fighter"
"Hey, there's a 1 in 20 chance I'll succeed in anything!"[/QUOTE]
Yeah but we're mostly talking about social skills.
Which are harder to decide. Social skills I think depend mostly on context of the story, if it's possible for the player to succeed and the role-playing is good a die roll shouldn't really be necessary.
But if it's a real challenge and it's less plausible for the player to succeed then it's necessary.
[QUOTE=DiscoInferno;46425320]"I roll to explode the whole planet with my mind"
"You're a level 1 fighter"
"Hey, there's a 1 in 20 chance I'll succeed in anything!"[/QUOTE]
You fail.
Roll willsave to determine the severity of your brain damage.
[QUOTE=Oliolio;46425571]You fail.
Roll willsave to determine the severity of your brain damage.[/QUOTE]
You divide by zero. Unfortunately, you do it at the exact moment the god of randomness randomly decided to give you whatever you happened to be wishing for. You accidentally destroy the entire world, and yourself along with it.
The gods are butthurt, and have to put a lot of effort into remaking the world as it was just the moment before, but leave your brain destroyed so as to never risk this exact catastrophe from happening again.
And then you kick him out of the game because if someone actually, seriously, completely 100% non-jokingly said that then they are utterly retarded.
[QUOTE=elowin;46425633]You divide by zero. Unfortunately, you do it at the exact moment the god of randomness randomly decided to give you whatever you happened to be wishing for. You accidentally destroy the entire world, and yourself along with it.
The gods are butthurt, and have to put a lot of effort into remaking the world as it was just the moment before, but leave your brain destroyed so as to never risk this exact catastrophe from happening again.
And then you kick him out of the game because if someone actually, seriously, completely 100% non-jokingly said that then they are utterly retarded.[/QUOTE]
Well, now look who's being a stick in the mud...
[QUOTE=DiscoInferno;46425669]Well, now look who's being a stick in the mud...[/QUOTE]
Sorry, I assumed you were joking and went with it. If you were being serious, my post wouldn't have changed much though.
Just to begin, the 5% chance of success is an out of game mechanical rule, one which characters are not aware of, and any character attempting to use game mechanics to justify an action in game deserves a good slap.
[QUOTE=Oliolio;46425785]Sorry, I assumed you were joking and went with it. If you were being serious, my post wouldn't have changed much though.
Just to begin, the 5% chance of success is an out of game mechanical rule, one which characters are not aware of, and any character attempting to use game mechanics to justify an action in game deserves a good slap.[/QUOTE]
I was joking, I'm always joking. Except when I'm funny.
My no-good-sunuvabitch vampire is thinking of running for mayor of the city and pulling a Green arrow. Think I should go for it?
[QUOTE=doomkiwi;46427399]My no-good-sunuvabitch vampire is thinking of running for mayor of the city and pulling a Green arrow. Think I should go for it?[/QUOTE]
At the very least you'd have more of a soul than the average blood-sucking politician.
My game tonight has made me realise what a horrible bunch of strategists me and my partners are. We entered the dungeon with a fighter, druid (me), ranger, paladin, and bard all at level 3. Our warlock who we could have really used was out (he forgot it was game night). We were returning there after barely escaping a half-dragon, who we were supposed to kill but were caught very under-prepared and off guard which led to our escape. This time around we had to kill 2, along with an assortment of kobolds. about 4-5 turns later and we've killed one of the half-dragons with me, the fighter, bard, and paladin down. The fighter and paladin die with me and the bard making lucky death throws. Our ranger just barely kills the other half-dragon and i wouldn't be surprised if the DM fudged some rolls to help out. It doesn't help we've only had the paladin for 2-3 weeks since his last death as a cleric falling 90 feet splatting on the ground. I'm not entirely sure we're cut out for this "adventuring" stuff...
