• D&D General v3
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speaking of running games, has anyone tried running one where for combat you're not using any actual visualizations, like, no mats, grids, squares and figures?
[QUOTE=Funktastic Dog;41022877]You're using 4E. :v:[/QUOTE] helpful
[QUOTE=Mastahamma;41023125]speaking of running games, has anyone tried running one where for combat you're not using any actual visualizations, like, no mats, grids, squares and figures?[/QUOTE] Did this in my groups early Play-by-Post days. It required far too many walls of text to help them visualize where everything was relative to them so they could make correct decisions; you'll also lose the gameplay mechanics of placement (unless you visualize them on a grid or make all space related decisions a 50/50 work/didn't work scenario which really spoils placement mechanics).
[QUOTE=Mastahamma;41023125]speaking of running games, has anyone tried running one where for combat you're not using any actual visualizations, like, no mats, grids, squares and figures?[/QUOTE] Complete cluster fuck, don't recomend it in the slightest.
[QUOTE=Mastahamma;41023125]speaking of running games, has anyone tried running one where for combat you're not using any actual visualizations, like, no mats, grids, squares and figures?[/QUOTE] I sometimes don't bother with any of that stuff for small scale engagements like combat against a single NPC but you're really going to need something like that to determine enemy placement, flanking, area of effect abilities and spells and any other number of things that are pretty important in combat. If you're doing it online roll20 has all that built in. If it's in person a simple grid and some tokens will go a long way. It'll also make combat way quicker which is good for everyone. [editline]14th June 2013[/editline] [QUOTE=Mellowbloom;41022311]Me and a bunch of guys I know want to get into rpg stuff online, and the guy whose going to be running it has picked 4e seeing as it's everyone involved's first time. I decided to use myth-weavers char sheets to put mine together, and I think I got most things in the right place. [url]http://www.myth-weavers.com/sheetview.php?sheetid=590158[/url] Can anyone tell me if there's anything glaringly wrong with it?[/QUOTE] I couldn't spot anything glaringly wrong but I've never played 4e so I'm not sure how much that says.
Oh god, our campaign exploded. We were exploring some haunted ruins. Found a flaming, headless spirit type guy. At level 2, with the hardiest person in the group (me) with like 20 health, the spirit did 15 damage in one hit. Then did 14 to another person, and then 14 to another. Barely escaped. Rested up, went back, it was blind/deaf from headlessness and chilled elsewhere in the ruins. Beat some bad guys, killed some things. Found another spirit. Absolutely nothing we did seemed to have any effect, we all got down to like 3-4 health. I ran, others followed. I managed to climb out of ruins and escape, 2nd person managed. 3rd person got knocked out while climbing and tangled up in the rope, blocking the way for the 4th person. He cut 3rd person off the rope and left him behind. Looking down at him from the ledge above, grimaced and ran off. [url=https://soundcloud.com/ufukdurdagi/howard-shore-the-bridge-of]This was playing as he died[/url] Group disbanded, campaign ended. It was still fun though, we were just really underpowered because of other stuff that happened during the campaign.
We played our first session of A Song of Ice and Fire RPG(Replacement for Spycraft for reason I'm not entirely sure of other than we kind of wanted some political intrigue type stuff) earlier. I now present: "A Little Ditty About Frost and Hot Stuff" The game started with the entirety of House Cyndar, aka the house we made and were almost entirely a part of(the exception being Disco, who was instead a bannerman.), in the throne room or whatever of Emberhall, aka our home. Our dad called in and introduced the new bannerman to us, then told us that he was sending us all to take care of some bandit-related issues that had been happening for a while in our realm. After a few million pounds of sass were dropped from all of us, we left Emberhall and headed for a tavern near where the bandits last attacked. Once we got to the tavern, Stafford, the first son and thus heir of the house, went to the barmaid and started asking her about the bandit attacks. Meanwhile, I, Jaime, the second son, walked up next to him and noticed there was a warrior sitting at the bar. Due to part of my dude's backstory being a number of rumors that he's gay(funfact he actually is), the warrior near-instantly stood up and left the bar when he noticed I was looking in his general direction. Stafford continued to press the barmaid for info, eventually settling upon paying 100 silver stags for 5 beds and some food and wine, then bringing it to the table. At which point I pointed out to him that he'd completely forgotten about getting any information about the bandits, and he returned to the bar to get some. After some more fooling around at the tavern, including Stafford charming the pants off a tavern wench and our uncle, Rhaegon, bonding a bit with the warrior over their manliness, we learned that the bandits were downriver of the town, and the general appearances of 2 of them. Since it was late though, we decided to sleep before heading out to try our hand at the game's combat. Between deciding this and actually going to bed, Stafford charmed the bar wench in to his room, and I did the same with a random villager. The next morning, we headed downriver for a while, eventually hearing some people talking in a small clearing amidst some trees. Inside, we found 3 people, 2 of whom fit the descriptions we had of the bandits pretty closely. Combat happened, and ended with Stafford getting his first kill [i]ever[/i] in his entire life(by cutting everything above the guy's lower jaw off), and Rhaegon slitting the throats of the other 2 as he rode by on his horse. Since it was late, that was where we stopped. TL;DR- Our party consists of 1.5 sassmaster generals(1 of which is heir to the family), a grizzled veteran fighter(sassmaster .25), a manlady bannerman, a gay charmer(.25 sass, second son of the family), and the sister of the 2 sons. We set out to find and kill some bandits, and ended up with both sons getting laid, and the heir getting the first kill of his life in a very brutal way. It's going great, so far.
