• D&D General v3
    11,241 replies, posted
I think one of the worst things is when your party is comprised of people who refuse to move forward because of a trap. I, as the bard of our party, am currently having to lead the front of the party further into a cave. Our tank is refusing to be in the front to tank when shit goes down. After backflipping off the trap, I asked our monk to use his knowledge of traps to disable it. He told me he isn't going near it. I shoved the torch into our tank's hands and dug my heel in until they moved. One of our other members just failed a stealth roll and caused us to roll initiative. Our tank rolled a 1. He has a -1 dex mod so damnit. Edit: Holy shit I just got a 34 on a bluff check to convince these goblins that I am a goblin and am being held prisoner.
So today my players decided not to kill a werewolf and were rewarded with a magic longsword and level 2 for their silence about it, then they met a fiery bitch(new player) and found a dungeon protected by and filled with Tieflings. Also a white wyrmling and a psuedodragon. I think the funniest thing the whole session, though, may have been when the Alchemist tried to grapple the psuedodragon and failed, then the pseudodragon failed it's attack of opportunity, then critically failed in it's attempt to bite the alchemist, resulting in it biting itself. Also the battlecleric rolling a crit and doing a total of 30 damage to an enemy with a max health of 16.
In this week in pathfinder: -"Alright guys, Im going to use Flurry of Blows for +7/+7" --"Umm actually poodle, I think you take a -4 for that." -"YOU WANNA GO MATE" Half an hour later, the fight ends with me taking a negative to both my attacks as a compromise. Also, Im a disruptive idiot, sorry.
Oh yeah there was also the half-hour long session of everyone arguing over the zen archer's fury of blows while only 2 of us were actually paying attention to the game. I legitimately played the creepy as shit laugh track I had ready and nobody noticed because they were so loud.
To give an update on the rest of the session: Our tank is supposed to play the part of a trickster, and to "trick" us he took his lit torch and threw it further into the cave. Two goblins came over from an unlit area and looked at the torch wondering where it came from. I told the tank (who is a warforged) to act as my personal bodyguard and goods holder, then walked up behind the goblins and told them that I was a traveling merchant. My +16 bluff because I was disguised made them believe me, and the tank rolled a natural 20 so his shitty bluff didn't matter. I pulled out a healing potion and told them it was shampoo. I am a traveling shampoo merchant. They asked me if it could cure dandruff and split-ends and I said it could do more than just that! Then they lost interest in my shampoo because I wanted their weapons and asked if I would sell them my "big clunky robot thing." When they refused my initial offer to sell him for 200 gp they said they would instead offer to let me drink from their 'magical' well. I asked them if they knew what was magic about it and they said they don't know but they can just [i]feel[/i] it. I refused to drink it unless they drank with me, so they gathered some cups and put water from the well in each of them. I vehemently refused to actually drink the stuff, and decided it best to bluff my drink, rolling a natural 20 and a bonus of 16. The warforged and the goblins all drank for real. The well was a giant potion of sex-changing and I was so fucking confused at that point but it didn't matter because the goblins began rejoicing and basically tripping over eachother trying to get outside for a bit of privacy (ignoring the rest of the party). I got to keep my health potion.
Oh geeze A well that changes your gender? How did your friend take it?
[QUOTE=slayer20;40613178]Oh geeze A well that changes your gender? How did your friend take it?[/QUOTE] I mean he's a robot so all that really happened was his jagged edges got rounded out a bit.
[QUOTE=Plattack;40613117]To give an update on the rest of the session: Our tank is supposed to play the part of a trickster, and to "trick" us he took his lit torch and threw it further into the cave. Two goblins came over from an unlit area and looked at the torch wondering where it came from. I told the tank (who is a warforged) to act as my personal bodyguard and goods holder, then walked up behind the goblins and told them that I was a traveling merchant. My +16 bluff because I was disguised made them believe me, and the tank rolled a natural 20 so his shitty bluff didn't matter. I pulled out a healing potion and told them it was shampoo. I am a traveling shampoo merchant. They asked me if it could cure dandruff and split-ends and I said it could do more than just that! Then they lost interest in my shampoo because I wanted their weapons and asked if I would sell them my "big clunky robot thing." When they refused my initial offer to sell him for 200 gp they said they would instead offer to let me drink from their 'magical' well. I asked them if they knew what was magic about it and they said they don't know but they can just [i]feel[/i] it. I refused to drink it unless they drank with me, so they gathered some cups and put water from the well in each of them. I vehemently refused to actually drink the stuff, and decided it best to bluff my drink, rolling a natural 20 and a bonus of 16. The warforged and the goblins all drank for real. The well was a giant potion of sex-changing and I was so fucking confused at that point but it didn't matter because the goblins began rejoicing and basically tripping over eachother trying to get outside for a bit of privacy (ignoring the rest of the party). I got to keep my health potion.[/QUOTE] "Potion of sex changing" Those would be the words that would make me leave a session.
I just got back from playing in a Vampire the Masquerade session. Let me give you an idea of how it went: The game ended with the ancient Salubri guy strapping bombs to himself and blowing himself up (along with half of paris) to destroy an ancient eldritch horror. The Malkavian stayed the same. He was convinced he was a pirate and his named was always Falcon "something". Every time he'd say his name the "something" would change to some random noun. The Toreador guy (me) ended up worshiping the great old one Dagon and became a fish man and ran into the ocean. That was a great game.
