So in my GURPS campaign, the players are bumbling along in their ot air balloon when suddenly they all get gassed. Even the robot.
Half of them got whisked away to neverland while the leftovers were still in the balloon. The french musketeer, the serbian WWI veteran, and the English Count all got their memories blocked and put into different positions in a castle. The other three; the robot, the island survivior, and the invisible thing, all got left in the balloon.
So the three leftovers went to go find the other three with the help of one of their earlier allie Squid Kitchen, the Sentient Japanese Octopus Cook. He forged them passports (Except for the invisible guy for obvious reasons) and pointed them in the right direction. So the Serb gets his memories back by succeeding a difficult roll, but chooses not to get his comrades' memories back because he wanted a regular life among nobility; he was the captain of the royal guard, by the way.
After a lot of walking, drama, and telling the count that his entire town had been destroyed in the previous session when he was unconscious, the guards turn on the players and the king. They find out that the guards are actually just metallic dummies wearing armor, and once they actually beat them all, they all converge. The guards' metal bodies merge together and turn into Smough. They fight telekinetic Smough for a while until Smough decides "Fuck this shit I'm out" and jumps through the wall onto the ground floor. They chase him to a nearby well, where they find the next (and actual) boss. Now we just wait until the next session.
Eclipse Phase Session II Part 2: I am sick of Purple Peanut Butter
So we land about 1km out from the Secret Purple Peanut Butter facility and the party proceeds on foot while I monitor their visual and audio feeds via the party's wireless network. I detect a number of encrypted wireless signals from the area the base is supposed to be so hacking isn't an option unless I had a Quantum Compter (which I didn't) and a week in order to crack the encryption (which I also didn't have). The area at first seems empty although a quick scan via different visual and auditory wavelengths indicates a number of subterranean rooms below the surface of the martian soil. The first entrance they find is a shaft approximately sixty five feet deep. Rather than looking for something more reasonable the party proceeds to waste fifteen minutes trying to figure out how to climb down without killing themselves or brekaing every obne in their legs, including an idea involving using their monofilament swords as climbing aids or grappling and bracing against each other in order to climb down. This is ruled as being completely retarded and so they look for another entrance, which is found fairly easily in the form of an entrance hatch after we caused our GM to have an anyeurism.
The hatch shows a room which is completely dark. Two personal computers, a blast door and two corpses are present and the walls are all a wierd shade of purple. Opening the blast door reveals a fusion generator down a hallway, as well as causing a sticky purple liquid to spill into the room. Activating the Fusion Generator involved having the entire party chip in to help (including me, the AI, communicating wirelessly with the group) and sure enough a number of lights and machines come back online as power is restored. An unencrypted VPN comes online which I access easily enough using my incredibly hacking skills, immediately granting myself Administrator Access in doing so and the access that comes with it; I can operate some of the machinery on the base and delve into some of the files on the facility's database which I proceed to do as the party continues to explore. Apparently the place reeks and it appears that the Purple Peanut Butter is oozing down from the ceiling.
It's at this point I request to the GM that any sensitive information should be told to me in private so that I can advise the party on a strictly need-to-know basis, partly to keep morale high and partly because we'd just gotten back from ruining a charity boxing match and shooting a comedian in the face and I wasn't sure that these were quite the Tier-one operator spies they were cracked up to be.
As the part investigates the medical and resleeving facility (finding the medical equipment to have been torn apart and in some cases slashed off of the walls) I am told how the files indicate that the Secret Peanut Butter Facility is a 9 Lives facility built to examine the effects of experimental drugs on live test subjects.
"The logs claim this is a facility designed to test experimental drugs."
I felt that telling them there were live test subjects present would cause undue alarm.
After finding a screen that has access to some video logs of the facility's camera system (most security logs either being corrupt or encrypted) the party proceeded to witness a number of security feeds of what was roughly a ten minute period, during which the research staff went from being relatively calm to flat out panicking, some staff having died and others greivously wounded (some even going far as missing limbs). It appeared that to the north was a spacecraft that they attempted to escape in, only for the thing to malfunction and crap out. Some of the occupants were later shown dead with the others unaccounted for.
No Party Hats, one of our Space-Samurai, is excited over the chance to steal another highly expensive vehicle and so gets the rest of the party to follow him to the spacecraft bay, despite my reminding him of the fact there was a visual log explicitly showing the thing completely failing to work.
Arriving in the bay showed the spaceship covered in the purple stuff and looking even more crapped out than before. Ever the optimist, he and the other space samurai cut their way in and are greeted with a huge number of piled up corpses inside, all covered in the purple stuff.