So because of what happened during our last session, I've decided to do a quick write-up. It left me in stitches while it was happening. First, some background: This is a simple three-person campaign, with the two players (me and Vinh255/Fish Warden) playing twin sisters who act as vigilantes in a spaghetti western style setting where a few people have powers akin to those blessed by the Outsider in Dishonored (Mistborn's setting, Alloy of Law time period, in particular). Fish Warden is playing Amy Velate, an Electrum compounder, whose powers involve heightened levels of combat performance and pain tolerance, but send him into a manic state in which he can't control his character's (usually extremely creepy and violent) tendencies. I am playing Alice Velate, a twinborn Sniper, or someone who can burn steel (allowing me to push powerfully on objects made of metal) and tap zinc (which allows me to improve my mental speed - think bullet time). So in the first and second sessions, not much happened. In the first, Amy and Alice got informed that there was going to be a criminal shootout at the Grand Library as some thugs tried to apprehend a fellow vigilante. We arrived at the library after employing the services of a rather... eccentric cab-woman, who seemed to thoroughly enjoy animal abuse as she pushed her horses to the limit getting us to the Library in time. Unfortunately, there was already shooting by the time we arrived. Amy attempted to go in through the front doors, knifing three dudes to death as she kamikaze'd through the doors. Alice on the other hand, being the more intelligent twin, used her Steelpush powers to jump up onto the rooftops, and got into a sniping position on the broken glass roof of the library. Alice downed most of the dudes through sniping and shooting coins using her powers, as Amy began compounding Electrum and gleefully began butchering the two remaining enemies, practically disembowling both of them in front of the dude we came here to rescue, and his ~11 year old adoptive daughter whom he is protecting. After convincing the two that we weren't going to kill them, we returned with them to our home and waited until nightfall to return to the scene of the shootout to collect evidence, as the police were closing in. In the second session, we were introduced to our rescues, Ricka (The young girl) and Mr. Ward (The rough and tumble cowboy adult). After this, Amy and Alice returned to the crime scene to collect evidence, Amy collecting a letter off of the dead thug's leader's body (whilst setting off alarms by knocking out a pair of nerdy morticians examining the body), and me pick-pocketing the journal of a young detective who was working on the case (being super stealthy). After this, we decided that the next day, we would head to the thug's headquarters in the industrial sector of the city to get more information. Now here's where it gets good. The next day, we head off towards the industrial sector. We travel to the lightbulb factory the thugs are using as base. Amy uses "diplomacy" (read: using intimidation by threatening the guards) to get in for a meeting with their boss, while I'll provide overwatch by making a running leap across a few dozen feet of space to land on the factory roof, sneaking in through the ventilation system to get a good view of the interior. Meanwhile, Ricka and Ward use their time-manipulation powers of burning "Slidealloy" to sneak in through the garage. Once I'm in with a good overview of the factory floor, I see Amy go into the boss's "Throne room" to converse. After about 10 minutes of conversation, a gunfight breaks out, with Amy beginning to compound and wreck the thug's shit. IN THE MEAN TIME I have to defend the factory floor to prevent them from getting swarmed. I kicked out the grate covering the vent I'm in, and begin sniping dudes who are running towards the room they're in. In doing so, I get shot twice in the shoulder, becoming injured after losing nearly a quarter of my health. I take cover to prevent more damage as Amy keeps wrecking shit. Eventually it quiets down and I jump down to get into the "throne room" to see what's up. As I walk in, I see Amy dismembering the second-in-command's corpse, casually removing the head and throwing it out into the hallway while yelling "there's more body parts where that came from!". She does this all in front of the 11-year-old girl, practically traumatizing her. After this, the girl clams up, refusing to talk, and the gang leader is bleeding out from a wound that Amy inflicted in the fighting. We steal a Ford Model-T with flames painted on the side, and high-tail it home as I patch up the gang leader, with two bullet wounds myself, as Amy sits sullenly in the back of the car after I slapped her across the face after a perfect roll. After we get home, we chain up the gang leader in the basement of our house, leaving him to be interrogated once our family doctor (we're nobles) comes and patches him up. I go to the store and get something to drink for Ricka (The girl) and send a telegram. I return and decide to take a short nap to try and heal some health points. As I'm sleeping, the doctor arrives. Amy, still a bit addled from her earlier antics, decides to answer the door. [i]Forgetting that she is literally COVERED in blood and gore, looking like something out of a nightmare.