• D&D General v3
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tell me about your day
I want to get into DnD but none of my friends are into it, also I have no idea where to get the stuff to get started. Tips?
[QUOTE=Liem;40703711]I want to get into DnD but none of my friends are into it, also I have no idea where to get the stuff to get started. Tips?[/QUOTE] Depends, what edition/incarnation are you looking at? If you had to start anywhere I'd do some research on the various editions, preferably the more recent ones like Pathfinder or 4th Edition. They both bring different things to the table and have different experiences If 4th Edition, I'd look into buying [url=http://www.amazon.com/Dungeons-Dragons-Fantasy-Roleplaying-Game/dp/0786956291/ref=sr_1_1?ie=UTF8&qid=1369001237&sr=8-1&keywords=D%26D+Red+box]this[/url] And if Pathfinder, [url=http://www.amazon.com/Pathfinder-RPG-Beginner-Jason-Bulmahn/dp/1601253729/ref=sr_1_1?s=books&ie=UTF8&qid=1369001291&sr=1-1&keywords=Pathfinder+beginner+box]this[/url]. This is assuming you have money to spare of course
[QUOTE=Newbienice99;40702072]Why not? Take the person's character (who never shows up) and control him as the DM. Don't help make any major decisions (aka, don't suggest that players go a certain direction, because you know what is there and are biased), but help with combat, split the treasure normally, etc etc. If you're willing to play with 4, and one guy is just always late/doesn't show up, it doesn't really matter if you leave that guy out.[/QUOTE] Problem with that is you can get the persons character killed, and as he wasn't the one actually playing they might not appreciate it. "My character would never have done that!", all day long. Not so much that I'd care about his feelings on it (a flake is a flake), but the ensuing drama is too much of a chore for me personally.
So... how does online for Neverwinter Nights work?
I had the problem of people not being around quite a lot now that I think about it. Though it had more to do with people living in so many different time zones (not a single person in my group lives in the same time zone as another) than them simply not showing up (except for one person, that lazy bastard). I had to push through and simply say that the RP would continue with or without people if the majority of players were on; doing the set-time sessions simply isn't possible when you have people that have 9 hour time differences and work. I ended up making my own rules for people that were absent from the session since it was so common: [IMG_thumb]http://img543.imageshack.us/img543/635/screenshot2013051915563.png[/IMG_thumb] They've worked well so far, and it places the decision of penalties on the person and not the DM (though the DM still decides what rewards they're given, if any, however the choice of [I]how[/I] they are penalized is their own). [editline]19th May 2013[/editline] [QUOTE=DiscoInferno;40704546]So... how does online for Neverwinter Nights work?[/QUOTE] I believe since the Gamespy servers were shut down the only way to play online is if you know the servers IP and directly connect; not sure if NWN2 had theirs shut down too though, been a while since I've followed NWN stuff. There's a site with the server list, [URL="http://nwnserverlist.com/"]here[/URL].
[QUOTE=Axznma;40704599]I believe since the Gamespy servers were shut down the only way to play online is if you know the servers IP and directly connect; not sure if NWN2 had theirs shut down too though, been a while since I've followed NWN stuff. There's a site with the server list, [URL="http://nwnserverlist.com/"]here[/URL].[/QUOTE] Oh that happened recently? I thought that happened years ago and it works by some strange manner of technomagic last time I played... GoG.com had a list of alternatives but I didn't think I needed them until now.
