• D&D General v3
    11,241 replies, posted
[QUOTE=Rats808;40714980]That would be like, 5 AM to noon or 6 AM to 1 PM, my time, depending on if you mean EST or EDT. I usually wake up around noon, otherwise I'd be all for trying it.[/QUOTE] It's very early for me as well. I mean EST- Eastern Standard Time.
So... why dont you do it later? If you have something else later in the day, you shouldnt do it that day. I've always considered PnP games to be a night time thing.
[QUOTE=Newbienice99;40714958]So I was making a barbarian character for a short adventure I will be playing with my friends. I decided that Krug the Barbarian has anger issues (even more than normal barbarians) and he would have a point in Craft (Woodcarving) because "CLAN WITCH DOCTOR SAY CARVE TINY WOODEN MEN TO CONTROL ANGER. AM VERY GOOD AT CARVE" I'm going to have him carve really shitty figurines of all the people he meets. If I ever get a natural 20, I am going to have him say "KRUG RUIN TINY WOODEN MAN! TERRIBLE" and have him snap it in half and roll again until I get below a 10[/QUOTE] You barbarian so well [editline]20th May 2013[/editline] [QUOTE=Nabobalis;40714388]What is the bare essentials to needed to play a D&D v4 game? I have the neverwinter campaign book just to read up on some lore but nothing else.[/QUOTE] The Player's Handbook, and probably a beastary and Dungeon Master's Guide.
[QUOTE=Newbienice99;40714958]So I was making a barbarian character for a short adventure I will be playing with my friends. I decided that Krug the Barbarian has anger issues (even more than normal barbarians) and he would have a point in Craft (Woodcarving) because "CLAN WITCH DOCTOR SAY CARVE TINY WOODEN MEN TO CONTROL ANGER. AM VERY GOOD AT CARVE" I'm going to have him carve really shitty figurines of all the people he meets. If I ever get a natural 20, I am going to have him say "KRUG RUIN TINY WOODEN MAN! TERRIBLE" and have him snap it in half and roll again until I get below a 10[/QUOTE] [img]http://facepunch.com/image.php?u=115416&dateline=1303523802[/img]
[QUOTE=Newbienice99;40714958]So I was making a barbarian character for a short adventure I will be playing with my friends. I decided that Krug the Barbarian has anger issues (even more than normal barbarians) and he would have a point in Craft (Woodcarving) because "CLAN WITCH DOCTOR SAY CARVE TINY WOODEN MEN TO CONTROL ANGER. AM VERY GOOD AT CARVE" I'm going to have him carve really shitty figurines of all the people he meets. If I ever get a natural 20, I am going to have him say "KRUG RUIN TINY WOODEN MAN! TERRIBLE" and have him snap it in half and roll again until I get below a 10[/QUOTE] Reminds me of the Robot from Courage the Cowardly Dog.
So do any other PF players here have experience using the [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/woundsAndVigor.html"]Wounds and Vigor[/URL] and [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/armorAsDamageReduction.html"]Armor as Damage Reduction[/URL] variant rules? My group has recently changed to both of them and so far we prefer it over the standard rules, mostly because they make a little more sense in a realism way. Though I had to rework quite a few monsters since they're not designed for DR and were essentially doing nothing in terms of damage. Just wondering how others have fared with it, if any have.
Me and my group tried out Cyberpunk 2020. (2nd edition) That was the best game I've ever DMed. One highlight was the party needed cash and they decided to go after the biggest and toughest bounty they could possibly find. They pulled up to the dude's house and just blew it up with every bit of explosives they had. I ended up rolling super well and the guy they were going to fight had an ungodly amount of cybertech crammed in his body. He survived his house exploding. The big dude (now named Fridgelargerobomeat) erupted from the rubble, ripped their van in half, grabbed the party member still holding onto his grenade launcher by the neck and screamed: [i][b]"WHY IN THE HOLY MOTHER OF FUCK DID YOU DESTROY MY HOUSE!?"[/b][/i] The party member choked out: [i]"Because it was funny."[/i] Fridgelargerobomeat tossed the guy through four buildings, the guy rolled a lucky crit and lived. The party began fighting this dude. After around two rounds they decided they couldn't take this guy, so they called a SWAT team to assist. When the SWAT team showed up they all pilled out and began blasting Fridgelargerobomeat. The party, being the crazy mother fuckers they are, get the bright idea to steal the SWAT van. The keys were left in it, the SWAT dudes were occupied, and everybody rolled fucking crits. They all jumped in and floored it. They ran over the SWAT team and then blasted Fridgelargerobomeat into the next fucking dimension with the mounted heavy duty rail gun. Then they drove off into the sunset with their new APC of pain.
question why didn't the SWAT team use the rail gun on the APC?