Of course any rational person would, after finding a spaceship covered in purple goo, filled with corpses and explicitly being shown to completely fail to function usefully in any way consider it as a lost cause. No Party Hats is not a rational person when he smells the chance to steal a spaceship so he wound up going inside.
The cockpit showed a very dead looking pilot emitting a huge amount of body heat, his skin having blistered horribly as he was slumped back in the pilot's chair. Undeterred, the space-swordsman activated the ship, only to have a very, VERY loud sound come from the engine which was getting progressively louder. Advising the party leave the spacecraft bay immediately they eventually agreed to do so, having to wade through a large amount of the purple peanut butter as the engine got louder and louder, unbearably loud by the time they got to the blast door. Running at this point it eventually resulted in a huge explosion as the spacecraft exploded, the ensuing explosion causing severe structural damage to parts of the base and causing falling debris to damage the fusion generator as well as threaten to crush the party, although thankfully they passed their fray rolls and so avoided injury.
After being informed that the facility was designed to test experimental drugs on alien life and that the subjects had reacted violently, mostly being housed in the west wing of the facility (which was now badly damaged) I helpfully informed the party that it was a faciltiy designed to test experimental drugs on live subjects and that the west wing was critically damaged structurally. Apparently deciding this meant it was a good place to go to next, the party climbed over a busted airlock and entered the west wing.
After finding and opening an airlock that seemed to be a lot more secure than the others (reinforced and requiring two people to open it) it was then they began to hear movement from the rooms in the west wing. Deciding to open the door behind which they couldn't hear anything moving they were greeted by a tide of the Purple Peanut Butter, which came up to the knees. Inside they saw a number of wriggling pods secured to the wall and the sound of movement grew stronger. At this point the Boxer and the Ex-Cop decided to get the fuck out of dodge and started running.
As the space samurai decided it was time for them to get going as well they turned to leave, only to get jumped by what was described as a green goo man with eight arms, each ending with wicked nails (as well as having horrible nails making up what would be their "mouths") attacking them. NPH and I fail our willpower rolls and take mental damage from witnessing hostile alien life, with NPH's space samurai becoming overl anxious and exhibiting signs of severe stress and my AI being shocked into a state of severe indecisiveness. The alien proves to be incredibly fast, able to move and act four times within one round as opposed to the party, which can only act once (or twice in NPH's case, due to his heightened reflexes, biomodification and drug treatments to his morph). The Ex-Cop finally decides that maybe they might need some help and so heads back with his gun at the ready. The Boxer keeps running and makes it to the surface, running for the VTOL which is now flying closer to the base.
It's worth noting a round in EP lasts for roughly three seconds. Back to back the Space-Samurai fought the aliens as they came out of the room, a few hits piercing their armour but their superior sword skills meant they could go blow for blow with the wierd goo aliens. Our Ex-Cop shows up in the nick of time and mows one down with his gun as the others keep swinging at te samurai, who slash back at them with their space-swords. The fight is over in about twenty or thirty seconds and it was there we decided to call it a night.
We'll be continuing this next session as we're really not done exploring the base yet.
To recap:
Any civilians we did save in the first session are now dead.
We've caused possibly permanent brain damage to a hacker we shot in the face.
We failed our first mission anyway.
We ruined a charity boxing event designed to raise money for a small farming community.
We killed a beloved community figure in the form of a comedian that was working for 9 Lives.
Peanut Butter.
Our current civilian and non-combatant body count is in the hundreds
We stole a VTOL, put a shag carpet in it and painted flames on the side.
We almost killed ourselves by jumping into a huge shaft.
We blew up a spaceship trying to steal it.
We've fought aliens.
When presented with something remotely dangerous, almost half the party ran away and left the other half to die.
[b]In other words, we're a bunch of psychopathic scumbags that did nothing to prevent an entire town being wiped off of the martian map, we've crippled one person and potentially crippled a few others, we're murderers and habitual thieves that profit off unauthorised recordings of non-profit events that would abandon each other in a heartbeat if it meant our own survival.[/b]
[media]http://www.youtube.com/watch?v=M9aF9_mZDyY[/media]
[QUOTE=RearAdmiral;40547735]
In other words, we're [b]a bunch of psychopathic scumbags that did nothing to prevent an entire town being wiped off of the martian map, we've crippled one person and potentially crippled a few others, we're murderers and habitual thieves that profit off unauthorised recordings of non-profit events that would abandon each other in a heartbeat if it meant our own survival.[/b][/QUOTE]Pff. Please.
In our D&D campaign we drowned a whole town in alcohol and then set it on fire.
[QUOTE=LobsterPastry;40547779]Pff. Please.