Eclipse Phase story time incoming, featuring me as the GM, an army of floor cleaning robots and our first player death. [editline]20th May 2013[/editline] [quote][url=http://facepunch.com/showthread.php?t=1250739&p=40460588&viewfull=1#post40460588]Session I - Disproportianate Collatoral Damage[/url] [url=http://facepunch.com/showthread.php?t=1250739&p=40542739&viewfull=1#post40542739]Session II Part 1: Death of a Comedian[/url] [url=http://facepunch.com/showthread.php?t=1250739&p=40547735&viewfull=1#post40547735]Session II Part 2: I am sick of Purple Peanut Butter[/url] [url=http://facepunch.com/showthread.php?t=1250739&p=40621610&viewfull=1#post40621610]Session III: Half a Head Start[/url] [/quote] Alright, to give our GM a break and a chance to experience the system as a player, I took the mantle this time as a quick little side mission. It was meant to be a little investigation story with horror elements that'd be over fairly quickly and painlessly. I'm not sure what I was smoking that would make me think that this group could do any kind of investigation quickly and painlessly. So the mission is that an isolated deep space habitat has gone dark and the party is dispatched to find out what's wrong. A duo of firewall operatives were sent in advance with nothing aside from a tiny spaceship and a farcasting relay to recieve the party's minds digitally. Upon arriving several of the party managed to fail their integration and alienation tests, finding themselves in Worker Pods (think replicants from blade runner but with a little less individuality or kick ass physical strength) and apparently not liking it. The station was, at first glance, completely deserted and even as they moved in to investigate the only sign of life they managed to find was a squeaky little floor-cleaning robot that will hence forth be referred to as Cleaney. One of the Firewall Operatives, referred to as Jericho, remained behind with the Farcasting equipment After putting Cleaney on a leash the party managed to hack and gain admin access to the doors of the station, finding themselves in the administration area of the station. After poking around a little it was at this point that they heard, very faintly, this song. [media]http://www.youtube.com/watch?v=evJelMKDKiw[/media] They decide to investigate and even let Cleaney loose to scout ahead (Cleaney makes alarmed squeaking noises and trundles off), X-Ray and T-Ray vision reveals the source of noise is what appears to be an incredibly tall, stocky humanoid shape holding something with a faint energy signature. Peeking around the corner revealed it to be some kind of robot or synthmorph. a hastily welded speaker on its back was constantly pounding out the music posted above. It also had a holographic smiley face and seemed to be looking in the direction of the party pretty intently. Clutched in its robo-claws was part of what used to be Operative Jericho who seemed to be pretty dead (or at least as dead as a robo-man can look.) Dropping Jericho and stomping off, the robot (with the word "Buddy" painted onto its chest) left, taking the music with it. Jericho, being dead and all, gave up his cortical stack pretty easily and the party followed the direction Buddy went, finding Cleaney waxing the floor where some of Jericho's robot juice had dripped down. Cleaney got put on the leash again and the party went on to poke around a little more. A series of security dispatches five months ago coincided with a suddenly flurry of activity on the cameras, with reports of sudden massive increases in violent crime and vandalism. The party, rather than checking these reports more closely, decided to check out the core of the ship to track down what kind of AI was controlling Cleaney and the other Floor bots. Upon arriving at the station's core, they found a series of Fusion generators and the servers that houses the different AIs that ran the station. Hacking the Domestic AI brought the small army of domestic robots under their control just as the music started up again. Thinking quickly, they brought every domestic robot (floor cleaners, wall cleaners and a few travelling vending machines) to the corridor and waited for Buddy to show up. And so Buddy did. Buddy, moving pretty quickly now, tore through the domestic robots like they weren't even there. Three members of the party took cover as they were unarmed while one of the intial two Firewall Operatives (and since the death of Jericho the only armed member of the party) opened fire with his assault rifle. The bullets ripped into Buddy but didn't slow him down as Buddy closed the gap, another volley of automatic fire damaging him fairly severely but still keeping him firmly operational. A glancing blow meant Buddy did minimal damage before prioritising one of the operatives he'd intiially passed by, who now found themselves having to navigate a corridor full of broken and functional domestic robots in order to get away from him. Two managed to clear it however the third, holding the leash of buddy, tripped and fell. The initial punch by buddy saw him miss, with Cleaney the robot heroically sacrificing himself to save his master who then tried to not so heroically crawl away. The second blow hit him square in the head, destroying one of his eyes and causing severe facial damage and a fairly heft concussion. Failing to escape meant the third blow was fatal, bursting his head like a melon and marking the first player death of the campaign. Buddy, at this point severely damaged, limped away. After retrieving their fallen buddy's cortical stack they took a look around in the generator room. The security footage at the period of unrest five months earlier showed a series of armed assailants gunning down two people inside (although during the present time there was a distinct lack of bodies or bullet holes). Following this footage took them