[QUOTE=elowin;40722175]question why didn't the SWAT team use the rail gun on the APC?[/QUOTE] The gunner got shot in the face.
But a random member in your party was able to use it?
Oh. So apparently our D&D group's journey in this world was all just a dream of a horse this god just found. After the god told us what happened we promptly beat the fucking shit out of the horse during which I broke it's spine in 7 places. We really didn't take that well.
that is fantastic
My assassin in Dark Heresy is surprisingly deadly. With one bullet, she killed one guy, wounded another, and nearly killed the third. And its not just because the guy she shot had an explosive that went off, and those two others certainly were not party members. [editline]21st May 2013[/editline] There was also the guy in the passenger seat of the guy we were chasing's getaway vehicle, his head just seemingly explodes out of nowhere for the other people in the vehicle.
So in my series of backup characters I made a Bear Bard. I'm going to have my abilities be in disguise in bluff primarily. I might plop some points into Perform (Dance), though.
Hey FP My Pathfinder core rule book came in the mail. While I was waiting, I decided to brainstorm some stories for a campaign. Here's one I came up with: So you are good friends with a royal taste tester(NPC, we'll call him Paul). At the start of the campaign, the players are exiting a liquor joint with Paul. (All the players are bunked under the same house, Paul has his own place) Intoxicated and sleepy, they all crash at their domains. During the night, the players are awoken by Paul. You don't know how he got in, but you're more concerned why he was there in the middle of the night. He tells the players in a loud whisper to help him flee. Paul won't tell you why he needs to go, but moments later; you hear pounding and yelling. You look out your window to see armor clad guards a few houses down from yours. Paul promises to tell you what's going on as soon as you (the group) and Paul escape the royal city. You sneak away from your domain and head down towards the city gate (only way out.) The gate is closed and heavily guarded by a line of royal guardsmen. It's still night out, guards with torches are pounding from door to door. Paul decides that no where on the surface is safe and leads the players into the sewers. You're safe inside the sewer for the most part, there's giant roaches and other vermin crawling around waiting for prey. Finally, a comfortable spot is found in the sewers, the players relax and Paul informs you why he needed to flee. He tells the players the king accused of attempted murder (through poison.) The royal guard were hunting Paul down to toss him behind bars, then have his head sliced off in public. Paul tells you why he thinks the king would do such a thing. Paul claimed he found a book of demonic rituals in the royal palace, he didn't bother to take/report it because he wanted no trouble/relation to it. That's not all. Paul tells you he'd seen suspicious men wearing black hooded robes walking through the palace a few times. Paul says he did ask the king about the hooded men. Apparently, the king's response was "Do you not recall your guidelines? Questioning your superiors shows one's lack of respect. Your only business is to die when one sabotages the foods of those who rule this kingdom." You don't know whether Paul is telling the truth, but the group decides how to handle the situation. A few hours pass and you're still in the sewers. You and the rest of the players leave the sewers to get food at the market for Paul. It's day out. While walking around the city market, you notice wanted posters of Paul hanging around the buildings. To your surprise, you notice crude drawings of what appears to be you (and the rest of the group if there are others playing.) You're shocked, you remember you were out with Paul drinking last night. Someone must've reported you. You need to get what you need and go, being out in the public in broad daylight won't help your situation. Back in the sewers, you tell Paul you're both wanted (rest of group.) You decide that there is nothing else left to do but believe what Paul is saying. You all agree you must prove your innocence and expose the king's dark colors. (You find out later on he feasts on the souls of the good hearted folk for immortality.) So the adventure begins!!! I need to piece together the events/quests/tasks for the players. So tell me Facepunch, would it be a scenario you'd play? Or is it bland? Opinions? Also, the city you're going to be in looks something like this: [QUOTE][IMG]http://i.cubeupload.com/fD0uo2.jpg[/IMG][/QUOTE] Also Sorry for any mistakes I made, I wrote this late at night.
