• D&D General v3
    11,241 replies, posted
[QUOTE=LiquidNazgul;46863169]I prefer in-person roleplaying, since I like directly socializing with folks, and as GM I like to emphasize stuff with gestures, dramatic eye contact, and so on. But I do know the merits of text-based roleplaying. Namely, if I played as a graceful elf brunette, it would be a [I]bit[/I] more believable in text as opposed to doing so from the perspective of a large, ungainly scraggly man with a deep voice that makes all nearby birds scatter in terror.[/QUOTE] [video=youtube;aKPGhifKcgU]http://www.youtube.com/watch?v=aKPGhifKcgU#t=104[/video]
Honestly, playing in person is just a lot more fun. Playing online is more convenient, sure, but there's a certain magic about playing in person with friends.
[I]Holy shit.[/I] So apparently I have influenced some of the art that Posthuman Studios commissioned for the next book for Eclipse Phase. Basically the next book talks about Firewall, and the creators started two threads on their forums that asked for ideas about what art they should commission for it. I asked that there should be an art piece that shows that Firewall is truly a cross-faction group, where a corporate agent, an anarchist saboteur, and a Jovian soldier could all be in the same group. Even though those people could endlessly argue until the sun burns out about their idealogies, they all joined Firewall for the same reason: extinction is approaching. [B]Fight it.[/B] [URL="http://media.dunkedcdn.com/assets/prod/13377/p18v36bktn4rd56qog4135k17n83.jpg"]Apparently my idea got through![/URL] I'm way more happy about this than I should be. I didn't even commission it, let alone illustrate the damn thing. Maybe I'm more happy that finally, just maybe, we'll actually get to see Firewall as what it is, a group that hires from all factions and walks of life, rather than jaded outer system autonomists with sassy one liners against those corrupt hypercorp fat cats.
playing in person seems like something you'd do with a tight group of friends and have fun with but i'd rather die than play with a group of a bunch of randos in person [editline]5th January 2015[/editline] although i might get a good greentext story out of it if I do
[QUOTE=Funktastic Dog;46863994]Honestly, playing in person is just a lot more fun. Playing online is more convenient, sure, but there's a certain magic about playing in person with friends.[/QUOTE] Though if you must play online, text for IC and voice for OOC is probably the best way to do it yeah.
[QUOTE=cdr248;46864228]playing in person seems like something you'd do with a tight group of friends and have fun with but i'd rather die than play with a group of a bunch of randos in person [editline]5th January 2015[/editline] although i might get a good greentext story out of it if I do[/QUOTE] The only place I'd consider IRL games with randos is running a one-shot at a convention. That way it's chaperoned, for lack of a better term. I feel the freaks might behave themselves better when in public, surrounded by other people. Being a place that literally hired people to physically throw you out on your ass if you misbehave definitely can't hurt, either.
[QUOTE=cdr248;46864228]playing in person seems like something you'd do with a tight group of friends and have fun with but i'd rather die than play with a group of a bunch of randos in person [editline]5th January 2015[/editline] although i might get a good greentext story out of it if I do[/QUOTE] Honestly tho, getting a PnP group with your friends isn't that difficult if you're into the same shit as them. And if you aren't into the same stuff as them, or you don't have any friends, getting new ones ain't too hard.
Playing in real life is the only chance I ever get to be a player, so I'm playing Stan Blackwall. A Brujah gangbanger from Newcastle who trekked to London to see if there're any other people like him, turns out there are. Who knew? You can also easily reach out and smack someone if they're not paying attention at the table, the bonuses are infinite.
[QUOTE=cyclocius;46864453]Playing in real life is the only chance I ever get to be a player, so I'm playing Stan Blackwall. A Brujah gangbanger from Newcastle who trekked to London to see if there're any other people like him, turns out there are. Who knew? You can also easily reach out and smack someone if they're not paying attention at the table, the bonuses are infinite.[/QUOTE] I haven't being reading this thread (I only just noticed it existed) but I take it you're talking about Vampire - The Masquerade, if so whats it like playing it? I got the books but haven't got round to learning all the rules yet, and haven't played it at all.
[QUOTE=Rosek;46864529]I haven't being reading this thread (I only just noticed it existed) but I take it you're talking about Vampire - The Masquerade, if so whats it like playing it? I got the books but haven't got round to learning all the rules yet, and haven't played it at all.[/QUOTE] Slightly off topic, but White Wolf games in general always have had a strange reception from what I've seen (at least on /tg/) Everyone's either '10/10 recommended for everyone' or '0/10 Emo bullshit, avoid at all costs' As someone who barely enough knows about the games/system, is there a reason for these opinions?
