i can't wait to be almost completely useless with my flamethrower and explosives again.
[QUOTE=da_maul;40938231]i can't wait to be almost completely useless with my flamethrower and explosives again.[/QUOTE]
Going to have to be waiting longer than expected unfortunately.
[QUOTE=da_maul;40938231]i can't wait to be almost completely useless with my flamethrower and explosives again.[/QUOTE]
Well, if your flamethrower is useless, and your explosives are useless, I see only one solution
combine them
I think Disco and I were the only two players in that session that brought guns that were actually useful.
[editline]7th June 2013[/editline]
Wait, no, Rats did too.
Walking into a market exchange with a brace of bison hides to sell is much more effective when said exchange is filled with gnomes and you're a 6'7" wall of muscle.
[QUOTE=RearAdmiral;40940249]I think Disco and I were the only two players in that session that brought guns that were actually useful.
[editline]7th June 2013[/editline]
Wait, no, Rats did too.[/QUOTE]
You gotta remember though that until the last 5 minutes or so of the session, Disco had my gun because I had to walk in past metal detectors.
[QUOTE=RearAdmiral;40940249]I think Disco and I were the only two players in that session that brought guns that were actually useful.
[editline]7th June 2013[/editline]
Wait, no, Rats did too.[/QUOTE]
And he gave his gun to me
My players spend twice as much time standing around and calling each other gay than they do adventuring.
[QUOTE=DiscoInferno;40939614]Going to have to be waiting longer than expected unfortunately.[/QUOTE]
yep funktastic sent me a message telling me.
i'm a little bummed, but that just gives him more time to make the second session even better.
[editline]7th June 2013[/editline]
[QUOTE=elowin;40939631]Well, if your flamethrower is useless, and your explosives are useless, I see only one solution
combine them[/QUOTE]
i'll find a way
[QUOTE=Nerts;40934947]My players are going to hate me for this next encounter, there were some jokes about calling in the '51st Dragonborne division' from one of them, and they're going to head through a sewer this session, which that player was very against. I'm going to have kobolds knock out some of the bricks in the ceiling of the sewer, throw thunderstones in at them and then rappel in on ropes, SWAT style :v:[/QUOTE]
Croguy is in my game and read this before hand. He still walked into the ambush, and was the first person to go down :v:
So I've never actually played DnD or Pathfinder.
Anybody with a campaign that needs a member?
*CoughcoughDungeonsandDeclerationscoughcough*
I'm going to run my first Pathfinder game over the summer for some friends, and I'd like some comments on my campaign idea: my plan is to set everything within this dungeon/prison, kind of a like a mix of Grimrock and Dark Souls. The prison is pretty much a magical labyrinth, created by wizards or some bullshit (i'll flesh the backstory out if I continue with the idea), it exists in another plane and has attracted numerous demons and other supernatural beings. There will be plenty of factions and groups of NPCs within for the players to interact with, not only are there other prisoners but other people that ended up there through magical misshaps or unlucky run ins with some asshole wizard.
The place will have randomly generated rooms and dice based events, I find making numerous events and then having them randomly crop up is better than making an ordered list. My main worry is that it won't be RP enough; players don't get that much freedom. They can decide what they want to do, but it's probably going to involve some more exploring of the prison. I was thinking of making various god like beings that have there own planes (kind of like Oblivion's daedric princes), which would create some decent quest opportunities and purpose for the players, but it's a little far fetched.
It's a semi serious game so I can probably get away with anything, and I haven't put a lot of effort into any of it yet, so anything can change. So, thoughts? I'm mostly worried about the RP aspect.
[QUOTE=Cam00;40944758]I'm going to run my first Pathfinder game over the summer for some friends, and I'd like some comments on my campaign idea: my plan is to set everything within this dungeon/prison, kind of a like a mix of Grimrock and Dark Souls. The prison is pretty much a magical labyrinth, created by wizards or some bullshit (i'll flesh the backstory out if I continue with the idea), it exists in another plane and has attracted numerous demons and other supernatural beings. There will be plenty of factions and groups of NPCs within for the players to interact with, not only are there other prisoners but other people that ended up there through magical misshaps or unlucky run ins with some asshole wizard.
The place will have randomly generated rooms and dice based events, I find making numerous events and then having them randomly crop up is better than making an ordered list. My main worry is that it won't be RP enough; players don't get that much freedom. They can decide what they want to do, but it's probably going to involve some more exploring of the prison. I was thinking of making various god like beings that have there own planes (kind of like Oblivion's daedric princes), which would create some decent quest opportunities and purpose for the players, but it's a little far fetched.
