• D&D General v3
    11,241 replies, posted
Exalted doesn't have classes, but no. He's a necromancer.
[QUOTE=Rats808;40821988]Exalted doesn't have classes, but no. He's a necromancer.[/QUOTE] i was asking that as a rhetorical question, but thanks for the info
Rhetoricism doesn't translate well to text.
so this DH session I got hooked up with a set of Heavy Plate armor my first ever DH character lives on through Engius Benjius, Techpriest extraordinaire. [IMG]https://dl.dropboxusercontent.com/u/13239915/Abel_Supplement.png[/IMG] (my first chars art, done by a cool friend of mine from nitro's game) I'm gonna let the blood still stain my armor, carve the Cult Mechanicus symbol into the chest, and wear my Mechanicus hood, thinking about re-purposing my robes into a sick cape swagpriest [editline]28th May 2013[/editline] to clarify, my first character was basically a p. famous knight that was on a Feudal planet that the Acolytes totally fucked up, and I was like "I'm totally coming with you" and bam knights in space baby
I feel like the only person who likes the alignment system, because it forces players, especially new ones, to begin to think about how their character will act within situations. Of course, this is all up to how the DM handles it (like everything), so if you have a decent DM then they will understand what the player is attempting to do and the alignment will only slightly matter. Making the players begin to think about roleplay is the biggest advantage, I'd say.
I dislike class based systems for mordern/future settings... trying to stat The Lady in Spycraft is a bitch
[QUOTE=Zally13;40823483]I feel like the only person who likes the alignment system, because it forces players, especially new ones, to begin to think about how their character will act within situations. Of course, this is all up to how the DM handles it (like everything), so if you have a decent DM then they will understand what the player is attempting to do and the alignment will only slightly matter. Making the players begin to think about roleplay is the biggest advantage, I'd say.[/QUOTE] I've always seen alignment as a crutch to for DMs to use to keep them in check and to preserve the feel of a certain class. The problem arises when you grow out of the need to keep being restrained by the system and want to play a more complex character that transcends boundaries. How do you play a character who fluctuates between the two extremes depending on the situation? It needs flexibility, which the system doesn't have.
You do realize you don't have to follow your alignment to the letter, right? Being Lawful doesn't mean you HAVE to follow the law, it's just that you usually will unless there is good reason not to. Just because your character is good, that doesn't mean he won't steal something. An evil character could help an old lady cross the street, and a chaotic character could call for order in a time of disarray. The alignment system isn't meant to be a rule that you have to follow 100%, but more as a guideline of how you would usually react to a situation. The thing I liked about Neverwinter Nights is, you could actually start out evil and end up good by the time you finished the game if you played as a nice guy most of the time. Although, I do admit, not having to try and fit my character to an alignment is nice.(Speaking purely from the experience of making my characters for Exalted and Spycraft.)
What I don't like about alignment is how constricting it is. Sure, you can try not always adhering to it, but in this case, why not just get rid of the alignments and freely describe your character's morals and so on. (it'd prevent the idiots who insist on doing randumb things because "im chaotic neutral xd" and such, too.) Really, I think the best way to describe your character's morality is comparing them to a movie character.
[QUOTE=M.Ciaster;40825023]What I don't like about alignment is how constricting it is. Sure, you can try not always adhering to it, but in this case, why not just get rid of the alignments and freely describe your character's morals and so on. (it'd prevent the idiots who insist on doing randumb things because "im chaotic neutral xd" and such, too.) Really, I think the best way to describe your character's morality is comparing them to a movie character.[/QUOTE] The reason alignments are still around is because they're necessary. Abilities like the paladin's smite evil and detect evil powers need alignment in order to function, same goes for the detect alignment spell, and every single spell that only affects certain alignments, of which there are a lot.
Alignment is much like classical physics; it works pretty well as a go-to model right up until you start analysing things in depth or run into particularly convoluted problems.
Alignment exists solely to allow things like 'smite evil' to work without sparkling a debate on what 'evil' is.
Yeah, in alignment's defence it sort of works until you look at it in detail. I always approach other characters' alignment with a pinch of salt and never assume they'll act exactly as their alignment dictates.
