Word to the wise DH player, hope to god your psyker has not learned Holocaust by the time he goes completely bonkers and tries to kill you all and/or you try to kill him.
NPH, chill out, I was kidding. I really wasnt trying to make things harder for everything, I had assumed the guy I killed didnt know where the dude he hadnt spoken to in months was staying.
Besides, he was going to die anyway. And I didnt want him to be my hostage for too long, eventually the gangs mightve seen something.
[QUOTE=elowin;40654065]oh i meant starting somewhere between 2-4 not playing between those points, sorry, should have been a bit more clear on that.
still, that's really early.
Wednesday would be a fair bit harder for me to do than sunday but still possible I guess, just still can't start too late.[/QUOTE]
I might be able to pull a 4-10 your time game on sunday if I feel like getting up particularly early. :v:
Yeah it's not that big of a deal at the moment, the whole point of these first few sessions is to figure things out. As things progress though things should get more difficult. Investing in Common, Scholastic and Forgotten Lore skills may or may not be useful.
There'll also be the occasional combat mission to work out the bloodlust.
[QUOTE=elowin;40654778]Word to the wise DH player, hope to god your psyker has not learned Holocaust by the time he goes completely bonkers and tries to kill you all and/or you try to kill him.[/QUOTE]
And make sure he does not explode into a Daemonhost. Always be prepared to just abandon hope and shoot yourselves if such disaster were to happen.
Deathwatch any fun?
[QUOTE=Daevian;40656031]Deathwatch any fun?[/QUOTE]
if you manage to get in the right mindset.
So are you guys playing online, or in person? I started playing with a group of friends but they all decided to stop after a few weeks. Which sucked, but it was hilarious.
I don't really know what we were playing, but our DM was fantastic. We didn't pay nearly as much attention to the official rules as we should have. Basically, we were just out to destroy a cult. My friend rolled a Paladin, and he wanted to make him LG and the supreme righteous one of all the lands, typical unfun crap. To counter that (and make him angry), I made a Necromancer cleric. The paladin was very angry and refused to let me heal him. The DM argued that he was so set on taking down the cult that the details of every fight were ignored by him.
So basically while he was trying to purge the lands of evil, he was actively being kept alive by a man with a skeleton butler. (I'd convinced the party that he was just a skinny mercenary I'd hired) Every so often the Pally would roll perception checks to try and catch me healing him and being an asshole, but he failed all of them. Good times.
[QUOTE=Antary;40656244]if you manage to get in the right mindset.[/QUOTE]
What's the right mindset?
[QUOTE=Zinayzen;40656300]So are you guys playing online, or in person? I started playing with a group of friends but they all decided to stop after a few weeks. Which sucked, but it was hilarious.
I don't really know what we were playing, but our DM was fantastic. We didn't pay nearly as much attention to the official rules as we should have. Basically, we were just out to destroy a cult. My friend rolled a Paladin, and he wanted to make him LG and the supreme righteous one of all the lands, typical unfun crap. To counter that (and make him angry), I made a Necromancer cleric. The paladin was very angry and refused to let me heal him. The DM argued that he was so set on taking down the cult that the details of every fight were ignored by him.
So basically while he was trying to purge the lands of evil, he was actively being kept alive by a man with a skeleton butler. (I'd convinced the party that he was just a skinny mercenary I'd hired) Every so often the Pally would roll perception checks to try and catch me healing him and being an asshole, but he failed all of them. Good times.[/QUOTE]
Our group for DH is online. I couldn't ever find a group around my area for in person.
Well I'm totally interested in playing with anyone here, once you start a new campaign or whatever, let me know. <3
Also I'll probably be a jerk (like i was to that poor paladin) but it's all for the fun of the game
[QUOTE=Zinayzen;40656819]Well I'm totally interested in playing with anyone here, once you start a new campaign or whatever, let me know. <3
Also I'll probably be a jerk (like i was to that poor paladin) but it's all for the fun of the game[/QUOTE]
Playing a Jerk is fine, just ask my Pathfinder group.
[QUOTE=RearAdmiral;40658904]Playing a Jerk is fine, just ask my Pathfinder group.[/QUOTE]
Chaotic evil antipaladin tiefling.
Done right assholes are fun for mostly everyone!
evil characters
antipaladins
tieflings
the only thing worse if you say it's a tiefling/drow that's got dragonblood.
So the Tuesday Rogue Trader game's finale involved the party's ship being attacked by a void kraken.
[img]http://www.fantasyflightgames.com/ffg_content/rogue-trader/news/koronus-bestiary/RT11_1185_Void-Kraken_417_ChunLo.png[/img]
After a long, furious battle, the Lord-Captain donned a void suit, walked onto the surface of the ship, right at the edge of the bow, and faced the void kraken in all its glory and shouted, "YOU CANNOT BEST LORD STEIFENBACH. YOU CANNOT DESTROY MY SHIP. I WILL NOT LET YOU."