[/i] She opens the door, and the spaghetti goes everywhere. She can't figure out what to say, as her and the family doctor merely stare at each other for a while before he manages to stammer out "L-Lady Amy-!" before being interrupted by Amy saying "I'll go get my sister!" She comes and wakes me up, and I explain to the doctor what happened, especially making sure that I explain why Amy is covered in blood and guts. He excuses himself, showing himself to the basement where he spends some time fixing up the gang leader. After the doctor leaves, we interrogated the gang leader, discovering some miscellaneous information, and deciding to let him go later. In summary: Thugs killed: Unknown, probably dozens I (Alice) have already been shot. Twice. Amy has mental problems and needs to see a psychiatrist. Children scarred for life: 1 Bodies dismembered: 1 Damage incurred to landscape and building of priceless government library: [i]Lots[/i]. Spaghetti spilled: Thousands of miles worth of noodles. [editline]15th June 2013[/editline] god DAMMIT rats
so you had a pathfinder game and then you decided to replace it with spycraft when everyone couldn't show up to pathfinder which you then decided to replace with game of thrones ok
so our party misreads a 3d map of Avernum. upon arriving where we thought we should be, a party member looses a finger in a trapped keyhole that was unlocked anyway. so inside we find piles of ancient rotten offerings at the feet of various statues, upon finding really old freaking booze everyone starts drinking on the job - decent alcohol being very rare in this godforsaken underground pisshole - until a booming voice starts telling us to fuck off. naturally, i assume it's just one of the loudmouthed bandits we were sent to kill standing in a decent acoustic spot trying to scare us away. naturally, in disbelief, i flip off the direction the voice was coming from and call bullshit. so yeah, i got a horrible brain-damage curse from a pissed dwarven god i have to deal with. In the same game, we failed to do a puzzle and found ourselves trapped in a room with a puddle constantly spawning weak-as-piss frog people. as it turned out, we did something quite wrong and the puddle that appeared was a portal to the water plane so it had a potentially infinite supply of frog people, so getting sick of fighting i hatched a brilliant plan: let's pour crap-loads of lamp oil to form a slick on the puddle, and set it on fire. so we ended up with a flaming hole that every 30 seconds spawned legions of flaming, screaming frog people, providing us with pre-cooked meat, spears and quite a bit of mental trauma from watching generations of these creatures die horrible, horrible deaths.
[QUOTE=elowin;41043488]so you had a pathfinder game and then you decided to replace it with spycraft when everyone couldn't show up to pathfinder which you then decided to replace with game of thrones ok[/QUOTE] I'm not sure which pathfinder game you're referencing. Rats and I and a few others still play Pathfinder on Saturday nights.
And I've not played Pathfinder with these guys
so coc last night was interesting only 3 of us could play, which consisted of the city born Private Eye, the big movie star, and the rugged ex-cop after doing some interrogations throughout the town ala deadly premonition, that night we decided to hunt down the men's club that everyone who went missing happened to be a part of. We arrive at the foot of the mountain and can see a winding road that leads to a plateau at the top, with a faint light over the other edge and a guard tower with a spotlight. Being the daring adventurers we are, we decide that climbing the rocks would be quicker than taking the road. After quite a few close calls and a few bruises, we managed to climb to the top, where things went full fucking spy film. This mens club was situated in a huge lodge ontop of the mountain, if you've ever played 007 Nightfire, the first mission would give you a good idea of what you're looking at. We decide to sneak around and get some dirt on the place, and eventually our movie star climbs up to the second floor balcony after a boost from our big ex-cop, and he then lowers a blanket for us to climb. We make it up just before the heavily armed guard patrol complete with German Sheppard makes it to the bottom of the balcony. Eventually they decide it was nothing and walk off, and now arguably the 3 most incompetent characters in the game survival-wise are stuck inside the manor for the invite only mens club in what is essentially twin peaks if the cops were total pricks. next session should be interesting, it's gonna play out like a spy film if the spies were clueless, i expect
So damn hard to find a Kingmaker game, goddamn. It`s not even that hard to GM it :c
[QUOTE=elowin;41043488]so you had a pathfinder game and then you decided to replace it with spycraft when everyone couldn't show up to pathfinder which you then decided to replace with game of thrones ok[/QUOTE] They still have their Pathfinder game going, but they decided to have Spycraft originally for whenever not enough people showed up to Pathfinder. We played a session of that but I don't think any of us in particular liked it or cared for it. So we switched it to A Song of Ice and Fire and it's a full-time game and on a different day than their PF game.