[QUOTE=elowin;40825437]The reason alignments are still around is because they're necessary. Abilities like the paladin's smite evil and detect evil powers need alignment in order to function, same goes for the detect alignment spell, and every single spell that only affects certain alignments, of which there are a lot.[/QUOTE] Oh yeah, but you could totally make these work without the restricting alignment system we have now. (after all, the GM will know whether a particular character is more or less good or evil) Or they could just reduce the alignments to Good, Neutral and Evil, and leave it to the players to fill the blanks. (although that would have grognard neckbeards up in arms 'cause THAT'S NOT WHAT THE GYGAX WANTED THIS GAME WOULD BECOME TABLETOP WOW)
[QUOTE=RearAdmiral;40826470]Yeah, in alignment's defence it sort of works until you look at it in detail. I always approach other characters' alignment with a pinch of salt and never assume they'll act exactly as their alignment dictates.[/QUOTE] I don't think it's *supposed* to be used in detail. That's like using the Richter scale to measure footsteps. It gives you a general idea of what someone stands for, but it doesn't mean that all Lawful Good characters are going to act the same way. They're guidelines, not rules.
[QUOTE=gman003-main;40826996]I don't think it's *supposed* to be used in detail. That's like using the Richter scale to measure footsteps. It gives you a general idea of what someone stands for, but it doesn't mean that all Lawful Good characters are going to act the same way. They're guidelines, not rules.[/QUOTE] Now just try explaining that to the so randumb Chaotic guys :v:
[QUOTE=RearAdmiral;40827176]Now just try explaining that to the so randumb Chaotic guys :v:[/QUOTE] They're just dipshits that treat D&D like they're fucking around in some MMO
Welp, looks like Spycraft is one of those systems that has a rule for everything. [editline]30th May 2013[/editline] The Dramatic Conflict system is pretty cool though.
As the GM for spycraft... Help me...
[QUOTE=RearAdmiral;40845223]Welp, looks like Spycraft is one of those systems that has a rule for everything. [editline]30th May 2013[/editline] The Dramatic Conflict system is pretty cool though.[/QUOTE] One of those systems where you need a fucking MENSA team and 2 years to make a character.
[QUOTE]John Belton: So imagine Earth, late 1600s TheKrispyyW0mbAT42: mmkay John Belton: everything's ordinary and fine John Belton: but one faithful day, I gate opens John Belton: not any old bloody gate John Belton: big, spacey, time-space portal John Belton: big and purple and swirly and all that John Belton: It opens above the North Pole John Belton: and kind of stretchs itself over the entire planet John Belton: It eventually closes after a few years John Belton: but when it does John Belton: The portal has basically displaced DnD monsters and races bloody everywhere John Belton: and so as per usual, the brits take advantage of this, becoming general magic masters John Belton: other places Likfe France have their own talents but Britian has pretty much taken control of magic, kind of monopilized it John Belton: so when explorers are set for America, everything goes as per history John Belton: including a ban on magic along with the taxes and all of that John Belton: It's up to the Founding Fathers, our PCs, to try to become independent and fight the redcloaks John Belton: DUNGEONS AND DECLERATIONS[/QUOTE]
[QUOTE=Justnobody;40847905][/QUOTE] Whelp, now I know what I'm doing for my next campaign.
George Washington crossing the Delaware on a dragon. Now that's a piece for the history books.
I would play the shit out of that. Throwing crates of mana potions into the Boston harbor. [editline]31st May 2013[/editline] The King could be a Lich.
My friend told me to hit him. I did. He died. Now I'm neutral evil. My god left me. Help
[QUOTE=RearAdmiral;40852128]I would play the shit out of that. Throwing crates of mana potions into the Boston harbor. [editline]31st May 2013[/editline] The King could be a Lich.[/QUOTE] How the fuck did you know our plans, you filthy redcoat?
[QUOTE=NotAName;40852400]My friend told me to hit him. I did. He died. Now I'm neutral evil. My god left me. Help[/QUOTE] That's not neutral evil, your GM doesn't know what he's doing. If anything thats Chaotic Neutral at the worst.
[QUOTE=Funktastic Dog;40852678]That's not neutral evil, your GM doesn't know what he's doing. If anything thats Chaotic Neutral at the worst.[/QUOTE] I was lawful neutral at that point, I do think I should have became true neutral (and still lose St. Cuthbert)
Yeah, I agree with that though... Question, could you get St.Cuthbert, back?
Anything is possible with a bit of necromancy.
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