• D&D General v3
    11,241 replies, posted
[QUOTE=LiquidNazgul;41061818]Hey. Hey guys. Completely serious question here: in Pathfinder, what class do you think half-fiends could never play as? Go on, take a guess. If you said paladin, you guessed correctly. Especially a paladin of Bahamut, right? So in my Tuesday game, after our resident tengu rogue died, the player, who is a complete and utter sucker for Mary Sue characters (the tengu rogue comes from a cyberpunk world. And we're in a prison plane. Also he has a Hindi accent HUUUURGH), decided to make a Half-fiend paladin of Bahamut. Why can't he be a tiefling paladin of Bahamut? Why does it have to be a racial template that is not only ridiculously overpowered ([url=http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend]LOOK AT THIS SHIT[/url]) but contradicts a paladin of Bahamut like a black president of the Confederate States of America does, or a Grey Knight Chaos Marine? Did I mention the guy's father is [I]Asmodeus?[/I] Our party is already beyond fucking weird. I'm a gunslinger from the Second American Civil War, we have Wesles the Goblin Adventurer who's CG, we have Jango Fandango the witch, and a CE orc fighter that refuses to do anything evil. But nothing, absolutely nothing we have in our party roster compares to a demon paladin of Bahamut who takes offense to people insulting his father, [B]The Devil.[/B] And the DM's OK with it. He's a pretty cool DM and a great friend, and he did tell us that he had something devious planned for the paladin (where the player couldn't hear us, of course), but STILL.[/QUOTE] Paladins can never be anything other than Lawful Good.
Guys, I just spent two hours on fleshing out my Fallout PnP character's backstory, including a fairly detailed description of the major cities he came across during his journey from Chicago to New York. I [i]might[/i] have a problem.
As a GM I encourage backstories but I also encourage players to not go into too much detail, that way you can remain flexible. Also I hate to say it but the likelihood of everyone wanting to read through your ten page epic is pretty low. [editline]17th June 2013[/editline] Not saying you have a ten page epic, Ciaster :v:
[QUOTE=RearAdmiral;41068214]As a GM I encourage backstories but I also encourage players to not go into too much detail, that way you can remain flexible. Also I hate to say it but the likelihood of everyone wanting to read through your ten page epic is pretty low. [editline]17th June 2013[/editline] Not saying you have a ten page epic, Ciaster :v:[/QUOTE] It's for my own use, actually, so I can drop little anecdotes and such during the game (y'know, "this reminds me of that one time when x happened" type of stuff). Well, and GM's, if he wants to use some of that stuff for world building or somesuch.
The more detailed the backstory, the harder the GM can kick you in the dick.
[QUOTE=M.Ciaster;41068264]It's for my own use, actually, so I can drop little anecdotes and such during the game (y'know, "this reminds me of that one time when x happened" type of stuff). Well, and GM's, if he wants to use some of that stuff for world building or somesuch.[/QUOTE] Yes. Yes I do. I love pointless but informative information! :v: gimme gimme
[QUOTE=Aperture fan;41068417]Yes. Yes I do. I love pointless but informative information! :v: gimme gimme[/QUOTE] Peep da Dropbox folder homie
[QUOTE=M.Ciaster;41068491]Peep da Dropbox folder homie[/QUOTE] [quote]- Sal (a close buddy) started emptying his Thompson into the sky during a Godfather style wedding, accidentally shot a few birds that fell on top of the food table[/quote] :v: I'm liking this. All of it. Some potentially useful and just generally nice to have info in here. I might make use of some of it, if you don't mind.
[QUOTE=Aperture fan;41068533]:v: I'm liking this. All of it. Some potentially useful and just generally nice to have info in here. I might make use of some of it, if you don't mind.[/QUOTE] That's what I made it for. Go nuts!