[QUOTE=Trooper-guy1;41047215]They still have their Pathfinder game going, but they decided to have Spycraft originally for whenever not enough people showed up to Pathfinder. We played a session of that but I don't think any of us in particular liked it or cared for it. So we switched it to A Song of Ice and Fire and it's a full-time game and on a different day than their PF game.[/QUOTE] o ok
The funny thing is now attendance is no longer an issue and the whole reason we started the friday game in the first place is now gone.
You say on the day one of the players won't be here because he has to work. [i]Good thing I didn't have anything requiring the full party planned.[/i]
Yeah but this is the player that's with us on a casual basis so he can try a tabletop game out.
True.
[QUOTE=Funktastic Dog;41022877]You're using 4E. :v:[/QUOTE] yes i am sure caster edition is a much better suggestion
[QUOTE=Crazy_Farmer;41047858]yes i am sure caster edition is a much better suggestion[/QUOTE] indeed long live the wizard kings
[QUOTE=Crazy_Farmer;41047858]yes i am sure caster edition is a much better suggestion[/QUOTE] Simple, put a limit on your casters/clerics.
[QUOTE=Antary;41047093]So damn hard to find a Kingmaker game, goddamn. It`s not even that hard to GM it :c[/QUOTE] A lot of DMs I've talked to don't like the added layer of complexity with the kingdom-building rules, even if they like the adventure path's premise. I tried to run it three times since I like RTS/Civilization-esque games, and all three times the whole game just ended when the players tried to assassinate each other every goddamn time.
[QUOTE=LiquidNazgul;41049382]A lot of DMs I've talked to don't like the added layer of complexity with the kingdom-building rules, even if they like the adventure path's premise. I tried to run it three times since I like RTS/Civilization-esque games, and all three times the whole game just ended when the players tried to assassinate each other every goddamn time.[/QUOTE] I'm a little scared of something like that happening in our Exalted game to be honest. Half our players are Solars, who are basically big heroic heroes of heroness, but then we also have an Absyssal, which are basically ultra vampires of death, and finally we have a Terrestrial, who are pretty much imperialistic, Solar hating benders. Not exactly the most fitting team ever. And ofcourse i'm not exactly helping relations, what with being the massive douche I am.
We somehow managed to get two mages to enter a White Dragons' anus and mouth at the same time, make their way to the stomach and high-five a giant fireball that made the Dragon instantly explode, our DM is so versatile :v:
[QUOTE=elowin;41049561]I'm a little scared of something like that happening in our Exalted game to be honest. Half our players are Solars, who are basically big heroic heroes of heroness, but then we also have an Absyssal, which are basically ultra vampires of death, and finally we have a Terrestrial, who are pretty much imperialistic, Solar hating benders. Not exactly the most fitting team ever. And ofcourse i'm not exactly helping relations, what with being the massive douche I am.[/QUOTE] If one of you does kill me I'll probably just roll a new solar character to fill up whatever gaps the group has at the time. I'd rather that didn't happen, though. :(
I've been looking for ages and have had no luck. Could anyone here please tell me how to add points in the Gurps Character Assistant please? Also, may as well say that the campaign my friend started up in it is called Timecops. Just us going through time catching criminals who use time machines to escape justice or attempt to fuck with history. My bloke is Isherwood Herts, a small time boxer and incredibly violent, moronic sociopath who traded jail time for service with the Timecops, thinking he would be allowed to abuse the machines to go and have fights with famous figures from history. Despite only one person on our team having actually brought a firearm to fight gangsters in 1950s New York we did well enough.
Today’s session of pathfinder was fun. Last week the game stopped with the party resting at a tavern, and then today they left that town and continued toward Riddleport. Once they got there, they asked around about the Undine they’re trying to find, then had a short chase sequence which ended with them knocking the guy they were chasing down. He had no clue where the Undine was for sure, but he’d heard she was near the southern area of the city’s docks. Then they spent about 20 minutes trying to figure out where she was, before going back to the dude they’d chased and accidentally making him temporarily deaf when the sorceress woke him up with some small explosions conjured with prestidigitation. I spent the rest of the session having him repeatedly say “What!?”, before someone decided it was too late for him to continue and we stopped. And almost all of it was completely improvised, on my part.
Game tomorrow might be a little late as I wipe the drool from my face after staggering out of bed. :v: Come together in the group chat at the usual time!
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