[QUOTE=Katatonic717;40613606]I just got back from playing in a Vampire the Masquerade session. Let me give you an idea of how it went: The game ended with the ancient Salubri guy strapping bombs to himself and blowing himself up (along with half of paris) to destroy an ancient eldritch horror. The Malkavian stayed the same. He was convinced he was a pirate and his named was always Falcon "something". Every time he'd say his name the "something" would change to some random noun. The Toreador guy (me) ended up worshiping the great old one Dagon and became a fish man and ran into the ocean. That was a great game.[/QUOTE] Are you sure you're not playing Call of Cthulhu?
[QUOTE=Drunken Moose;40613625]Are you sure you're not playing Call of Cthulhu?[/QUOTE] It was a crossover kinda thing. It worked really well actually. [editline]12th May 2013[/editline] Oh, I forgot to mention this one great part. So there was some strange creature killing vampires indiscriminately and we had to stop the thing. We found out it was pretty much like a miniature Shoggoth, so we came up with a plan. We found an abandoned church and we set up an ass load of traps involving explosives, trip wires, falling chandeliers (that were on fire), spike pits, and lodes of other crap we whipped up. My character got a hold of a necronomicon from a previous assignment and found an incantation to call this thing to us. The fucking thing sprung every singe trap, but we ended up botching a few rolls. Long story short, the entire building came crumbling down onto the creature and we all rolled some very lucky crits and made it out by the skin of our teeth.
There are things in pathfinder society that I don't Like. I can get why they banned synth summoners because everyone who did one followed the same build to make a all stats maxed character, but they ban a lot of other stuff that I really wanted. For example, I was going to have a Guntank, Urban Barbarian, Unbreakable with a double barrel shotgun, snap shot, and rapid reload so I could fire 10 shots a round, each doing 2d8 dmg. I could effectively live the class name but gunslingers are basically restricted to Pistols and Muskets and anything that doesn't do more than 1d12 dmg.
I'd kill to get into a game right now, I've been GMing a Call of Cthulhu one and it's fun (I think I've kinda hit my stride to a degree) but geeze, I'd learn a new system if need be.
[QUOTE=doomkiwi;40613866]I'd kill to get into a game right now, I've been GMing a Call of Cthulhu one and it's fun (I think I've kinda hit my stride to a degree) but geeze, I'd learn a new system if need be.[/QUOTE] Do you want to play ADnD 2e? Preferred timezone is around GMT +0
[QUOTE=Antary;40614233]Do you want to play ADnD 2e? Preferred timezone is around GMT +0[/QUOTE] don't forget it's on thursdays, that's a pretty important detail since a lot of people have jobs and/or school.
4e, 3.5 or pathfinder for a groups first game?
[QUOTE=Mellowbloom;40614985]4e, 3.5 or pathfinder for a groups first game?[/QUOTE] pathfinder
Or 4e if you're all new to tabletops, the rules are pretty simple.
I've updated virtually everyone over steam, but if you haven't seen yet Dark Heresy is changing to either Tuesday or Thursday, with the aim now being Tuesday. [editline]12th May 2013[/editline] If you're involved and you can't make either of these let me know.
Whips are one of my favourite D&D weapons, disarms and trips from 15ft away, endless sex jokes, and qualifies for weapon finesse even though it isn't light.
[QUOTE=Rents;40615804]Whips are one of my favourite D&D weapons, disarms and trips from 15ft away, endless sex jokes, and qualifies for weapon finesse even though it isn't light.[/QUOTE] Unfortunately they do terrible damage so you should probably pack a backup weapon in case you want to do more than tickle the giant demons from hell.
[QUOTE=Rents;40615804]Whips are one of my favourite D&D weapons, disarms and trips from 15ft away, endless sex jokes, and qualifies for weapon finesse even though it isn't light.[/QUOTE] Don't forget countless Castlevania jokes.
[QUOTE=DiscoInferno;40615842]Don't forget countless Castlevania jokes.[/QUOTE] As much as I love Castlevania, the sex jokes are better. Unless you're fighting a vampire I guess.
[QUOTE=elowin;40615827]Unfortunately they do terrible damage so you should probably pack a backup weapon in case you want to do more than tickle the giant demons from hell.[/QUOTE] [url=http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/whip-scorpion]Wh-pish[/url], you can also [url=http://www.d20pfsrd.com/traits/equipment-traits/prehensile-whip]be Indianna Jones.[/url]
You could specialise in disarm while using the whip. [editline]12th May 2013[/editline] As far as I know disarming is the only upside to using a whip.
[QUOTE=RearAdmiral;40615933]You could specialise in disarm while using the whip. [editline]12th May 2013[/editline] As far as I know disarming is the only upside to using a whip.[/QUOTE] Pretty much, I'm playing a gnoll rogue that's got whip proficiency, all I'm doing with it is staying out of the way of AoOs and then disarming or tripping things.
[QUOTE=Rents;40615957]Pretty much, I'm playing a gnoll rogue that's got whip proficiency, all I'm doing with it is staying out of the way of AoOs and then disarming or tripping things.[/QUOTE] You didn't roll an undead so you could be Indiana Bones? Come on, man
[QUOTE=Rents;40615957]Pretty much, I'm playing a gnoll rogue that's got whip proficiency, all I'm doing with it is staying out of the way of AoOs and then disarming or tripping things.[/QUOTE] You're playing a female gnoll rogue then, right?
[QUOTE=elowin;40615997]You're playing a female gnoll rogue then, right?[/QUOTE] Yep, well, using half-orc stats for balance/simplicity, taking racial traits to get rid of the orc-y stuff and fluffing it as a gnoll.
[QUOTE=Rents;40616058]Yep, well, using half-orc stats for balance/simplicity, taking racial traits to get rid of the orc-y stuff and fluffing it as a gnoll.[/QUOTE] Well atleast you can do one kind of whip-joke then. Would have been better if you were a female undead archeologist vampire hunter though.
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