[QUOTE=elowin;46646258]wizards are pretty much wiz[/QUOTE]
If you mean "wiz" as in "piss" then yes.
[QUOTE=DiscoInferno;46646502]If you mean "wiz" as in "piss" then yes.[/QUOTE]
yeah
they're a necessary function for life
truly our almighty wizard overlords are amazing and benevolent creatures
[QUOTE=elowin;46646561]yeah
they're a necessary function for life
truly our almighty wizard overlords are amazing and benevolent creatures[/QUOTE]
ur a necessary function of nothin'
[QUOTE=DiscoInferno;46646584]ur a necessary function of nothin'[/QUOTE]
you can't live without me
i'm too wiz
yet the wiz couldn't handle the biz
lol choomba felt outta av
[QUOTE=cdr248;46646971]yet the wiz couldn't handle the biz
lol choomba felt outta av[/QUOTE]
doesn't count i wasn't playing as my wiz as fuck cyberpunk wizard character 'cuz alabaster ciaster veto'd it like a choad
pokemon trainer is like a summoner
does this sound like a cool thing
Magic in Eisogyr – While the above figures seem low, the actual % of each race that is magically active is far higher (40% of Baraan, 29% of Humans, 12% of Anyma) and has been fairly steady for centuries. This is due to the way magical ability is transferred upon a mages death. While the child of a mage is no more likely to be born with magical ability than anyone else, when someone possessing magical capabilities dies, their power is ‘inherited’ by whoever (or whatever, resulting in magical artefacts) nearby with which they have the strongest emotional bond, often family or friends. If nothing or nobody they have strong positive feelings about is nearby, their magic will seek out something the mage was familiar with, preferring objects made of natural materials that hold magic well. If nothing suitable is nearby, the ability is not transferred and simple fades away.
I figured it was a pretty neat take on magic and opens up lots of cool story hooks on people abusing the system to gain magical powers by manipulating poor old lonely wizards and shit, like gold diggers but for magic
mana diggers
Or perhaps people capturing a bunch of children that have magical talents, abusing the shit out of them, then killing them for massive amounts of magic power... or if they already had some magic, using it to charm them into loving them then doing the same. Hate is, after all, a strong emotional bond.
[QUOTE=Mellowbloom;46648159]does this sound like a cool thing
Magic in Eisogyr – While the above figures seem low, the actual % of each race that is magically active is far higher (40% of Baraan, 29% of Humans, 12% of Anyma) and has been fairly steady for centuries. This is due to the way magical ability is transferred upon a mages death. While the child of a mage is no more likely to be born with magical ability than anyone else, when someone possessing magical capabilities dies, their power is ‘inherited’ by whoever (or whatever, resulting in magical artefacts) nearby with which they have the strongest emotional bond, often family or friends. If nothing or nobody they have strong positive feelings about is nearby, their magic will seek out something the mage was familiar with, preferring objects made of natural materials that hold magic well. If nothing suitable is nearby, the ability is not transferred and simple fades away.
I figured it was a pretty neat take on magic and opens up lots of cool story hooks on people abusing the system to gain magical powers by manipulating poor old lonely wizards and shit, like gold diggers but for magic
mana diggers[/QUOTE]
You ought to have a black market, operating purely in Magicanium amulets ™, items and fetishes that just happen to be dropped onto Wizards as they just happen to cough their lungs out after drinking a pot of suspicious tea. Someone comes round to collect the amulet after, who knows how much magic the necklace has absorbed? Who cares? Someone desparate will pay out of the ear for a chance at magic, when it doesn't work are they going to complain to the guys who have a whole stockpile of amulets that probably have real magic in them? Not a chance.
[QUOTE=Mellowbloom;46648159]poor old lonely wizards and shit, like gold diggers but for magic[/QUOTE]
why, how dare you
all wizards are hip cools guys, we do the hippedy hoppidy and the diggedy just like you kids!
w-we're not lonely at all
[QUOTE=cdr248;46647469]pokemon trainer is like a summoner[/QUOTE]
yeah he summoned explosions
Happy birthday (or should I say burstday) to my Magical Burst game!
One year, a full 365 days ago to the day, we held our first session of Magical Burst. At the time, the only players were Dwarfy, MeltingData and our friend Friggle. We played for 12 straight hours. Shenanigans ensued, I fucked up the combat system hard (which we didn't notice until like the third session) and a lot of themes were set for the future (including but not limited to entirely too much yurishit).
Data found the system and sent it to me perhaps two weeks before this. I immediately decided to GM it, having fairly recently gotten into a ridiculous weeaboo anime craze from which I have yet to escape. Having a fondness for mahou shoujos such as Madoka Magica and Lyrical Nanoha, I set about emulating, combining, and tweaking them to suit the campaign in a way that would satisfy everyone without making everything suffering or happy-go-lucky. I like to think I found a decent balance.
