I dunno man I still think 3.5 is better than Pathfinder in some regards
I feel like non-casters are so much more viable in 3.5, in Pathfinder if you don't have SOME kind of magic you're gonna get outclassed eventually.
also evil characters should never be played EVER unless you have an evil themed campaign.
refer to counter monkey's video on evil characters for every reason why evil characters are the worst thing
[QUOTE=No Party Hats;40684327]I dunno man I still think 3.5 is better than Pathfinder in some regards
I feel like non-casters are so much more viable in 3.5, in Pathfinder if you don't have SOME kind of magic you're gonna get outclassed eventually.
also evil characters should never be played EVER unless you have an evil themed campaign.
refer to counter monkey's video on evil characters for every reason why evil characters are the worst thing[/QUOTE]
You say that, but I'm pretty sure non-spellcasters suck at high level in comparison to their magic bretheren in 3.5e
[editline]18th May 2013[/editline]
It's one of the reasons why we got The Book of Weeaboo Fightan Magic
problem with PF is that they didn't just rename the Warblade to Fighter and used that instead
so many problems would be fixed that way
I think it's really just a problem with the concept of spellcasting characters vs. more mudnane characters. There'll always be a point where the guy that spent his spare time learning how to warp the fabric of the universe outclasses the guy that spent that time lifting weights and pushing him around.
this is why psionics are great
you can totally put those wizards and sorcs in their place
You only think psions are great because you got to play one and they're hilariously overpowered.
It's not even that the spells are too strong or anything, it's if you play your cards right you can have a stupidly high power-per-day point pool without really causing too many problems.
I think I took like 1 or 2 feats and had a high int or something and I had about 28 powers a day last time I played that guy, and that was at like level 3.
MIND BLAST
1d8 damage, ranged touch attack, get effed
[editline]17th May 2013[/editline]
And you could also put extra points from your pool into it to augment it, making it 2d8 and so forth
[editline]17th May 2013[/editline]
come to think of it, each augment also gave you +2 to hit
[QUOTE=No Party Hats;40684440]It's not even that the spells are too strong or anything, it's if you play your cards right you can have a stupidly high power-per-day point pool without really causing too many problems.
I think I took like 1 or 2 feats and had a high int or something and I had about 28 powers a day last time I played that guy, and that was at like level 3.
MIND BLAST
1d8 damage, ranged touch attack, get effed
[editline]17th May 2013[/editline]
And you could also put extra points from your pool into it to augment it, making it 2d8 and so forth
[editline]17th May 2013[/editline]
come to think of it, each augment also gave you +2 to hit[/QUOTE]
Yeah, but it's still only a decent power. Energy Missile is where it's at.
[QUOTE=LiquidNazgul;40684006]Now if PF could just somehow implement warforged, artificers and shifters...[/QUOTE]
I was pretty sure that, in concept, the Alchemist was supposed to be the replacement Artificer. As close as they were willing to go anyway. Besides that Artificer was so utterly broken in 3.5 that I don't think anyone wants to tackle the beast; it's difficult to balance something that is based around creating magic items without making it worthless. I mean Craft is already a real piece of shit without house ruling it.
[QUOTE=Axznma;40684920]I was pretty sure that, in concept, the Alchemist was supposed to be the replacement Artificer. As close as they were willing to go anyway. Besides that Artificer was so utterly broken in 3.5 that I don't think anyone wants to tackle the beast; it's difficult to balance something that is based around creating magic items without making it worthless. I mean Craft is already a real piece of shit without house ruling it.[/QUOTE]
In pathfinder magic item creation is retardedly OP.
Doesn't it take a ton of time?
[QUOTE=Newbienice99;40685057]Doesn't it take a ton of time?[/QUOTE]
A day per 1,000 gold in the base cost?
I'm trying to figure out some of the more advanced combat rules in Pathfinder. Just a few questions:
1) When dual-wielding, do you get separate hit rolls for each weapon?
2) When you use a one-handed weapon with two hands, you get a 50% bonus to your strength modifier to damage. But I'm not clear whether that applies to two-handed weapons as well, since you're always wielding them with both hands.
I probably think I'm thinking of normal crafting then.
[QUOTE=gman003-main;40685175]I'm trying to figure out some of the more advanced combat rules in Pathfinder. Just a few questions:
1) When dual-wielding, do you get separate hit rolls for each weapon?
2) When you use a one-handed weapon with two hands, you get a 50% bonus to your strength modifier to damage. But I'm not clear whether that applies to two-handed weapons as well, since you're always wielding them with both hands.[/QUOTE]
1 : Each attack roll is separate.
2 : 150% strength modifier on weapons wielded in two hands, regardless of whether it's a two handed weapon or a one and a half hander.