to the station's maintenance area which lacked camera coverage. Inside it took them a couple of seconds to realise it, but it was only by one of the players screaming that they all figured it out. The music was back! Making like a tree and getting the fuck out of there they ran down the maintenance shafts away from the found until they came upon two recycling units in the station. With most of the party deciding it'd be a good idea to hide in there (one kept running) they waited until they saw Buddy show up, heavily damaged. X-ray vision revealed two skeletons in the other recycling unit which Buddy promptly activated, internal crushing units immediately destroying its contents for ease of recycling. Upon seeing this the party immediately hopped out again, with one of them running away while the other two took shots at Buddy, one using almost all of the ammunition left in his assault rifle and the other using a beaten up piece of metal he'd found in the recycling unit. The final spray of bullets damaged Buddy while the metal did little except piss him off, although a critical failure on Buddy's behalf saw him get one of his claws trapped in the recycling unit, a button push seeing his claw get smashed up inside. Buddy ripped what was left of his arm out of the recycling unit and continued his attack. Finally deciding that they'd have to come up with some other way of getting rid of Buddy the party fled back to the arrivals docking bay they'd farcast to, hopping into one of the spacecraft and hacking it in order to release the docking clamps. Using his admin access to the station's door control systems he managed to override the safety protocols long enough that the exterior airlocks wouldn't close immediately and so, as they piled into the spacecraft with Buddy in hot pursuit, they detatched themselves, with one of them almost spacing himself along with Buddy, the ship's contents as well as anything else that was in the docking area (in this case the farcasting equipment they'd arrived with). As they drifted away from the station, it was then the craft shuddered. Buddy had succeeded his roll and had now clamped onto the side of the ship, slowly crawling his way towards the cockpit. The pilot decided to improvise and attempted to figure out the controls as Buddy's holographic smiley face came into view from the roof of the space shuttle. Just as Buddy began to punch at the front windshield they accelerated into the side of the space station. The ensuing crash knocked out one of the party and left the other badly shaken in the cargo hold (who had just survived almost being spaced only seconds before) and severe structural damage to part of the station, decompression seeing most of the internal atmosphere leaking out at an alarming rate, but there was some good news at least. The crash had essentially destroyed much of Buddy's chassis (and therefore a lot of Buddy) and the last thing the two inside the spacecraft saw was that little holographic smiley face flickering out as Buddy finally died. So they're currently trapped on a partially damaged space station, the primary antagonist is dead and they've got not means of getting back again. On top of all that they're no closer to finding out what actually happened. I'm an idiot for thinking we were going to do this quickly or cleanly.
So I decided to create a bunch of level 1 characters just in case a session comes along and my first one was Syman von Stoltenburg. The drunkenest, bludgeonist, angriest varmint this side of wherever. He carries around two gallons of ale and two mugs and constantly looks for new drinking buddies.
God damn typing that storytime out took way too long. Also got to love it when your investigation plotline gets disregarded for crashing spaceships into stuff.
[QUOTE=RearAdmiral;40705731] So they're currently trapped on a partially damaged space station, the primary antagonist is dead and they've got not means of getting back again. On top of all that they're no closer to finding out what actually happened. I'm an idiot for thinking we were going to do this quickly or cleanly.[/QUOTE] Mission accomplished, I think!
[QUOTE=RearAdmiral;40706570]God damn typing that storytime out took way too long. Also got to love it when your investigation plotline gets disregarded for crashing spaceships into stuff.[/QUOTE] Victor Resnov, the combat hacker prevails in his quest once again.
By the way, that music is scary as shit now. When I heard it for the first time I said "Huh... thats a little weird." The second time, after I knew what Buddy was capable of, I said "Oh boy... we shouldn't get too close to him." and the third time I just fucking bolted out of there screaming.
Better not run into that sort of shit in the DH game. Dear god I would not want that or that music. :v:
Played two sessions of Pathfinder Society today. First session, shot a squid woman in the back while she tried to flee. Second session, shot a guy in the face for impersonating pathfinders.
I'm currently having fun doing some worldbuilding for my GURPS game I am going to run with my friends in the holidays. I do love me some worldbuilding. I'm trying to take familiar words and concepts and change them up a bit so the players don't really know what to expect. It's a high fantasy setting so i'm mainly doing this for common fantasy villains. Like Ghosts are people that are completely albino and don't appear to notice pain and enjoy terrorising or haunting particular spots. Vampires are people who have made pacts with the shadows, become insubstantial in bright light and gain strength as it gets darker. They can also convert other people to shadow-thralls that are like mindless shades. Things like that. Hopefully my players will enjoy it, and if they don't then i'm enjoying thinking this stuff up anyway so screw em :v:
No one wants to play Exalted? I am in deep shock.
