• D&D General v3
    11,241 replies, posted
So I found rules for dragons as player characters, so now I am doing that for a campaign my friend is hosting. I start at Tiny size, weigh 8 pounds and can [I]still[/I] carry more weight than the group's sorcerer.
[QUOTE=M.Ciaster;40744958]Welcome to Tabletop RPGs With Nerts - your source for accidental explosions and wanton destruction of property! Seriously, Nerts - did you ever manage [b]not[/b] to blow something and/or someone up during a campaign?[/QUOTE] I think the funny part is that even when I was substituting for him during our Fallout PnP that Ryan was GMing, I [i]still[/i] managed to explode that poor innocent salesman's stock. Then you blew up his truck while he was driving it so it wasn't entirely me/Nerts' character that broke stuff :v:
If I ever play a superhero RPG, I'm calling myself Collateral Damage Man.
[QUOTE=Newbienice99;40755842]So I found rules for dragons as player characters, so now I am doing that for a campaign my friend is hosting. I start at Tiny size, weigh 8 pounds and can [I]still[/I] carry more weight than the group's sorcerer.[/QUOTE] I have two blue dragon hatchlings currently in the party I'm DMing for. It's entertaining to watch them fight over useless stuff to add to their hordes.
[QUOTE=Nerts;40759388]If I ever play a superhero RPG, I'm calling myself Collateral Damage Man.[/QUOTE] I've been telling people in real life about that name...... Also I found out WarmaHordes have a RPG book for their game.
[QUOTE=Nerts;40745593]In that Pathfinder game I'm in all I've managed is making a molotov and throwing it at some skeletons.[/QUOTE] Looks like fiery destruction is your calling, man. You should just embrace it and play an Explosionmancer (bonus for only speaking in a bad imitation of Arnold Schwartzenegger's accent)
So i gave my players the first airship to ever exist in their world. ( No others exist where they currently are, they have only discovered a small fraction of the world they lived on) Im trying to think of some interesting encounters, they currently are landed in a river, because their engine ran out of fuel. The windmill fan they used as a prop broke off in the river. They are about to walk to a pirate shanty in search for something to refuel and use as a prop.
[QUOTE=Frankiscool!;40764678]So i gave my players the first airship to ever exist in their world. ( No others exist where they currently are, they have only discovered a small fraction of the world they lived on) Im trying to think of some interesting encounters, they currently are landed in a river, because their propeller ran out of engine. The windmill fan they used as a prop broke off in the river. They are about to walk to a pirate shanty in search for something to refuel and use as a prop.[/QUOTE] Kobolds try to hijack the airship, but only manage to yell in badly imitated pirate accents and goof around while the ship sits perfectly still in the river
Speaking of vehicles, I find the most difficult thing about making random encounters when the party has a car is that if the party deems an encounter they see ahead hostile, they opt to run it over. They try to run over [i]everything.[/i] I find it difficult to make random encounters that the party [i]doesn't[/i] run over without somehow railroading them somehow.
[QUOTE=Nerts;40740702]This sums up my monday Pathfinder game [t]https://dl.dropboxusercontent.com/u/5636656/1363301449238.jpg[/t][t]https://dl.dropboxusercontent.com/u/5636656/1360340845950.jpg[/t] [t]https://dl.dropboxusercontent.com/u/5636656/1336775851177.jpg[/t][/QUOTE] [img]http://i.imgur.com/66psZUr.png[/img]
[QUOTE=Aperture fan;40764803]Speaking of vehicles, I find the most difficult thing about making random encounters when the party has a car is that if the party deems an encounter they see ahead hostile, they opt to run it over. They try to run over [i]everything.[/i] I find it difficult to make random encounters that the party [i]doesn't[/i] run over without somehow railroading them somehow.[/QUOTE] Random encounter stands in front of a concrete wall. There. :v:
[QUOTE=Frankiscool!;40764678]So i gave my players the first airship to ever exist in their world. ( No others exist where they currently are, they have only discovered a small fraction of the world they lived on) Im trying to think of some interesting encounters, they currently are landed in a river, because their propeller ran out of engine. The windmill fan they used as a prop broke off in the river. They are about to walk to a pirate shanty in search for something to refuel and use as a prop.[/QUOTE] Shanty is abandoned, while they're searching the place a militia show up and mistake the party for pirates they've been sent to drive off, stand off ensues. [editline]24th May 2013[/editline] [QUOTE=Aperture fan;40764803]Speaking of vehicles, I find the most difficult thing about making random encounters when the party has a car is that if the party deems an encounter they see ahead hostile, they opt to run it over. They try to run over [I]everything.[/I] I find it difficult to make random encounters that the party [I]doesn't[/I] run over without somehow railroading them somehow.[/QUOTE] Give the enemy some solid cover maybe say they're driving through a dry river, tunnel or elevated freeway something so their options are only forwards or backwards.
