• D&D General v3
    11,241 replies, posted
Thanks guys. Nearly ready for my first game, wooo!
you shouldn't worry about being 100% prepared. believe me, you'll pick up the rules quick enough and much of the fun comes from making mistakes.
Welp My monk just lost 14 wisdom in a single round to these fucking wraith-assassin things in pathfinder TPK threat meter is critical Edit: Well we might not die Total loss of wisdom of 3 party members but only 1 wraith-assassin left
Me & PeejsterM are planning on doing a JoJo's Bizzare stands & other fabulous things in Morioh. We've got 3 people, Him as the BDSM, me with Californacation & my frond with Black Parade. We'll prolly need 2 more people. I've got D10s & some D20s to use
Playing Magical Burst, I just managed to intimidate a character by spraying a can of magic Bug Spray in their face. It wasn't insect repellent, it was a can of bees. [I]Canned bees[/I] [B][I][U]CANNED BEES[/U][/I][/B]
[QUOTE=Dwarfy77;46908917]Playing Magical Burst, I just managed to intimidate a character by spraying a can of magic Bug Spray in their face. It wasn't insect repellent, it was a can of bees. [I]Canned bees[/I] [B][I][U]CANNED BEES[/U][/I][/B][/QUOTE] [img]http://puu.sh/epeMF/57c0dfdfdb.jpg[/img] ?
[QUOTE=M.Ciaster;46908941][img]http://puu.sh/epeMF/57c0dfdfdb.jpg[/img] ?[/QUOTE] I think [img]http://stream1.gifsoup.com/view/187912/not-the-bees-o.gif[/img] Describes the situation better. [editline]12th January 2015[/editline] After talking with the GM, since Bees are alive, and my element is life, I can indeed take Bee-based attacks... I HAVE BEECOME THE BEEMANCER, KNEEL BEFORE ME OR FEEL MY STING! [editline]12th January 2015[/editline] Also I managed to get a magical hedgehog known as the High Velocity Mammal (HVM for short) after stealing another magical creature from someone else who didn't fully pay for it. I am not only the Beemancer, I am a magical repoman.
Apiomancer?
[QUOTE=Rents;46901202]First Shadowrun session went great, we got hired to break into a place and steal data. Croguy starts things off brilliantly by forgetting be can't pick locks and trying to crowbar a window open, shattering it. The janitor hears the window break and comes into the room, shouts "What the drek?" and gets shot dead by the elf (forget who plays her?). They move in, server tech sees them, he gets shot too, alarms are going off now, Croguy finds the security guard and gets him to surrender, our mage realizes that we've forgot the chip with the hacking agent on it and runs in too and we start downloading the thing. Thing gets downloaded about the same time two Knight Errant cars show up, everyone sprints across the street into my van and we tear off down an alley, one car tries to follow us but finds the alley too narrow, the other comes around the block. I dive right at the guy and zip past him, and magedude puts up some magic wall thing in front of the car as it tries to turn around, blocking it off. [video=youtube;Amuv-KR-OUo]http://www.youtube.com/watch?v=Amuv-KR-OUo[/video][/QUOTE] you forgot some key details I stole some losers keys
Shadowrun has taught me that any magic involving insects is automatically evil. [editline]12th January 2015[/editline] [QUOTE=Mellowbloom;46909534]you forgot some key details I stole some losers keys[/QUOTE] What are those keys for anyway?
Ever have one of those situations when a relatively new player is clearly getting annoyed with the campaign and the DM's kinda getting tired of their shit, so when the player's character dies they just sorta go "whatever" and the DM doesn't even bother with saying "oh but you can make a new character for next next session" so the player leaves? Because that just happened.
[QUOTE=Canuhearme?;46909636]Ever have one of those situations when a relatively new player is clearly getting annoyed with the campaign and the DM's kinda getting tired of their shit, so when the player's character dies they just sorta go "whatever" and the DM doesn't even bother with saying "oh but you can make a new character for next next session" so the player leaves? Because that just happened.[/QUOTE] Good riddance
[QUOTE=Canuhearme?;46909636]Ever have one of those situations when a relatively new player is clearly getting annoyed with the campaign and the DM's kinda getting tired of their shit, so when the player's character dies they just sorta go "whatever" and the DM doesn't even bother with saying "oh but you can make a new character for next next session" so the player leaves? Because that just happened.[/QUOTE] That will happen... a lot.
Essential DM skills; saying no, and asking people to leave.
first session of mummy's mask down personal notes: oh fuck I need more healing spells
[QUOTE=M.Ciaster;46908941][img]http://puu.sh/epeMF/57c0dfdfdb.jpg[/img] ?[/QUOTE] A bit late but I would KILL for a true Metal Gear tabletop system.
Most of our Shadowrun group are fairly sneaky and/or references MGS. And then there's me, with a pair of sniper jet drones, and a mini-tank with the biggest machine gun I could get on it.
Had a player not split the party for the forseeable future two weeks ago, yesterday the campaign would have derailed horrifically with the players being stuck in the warp for 482 days and unable to do anything to prevent a huge Daemonic invasion into the Sector, whew.
[QUOTE=cyclocius;46910283]Had a player not split the party for the forseeable future two weeks ago, yesterday the campaign would have derailed horrifically with the players being stuck in the warp for 482 days and unable to do anything to prevent a huge Daemonic invasion into the Sector, whew.[/QUOTE] dont split the party tho
[QUOTE=elowin;46910546]dont split the party tho[/QUOTE] For character development, good narrative and one of the PCs saying "I will kill you if we ever meet again", I decided to split the party.