In our D&D campaign we drowned a whole town in alcohol and then set it on fire.[/QUOTE]
There's a D&D campaign based on Dwarf Fortress?
[QUOTE=RearAdmiral;40547801]There's a D&D campaign based on Dwarf Fortress?[/QUOTE]Nah man. Servants of the Mad King or whatever.
He killed my skeleton crew. [b]I didn't even get to sing 'Spooky Scary Skeletons' with them![/b]
[editline]6th May 2013[/editline]
[sp]It was actually only one skeleton and it was a horrible abomination of an Ogre and a Kobold that didn't have the ability of coherent speech.[/sp]
I feel bad for being too lazy to write up what happened in the first session of my PF game :v:
[QUOTE=Rents;40548080]I feel bad for being too lazy to write up what happened in the first session of my PF game :v:[/QUOTE]
Basically Birdemic: Pathfinder Edition
It appears I am now designated scribe for Eclipse Phase. I figured you guys might like to read about our terminally stupid space antics.
[QUOTE=RearAdmiral;40547735]
Our Ex-Cop shows up in the nick of time and mows one down with his gun[/QUOTE]
[video=youtube;1gehTA2DTcE]http://www.youtube.com/watch?v=1gehTA2DTcE[/video]
Also one turn I uses my samurai skill and dodged all 5 atracks in 3 seconds. Juke king
[QUOTE=No Party Hats;40549042]Also one turn I uses my samurai skill and dodged all 5 atracks in 3 seconds. Juke king[/QUOTE]
He kept rolling 1s on his Fray rolls, and was like, dancing around as they couldn't touch him.
I know this is probably not the right place to ask but is there any way to get Neverwinter Nights 1 or 2 to use the Pathfinder rules?
[QUOTE=DiscoInferno;40552399]I know this is probably not the right place to ask but is there any way to get Neverwinter Nights 1 or 2 to use the Pathfinder rules?[/QUOTE]
Not that I know of, at least not to get it to use the rules in their entirety as that would require a pretty overhaul of the way the game works. The closest you might find is a pack that adds classes and magic from pathfinder or a roleplay module that adds the skills as well.
[QUOTE=RearAdmiral;40553446]Not that I know of, at least not to get it to use the rules in their entirety as that would require a pretty overhaul of the way the game works. The closest you might find is a pack that adds classes and magic from pathfinder or a roleplay module that adds the skills as well.[/QUOTE]
Oh shame, I kind of dislike 3.5e's rules after being spoiled by Pathfinder.
Hey guys,
Right now I'm creating an RPG for my friends and I to play. I've done a complete overhaul of the system to make it a little more like D&D, but there is something I'm wondering about.
In my game, you have 6 attributes: Strength, Dexterity, Intelligence, Wisdom, Willpower, and Charisma. I then have about 24 non-combat skills. This is similar in some respects to D&D 3.5, at least if I've read correctly. My question is, what is the system in D&D for improving in combat over time if all the attributes are static and the skills are for non-combat use only?
[QUOTE=RearAdmiral;40542739]Okay, time for the latest Eclipse Phase storytime.[/QUOTE]
After seeing that mentioned several times here I decided to look it up yesterday. It actually seems like a really interesting system. I'm trying to convince my D&D group to give it a try at some point.
[QUOTE=Ledivad;40554344]Hey guys,
Right now I'm creating an RPG for my friends and I to play. I've done a complete overhaul of the system to make it a little more like D&D, but there is something I'm wondering about.
In my game, you have 6 attributes: Strength, Dexterity, Intelligence, Wisdom, Willpower, and Charisma. I then have about 24 non-combat skills. This is similar in some respects to D&D 3.5, at least if I've read correctly. My question is, what is the system in D&D for improving in combat over time if all the attributes are static and the skills are for non-combat use only?[/QUOTE]
In 3.5 each character has a class, and the abilities and features granted to a character by these classes improve as the characters gain experience (levels).
Other: the 3.5 equivalents of the attributes your system has do increase over time, characters get a 1 point increase to an attribute every 4th level. Also there are a few skills that have use in combat, Tumble, Bluff and, to a lesser extent, Hide come to mind.
Thank you everybody for your input.
I took what you all said and did some research on the web and I made the decision to purchase Pathfinder.
Now I just have to wait a week for it to arrive in the mail. I'm pretty excited.
[QUOTE=bucketofshrimp;40555204]Thank you everybody for your input.
I took what you all said and did some research on the web and I made the decision to purchase Pathfinder.
