• D&D General v3
    11,241 replies, posted
During todays session I asked the bard to give me a minor heal before sneaking into a room that might have enemies in it. Instead of just giving me the heal and continuing the game he tried to charm my character (lawful good my ass) so I'd just sneak into the room, which he failed with a pretty awful roll. Now I'm normally pretty laid back, but being a shitter for the sake of being a shitter is kinda shitty, so I waited until we'd cleared the castle and the group had gone to bed before asking the DM if I could be on watch for the night which he let me do since we never really bother to do it often. At that point I promptly stated that I walked over to the drunk and passed out bard, flipped him over, took off his pants and carved a four leaf clover into the most unobtrusive but still humiliating place I could think of: his left ass cheek. In exchange for trying to charm me, I gave him his own 'charm'. Bit of a dick move I guess, but then again at least what I did didn't have a chance of killing him.
There is something wrong with our shadowrun group I proposed stealing a nuclear missile submarine to load with antimagic warheads and nuke a portal to the plane of horrors that we accidentally opened, and the rest of the party is going along with it What strange world have I fallen into
I've had the [del]greatest[/del] dumbest idea for this campaign that I'm supposed to be working on the time period slowly increases as it goes along (ie Medieval transitioning to Renaissance transitioning to Baroque era etc.) if I do it slowly enough they won't realize it until the Ranger is dual-wielding semi-automatics :v:
[QUOTE=SiberysTranq;46507680]There is something wrong with our shadowrun group I proposed stealing a nuclear missile submarine to load with antimagic warheads and nuke a portal to the plane of horrors that we accidentally opened, and the rest of the party is going along with it What strange world have I fallen into[/QUOTE] antimagic warheads what
[QUOTE=elowin;46509831]antimagic warheads what[/QUOTE] It's complicated so like a year ago in-game time one of our mages was dicking about in astral (when we were in the middle of participating in urban brawl) and noticed that something seemed to be following him in the astral. We weren't sure what, and nobody really noticed until later when we got a job from the evil terrorist group he worked for. That terrorist group lent us a VTOL and told us to go plug in this black box into a matrix node in Boston. The VTOL was piloted by a spirit, which for some reason took us over a (sealed) portal to the plane of horrors in denver. Whatever was following us astrally destroyed the bindings on the portal before eating the spirit piloting our VTOL, forcing us to manually fly to Boston. As we were dealing with the fallout of our entry to the city (which saw something like 60 people dead) in a motel, the mages tried to figure out what the hell was after us. The asshole one whom had got us the job got feedback-looped by whatever it was, while the other got his spirit sucked into an alternate dimension or something for the better part of a day. When he returned, one of his physical hands was gone and replaced by one that I could only really describe as being composed of entropy itself, which has a tendency to rot and destroy things it touched, banish and destroy spirits and souls, disrupt existing magic, and magic channelled through it had inverse but equally devastating effects. Some testing let us basically cakewalk through the facility's magical wards after the techies had took dwn the normal defenses, and in the weeks after the job this mage did a huge amount of experiments on his new cohabitant void spirit at this point all we know is that magic launched through the void hand becomes exponentially more powerful, has some strange side effects (amalgamating monsterous hybrid spirits if they kill physical beings) and for the most part, has entirely inverse effects (lightning bolts drain power, acid splashes that fix things, that sort of deal) so, my logic? Put some complicated ritual void-mana spell, linked to these nukes we're trying to steal. Launch them at the portal to hell and the surrounding area (which has declared independence on account of being run literally by the horrors right now) and salt the whole place of mana, closing the portal in the process. The void spirit seems to think it's within his and our mage's ability to do this, and at this point the bits of the party that didn't abandon the group after we accidentally caused a fission reaction and almost killed seattle (and ourselves) last run have figured that something this insane is our one good chance to fix the horrible things we've done to the world that's the gist
So we storm the throne room, where the Cultist Leader is mind controlling the Duke to control the city. The surprise round begins. Our Magus downs a Lead Blades on his Large Scimitar. Then he downs an Enlarge potion, giving him the equivalent of a Colossal Scimitar, making the damage 3d6. Our Tengu Inquisitor hits the Cultist Leader with a True Strike with a +2 Composite Longbow, doing massive damage. While I (bard) give an inspiring speech to the troops, the Magus charges directly into the Cultist Leader, decapitating him. The boss was dead in 1 round, but his Barbarian second-in-command had like 30 AC, and nobody could get through his armor. Our Magus goes invis after getting smacked down to 1 hp, and the Barbarian charges me, doing half my health. My crappy Longspear couldn't hit him, so I improvised. Charm Person succeeded. I promptly became the Barbarian Whisperer, calming him down and having him lower his weapons. While the rest of my party dispatched the cultist minions, our Monk intimidating one of them into surrendering, I made small-talk with the Barbarian about his nice (cursed) armor and helmet. After the fight was over, he got into a Rage Contest with our own Barbarian Rogue Fighter, and lost. He got mad and smashed the cultist minion in the face. After this, he had a nap, and we debated what to do with him. Our Barbarian Rogue Fighter wakes him up, takes him out for drinks, buys him six wenches, and melts down the cursed armor and weapons. We now have two Barbarians in our party.