Bear in mind, void krakens are larger than most Imperial ships, which are normally miles long. This thing had a maw that could devour whole sections of hive cities. Realistically the kraken wouldn't have noticed such a tiny man, but I really didn't care since cinematic awesome>realism. Imagine a normal-sized guy thrashing a sword about at a monstrosity that eats asteroids for lunch. So as the kraken focuses all of its attention on him, dead set on eating him, he gives the order...
And the ship jettisons the hundreds of dropships chock full of explosives into the half a mile-long mouth of the beast. There was nothing in the rules that said that this was possible, and I really didn't bother looking it up, because it was fucking awesome.
The campaign that lasted almost a year ended with the ship cut in two by the kraken in its death throes. The party has dwindling life support that will last a month at best. And the only thing keeping them company is the corpse of a void kraken, a dying star, and barren, lifeless planets.
I plan on revealing their fate somehow in the next game (Dark Heresy as ascended characters) but I have no idea how. Chance encounter maybe?
have them get called to investigate a ship that was found drifting out in space, just a routine thing of "you guys did pretty decently last time so we'll give you a break, just make sure no bad things are happening here"
give them small ic hints about the ship and whatnot, things that MIGHT remind them of what happened. have a computer on the bridge or whatnot that has a recording of the Lord-Captain doing his awesome heroic thing
that'd be fun :o)
[editline]15th May 2013[/editline]
also have a small cult established on the ship that worships a chunk of the kraken that got lodged in one of the sections of the ship, have them talk of their messiah blah blah blah, find a cool way to make it so that they worship the Lord-Captain's deed, maybe have a room with the recording playing on loop where ceremonies would take place?
[QUOTE=LiquidNazgul;40660130]So the Tuesday Rogue Trader game's finale involved the party's ship being attacked by a void kraken.
[img]http://www.fantasyflightgames.com/ffg_content/rogue-trader/news/koronus-bestiary/RT11_1185_Void-Kraken_417_ChunLo.png[/img]
After a long, furious battle, the Lord-Captain donned a void suit, walked onto the surface of the ship, right at the edge of the bow, and faced the void kraken in all its glory and shouted, "YOU CANNOT BEST LORD STEIFENBACH. YOU CANNOT DESTROY MY SHIP. I WILL NOT LET YOU."
Bear in mind, void krakens are larger than most Imperial ships, which are normally miles long. This thing had a maw that could devour whole sections of hive cities. Realistically the kraken wouldn't have noticed such a tiny man, but I really didn't care since cinematic awesome>realism. Imagine a normal-sized guy thrashing a sword about at a monstrosity that eats asteroids for lunch. So as the kraken focuses all of its attention on him, dead set on eating him, he gives the order...
And the ship jettisons the hundreds of dropships chock full of explosives into the half a mile-long mouth of the beast. There was nothing in the rules that said that this was possible, and I really didn't bother looking it up, because it was fucking awesome.
The campaign that lasted almost a year ended with the ship cut in two by the kraken in its death throes. The party has dwindling life support that will last a month at best. And the only thing keeping them company is the corpse of a void kraken, a dying star, and barren, lifeless planets.
I plan on revealing their fate somehow in the next game (Dark Heresy as ascended characters) but I have no idea how. Chance encounter maybe?[/QUOTE]
This is what the book means by awesome badass death.
i play pathfinder on tuesdays, and we were searching round a dwarven library looking for a book(obviously) on the relic weapons that we had.
the book was eventually located rather close to a huge spider (can't remember the name but it hunts devil's)
so eventually the fight starts, and the druid for the hell of it decided to use baleful polymorph, which the gm then proceeded to fail the fort save by 1, and the will save but 5, turning the rather dangerous spider into a squirrel (with 150 hp and 28 str)
[QUOTE=Charm6000;40660353]turning the rather dangerous spider into a squirrel (with 150 hp and 28 str)[/QUOTE]
That's nuts.
[QUOTE=PartyPoodle;40660311]The krakken died right?
If it did. Awesome badass death.
Otherwise, lame as fuck. (No offense)[/QUOTE]
Oh yeah it died. It cut the ship clean in two as it did though.
Also, I didn't mention: this game of mine was an Eclipse Phase/Rogue Trader crossover. They discovered the exsurgent virus, but since none of the players know anything about Eclipse Phase it was all the more terrifying when I revealed more and more aspects about the virus.
The Eldar that they temporarily allied with gave them a dire warning: "The species that made this virus equals, or maybe even exceeds even the Eldar in technological prowess. I hope they that created this virus is dead, or long departed from this galaxy. Because if they are still around, Lord-Captain, if we have gotten their attention somehow, then your Imperium will shatter and die, and the galaxy with it."
I don't plan on introducing more elements of Eclipse Phase, particularly the [sp]ETI[/sp], for a while, since introducing them too soon will give off a Mass Effect Reaper vibe, which isn't what I want to do. Subtle, slow encroachment>mass galactic invasion, IMO.
[QUOTE=LiquidNazgul;40660130]So the Tuesday Rogue Trader game's finale involved the party's ship being attacked by a void kraken.