[QUOTE=cyclocius;46911072]For character development, good narrative and one of the PCs saying "I will kill you if we ever meet again", I decided to split the party.[/QUOTE] Splitting the party is illegal however. I'm afraid i'll have to give you a fine, sir.
[QUOTE=Rents;46910105]Most of our Shadowrun group are fairly sneaky and/or references MGS. And then there's me, with a pair of sniper jet drones, and a mini-tank with the biggest machine gun I could get on it.[/QUOTE] I just like the idea of a system designed around normal characters using stealth and cunning to complete missions while the opposing side has access to all sorts of pseudo-supernatural bullshit. Throw in a few healthy doses of political intrigue and conspiracy, etc
[QUOTE=Dalndox;46911261]I just like the idea of a system designed around normal characters using stealth and cunning to complete missions while the opposing side has access to all sorts of pseudo-supernatural bullshit. Throw in a few healthy doses of political intrigue and conspiracy, etc[/QUOTE] That's what I really liked about WoD: Hunter, I've not really come across many other games that try that angle. Plus WoD attracts strange people.
I'm not familiar with WoD: Hunter (or the WoD system in general). Wouldn't characters be built specifically around hunting monsters, rather than characters (who still might be soldiers) who just stumble in to these things? Also, I want the capability for shit like passive bullet bending and telekinetic bee control. :v:
[QUOTE=elowin;46911120]Splitting the party is illegal however. I'm afraid i'll have to give you a fine, sir.[/QUOTE] Then just give me 20 life sentences right now because my 5-man party doesn't just split, they scatter. 5 magical individuals running around solo without reins in a megacity only leads to tears.
[QUOTE=Dalndox;46911380]I'm not familiar with WoD: Hunter (or the WoD system in general). Wouldn't characters be built specifically around hunting monsters, rather than characters (who still might be soldiers) who just stumble in to these things? Also, I want the capability for shit like passive bullet bending and telekinetic bee control. :v:[/QUOTE] The way you stat out a starting character in Hunter(nWoD version, at least) is more or less the same way you stat out an average person on the street. Starting characters are more or less meant to be people who only recently learned that all this whacky supernatural shit exists, and are just going in to one of their first few hunts against such a thing. There is even a soldier profession, if that's where you decide you want the game to go. And the Dread Powers system basically just says "do whatever the fuck you want with the monsters, this is just a list of what we were able to think of and provide mechanics for". So you could straight up make the Pain if you really wanted to.
I'll have to take a look at that. If I were any good at this shit I'd just design it myself, but I know that that is one hell of a beast to try and grapple with.
[QUOTE=Dalndox;46911380]I'm not familiar with WoD: Hunter (or the WoD system in general). Wouldn't characters be built specifically around hunting monsters, rather than characters (who still might be soldiers) who just stumble in to these things? Also, I want the capability for shit like passive bullet bending and telekinetic bee control. :v:[/QUOTE] Generally no. WoD as a whole (not sure about Promethean but that's niche, even for WoD), starts with you statting a person. Just some guy who may happen to be a mechanic who can fix up an engine in half an hour. Then you apply a template from one of the splatbooks (Hunter, Vampire, Mage, Werewolf etc) that reflects their current state as a supernatural being/supernatural murderhobo/murderhobo. Then you get access to unique abilities to each Splat, Hunters being an ability called Tactics. With practise, usually on shop window mannequins, the Cell gets down the tricks to: Staking a Vampire through the heart, Catching a Fae in a maze of Iron shopping trolleys, Distracting a Werewolf allowing one person to fire that needed Silver Bullet, Or tying a Mage's feet to a fire hydrant, his hands to the axle bar of a car and holding down the acceleration pedal. Stuff you're describing sounds a bit more down Giest's street through, with players having returned from the dead and sharing their body with an aspect of death itself. They gain a certain amount of power over aspects of death, people who drown for example gain influence over water and can walk across it, submerge themselves in it and emerge up the other end of the river. Not sure about telekinetic bee control, but there'll be something you can scrub together.
[QUOTE=cyclocius;46911837]Generally no. WoD as a whole (not sure about Promethean but that's niche, even for WoD), starts with you statting a person. Just some guy who may happen to be a mechanic who can fix up an engine in half an hour. Then you apply a template from one of the splatbooks (Hunter, Vampire, Mage, Werewolf etc) that reflects their current state as a supernatural being/supernatural murderhobo/murderhobo. Then you get access to unique abilities to each Splat, Hunters being an ability called Tactics. With practise, usually on shop window mannequins, the Cell gets down the tricks to: Staking a Vampire through the heart, Catching a Fae in a maze of Iron shopping trolleys, Distracting a Werewolf allowing one person to fire that needed Silver Bullet, Or tying a Mage's feet to a fire hydrant, his hands to the axle bar of a car and holding down the acceleration pedal. Stuff you're describing sounds a bit more down Giest's street through, with players having returned from the dead and sharing their body with an aspect of death itself. They gain a certain amount of power over aspects of death, people who drown for example gain influence over water and can walk across it, submerge themselves in it and emerge up the other end of the river. Not sure about telekinetic bee control, but there'll be something you can scrub together.[/QUOTE] If a Hunter in your game does anything to a member of the Gentry, or even learns anything about them then you've fucked up playing the Fae.
[QUOTE=DiscoInferno;46911876]If a Hunter in your game does anything to a member of the Gentry, or even learns anything about them then you've fucked up playing the Fae.[/QUOTE] I was struggling to think of Tactics, not having my book to hand. I'm fairly sure they have Tactics to deal with Changelings though, who I think inherit the weakness to iron?
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