I mostly just have no clue what it is so I have no clue if I'd even want to play.
[QUOTE=Rats808;40709240]I mostly just have no clue what it is so I have no clue if I'd even want to play.[/QUOTE] There is a [b]lot[/b] of fluff, but [url=http://www.white-wolf.com/exalted]this[/url] should give you a basic idea of what it is. Also it has a pretty rad setting which is very different from your traditional Tolkien-esque stuff. But most importantly of all, it has magitek.
[QUOTE=elowin;40709211]No one wants to play Exalted? I am in deep shock.[/QUOTE] I'm in enough games already otherwise I'd definetely be up for it. I wanna play a game with the cool guys of the D&D thread. :(
[QUOTE=RearAdmiral;40705731]Making like a tree and getting the fuck out of there they ran down the maintenance shafts away from the found until they came upon two recycling units in the station. With most of the party deciding it'd be a good idea to hide in there (one kept running) they waited until they saw Buddy show up, heavily damaged. X-ray vision revealed two skeletons in the other recycling unit which Buddy promptly activated, internal crushing units immediately destroying its contents for ease of recycling. Upon seeing this the party immediately hopped out again, with one of them running away while the other two took shots at Buddy, one using almost all of the ammunition left in his assault rifle and the other using a beaten up piece of metal he'd found in the recycling unit.[/QUOTE] In hindsight I don't know why you guys hid in the trash compactor. That was a terrible idea. Though it did give me ample time to make my escape scot-free.
So- You don't know if you want to play exalted? Listen well, friends. The world you know and love is a farce. Like a fruit left in the sun, the very fabric of reality has wrinkled and grown decrepit- The wonders of the world have been lost to time... But in the Second Age of Mankind, before the fall of civilization and before the great forgetting, the world was once a vast and wondrous place, where gods walked the soil and skies and great rivers of light and magic flowed through space and time. Do you dream, little mortal minds? Of course you do- For your sleeping soul remembers what your sapience dares not- A time and place where the world was not so bleak and gray, when the dreariness of life did not extinguish the color and vibrance of the mind and soul. In the wandering pathways of your sleep you remember the earth as it was when it was fresh and new. In your dreams you remember the faces of the gods... And the face you wore when you were more than a god, in another life; You were Exalted- Chosen of the gods. One word from your lips and entire cities fall under your sway. One swing of your cleaving blade and armies fall like wheat before your might. One thought, and you summon the wild and mighty sorceries to sunder reality itself like an overripe grape. The world was not always as it was. Once, it was bright and shining. Will you return to that time, and reclaim what was once yours? Return to regain your second breath, and the impossible cosmic power that it brings? Come, little children, and dream of a world before the fall of man kind.
Nobody ever speaks of Dungeons: The Dragoning: 40,000: 7th Edition :saddowns:
I'm interested in Exalted. Depends on what day it is though.
Running from 2 PM - 8 PM ( GMT ) [ 9 AM - 3 PM EST ] on Sunday afternoons.
I am up for playing Exalted, only got the DH game and Greens Kargaus Campaign going so I am free apart from friday satarday and Tuesday.
What is the bare essentials to needed to play a D&D v4 game? I have the neverwinter campaign book just to read up on some lore but nothing else.
So I was making a barbarian character for a short adventure I will be playing with my friends. I decided that Krug the Barbarian has anger issues (even more than normal barbarians) and he would have a point in Craft (Woodcarving) because "CLAN WITCH DOCTOR SAY CARVE TINY WOODEN MEN TO CONTROL ANGER. AM VERY GOOD AT CARVE" I'm going to have him carve really shitty figurines of all the people he meets. If I ever get a natural 20, I am going to have him say "KRUG RUIN TINY WOODEN MAN! TERRIBLE" and have him snap it in half and roll again until I get below a 10
[QUOTE=Oliolio;40712100]Running from 2 PM - 8 PM ( GMT ) [ 9 AM - 3 PM EST ] on Sunday afternoons.[/QUOTE] That would be like, 5 AM to noon or 6 AM to 1 PM, my time, depending on if you mean EST or EDT. I usually wake up around noon, otherwise I'd be all for trying it.
What, you don't want to play D&D at 5am?
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