[img]http://www.fantasyflightgames.com/ffg_content/rogue-trader/news/koronus-bestiary/RT11_1185_Void-Kraken_417_ChunLo.png[/img]
After a long, furious battle, the Lord-Captain donned a void suit, walked onto the surface of the ship, right at the edge of the bow, and faced the void kraken in all its glory and shouted, "YOU CANNOT BEST LORD STEIFENBACH. YOU CANNOT DESTROY MY SHIP. I WILL NOT LET YOU."
Bear in mind, void krakens are larger than most Imperial ships, which are normally miles long. This thing had a maw that could devour whole sections of hive cities. Realistically the kraken wouldn't have noticed such a tiny man, but I really didn't care since cinematic awesome>realism. Imagine a normal-sized guy thrashing a sword about at a monstrosity that eats asteroids for lunch. So as the kraken focuses all of its attention on him, dead set on eating him, he gives the order...
And the ship jettisons the hundreds of dropships chock full of explosives into the half a mile-long mouth of the beast. There was nothing in the rules that said that this was possible, and I really didn't bother looking it up, because it was fucking awesome.
The campaign that lasted almost a year ended with the ship cut in two by the kraken in its death throes. The party has dwindling life support that will last a month at best. And the only thing keeping them company is the corpse of a void kraken, a dying star, and barren, lifeless planets.
I plan on revealing their fate somehow in the next game (Dark Heresy as ascended characters) but I have no idea how. Chance encounter maybe?[/QUOTE]
Elements of the ship collide with a planet, the hull forming a basis for a large Imperial Outpost, it's a twisted wreckage, floors buckled under each other and bulkheads torn in two. But somewhere in there, there's the old Rogue Trader party.
[QUOTE=Oliolio;40655020]I might be able to pull a 4-10 your time game on sunday if I feel like getting up particularly early. :v:[/QUOTE]
I can do that, but it's pretty damn early for you mate. :v:
[QUOTE=LiquidNazgul;40660130]So the Tuesday Rogue Trader game's finale involved the party's ship being attacked by a void kraken.
[img]http://www.fantasyflightgames.com/ffg_content/rogue-trader/news/koronus-bestiary/RT11_1185_Void-Kraken_417_ChunLo.png[/img]
After a long, furious battle, the Lord-Captain donned a void suit, walked onto the surface of the ship, right at the edge of the bow, and faced the void kraken in all its glory and shouted, "YOU CANNOT BEST LORD STEIFENBACH. YOU CANNOT DESTROY MY SHIP. I WILL NOT LET YOU."
Bear in mind, void krakens are larger than most Imperial ships, which are normally miles long. This thing had a maw that could devour whole sections of hive cities. Realistically the kraken wouldn't have noticed such a tiny man, but I really didn't care since cinematic awesome>realism. Imagine a normal-sized guy thrashing a sword about at a monstrosity that eats asteroids for lunch. So as the kraken focuses all of its attention on him, dead set on eating him, he gives the order...
And the ship jettisons the hundreds of dropships chock full of explosives into the half a mile-long mouth of the beast. There was nothing in the rules that said that this was possible, and I really didn't bother looking it up, because it was fucking awesome.
The campaign that lasted almost a year ended with the ship cut in two by the kraken in its death throes. The party has dwindling life support that will last a month at best. And the only thing keeping them company is the corpse of a void kraken, a dying star, and barren, lifeless planets.
I plan on revealing their fate somehow in the next game (Dark Heresy as ascended characters) but I have no idea how. Chance encounter maybe?[/QUOTE]
Didn't they have Asthropaths on board to call for help? How unfortunate.
[QUOTE=elowin;40663860]I can do that, but it's pretty damn early for you mate. :v:[/QUOTE]
I suffer greatly for the things I love. :v:
[QUOTE=Oliolio;40664782]I suffer greatly for the things I love. :v:[/QUOTE]
all of my friendlies are belong to you
The Rein of Winter Campaign on Paizo has the party going to Russia in 1918 to kill Rasputin. I want to play it so bad.
For bonus points, have your DM play this for that entire portion of the campaign:
[media]http://www.youtube.com/watch?v=VmkySNDX4dU[/media]
Sup guys, I'm getting ready to start as an Air Elementalist Gnome Wizard, and I'm wondering what spells I should pick as I level up along the way, including my base spells.
Maybe not so much downright telling me what to pick, but suggestions would be lovely.
[QUOTE=GastricTank;40667209]Sup guys, I'm getting ready to start as an Air Elementalist Gnome Wizard, and I'm wondering what spells I should pick as I level up along the way, including my base spells.
Maybe not so much downright telling me what to pick, but suggestions would be lovely.[/QUOTE]
What system is the campaign running?
[editline]16th May 2013[/editline]
While utility spells are useful and all, don't overindulge when there's damage dealing magic you could be taking as well. Also be sure to take Detect Magic so you can easily identify what loot you should prioritise.
Magic missile yo
Also like Rear said, get detect magic. Also prestidigitation.
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