So having GMed a few sessions now I've decided the best way to do it is to play fast and loose with the rules to keep the game moving. I can't even think of how many rules I've subverted or changed to fit the situation the players have found themselves in, and I finished GMing my third session ever last tuesday. :v:
[QUOTE=Canuhearme?;40764864][img]http://i.imgur.com/66psZUr.png[/img][/QUOTE] Can someone post the rest please?
[QUOTE=Aperture fan;40764803]Speaking of vehicles, I find the most difficult thing about making random encounters when the party has a car is that if the party deems an encounter they see ahead hostile, they opt to run it over. They try to run over [i]everything.[/i] I find it difficult to make random encounters that the party [i]doesn't[/i] run over without somehow railroading them somehow.[/QUOTE] Hey, we didn't try to run over these raiders in the cop car! We shot them instead and took their everything. Obviously the solution here is more car chases.
[QUOTE=DiscoInferno;40765721]Can someone post the rest please?[/QUOTE] I kind of wish I didn't play a self centered and dickish knight in the realm so I could be more like this guy. Also I think there might be more to it but this is all I have saved. [t]http://puu.sh/30bm9.png[/t] [t]http://puu.sh/30bns.png[/t] [t]http://puu.sh/30bof.png[/t]
[QUOTE=RearAdmiral;40765851]I kind of wish I didn't play a self centered and dickish knight in the realm so I could be more like this guy. Also I think there might be more to it but this is all I have saved. [t]http://puu.sh/30bm9.png[/t] [t]http://puu.sh/30bns.png[/t] [t]http://puu.sh/30bof.png[/t][/QUOTE] A true knight does his duty for the good of the realm (which is why I'm currently playing a Paladin of "Do you even lift" Kurgess.) [t]http://i.imgur.com/hcDPRhR.jpg[/t]
[QUOTE=Canuhearme?;40766225]A true knight does his duty for the good of the realm (which is why I'm currently playing a Paladin of "Do you even lift" Kurgess.) [t]http://i.imgur.com/hcDPRhR.jpg[/t][/QUOTE] [media]http://www.youtube.com/watch?v=3AkqpoA7NNA[/media]
[QUOTE=HellSoldier;40766295][media]http://www.youtube.com/watch?v=3AkqpoA7NNA[/media][/QUOTE] Holy shit... that works on so many levels.
[QUOTE=Canuhearme?;40766225]A true knight does his duty for the good of the realm (which is why I'm currently playing a Paladin of "Do you even lift" Kurgess.) [t]http://i.imgur.com/hcDPRhR.jpg[/t][/QUOTE] [video=youtube;3AkqpoA7NNA]http://www.youtube.com/watch?v=3AkqpoA7NNA[/video] [editline]24th May 2013[/editline] Oh you're fucking kidding
[QUOTE=Nerts;40759388]If I ever play a superhero RPG, I'm calling myself Collateral Damage Man.[/QUOTE] Ask Elowin about running another Mutants & Masterminds game, his last one was a masterpiece.
[QUOTE=DiscoInferno;40766686]Ask Elowin about running another Mutants & Masterminds game, his last one was a masterpiece.[/QUOTE] Sorry, I just spent months bashing myself over the head to forget the combat rules from that game, and I don't want to invalidate all that hard work.
Do you guys know of any modern rpgs? I know call of cthulu is one, but Im struggling to think of others...
[QUOTE=Funktastic Dog;40767509]Do you guys know of any modern rpgs? I know call of cthulu is one, but Im struggling to think of others...[/QUOTE] I don't think Call of Cthulu is modern...
[QUOTE=Funktastic Dog;40767509]Do you guys know of any modern rpgs? I know call of cthulu is one, but Im struggling to think of others...[/QUOTE] d20 Modern, World of Darkness can be in the same way CoC can be.
[QUOTE=DiscoInferno;40767564]I don't think Call of Cthulu is modern...[/QUOTE] It has 3 distinct time periods 1890s, 1920s and Modern.
[QUOTE=Funktastic Dog;40768048]It has 3 distinct time periods 1890s, 1920s and Modern.[/QUOTE] Oh
[QUOTE=Nerts;40767590]d20 Modern, World of Darkness can be in the same way CoC can be.[/QUOTE] In addition to this, you could play all the so called "Universal" roleplaying systems in a modern setting, like GURPS, FATE and such. Oh, and there's Spycraft too I guess.
Yeah, I was thinking spycraft too. Also, I need a group to play the [url=http://1d4chan.org/wiki/Maid_RPG]grimdarkest of games[/url] with me.
[QUOTE=Funktastic Dog;40768498]Yeah, I was thinking spycraft too. Also, I need a group to play the [url=http://1d4chan.org/wiki/Maid_RPG]grimdarkest of games[/url] with me.[/QUOTE] That game is second on my list of games I want to play for the "wtf" factor, right after FATAL.
Sorry, you need to Log In to post a reply to this thread.