A week after Data sent me the system, I gathered everyone into a big group chat to hash out characters, concepts, additional content that I added to the system because it seemed fairly bland otherwise, and things of the sort. Then a week after [I]that[/I], our first official session started.
I fondly recall one of the first things I said in the group chat, before the game started. That being:
11:32 AM - sUiCiDaL Chronicler Appy Bighuge: gonna need to find a way to make it interesting without making it slice of life pen and paper
Needless to say, that didn't last long. Slice of life pen and paper became one of the major themes, not that anybody seemed to mind all that much. In fact, they enjoyed it, so I wasn't about to fix what wasn't broke.
In session two, I invited our new friend from the Mekton game, Smas. He fit in rather well, and considering he's the only major plot-pusher in the party he's pretty much the main character at this point. About eight sessions after he showed up, we got Nicole, who was absolutely horrific at first (going so far as to use emotes like xD in regular in-character conversation during the game), but she's slowly been improving over time. [I]Very[/I] slowly. But still, progress.
So here we are, one year and over fifty sessions later. From what I've been told over the past year, one of the major draws to the campaign for the players was the freeform magic system, which let them fuck around with magic at will without being confined to general spells or cantrips. For those unaware, Magical Burst is a rules lite system, where most or all conflicts are resolved with what amounts to "2d6+Stat+Modifiers." It's great for newbies, until you get to the freeform part that we established, as people unfamiliar with how RPGs work won't know quite how to find a fair balance or be able to think up things as readily as others.The magic "system" isn't so much a system as a concept. You pick a word, something general or specific, that governs how your magic will work. For example, we have Life, Time, Luck, Emotion and Radiation. Other, much simpler concepts exist as well, like Fire, Water, and so on. It can be quite literally anything, so long as it's GM-approved. Your magic works off of that concept, and that's all the system tells you. Everything else is basically just fluff with how you attack or what you do with the magic, apart from things called Sorceries which amount to exactly what they sound like, using your magical element in a manner that corresponds to the concept, like Fire users setting things on fire or Time users being complete fucking pains in the ass and trying to break the timeline and thinking they're the hottest shit.
Another particular boon to this campaign is my unorthodox GMing style, where everything is completely and utterly freeform, where you can do as you will whenever you like. You don't have to stay with the party, you don't even need to interact with them if you so desired. You are entirely free to go wherever you want without telling a soul. It's led to some interesting situations, and no end to the hardship for me when I need to handle five or more separate chats simultaneously. But I've managed. I may have become a partial alcoholic in the interim, but I'm sure that's unrelated.
The third thing that they seem to enjoy is a character switching concept I added, which lets them swap between playing one of two characters they made whenever is convenient. It adds variety and prevents one character from becoming the ultimate god of everything by distributing potential XP gains. They still manage to all be OP as fuck anyway, but again, I manage.
Over the year, we've added more and more unnecessary things to the system, such as the ability to capture the monster familiars of the creatures they fight, new advances to spend XP on (since the rulebook says 20 XP is endgame and we may or may not be hovering at around 25 right now, where 1 or 2 XP is a single combat with a boss-like monster), and a skill system that's admittedly still rather shoddy.
There's been no end to the things they manage to do or come up with. Sometimes, I hardly even need to be around to GM, since they'll be basically self-sufficient and chatter about with each other in-character. Other times I wish there were ten of me to handle each person and everything they're doing. Like the one time I was keeping track of literally [i]five[/i] different, separate, unrelated combats.
Some players have been... less than cooperative. Some have tried their hardest to keep things moving, while others try equally as hard to derail the plot as much as possible in place of things like the previously mentioned yurishit. It hasn't delved into ERP yet, and I intend to keep it that way if they ever feel it's for some reason necessary. If they want to literally fuck themselves, they can do it on their own time. Some of them don't seem to learn anything at all, and sometimes they go off on unrelated tangents or draw conclusions that even I couldn't fathom how they reached. What's worse is when they're absolutely sure these false conclusions are correct, despite all but outright telling them they are wrong and should stop thinking that. But somehow, it's still been going fairly smooth this entire year, barring a few hitches and a month-long break over the summer.
It's been a wild ride and we have absolutely no end in sight, with the latest major plot arc that I keep dropping hints about probably going to last several months minimum.
There's also the fact that they managed to waste two entire sessions, totaling over [i]twelve fucking hours[/i], at a god damn [i]sleepover[/i]. I don't know how they did it. They didn't even get to finish all the activities that were planned either, so they're just the fucking kings (queens if we're talking about their characters) of wasting time. So there's plenty of fluff to drag things out, and at this rate it is entirely possible the game will last another year. A year I look tentatively forward to GMing, bottle of booze in hand, ready to face the bullshit once again. One year of magical girls gone, another on the way. Here's to my sanity, which won't last at this rate. Now I'll be off, I need to prepare for a 12+ hour session.