Now I just have to wait a week for it to arrive in the mail. I'm pretty excited.[/QUOTE]
You can also go to an SRD specifically for Pathfinder here: [url]http://www.d20pfsrd.com/[/url]
Has just about everything you need.
[QUOTE=Alice3173;40554859]After seeing that mentioned several times here I decided to look it up yesterday. It actually seems like a really interesting system. I'm trying to convince my D&D group to give it a try at some point.[/QUOTE]
EP's fun and all, but we've all agreed that the combat system is kind of clunky at times.
Can you actually use a two handed weapon like greatsword while on a horse? Talking about Pathfinder system but it's probably the same for 3.5 and such
[QUOTE=Komeight;40558583]Can you actually use a two handed weapon like greatsword while on a horse? Talking about Pathfinder system but it's probably the same for 3.5 and such[/QUOTE]
Well, there is given a DC for guiding a mount with your knees in the rules for the riding skill, and the description of it includes that it allows you to use both hands in combat, so yes, I don't see why it wouldn't be.
[QUOTE=RearAdmiral;40557360]EP's fun and all, but we've all agreed that the combat system is kind of clunky at times.[/QUOTE]
I heard that it's basically a more refined version of Shadowrun's combat. I have only limited experience with EP as a GM, and the combat did go by slowly, but that was because none of us knew the rules very well, and no one except one player had a mic so it was kinda akward with one player directly talking to me and the rest stating their actions via text.
By clunky do you mean complicated, or keeping track of a lot of stuff, or something else entirely?
[QUOTE=elowin;40559319]Well, there is given a DC for guiding a mount with your knees in the rules for the riding skill, and the description of it includes that it allows you to use both hands in combat, so yes, I don't see why it wouldn't be.[/QUOTE]
Reminds me of the time in the Eberron-Ravenloft PF game I'm in when one of the players, a halfling paladin (whose mount is a blink dog), one-shotted the Big Bad boss with a critical hit+smite evil+charging with a lance. Damage was in the triple digits, but the Big Bad had readied an action and did enough damage to kill the paladin.
Basically they slayed each other. The GM was just as stunned as everyone else was.
[QUOTE=LiquidNazgul;40561502]I heard that it's basically a more refined version of Shadowrun's combat. I have only limited experience with EP as a GM, and the combat did go by slowly, but that was because none of us knew the rules very well, and no one except one player had a mic so it was kinda akward with one player directly talking to me and the rest stating their actions via text.
By clunky do you mean complicated, or keeping track of a lot of stuff, or something else entirely?[/quote]
Well as the only non-combatant of the party I can only speak as an outside observer on this, but it seems like it takes a long time to do very little. It might just be because we don't know the system too well though. Someone else from the group that's done a lot of fighting might be able to elaborate.
so i did my first (two) sessions on monday and tuesday. the first lasted about 10 minues and the other about 25.
all the characters did was snap the neck of a narcoleptic masterbating guard and take some items from a chest. they've finally gotten into a combat situation, but i had to end the session because lunch was ending (yes i play at school)
this is moving a bit slow
[QUOTE=RearAdmiral;40561974]Well as the only non-combatant of the party I can only speak as an outside observer on this, but it seems like it takes a long time to do very little. It might just be because we don't know the system too well though. Someone else from the group that's done a lot of fighting might be able to elaborate.[/QUOTE]
I think what adds to that are the "speed" rounds, where some people have higher movement speeds. I hate that mechanic so much.
I dunno I really like it. It has the potential to make some sick moments (eg where i juked 5 hits with no problem, then followed up with a sick cut)
My problem with it is I want to shoot more things, but cant, cause I gotta wait for your ninja shit.
[QUOTE=PartyPoodle;40564032]My problem with it is I want to shoot more things, but cant, cause I gotta wait for your ninja shit.[/QUOTE]
Well, on the other hand, if you had more speed you could pull your own ninja shit.
You're just jealous ;)
[QUOTE=LiquidNazgul;40561502]Reminds me of the time in the Eberron-Ravenloft PF game I'm in when one of the players, a halfling paladin (whose mount is a blink dog), one-shotted the Big Bad boss with a critical hit+smite evil+charging with a lance. Damage was in the triple digits, but the Big Bad had readied an action and did enough damage to kill the paladin.
Basically they slayed each other. The GM was just as stunned as everyone else was.[/QUOTE]
3.5 was incredibly broken with mounted combat if you had some of the more obscure books that added feats. I once made a character that did 6x damage per mounted charge, which doubled if you got a crit, and 4x damage per charge on foot (without a charging weapon). He didn't get used much before I put him back into my toy box.
Doesn't seem like PF can be broken so easily though; thankfully I suppose.
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