[QUOTE=Oliolio;40685010]In pathfinder magic item creation is retardedly OP.[/QUOTE]
I know that, which makes making a class dedicated to magic item creation even harder to make. You either get 3.5 Arty or you get something that is nerfed to the point of it not being worth the class. I mean it doesn't really have much going for it other than the crafting aspect, strip that down too much and you'll have people thinking "Why bother".
That said I have a version of Arty for my PF universe (which I am fairly sure is a 3.5 version that was copied and pasted over to PF) and it makes me cringe when I look at its Infusion list:
[IMG]http://img836.imageshack.us/img836/9420/screenshot2013051723410.png[/IMG]
[IMG]http://img198.imageshack.us/img198/9764/screenshot2013051723402.png[/IMG]
Someone at some point thought this was a good idea.
[QUOTE=Newbienice99;40685178]I probably think I'm thinking of normal crafting then.[/QUOTE]
[QUOTE][URL="http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html"]Magic Craft[/URL]
Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.[/QUOTE]
[QUOTE][URL="http://paizo.com/pathfinderRPG/prd/skills/craft.html"]Standard Craft[/URL]
To determine how much time and money it takes to make an item, follow these steps.
1. Find the item's price in silver pieces (1 gp = 10 sp).
2. Find the item's DC from Table: Craft Skills.
3. Pay 1/3 of the item's price for the raw material cost.
4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.[/QUOTE]
[rant]
I hate standard crafting, I really truly do with a fiery passion, it's garbage for probably 99% of all parties that want to bother crafting. My group has heavily invested in crafting (they're long-term characters, and we have a persistent world so they want their characters to have skills other than killing things) and with the RAW rules about crafting you simply cannot get anything done worth a damn in a time that is consistent with most campaigns. There's also no incentive for them to craft with RAW. It takes some 20+ weeks to craft Full-Plate which at best could net you 75% of the cost back, and that's [I]before[/I] the cost of materials [I]and[/I] provided you didn't fail any DC's and have to pay for more materials. By the time you can reliably craft Full-Plate you could make a thousand times the profit of the Full-Plate by simply adventuring for the 20+ weeks and killing things.
It might be semi-realistic in terms of time but it's not any fun and its logical place in the world falls apart when you actually start to examine the [URL="http://www.enworld.org/forum/showthread.php?322812-Economy-and-D-amp-D"]value of the gold coin[/URL]. Factor in what [URL="http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2"]levels actually mean for 3.x systems[/URL], and that almost all the verses exist with magic (and have spells such as [URL="http://paizo.com/prd/spells/fabricate.html"]Fabricate[/URL]), it quickly becomes clear that standard crafting [URL="http://paizo.com/threads/rzs2mym5?Craft-is-not-Broken#37"]doesn't even function realistically or logically in its own rules/lore[/URL]. I just can't believe that such an intricate system is so broken in so many ways like standard crafting is; the system is supposed to work alongside the many others but there's so much mathematical evidence that it simply doesn't make sense in its current state.
Having said all of that, [URL="http://paizo.com/products/btpy8ffg?Making-Craft-Work"]Making Craft Work[/URL] was the best thing I bought for my group in a long time. It made their investment in craft worth a damn. It might not be entirely realistic but it certainly isn't boring anymore.[/rant]
[QUOTE=No Party Hats;40684440]psionic words[/QUOTE]
I don't know how possible it is in Pathfinder, but in 3.5, I remember making the most crazy motherfucker of a Psychic Warrior ever.
I was just playing normally pretty much, hadn't really done any kind of min-maxing or such, other than putting a lot of points into constitution due to being a tanky sort of character.
At some point I got this power called [url=http://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm]empathic transfer[/url] which let me transfer up to 50 of my hit points to someone else as a form of panic healing, sounded pretty neart, but I barely used until a little later.
Then I reached level 7, and the point that I learn 3rd level powers, and I look at the list of powers I can learn.
And then I found this. [url=http://www.d20srd.org/srd/psionic/powers/empathicTransferHostile.htm]Hostile empathic transfer[/url].
In effect it's the exact opposite of empathic transfer, instead of letting me transfer my hit points to someone else, it lets my transfer their hit points to me. And it's still 50 hit points.
Damage resistance of any kind has no effect on this, and will saves only halve it's power.
Oh and if you augment it you can make it affect everyone in a 20ft burst instead of on touch, and you can make it transfer up to 90 hit points.
So basically I became the party's healer/DPS after this, our general strategy was for our fighter and me to run straight into combat, actively trying to get hit, after which I would transfer some of my hit points to heal him, and then transfer the biggest bads hit points to heal me and deal insane damage at the same time.
It took me until now to actually make an effort to look for the Psion on the pfsrd, and now I actually want to try it.
Do you guys use the tier system ever? I'm only picking up on it now because everyone in our group is a level 4/5 tier except for one guy, the Cleric, and he always ends up killing everything.
If you've ever played Fire Emblem: Awakening, he's like the Frederick of our group.
