• D&D General v3
    11,241 replies, posted
If youre doing this from a roleplay perspective, try to stick to air damage. Not magic missile. Its super lame, super cliche, and theres no oomph to it when you use it. The party will just collectively sigh. Whereas if you have a sweet air gust spell or something, it will look cool as fuck.
I'm trying to imagine an air elemental/gnome hybrid. Imagine how much shit you'd be able to theoretically dodge. And yeah, stick to air spells.
[QUOTE=PartyPoodle;40667760]If youre doing this from a roleplay perspective, try to stick to air damage. Not magic missile. Its super lame, super cliche, and theres no oomph to it when you use it. The party will just collectively sigh. Whereas if you have a sweet air gust spell or something, it will look cool as fuck.[/QUOTE] Don't you talk down to magic missile. That spell has saved me so many times I can't even think about counting.
I just realized I said cliche, and earlier I said cliche doest always have to be a bad thing. In this case I lied. [editline]17th May 2013[/editline] [QUOTE=Oliolio;40672230]Don't you talk down to magic missile. That spell has saved me so many times I can't even think about counting.[/QUOTE] Yes, but can you live with yourself knowing you're a weenie?
"Oh shit oh god oh man oh fuck" - Every wizard that didn't take magic missile and then encountered ghosts
Alright- I've got two players who can make the time; The game, my friends, is [B][U]Exalted[/U][/B]. Exalted second edition revised, updated to third edition upon its eminent release. Two players... I'd like five. Who else would be interested in learning to play a high paced, gritty, highly over-the-top and action oriented high fantasy RPG? Running from 2 PM - 8 PM ( GMT ) [ 9 AM - 3 PM EST ] on Sunday afternoons. [editline]17th May 2013[/editline] [QUOTE=PartyPoodle;40672234]I just realized I said cliche, and earlier I said cliche doest always have to be a bad thing. In this case I lied. [editline]17th May 2013[/editline] Yes, but can you live with yourself knowing you're a weenie?[/QUOTE] Back when I played 3.5 and played a force sorcerer with the Sublime Prestidigitator feat chain, and each of my missiles dealt 1d4+5 force damage? Yeah, I could live with myself pretty comfortably.
[QUOTE=PartyPoodle;40672234]I just realized I said cliche, and earlier I said cliche doest always have to be a bad thing. In this case I lied. [editline]17th May 2013[/editline] Yes, but can you live with yourself knowing you're a weenie?[/QUOTE] Considering magic missile eventually gives you 5 attacks that do 1d4+1 points of damage and cannot miss I'd say it's probably one of the most single useful first level spells in the long run. Of course by the time you get five missiles you've probably got spells that do way more damage by then but it's a good cheap and easy spell to fall back on. It's also useful considering the relatively narrow range of damage dealing spells in the first circle. There certainly isn't a whole lot that can be used from moderate to long range, where the spellcaster would ideally be.
[QUOTE=PartyPoodle;40667760]If youre doing this from a roleplay perspective, try to stick to air damage. Not magic missile. Its super lame, super cliche, and theres no oomph to it when you use it. The party will just collectively sigh. Whereas if you have a sweet air gust spell or something, it will look cool as fuck.[/QUOTE] man what're you talking about, Magic Missile should be like your first pick for your starting spells, alongside cure light wounds and detect magic. Prestidigitation is also wicked important. After you got those down, then you can get creative. that's like telling a psion not to get mindblast
[QUOTE=Rents;40672290]"Oh shit oh god oh man oh fuck" - Every wizard that didn't take magic missile and then encountered ghosts[/QUOTE]This is why I always play as a Kleptomaniac when it comes to silver dining utensils.
[QUOTE=No Party Hats;40672555]Prestidigitation is also wicked important.[/QUOTE] I was going to dispute that but then I remembered it's the best spell in the game.
I'm glad you came to your senses
Also considering one of our group was getting mad at our GM for all the magical loot he'd been lavishing on us at Level 2, I wonder what he'll make of FLAMECLEAVER, my Flaming +1 Longsword of Cleaving :v: [editline]17th May 2013[/editline] [QUOTE=No Party Hats;40672577]I'm glad you came to your senses[/QUOTE] I also came to a BROKEN AUTOMERGE
[QUOTE=No Party Hats;40672555]man what're you talking about, Magic Missile should be like your first pick for your starting spells, alongside cure light wounds and detect magic. Prestidigitation is also wicked important. After you got those down, then you can get creative. that's like telling a psion not to get mindblast[/QUOTE] He... Can't get Cure Light Wounds.
if we were to sell all of the magic things we've found over 3 sessions, we'd be rolling in the fucking deep [editline]16th May 2013[/editline] [QUOTE=Oliolio;40672603]He... Can't get Cure Light Wounds.[/QUOTE] yeah i figured not just throwing it in there for those classes that can talking about spellcasters in general
[QUOTE=Oliolio;40672603]He... Can't get Cure Light Wounds.[/QUOTE] Bards can get every single one of those spells except Magic Missile. Obviously Bards are the superior spellcasting class at Level 1.