[QUOTE=cyclocius;41068272]The more detailed the backstory, the harder the GM can kick you in the dick.[/QUOTE] Which is why I like it ambiguous. :( Dick kicking as a GM is the best [editline]17th June 2013[/editline] But it's dick kicking in a fun way.
in our Spycraft game i'm rolling up a fixer/cleaner. Basically I'm the before and after guy, hooking the crew up with their tools and then making sure there's no way for us to be traced. Also partially insane in the thrill seeker kind of way, picture the wheelman driving a convertible away from the cops in a city, and in the back seat my character pops up with an AT4, laughs and says "I love my job" the guy that no criminal in their right mind would associate with, but do anyways, in the words of rearadmiral
[QUOTE=RearAdmiral;41068740]Which is why I like it ambiguous. :( Dick kicking as a GM is the best [editline]17th June 2013[/editline] But it's dick kicking in a fun way.[/QUOTE] You can be affectionate by doing it, it says; "I appreciate you taking the time to type this page up. When people ask why ******* suddenly wants their head, you can know "I did that. This is all because of me". Good job fella."
[QUOTE=No Party Hats;41069222]the guy that no criminal in their right mind would associate with, but do anyways, in the words of rearadmiral[/QUOTE] That describes this entire group, really. I think I'm the only player that's playing a professional.
[QUOTE=RearAdmiral;41070402]That describes this entire group, really. I think I'm the only player that's playing a professional.[/QUOTE] [img]https://dl.dropboxusercontent.com/u/5636656/Steve_Buscemi_Reservoir_Dogs_Mr_Pink.jpeg[/img]
One thing I love about being a GM is the ability to seamlessly weave in stuff that would have seemed like mindless blather, and probably was to the mind of the player at the time just that, in a conversation and make it a large story element. Like Ciaster's character from a few posts up. In a conversation at a bar, he brought up the fact that he was in the city looking for his last remaining family member, his uncle Sergio. Now, being a moderately decent GM, I had already planned out the fact that there would be a mobster-like gang involved. But, when Ciaster's character Tom mentioned his uncle Sergio, I decided to make that random little mention of a name into something bigger. His uncle Sergio became the mob boss of the Blanks, known as the Big Blanco. It amazes me how simple small talk can inspire you to alter the world around and for your players. And that's part of what makes it fun.
I'm sad because I haven't really been able to do much dick-kicking yet, since nobody put a backstory on their sheet/what there is is very basic. [editline]17th June 2013[/editline] I expect either Funk or Oliolio to kick me in the dick at some point, since I wrote kind-of detailed backstories for my characters in both of their games. [editline]17th June 2013[/editline] I expect either Funk or Oliolio to kick me in the dick at some point, since I wrote kind-of detailed backstories for my characters in both of their games.
You have no idea how much crotch destruction I have planned.
[QUOTE=Antary;41067085]Paladins can never be anything other than Lawful Good.[/QUOTE] When my brother was DMing a campaign way back when, he was planning a mostly-evil party but one guy wanted to play a Paladin. So we sat down and redid the Paladin class from being a righteous warrior to just being an out-and-out religion-empowered fighter - ie, your patron deity changes your abilities around, and you also have your fighter build to fall back on. It was pretty cool, although unrefined. We ended up with two paladins because someone else liked the ruleset so much, one of Cyric and one of Kelemvor. If you're familiar with the Forgotten Realms lore you'd know that would cause trouble, and these guys both were, so there was a good character dynamic between them - essentially they backstoried it up so they were old friends who both became paladins of the god of the dead (Myrkul). When Cyric murdered Myrkul and took his domain over death during the Time of Troubles, one transferred his faith to Cyric as the superior god and the other lost it, regaining his faith as a paladin when Kelemvor overthrew Cyric (and basically becoming a dual-class fighter cleric more than a paladin, because we didn't actually expect anyone to choose Kelemvor) The Cyricist ended up losing his shit and murdering the other paladin, unsurprisingly enough, but being as he still had work to do (liches yo) Kelemvor sent him back, at which point the Cyricist paladin actually rescinded his faith as he took the resurrection as proof of Kelemvor's superiority. He only wanted to worship the better god, and Kelemvor rejected his faith so he ended up just as a fighter. FUCKING D&D
Why not just use the Antipaladin class?