[QUOTE=gman003-main;40685175]I'm trying to figure out some of the more advanced combat rules in Pathfinder. Just a few questions:
1) When dual-wielding, do you get separate hit rolls for each weapon?
2) When you use a one-handed weapon with two hands, you get a 50% bonus to your strength modifier to damage. But I'm not clear whether that applies to two-handed weapons as well, since you're always wielding them with both hands.[/QUOTE]
Yep, it works the same way a high BAB does.
Single weapon full attack actions progress as
+1, +6/+1, +11/+6/+1
Dual wielded (With feats) progresses as
+1/+1, +6/+6/+1/+1, +11/+11/+6/+6/+1/+1
You get the -2 or -4 to all those attacks depending if your off hand weapon is light or not though, and you need to take Improved/Greater Two Weapon Fighting to be able to make the second and third off-hand attacks respectively.
Two handed attacks use 1.5* your strength modifier, unless it's a light weapon. Similarly, offhanded attacks use 0.5* your strength modifier.
[QUOTE=elowin;40679597]mage is superior to all
magic>everything else[/QUOTE]
Mages can't do shit about buckshot or being run over with a car. Fuck yeah Hunters!
[QUOTE=PartyPoodle;40687488]Do you guys use the tier system ever? I'm only picking up on it now because everyone in our group is a level 4/5 tier except for one guy, the Cleric, and he always ends up killing everything.[/QUOTE]
tier system?
[QUOTE=cyclocius;40687611]Mages can't do shit about buckshot or being run over with a car. Fuck yeah Hunters![/QUOTE]
I can fly like a butterfly. Weeeeee
[QUOTE=cyclocius;40687611]Mages can't do shit about buckshot or being run over with a car. Fuck yeah Hunters![/QUOTE]
Hunters can't do shit about the True Fae. Granted you don't actually play as the True Fae but...
[QUOTE=DiscoInferno;40687951]Hunters can't do shit about the True Fae. Granted you don't actually play as the True Fae but...[/QUOTE]
You know who can do shit about True Fae?
Archmages.
[QUOTE=elowin;40686057]I don't know how possible it is in Pathfinder, but in 3.5, I remember making the most crazy motherfucker of a Psychic Warrior ever.
I was just playing normally pretty much, hadn't really done any kind of min-maxing or such, other than putting a lot of points into constitution due to being a tanky sort of character.
At some point I got this power called [url=http://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm]empathic transfer[/url] which let me transfer up to 50 of my hit points to someone else as a form of panic healing, sounded pretty neart, but I barely used until a little later.
Then I reached level 7, and the point that I learn 3rd level powers, and I look at the list of powers I can learn.
And then I found this. [url=http://www.d20srd.org/srd/psionic/powers/empathicTransferHostile.htm]Hostile empathic transfer[/url].
In effect it's the exact opposite of empathic transfer, instead of letting me transfer my hit points to someone else, it lets my transfer their hit points to me. And it's still 50 hit points.
Damage resistance of any kind has no effect on this, and will saves only halve it's power.
Oh and if you augment it you can make it affect everyone in a 20ft burst instead of on touch, and you can make it transfer up to 90 hit points.
So basically I became the party's healer/DPS after this, our general strategy was for our fighter and me to run straight into combat, actively trying to get hit, after which I would transfer some of my hit points to heal him, and then transfer the biggest bads hit points to heal me and deal insane damage at the same time.[/QUOTE]
Psionics are crazy yo
[editline]18th May 2013[/editline]
[QUOTE=Rats808;40686184]It took me until now to actually make an effort to look for the Psion on the pfsrd, and now I actually want to try it.[/QUOTE]
good luck finding a DM who will let you play one, only reason I got to was because it was Hellsoldier's first campaign
[editline]18th May 2013[/editline]
And after it was over he vowed to never let psionics into his games again
[QUOTE=elowin;40687955]You know who can do shit about True Fae?
Archmages.[/QUOTE]
Lies.
I have finished world Building this setting I have been wanted to run a Campaign for awhile now, I was just wondering anyone would be interested in playing? It'l be a simple PnP over skype and Roll20 most likely. I would probably be planning on setting up a game next Sunday 0+GMT sometime in the afternoon/late evening but the times are flexible.
[QUOTE=DiscoInferno;40688190]Lies.[/QUOTE]
I am the wizard king, I can do anything.
[QUOTE=zin908;40688396]I have finished world Building this setting I have been wanted to run a Campaign for awhile now, I was just wondering anyone would be interested in playing? It'l be a simple PnP over skype and Roll20 most likely. I would probably be planning on setting up a game next Sunday 0+GMT sometime in the afternoon/late evening but the times are flexible.[/QUOTE]
Any more info you can give?
[editline]18th May 2013[/editline]
[QUOTE=elowin;40688410]I am the wizard king, I can do anything.[/QUOTE]
ur da king ov da loserz
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