[QUOTE=RearAdmiral;40672647]Bards can get every single one of those spells except Magic Missile. Obviously Bards are the superior spellcasting class at Level 1.[/QUOTE] They aren't. They don't have shocking grasp, nor burning hands. They have diversity, but lack solid foundations that other classes have.
I was joking about Bards being superior, I just always thought it was funny they got a healing spell considering they're arcane spellcasters.
[QUOTE=RearAdmiral;40672678]I was joking about Bards being superior, I just always thought it was funny they got a healing spell considering they're arcane spellcasters.[/QUOTE] Yeah, but they need it to act as the jack of all trades. They're already consistently mediocre in every respect, they might as well be able to help the cleric heal.
[QUOTE=Oliolio;40672697]Yeah, but they need it to act as the jack of all trades. They're already consistently mediocre in every respect, they might as well be able to help the cleric heal.[/QUOTE] Well, they excell in one regard, and that's Perform and to a lesser extent group buffs that aren't spells. But yeah I totally agree when you say versatility's the name of the game with Bards.
[QUOTE=Oliolio;40672330]Alright- I've got two players who can make the time; The game, my friends, is [B][U]Exalted[/U][/B]. Exalted second edition revised, updated to third edition upon its eminent release. Two players... I'd like five. Who else would be interested in learning to play a high paced, gritty, highly over-the-top and action oriented high fantasy RPG? Running from 2 PM - 8 PM ( GMT ) [ 9 AM - 3 PM EST ] on Sunday afternoons. [editline]17th May 2013[/editline] Back when I played 3.5 and played a force sorcerer with the Sublime Prestidigitator feat chain, and each of my missiles dealt 1d4+5 force damage? Yeah, I could live with myself pretty comfortably.[/QUOTE] Damn, if my sleep schedule wasn't so off I'd be up for that besides not having played Exalted before. Though I still really want to try EP or Pathfinder.
I get it, its useful... and I guess Id have it as a backup, but its SO LAME. It immediately kills any coolness you might have. Its just dull.
[QUOTE=RearAdmiral;40672581]Also considering one of our group was getting mad at our GM for all the magical loot he'd been lavishing on us at Level 2, I wonder what he'll make of FLAMECLEAVER, my Flaming +1 Longsword of Cleaving :v: [editline]17th May 2013[/editline] I also came to a BROKEN AUTOMERGE[/QUOTE] I only showered you with magic shit at level 1, you guys haven't gotten anything magical since hitting 2.(Even Flamecleaver was a "shut the fuck up" thrown at you by an NPC who didn't want you blabbing secrets, right [i]before[/i] you guys hit level 2.
[QUOTE=PartyPoodle;40673016]I get it, its useful... and I guess Id have it as a backup, but its SO LAME. It immediately kills any coolness you might have. Its just dull.[/QUOTE] lol Just describe each missile as being pink and heart shaped. Good job, you are now the most suave motherfucker in whatever setting you're playing.
[QUOTE=PartyPoodle;40673016]I get it, its useful... and I guess Id have it as a backup, but its SO LAME. It immediately kills any coolness you might have. Its just dull.[/QUOTE] You literally shoot bolts of pure power If you don't think that's the best shit I dunno what to say
[QUOTE=No Party Hats;40675347]You literally shoot bolts of pure power If you don't think that's the best shit I dunno what to say[/QUOTE] Well in his defence, Wizards are the nerds of the setting anyway. They don't look cool because nerds.
[QUOTE=RearAdmiral;40676002]Well in his defence, Wizards are the nerds of the setting anyway. They don't look cool because nerds.[/QUOTE] And that's why cool kids roll sorcs.
Sorcs use magic missile ironically and it suddenly becomes cool again.
I was just talking about the fact that if you're an air elemental you shouldn't use a magic missile. If your gm could rework it so that it was the same thing in every way but you shot compressed air or something then it would be cool as shit. But being air in every other way and then suddenly having a power magic just seems like you're breaking RP.
[QUOTE=PartyPoodle;40676526]I was just talking about the fact that if you're an air elemental you shouldn't use a magic missile. If your gm could rework it so that it was the same thing in every way but you s[B]hot compressed air or something then it would be cool as shit.[/B] But being air in every other way and then suddenly having a power magic just seems like you're breaking RP.[/QUOTE] [t]http://a.tgcdn.net/images/products/additional/large/60b6_airzooka_inhand.jpg[/t] Real intimidatin'
Compressed air as in it can blow a hole clean through a person. Or whatever as long it's air based
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