So happy birthday, Magical Burst, and may you continue to please.
you really need to post tl;dr versions.
[QUOTE=lintz;46659754]you really need to post tl;dr versions.[/QUOTE]
tl;dr it's been an entire fucking year since we started and my party is full of assholes
The longer you play the bigger a weeaboo you're becoming.
[QUOTE=Rents;46659759]The longer you play the bigger a weeaboo you're becoming.[/QUOTE]
I've been told it's terminal, but I'm gonna beat the system. I figure if I become so weeaboo that my power level reaches critical mass, it'll just loop around to not being weeaboo at all. It works like that, right?
The longer you summarize the less people are going to care about it.
But now that I think about it, I never really participated in such long, frequently happening games. And to have a game about magical girls last for so long really is an achievement of being a subversion of giant losers.
In my circle of RPG friends I'm the only one that managed to actually complete a campaign as the GM and I'm on some kind of scary pedestal now because of it.
Also I'm homebrewing Only War into Fantastical WW2. It's like D&D meets Valkyria Chronicles.
[QUOTE=RearAdmiral;46659815]
Also I'm homebrewing Only War into Fantastical WW2. It's like D&D meets Valkyria Chronicles.[/QUOTE]
And it is god damned amazing, I think we all talked about potential lore for it for like 2 hours after you left last night.
We are all playing a Fascist Elven faction with a 'fear-hatred' for other races due to long time discrimination against elves and our party commander is liable to be a human which should make party dynamic interesting to say the least.
The knife-ear patriarchy be getting a sergeant down
so my only solution is to demonstrate I'm the best through suicidally crazy plans
now stop bitching and bayonet charge the machine gun
Sir, likely missus, sergeant sir. I am the sniper... and I do not have a bayonet.
On a different note, rolling nearly max for ballistics when making a sniper should prove for some very nice circumstances. Provided I take time to aim every shot, before the enemies dodge my target number is everything below an auto-miss/jam
Do you have any collection of notes that I could get on that or something? Sounds interesting :v:
[QUOTE=cdr248;46660385]Do you have any collection of notes that I could get on that or something? Sounds interesting :v:[/QUOTE]
There is but the System Reference Document is currently massively incomplete (I've yet to add a lot of classes, or a magic mechanic for instance) but I can get a WIP uploaded at some point.
[editline]7th December 2014[/editline]
It also requires Only War for base mechanics.
The 1-year anniversary Magical Burst special lasted just about 14 hours. It involved plot about the guardians of the universe, a horrible Five Nights at Freddie's arc where they ended up destroying the animatronics, and the start of our first legitimate dungeon raid. With a party of 30+ magical girls, to fight the big demon thing that's gonna wake up and kill everyone.
All in all it was ok.
Our party has officially left the beaten path of our Kingmaker AP by introducing a certain one-eyed lich as a Sauron-esque character building an army of hobgoblins, giants and trolls to conquer our Kingdom. Hell, he's even got the red-eye emblazoned on their shields as his sigil.
First order of business, retake the mining town of Hightop.
Second order of business, find out just what's inside the Androffan ruins under the mining town of Hightop.
Third order of business, destroy the giant airship a hobgoblin war-leader's trying to make.
Fun order of business, have a one-off as an orphan gang version of our party and go on a whacky investigation of Stagfall (the capital.)
Lewd Bonus Fun order of business, [sp]finally fuckin' take the hint and shack up with the tough Samurai chick the DM's been pushing my way as a waifu for the past 10 sessions.[/sp]
my ninja is continuing to get repeatedly beaten within an inch of her life in pathfinder with almost comically clockwork regularity
I don't think we've had a single fight where I haven't lost half my hit points (almost always from a single strike too)
and last night, after being crit-AoO'ed and getting knocked to -3 HP (after 30 damage and 5 points of con damage), I proceeded to get healed to 1hp, get right back up, and find myself in a perfect flanking position to get two sneak attacks on the undead abomination that had been fucking us up (it got to first base with the new mage, paralyzed the ranger, and I had been knocked down so if I hadn't got up it would have just been the two pally's and the ranger's pet wolf against it)
Also we killed the fuckinghugest boar in the forest and made it into a hat
[QUOTE=SiberysTranq;46667424]and made it into a hat[/QUOTE]
*a hat that screams so loud it does damage*
Guys... don't ever do Play by Post games. Just... don't even think about it. It is the lamest, cringiest thing ever.
*puts on his robe and wizard hat*
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