It's a semi serious game so I can probably get away with anything, and I haven't put a lot of effort into any of it yet, so anything can change. So, thoughts? I'm mostly worried about the RP aspect.[/QUOTE]
That's a pretty good idea, but you might want to have some pre drawn places for various factions.
[QUOTE=Cam00;40944758]I'm going to run my first Pathfinder game over the summer for some friends, and I'd like some comments on my campaign idea: my plan is to set everything within this dungeon/prison, kind of a like a mix of Grimrock and Dark Souls. The prison is pretty much a magical labyrinth, created by wizards or some bullshit (i'll flesh the backstory out if I continue with the idea), it exists in another plane and has attracted numerous demons and other supernatural beings. There will be plenty of factions and groups of NPCs within for the players to interact with, not only are there other prisoners but other people that ended up there through magical misshaps or unlucky run ins with some asshole wizard.
The place will have randomly generated rooms and dice based events, I find making numerous events and then having them randomly crop up is better than making an ordered list. My main worry is that it won't be RP enough; players don't get that much freedom. They can decide what they want to do, but it's probably going to involve some more exploring of the prison. I was thinking of making various god like beings that have there own planes (kind of like Oblivion's daedric princes), which would create some decent quest opportunities and purpose for the players, but it's a little far fetched.
It's a semi serious game so I can probably get away with anything, and I haven't put a lot of effort into any of it yet, so anything can change. So, thoughts? I'm mostly worried about the RP aspect.[/QUOTE]
Sounds like a little bit of Ultima Underworld too
[QUOTE=da_maul;40944899]That's a pretty good idea, but you might want to have some pre drawn places for various factions.[/QUOTE]
I plan to have set encounters, plus a few safe zones. For example, fairly early on I'll force an encounter where the party discovers a recently killed man holding some chalk, with a rectangular outline drawn on the wall. Soon after the outline turns into a door which leads to a tavern. The party can then visit the tavern, which is full of civilized NPCs, whenever they want by drawing the chalk and waiting for the door. Well that's the first idea I had for a safe zone, I want something so that the party doesn't have to walk all the way back to a safe spot, then walk back to where they left off, especially given the volatile nature of their environment.
[QUOTE=Nerts;40942532]Croguy is in my game and read this before hand. He still walked into the ambush, and was the first person to go down :v:[/QUOTE]
You messed up a roll and scored unfair six damage on me, knocking me out.
After a reroll, you still manage to score six damage. :v:
Also I rolled with it in character because I knew that if I resisted from doing so you'd bite me in the ass later in that session or the ones that will follow. I still wonder how those kobolds came out of a place we already checked...
[QUOTE=croguy;40946476]You messed up a roll and scored unfair six damage on me, knocking me out.
After a reroll, you still manage to score six damage. :v:
Also I rolled with it in character because I knew that if I resisted from doing so you'd bite me in the ass later in that session or the ones that will follow. I still wonder how those kobolds came out of a place we already checked...[/QUOTE]
They did, They came out of that grill in the ceiling.
[editline]8th June 2013[/editline]
And pfffft, 'messed up a roll', you got crit.
Nerts ain't nothin' but kobolds and crits
There was Boss'bold the barbarian, cross'bolds with crossbows, blaster'bold the sorcerer, two with spears I couldn't think of a stupid name for, and Punchy, the one that got disarmed, grappled by the paladin and captured.
uhm
spearbolds?
:v:
That's not alliteration or a pun, though.
Polebolds
I may be wrong, but I don't think blasterbold is either
[b]B[/b]laster[b]b[/b]old. Alliteration.
[QUOTE=Rats808;40949899][b]B[/b]laster[b]b[/b]old. Alliteration.[/QUOTE]
sounds terrible though
You're terrible
[QUOTE=Nerts;40951035]You're terrible[/QUOTE]
everyone on facepunch is terrible.
Except me. I'm fantastic.
So after a boring workday I decided to make myself a rules-lite RPG scifi system because why not. It's a d10 dice pool system, where characters have five skill trees: Vehicles, Combat, Science, Agility and Social and each have three skills in them. The basic gist is that if you want to do something, you roll a d10 and get a static bonus and a bunch of bonus die depending on your skill level on the particular skill you want to use. You can use these extra dice to either do something extra, for example aim for the head, or you can use them for the roll and then you pick the highest roll of however many dice you decided to roll. The more complicated/epic/harder thing you're trying to do, the more bonus die you have to use it to roll for it.
That's the system in a nutshell pretty much. I just need to get an excuse to actually use the bloody thing now.
[QUOTE=DiscoInferno;40951341]Except me. I'm fantastic.[/QUOTE]
you're the terriblest
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