It's edgy vampire/mage/rape victim role playing games. But you can also fuck that shit and play Hunter, and act as a combination of Blade and Punisher.
[QUOTE=gufu;46870680]It's edgy vampire/mage/rape victim role playing games. But you can also fuck that shit and play Hunter, and act as a combination of Blade and Punisher.[/QUOTE] Hunter is Blade and Punisher only at higher levels, until then it's Scooby Doo.
[QUOTE=Rosek;46864529]I haven't being reading this thread (I only just noticed it existed) but I take it you're talking about Vampire - The Masquerade, if so whats it like playing it? I got the books but haven't got round to learning all the rules yet, and haven't played it at all.[/QUOTE] Vampire the Requiem actually. It's pretty fun, I have played Vampire the Masquerade once but the guy running it was absolutely awful and only one person playing it had any fun. It can be terrific fun though, you ought to give it a try sometime! [QUOTE=Dwarfy77;46870646]Slightly off topic, but White Wolf games in general always have had a strange reception from what I've seen (at least on /tg/) Everyone's either '10/10 recommended for everyone' or '0/10 Emo bullshit, avoid at all costs' As someone who barely enough knows about the games/system, is there a reason for these opinions?[/QUOTE] The games are less mechanical and focus on Storytelling and Roleplaying over Crunch and Mechanics (the die system is also called Storyteller). Some of the systems (namely Vampire and Changeling) attract colossal faggots who lack the creativity to take some basic building blocks and make something interesting. Every Vampire struggles with their animalistic urges to rip everybody apart and drain their blood, but most of them have an actual unlife as well. The people you allude to are nothing but edgemeisters who can't seem to grasp that there's more to Vampires than that. Changeling (at least, The Lost, the latest version) is about normal people who've been kidnapped by Fae and someone else has replaced them and lived their life instead of them. The game tends to start when the PCs escape the grasp of the Fae and return home, broken and damaged from their ordeal, years may have passed and the PC has to ask what they want of their life now. They've had a rough ride but could it be over now? They know there's more to the world than they thought there was, do they want revenge? Do they want to return to their families who've happily lived years of deception and ruin it all? They're pretty dark stories but people with no imagination just turn them into an angst-train because they've no concept that people who go through rough shit can actually be anything more than a shell filled with 'nam flashbacks. There're lots of Systems in WoD, you can play Hunter and be a genuine honest to god murderhobo. You can play Promethian and become a Frankensteins monster searching for a purpose in life, you can play Mage and bend over and let Reality fuck your arse raw. You can play Demon and be a rogue Agent from the Matrix. Or you can play Gheist and be empowered with a facet of death itself. Or you could play Exalted but I've never played that myself, too many people powertripping over their Deviantart alter-ego's ability to beat up the Sun with the concept of Angst itself.
[QUOTE=Funktastic Dog;46871101]Hunter is Blade and Punisher only at higher levels, until then it's Scooby Doo.[/QUOTE] You practically gotta start at higher levels or everyone will be dead before you can even say "Let's split up, gang!".
[QUOTE=Funktastic Dog;46871101]Hunter is Blade and Punisher only at higher levels, until then it's Scooby Doo.[/QUOTE] No, it starts out Supernatural(early seasons). You're just people who are like 'oh shit all this bad shit exists we should kill it'.
[QUOTE=Rats808;46871314]No, it starts out Supernatural(early seasons). You're just people who are like 'oh shit all this bad shit exists we should kill it'.[/QUOTE] Are you implying that Supernatural isn't just Scooby Doo for teenagers? [editline]6th January 2015[/editline] But yeah, I agree with gufu, you basically have to start the game with at least one of those supernatural powers. I feel like most games are like that, you spend the first few levels sorta bored until you can get to the good stuff, why not start with the good stuff and let your players wanting the insane stuff? [editline]6th January 2015[/editline] 40k games do this pretty well as a whole, especially Rogue Trader, Deathwatch and Black Crusade.
[QUOTE=Funktastic Dog;46871340]Are you implying that Supernatural isn't just Scooby Doo for teenagers? [editline]6th January 2015[/editline] But yeah, I agree with gufu, you basically have to start the game with at least one of those supernatural powers. I feel like most games are like that, you spend the first few levels sorta bored until you can get to the good stuff, why not start with the good stuff and let your players wanting the insane stuff? [editline]6th January 2015[/editline] 40k games do this pretty well as a whole, especially Rogue Trader, Deathwatch and Black Crusade.[/QUOTE] because they're lower powered games by default
[QUOTE=elowin;46871489]because they're lower powered games by default[/QUOTE] Hunter is super low powered compared to everything else though. Mid-progress Hunter is basically starting game Vampire and Werewolf.