[QUOTE=Hey I'm Grump;46428429]My game tonight has made me realise what a horrible bunch of strategists me and my partners are. We entered the dungeon with a fighter, druid (me), ranger, paladin, and bard all at level 3. Our warlock who we could have really used was out (he forgot it was game night). We were returning there after barely escaping a half-dragon, who we were supposed to kill but were caught very under-prepared and off guard which led to our escape. This time around we had to kill 2, along with an assortment of kobolds. about 4-5 turns later and we've killed one of the half-dragons with me, the fighter, bard, and paladin down. The fighter and paladin die with me and the bard making lucky death throws. Our ranger just barely kills the other half-dragon and i wouldn't be surprised if the DM fudged some rolls to help out. It doesn't help we've only had the paladin for 2-3 weeks since his last death as a cleric falling 90 feet splatting on the ground. I'm not entirely sure we're cut out for this "adventuring" stuff...[/QUOTE]
Maybe defeating rats in the local tavern is more of your calling? haha
2 half-dragons and a squad of kobolds sounds like a rough time; especially since you could barely handle one.
[QUOTE=Eva-1337;46428687]2 half-dragons and a squad of kobolds sounds like a rough time; especially since you could barely handle one.[/QUOTE]
Probably, but a group with that spread of classes should be able to come up with strategies to let them punch well above their weight.
I'll finally be able to run a session for my group this Sunday, we've had a lot of delays over the past couple of weeks.
Timezones really suck when it comes to planning sessions.
[QUOTE=Zonesylvania;46430469]I'll finally be able to run a session for my group this Sunday, we've had a lot of delays over the past couple of weeks.
Timezones really suck when it comes to planning sessions.[/QUOTE]
After so many attempted online games with facepunch, online friends and other forums/groups i can scientifically declare without a doubt that timezones are literally hitler
[QUOTE=Fremontsmith;46430615]After so many attempted online games with facepunch, online friends and other forums/groups i can scientifically declare without a doubt that timezones are literally hitler[/QUOTE]
"Awesome, so we have a group... so, lets schedule a time. Okay, you live in LA... Aight, thats five hours behind me... but okay, we can work this out. Oh... you live in Britain... well... alright, youll just have to get up super early LA guy.
What the fuck do you mean Croatia... god... damnit."
Also, use 24hour clock and state the GMT offset when talking about times with people from all over the place, none of this "Eight o'clock mountain time", what the fuck does that even mean?
Say 2000 GMT-7, then everyone knows exactly what time you're talking about.
The biggest offset issues are West Coast USA and Australia, really. Those two regions can't possibly fit into the GMT-CET-EET frame when it comes to tabletop, since they're already bordering a 10 hour difference.
I feel bad for Australians that want to play online games
It's bad enough being british and trying to get timezones working
[QUOTE=Stren;46430969]Also, use 24hour clock and state the GMT offset when talking about times with people from all over the place, none of this "Eight o'clock mountain time", what the fuck does that even mean?
Say 2000 GMT-7, then everyone knows exactly what time you're talking about.[/QUOTE]
this times infinity
also getting a group together without saying the expected days and times when advertising is sin and anyone who thinks that's an ok thing to do is hitler reborn
[QUOTE=croguy;46431065]The biggest offset issues are West Coast USA and Australia, really. Those two regions can't possibly fit into the GMT-CET-EET frame when it comes to tabletop, since they're already bordering a 10 hour difference.[/QUOTE]
im gmt +2 and play with west coasters
granted, this means I play from 2 to 8 AM, but hey. it's a good game.
[QUOTE=Fippe;46433093]im gmt +2 and play with west coasters
granted, this means I play from 2 to 8 AM, but hey. it's a good game.[/QUOTE]
Not nearly as optimal for people [I]that have a life.[/I]
[QUOTE=croguy;46433239]Not nearly as optimal for people [I]that have a life.[/I][/QUOTE]
Tabletop becomes infinitely more difficult when you stop being a dumb nerde with no responsibilities and get a job and shit
all i wanna do is play space monkeys
[QUOTE=Rents;46425228]A DM's favourite phrases should be "Are you sure?" and "And how are you doing that?".[/QUOTE]
as a GM, mine is 'fuck wait I think I got it wrong'
[QUOTE=draugur;46428487]Maybe defeating rats in the local tavern is more of your calling? haha[/QUOTE]
well we might've not sustained such heavy losses if the half-dragon i used heat metal on hadn't the ability to take off his full splint armor in a bonus action...that i also think the DM might've fudged
[QUOTE=M.Ciaster;46433984]as a GM, mine is 'fuck wait I think I got it wrong'[/QUOTE]
I think mine is "Suddenly something explodes"
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