So one of my pathfinder players wants to take the Rich Parents trait (900 more gold at start). Most people would use that money to buy a masterwork weapon, or armor, or something like that. Not him. He bought 4 riding dogs and so many items that it nearly fills the mythweavers item sheet. [IMG]http://puu.sh/3i8fd.png[/IMG]
I love players like that. I do that. :v:
[QUOTE=Antary;41067085]Paladins can never be anything other than Lawful Good.[/QUOTE] He is Lawful Good though. Yep. Go figure
[QUOTE=Newbienice99;41073777]So one of my pathfinder players wants to take the Rich Parents trait (900 more gold at start). Most people would use that money to buy a masterwork weapon, or armor, or something like that. Not him. He bought 4 riding dogs and so many items that it nearly fills the mythweavers item sheet.[/QUOTE] Just means he's prepared for anything. "Oh no! The Ancient Bottle of Great Evil is leaking! Whatever shall we do?" "Never fear, citizens! For I have SEALING WAX!" (He shouts heroically as he gingerly applies the wax to the leaking bottle) "My word, the evil has stopped leaking! You have saved the kingdom! Huzzah!" [i]Anything.[/i]
[QUOTE=HellSoldier;41062423]So my Eclipse Phase session is now also playing Payday Miami: Dead Men where we play Spycraft and change GMs every session. It's mega hype.[/QUOTE] You guys have a character sheet? I think I'll make a character and see how that goes.
[QUOTE=Newbienice99;41073777]So one of my pathfinder players wants to take the Rich Parents trait (900 more gold at start). Most people would use that money to buy a masterwork weapon, or armor, or something like that. Not him. He bought 4 riding dogs and so many items that it nearly fills the mythweavers item sheet. [/QUOTE] Those are the best players, clearly more invested in the roleplaying aspect than meta gaming. [editline]17th June 2013[/editline] On a second look he has soap but lacks the grooming kit, 6/10 gear setup.
[QUOTE=ElTacoLad;41076344]You guys have a character sheet? I think I'll make a character and see how that goes.[/QUOTE] [url=http://www.crafty-games.com/downloads]Scroll down to Spycraft 2.0 and there's plenty to choose from.[/url] [editline]lol[/editline] All those spycraft sheets I linked to seem pretty bad, [url=http://filesmelt.com/dl/spycraft_2.0_-_interactive_basic_char_sheet-2_.pdf]here's the one I use.[/url] It works pretty well except the tactics skill field is broken.
Played a Pathfinder session on Saturday. I'll just Prismatic Spray is incredibly powerful when the odds are in your favor. 8 enemies. (who the GM later said their levels were one-two levels below ours, we were a team of 5) I got the top initiative, and already in the first round, one turns to stone, one is banished to another plane, and another dies to the poison. Two more gets struck by insanity. The rest, who got stuck by acid and lightning, surrendered due to the odds dramatically turning against them. That was my first time casting that spell too. I probably shouldn't be overconfident over this event though.
[QUOTE=RearAdmiral;41076509][url=http://www.crafty-games.com/downloads]Scroll down to Spycraft 2.0 and there's plenty to choose from.[/url][/QUOTE] Anybody make a Faceman? I was thinking of going Faceman into Edgemaster.
[QUOTE=Newbienice99;41073777]So one of my pathfinder players wants to take the Rich Parents trait (900 more gold at start). Most people would use that money to buy a masterwork weapon, or armor, or something like that. Not him. He bought 4 riding dogs and so many items that it nearly fills the mythweavers item sheet. [/QUOTE] This guy has the right idea. In the Pathfinder game I was playing in, everyone else made sure to buy all the OP magic gear they could. I was the only one who thought to buy rope. Came in real fucking handy when our airship started going down.
[QUOTE=dirty harry;41076671]This guy has the right idea. In the Pathfinder game I was playing in, everyone else made sure to buy all the OP magic gear they could. I was the only one who thought to buy rope. Came in real fucking handy when our airship started going down.[/QUOTE] [media]http://www.youtube.com/watch?v=s5W46NPGkhE&feature=player_detailpage#t=95s[/media] 1:35 onward Rope is always useful.
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