I might make a Gorilla Barbarian, that'd be fun to play as. [editline]21st May 2013[/editline] I never plan campaigns step by step. I know for a fact that human entropy will fuck you up at some point so it's best to improvise and stay to a formula. For instance: You need to sneak out but what if a player decides to take on the guards? A. Make too many guards. B. Pair them up with an impossible enemy C. Give them an Incentive for sneaking out. All should eventually lead up to the next main plot point.
[QUOTE=LobsterPastry;40734686]So in my series of backup characters I made a Bear Bard. I'm going to have my abilities be in disguise in bluff primarily. I might plop some points into Perform (Dance), though.[/QUOTE] [img]http://25.media.tumblr.com/tumblr_m5hgecE1ut1qlrr2to1_1280.png[/img] It's been done, kind of.
[QUOTE=Zinayzen;40730594]But a random member in your party was able to use it?[/QUOTE] I was the DM, so it wasn't [b]MY[/b] party. And the guy who mounted the gun had a max score in heavy weapons.
in my mind it's still YOUR party, you're just not in it. you're a god ruling over your subjects.
So this isn't table top gaming related but it's still DnD. In Baldur's Gate when you are the Dragon Disciple class, how the holy mother of fuck do you use the breath weapon? I've never ever been able to figure this out.
This sums up my monday Pathfinder game [t]https://dl.dropboxusercontent.com/u/5636656/1363301449238.jpg[/t][t]https://dl.dropboxusercontent.com/u/5636656/1360340845950.jpg[/t] [t]https://dl.dropboxusercontent.com/u/5636656/1336775851177.jpg[/t]
[I]~Spooky scary skeletons send shivers down your spine~[/I] Unless they constantly roll low, then you laugh at them rattling their bones in despair.
I'm glad undead take crits and sneak attack damage in PF, I'm also glad cutlasses have a 18-20 crit range
So far in my Shadowrun game the party has accidentally thwarted a terrorist hijacking of a train, (before robbing the civilians they saved blind) and unintentionally smuggled a bomb into a corp office and assassinated a guy. One of these days I might actually tell them what they're doing before they do it. Next week I have a race planned, because their wheelman hasn't gotten to do much driving. It's going to be Road Rash style with clubs and chains and shit.
Just make sure none of them have a flash-pak, I ended a car chase pretty fast with one of those.
[QUOTE=Nerts;40744054]Just make sure none of them have a flash-pak, I ended a car chase pretty fast with one of those.[/QUOTE] And this image describes what the highway looked like a few minutes after you tossed it: [IMG]http://latimesblogs.latimes.com/photos/uncategorized/2008/03/12/crash_2.jpg[/IMG] It's also probably the reason why nobody managed to chase us further past the border and into the spooky scary savage states. :v:
[QUOTE=croguy;40744259]And this image describes what the highway looked like a few minutes after you tossed it: [IMG]http://latimesblogs.latimes.com/photos/uncategorized/2008/03/12/crash_2.jpg[/IMG] It's also probably the reason why nobody managed to chase us further past the border and into the spooky scary savage states. :v:[/QUOTE] Welcome to Tabletop RPGs With Nerts - your source for accidental explosions and wanton destruction of property! Seriously, Nerts - did you ever manage [b]not[/b] to blow something and/or someone up during a campaign?
Reminds me of my pathfinder game. The dungeon we are in/were in for a long time was full of explosives and such; we found a laser cannon thing that the barbarian used on a wall, injuring himself, I read a scroll that exploded in my face, we ended up using the laser cannon to blast a door open so we could take a giant, monocle-wearing spider with us, and I'm pretty sure there was a set of trapped stairs that would have exploded had we not disarmed the trap.
[QUOTE=M.Ciaster;40744958]Welcome to Tabletop RPGs With Nerts - your source for accidental explosions and wanton destruction of property! Seriously, Nerts - did you ever manage [b]not[/b] to blow something and/or someone up during a campaign?[/QUOTE] In that Pathfinder game I'm in all I've managed is making a molotov and throwing it at some skeletons.
[QUOTE=Rats808;40736886][img]http://25.media.tumblr.com/tumblr_m5hgecE1ut1qlrr2to1_1280.png[/img] It's been done, kind of.[/QUOTE]:(
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