[QUOTE=Funktastic Dog;46871507]Hunter is super low powered compared to everything else though. Mid-progress Hunter is basically starting game Vampire and Werewolf.[/QUOTE] I mean, it sort of the point that you don't just go out there are go all Inquisition on them. You're supposed to gang up on the loner vamps, who may or may not have been sent to be killed by your hand by the higher up vamps.
[QUOTE=Funktastic Dog;46871507]Hunter is super low powered compared to everything else though. Mid-progress Hunter is basically starting game Vampire and Werewolf.[/QUOTE] That's the point. Hunters are (mostly) just regular ass humans, and you're fighting supernatural monsters.
[QUOTE=Funktastic Dog;46871507]Hunter is super low powered compared to everything else though. Mid-progress Hunter is basically starting game Vampire and Werewolf.[/QUOTE] Low powered or not, I'm pretty sure that if you smear a vamp with a .50 or empty a Saiga drum mag in their face, they're fuckin' gone :v:
[QUOTE=Funktastic Dog;46871507]Hunter is super low powered compared to everything else though. Mid-progress Hunter is basically starting game Vampire and Werewolf.[/QUOTE] That's the whole point dude. Hunter is the lowest power level by default because you're all 9/5 working joes/janes who realised "Whoa shit, there's something in Apartment 113 that's eating people. Shit we gotta keep our families safe!" That's what it's about, eventually they expand their territory and keep the apartment block safe, then the block itself and they inevitably clash with another Cell who thinks they're in the thrall of other monsters and they kill oneanother in what the police call a gang shootout. If you want to play as the Malleus Malificarum or Task Force VALKYRIE then go ahead, but it's not what the real spirit of Hunter is about. It's really about two office clerks, a mechanic and a guy who works at Greggs torching a building and blocking all the doors with dumpsters. Then they go back to their families and try to pretend everything's normal. Then they go to work the next morning, Anette is looking under the weather. Not enough sleep, could it be that new guy she's seeing? Maybe they'd better pay her a visit. And so on so forth.
[QUOTE=gufu;46857333]Nowdays I live in VT, 2 hours away, but I do come back to visit parents/friends. I also have a group of friends who live around Manchester, who play a whole bunch of pnp stuff like ADHD riddled kids they are, so they might be interested to get another person in.[/QUOTE] My tabletop game just dissolved due to lack of attendance, so that might be great. PM me?
So I just finished reading the starter edition rule book and I have some questions. For starters, can I still play with my friends and have a good time if we ignore certain rules such as the whole movement thing (we don't have tiles, making it hard to track movement) Also is it common for players to keep little papers on the side to keep track of gold, exp, and items? It doesn't really seem like they'll have enough room on the character sheet to store that info.
[QUOTE=Obvious Shizz;46879820]So I just finished reading the starter edition rule book and I have some questions. For starters, can I still play with my friends and have a good time if we ignore certain rules such as the whole movement thing (we don't have tiles, making it hard to track movement) Also is it common for players to keep little papers on the side to keep track of gold, exp, and items? It doesn't really seem like they'll have enough room on the character sheet to store that info.[/QUOTE] I very rarely use tiles and when I do I draw out the area roughly on some computer paper. Movement rules are useful only if you need to do movement-based abilities or spells, most of which you can still fudge. And no reason not to store everything separately if they need to. Just make sure they keep track of it and don't cheat.
I want to try out Only War but no one wants to DM it.
Welp, first game of Adeptus Evangelion was great. Long story short, one of the two Evas ended up doing an insane amount of damage... To their teammate, knocking them unconscious, and making their Evangelion beserk. Luckily the beserked Eva was in melee ranged, ripped the Angel's core out, and their team mate managed to shoot it from a distance. All in all, I think it'll go just perfectly :v:
[QUOTE=Dwarfy77;46880286]Welp, first game of Adeptus Evangelion was great. Long story short, one of the two Evas ended up doing an insane amount of damage... To their teammate, knocking them unconscious, and making their Evangelion beserk. Luckily the beserked Eva was in melee ranged, ripped the Angel's core out, and their team mate managed to shoot it from a distance. All in all, I think it'll go just perfectly :v:[/QUOTE] I still agree with Tim/Don. Bears would have been more adept at piloting. Let's recruit bears.
[QUOTE=Aperture fan;46880352]I still agree with Tim/Don. Bears would have been more adept at piloting. Let's recruit bears.[/QUOTE] I am banning you from building a Bearvangelion, or putting a Bear in a normal Evangelion. No non-human mammals are allowed to pilot the giant god robots.
[QUOTE=Dwarfy77;46880388]No non-human mammals are allowed to pilot the giant god robots.[/QUOTE] [media]http://www.youtube.com/watch?v=nQKY49cu2H0[/media]
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