My group was descending down a sewer pipe, and one of us failed a dex roll and fell, pushing down two others with him. On the way down, they ran into some dwarves going up. Once they reached the bottom, the dwharves died on impact and the group was attacked by a giant Spider. They proceeded to throw dwarf corpses at the spider and run away.
my DM let me start my own thieves guild branch with my rogue character. I have 3 underlings that are pretty much NPC bandits that I can send off to do things and fight with my group. about 20 minutes after that was established we encountered two giants and some orcs, and my merry band of thieves ended with three failed dex saves right under a falling dead giant. rip
[QUOTE=SiberysTranq;46501046]I really need to get mobility for my ninja in PF goddamn I've literally taken more damage than the dedicated tank at this point because despite an AC of 20 with 5 dexmod at level 5 enemies ALWAYS seem to get AoO's off on me (even after I negate almost half of them because of acrobatics movement) since I keep having to move to get in sneak attack positions not that I'm complaining too much, we've only really had two major fights but I felt like a fucking badass during both of them, being able to dance around the battlefield stabbing backs and dropping grenades, and in both of them I end up ninja-jumping over the big boss at the end, screwing up my acrobatics roll, tanking a huge hit, then landing and sneak attacking for the kill it's actually something of a miracle I haven't been knocked out so far, though I've been reduced to 2hp exactly in literally every single fight but yea, this is probably the most fun I've ever had with a PF character (save my insanely broken OP archer that one time but that was more satisfaction at having cracked the game's balance wide open) because seriously, this is great. Two-weapon ninja may not be even remotely optimal but damn it feels good to play even so[/QUOTE] Two weapons and sneak attacks has hilarious damage potential while you move around a lot for flanking spots, it's really fun to play with a party that has a couple of other melee fighters.
[QUOTE=Rents;46519159]Two weapons and sneak attacks has hilarious damage potential while you move around a lot for flanking spots, it's really fun to play with a party that has a couple of other melee fighters.[/QUOTE] My main problem is that we've only got one other regular melee fighter (plus a switch-hitter inquisitor, and whenever the ranger shows up his pet wolf) and tend to fight a lot of mooks so by the time I get in position to full sneak attack the enemies are dead Great for bosses and big guys, of course, but I've only really gotten to do it once, usually I end up just jumping around and using ki if I need another attack
[QUOTE=SiberysTranq;46519254]My main problem is that we've only got one other regular melee fighter (plus a switch-hitter inquisitor, and whenever the ranger shows up his pet wolf) and tend to fight a lot of mooks so by the time I get in position to full sneak attack the enemies are dead Great for bosses and big guys, of course, but I've only really gotten to do it once, usually I end up just jumping around and using ki if I need another attack[/QUOTE] I've found Slayer a fun class for that kind of fighting, you don't get as much sneak attack damage, but it's full BAB and has d10 hit die, as well as the studied target ability, which gives flat attack and damage bonuses.
I've found the Investigator to be loads of fun recently in Pathfinder Society, not for what I can do in combat but what I can do outside it. I can add a d6 to the rolls of the most important skill checks (knowledges, perception, disable device, a few others) for free, use my Intelligence modifier rather than my Wisdom modifier for disable device and perception, and other cool shit. In other words, skill monkey has transcended into skill gorilla. Oh and I can throw alchemist extracts at people to help them I guess. I'm no pushover in combat but it's not a focus for me and I'm okay with that...which seemed to baffle some of the folks at Pathfinder Society for some reason.
PFS is mostly kill stuff get loot kind of players from what I've seen.
[QUOTE=Rents;46520704]PFS is mostly kill stuff get loot kind of players from what I've seen.[/QUOTE] For much of the time yes, but in my area that mentality doesn't hold among players...well most of us anyway. We still manage to have fun. Actually thinking about it, a lot of the scenarios I played recently discouraged murderhobo tendancies and rewarded good roleplaying/non-combat skills. You would actually get penalized for boons if you immediately reverted to combat.
[QUOTE=SiberysTranq;46510309] -shadowrun- that's the gist[/QUOTE] Mind you I have no idea how I'm going to infuse nukes with my Void abilities but hey it's worth a shot. As I've been quoted for this campaign, "I'm making this up as I go along". I'm a Real Mage Jokah now.
[QUOTE=Trooper-guy1;46521628]Mind you I have no idea how I'm going to infuse nukes with my Void abilities but hey it's worth a shot. As I've been quoted for this campaign, "I'm making this up as I go along". I'm a Real Mage Jokah now.[/QUOTE] I even decided to produce a picture commemorating our brilliant plan. Enjoy. [t]http://puu.sh/cVlsj/f66ae1d110.png[/t]
[QUOTE=Trooper-guy1;46521628]Mind you I have no idea how I'm going to infuse nukes with my Void abilities but hey it's worth a shot. [/QUOTE] [img]http://media.giphy.com/media/uH27sheFg9One/giphy.gif[/img] ?
[QUOTE=DarkMonkey;46524129] -yeehaw- ?[/QUOTE] Throw in some hater blockers and loud rap music and it's not far off. :v:
Anyway this week in PTU was a fairly short session because Zed's player has to leave early for work and the winter nightfall fucked up our sense of time like we were birds or something. Josia and Michael investigate the dude who tried to poison Flowergate's town council to see if he's another crazy cultist, turns out he got transferred to prison in a city that we can't visit yet. While we're there, Josia touches base with the town guard and sets things in motion to have [I]some[/I]body watching our shanty town while we're all at the totally-legit party. Layla buys some sort of pokeflute. Colin commissions a nice fur cloak to go with his new armor for the fashion show happening the day after the totally-legit party. He also gets our tavern stocked and running. We waylay a group of pokepoachers! [sp]Colin's player has been interested in finding some new pokemon so the gm worked this in for that purpose[/sp] --Elise and her girls brought their tanks along for the task; apparently they had some actual shells for the main guns stashed away. (normally they just shoot fire through the breach because they're all pyromancers, or so I've been told) --The poachers were in some sort of massive stone land-train whose treads were handily blown the fuck up by the aforementioned tanks, revealing a cargo of many crates, some hunters in stereotypical safari garb, and some Hawlucha --Tara's team is so poorly matched against said hawlucha goddamn her poor Aggron got dropped in one turn Loot! --One magical handgun with lipstick blinged on the side and the name "Luck's Kiss". Superior damage, inferior aim, and a random chance to debuff the user. Claimed by Josia. --A Tyranitar and a Sharpedo that Colin is either going to do science to or have already had science done to them or something to make them dragon type, for Colin. --A fuckload of dried fruits, apparently that's all that was in the crates --The remains of the land-train itself, which featured magically-warded cages and some sort of magical engine and navigation system. Should be interesting to poke around in. Getting the blasted thing back to Coconut Town was a community effort- Tuva flew in her ship to pick up all the cargo, all the tracked vehicles worked together to tow the damned thing after patching up its tracks, and a liberal helping of pokemon-assisted ground moving. Not the most exciting session, but still fun.
Okay, time for another question from yours truly. Being part of the community we're in, often we have to deal with various versions of "That Guy." Today I bring you that guy who has problems with smelling really bad. My friend's been running a superhero-themed game, and last session we had one of his friends arrive smelling really badly as if he didn't shower. If this comes to be a reoccurring thing, is it something I could/should bring up with my friend, or should I just try to sit as far away from this kid as possible? Has anyone else had experience dealing with this?
[QUOTE=Alxnotorious;46549140]Okay, time for another question from yours truly. Being part of the community we're in, often we have to deal with various versions of "That Guy." Today I bring you that guy who has problems with smelling really bad. My friend's been running a superhero-themed game, and last session we had one of his friends arrive smelling really badly as if he didn't shower. If this comes to be a reoccurring thing, is it something I could/should bring up with my friend, or should I just try to sit as far away from this kid as possible? Has anyone else had experience dealing with this?[/QUOTE] Bring an air freshener next time. It's either a subtle jab at him or just a way to make the place smell better, whether he smells or not.
After looking through all the different variants of DnD, it seems like Pathfinder is the overall best right now. 5e is looking awesome but until there are full resources out it'd be hard to play.
It's a really difficult thing to do tactfully, but it's something where you should probably talk to them.
An image perfectly summarising the Savage Worlds Science Fiction game I was just in. Whipped up by the guy playing the clown just as the session ended. [img]http://puu.sh/d1opl/db7b996254.png[/img]
[QUOTE=snake eye;46551087]An image perfectly summarising the Savage Worlds Science Fiction game I was just in. Whipped up by the guy playing the clown just as the session ended. [img]http://puu.sh/d1opl/db7b996254.png[/img][/QUOTE] not enough wizards
[QUOTE=elowin;46551147]not enough wizards[/QUOTE] I'm a space psionic who dumped brain water on the engineer
Oh right, the map that I posted last page is fully finished: [t]https://dl.dropboxusercontent.com/u/19459374/drakesmouth_finished.png[/t] Now to write all this shit down on a document.
fucking Scalia goddamnit
That's beautiful dude. Well done, pretty maps do so much in making a game more than the sum of its parts.
[QUOTE=elowin;46551182]fucking Scalia goddamnit[/QUOTE] [IMG]http://static.tumblr.com/lnqpaj2/1aklso031/rainforestflowers4.jpg[/IMG] Can you find the 100 kobolds and lizardfolk tribesmen hidden in this picture?
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