• D&D General v3
    11,241 replies, posted
[QUOTE=elowin;39959595]Until high levels where save-or-die spells get thrown around like candy.[/QUOTE] High saves and high HP, then, I was simplifying.
And guess what my character has! [sp]A scarf :D[/sp]
I don't know if you guys are going to remember me, but sometime ago I said I was going to play some D&D with some people, and well, I didn't, really. You guys wouldn't believe but there are weird players even down here on Brazil and I tell you what, at first I couldn't believe it too. Turns out that the circle I was getting into had weird Succubi like players, also the DM told me he had "modified some gameplay mechanics" and welp, I figured that was definitely NOT the way I wanted to learn it. So I'm here to ask, would it be too difficult for me to try and DM to two friends of mine? Because I really really want to play this shit and I mean it, I'm going to try my best to understand this game
[QUOTE=Fingers!!!;39960275]I don't know if you guys are going to remember me, but sometime ago I said I was going to play some D&D with some people, and well, I didn't, really. You guys wouldn't believe but there are weird players even down here on Brazil and I tell you what, at first I couldn't believe it too. Turns out that the circle I was getting into had weird Succubi like players, also the DM told me he had "modified some gameplay mechanics" and welp, I figured that was definitely NOT the way I wanted to learn it. So I'm here to ask, would it be too difficult for me to try and DM to two friends of mine? Because I really really want to play this shit and I mean it, I'm going to try my best to understand this game[/QUOTE] I played my first game with 5 friends, where none of us had played. It was a pain in the ass, everything was so slow, and combat could take hours. But it was worth it, and we're so much better now. So just get started and accept that it will be a bit slow and tedious at first. And since you're only 3, it will be much better than what I did!
[QUOTE=Fingers!!!;39960275]I don't know if you guys are going to remember me, but sometime ago I said I was going to play some D&D with some people, and well, I didn't, really. You guys wouldn't believe but there are weird players even down here on Brazil and I tell you what, at first I couldn't believe it too. Turns out that the circle I was getting into had weird Succubi like players, also the DM told me he had "modified some gameplay mechanics" and welp, I figured that was definitely NOT the way I wanted to learn it. So I'm here to ask, would it be too difficult for me to try and DM to two friends of mine? Because I really really want to play this shit and I mean it, I'm going to try my best to understand this game[/QUOTE] I was taught to DM (though for an admittedly simpler system) by my friend half-heartedly and lazily describing the processes over a Steam chat while I was distracted. I then promptly assembled a group of friends, helped each make their characters (as I had slightly more experience with the character creation than they did), and then, pretty much, we played. My first DM experience was lackluster, generic and uninteresting, but it gave me the info on how my players tic, what and how they would play their characters, and what is and isn't fun for both you, the DM, and the players. Going into long and wordy explanations about the environment, NPC to NPC conversations, and other things similar to that makes it seem more like you're reading a book to your players than making a world for them to play in, so try to avoid that. If there [i]are[/i] important bits of information in those descriptions, try to keep them short and sweet and, if overly wordy, summarize them.
I used so many homebrew rules in my campaign to make melee classes viable throughout the entire leveling experience -- and somehow I ended up making the Ranger using only a bow massively overpowered.
[QUOTE=Newbienice99;39959666]Oh well, it was fun to theorycraft.[/QUOTE] If you really want to go nuts, a Tiefling fighter with the Armor of the Pit and dodge feats, 16 dex, a breastplate, and a tower shield should be able to manage 26 AC at level one if you roll well for fighter starting gold and blow almost all of it on the armor and shield. Hell, dual wield tower shields and get 30. Then probably play them as a paranoid pacifist. [QUOTE=Zeroarmorclo;39967246]Shield bonuses don't stack sadly, but he can use two tower shields and sit in a corner for the entire game.[/QUOTE]
[QUOTE=Carnotite;39965478]If you really want to go nuts, a Tiefling fighter with the Armor of the Pit and dodge feats, 16 dex, a breastplate, and a tower shield should be able to manage 26 AC at level one if you roll well for fighter starting gold and blow almost all of it on the armor and shield. Hell, dual wield tower shields and get 30. Then probably play them as a paranoid pacifist.[/QUOTE] you could add spikes to the sheilds to allow them to become weapons
Dual shields aka Way of the Confused Turtle.
[QUOTE=Carnotite;39965478]If you really want to go nuts, a Tiefling fighter with the Armor of the Pit and dodge feats, 16 dex, a breastplate, and a tower shield should be able to manage 26 AC at level one if you roll well for fighter starting gold and blow almost all of it on the armor and shield. Hell, dual wield tower shields and get 30. Then probably play them as a paranoid pacifist.[/QUOTE] Shield bonuses don't stack sadly, but he can use two tower shields and sit in a corner for the entire game.
[QUOTE=Zeroarmorclo;39967246]Shield bonuses don't stack sadly, but he can use two tower shields and sit in a corner for the entire game.[/QUOTE] All I can picture is some guy scowling as he turtles up in the corner. I AM THE TOWER KNIGHT, AND I MOVE FOR NO MAN [editline]19th March 2013[/editline] The entire campaign turns into the PCs trying to move him. DM has an anyeurism.
[QUOTE=RearAdmiral;39967296]All I can picture is some guy scowling as he turtles up in the corner. I AM THE TOWER KNIGHT, AND I MOVE FOR NO MAN [editline]19th March 2013[/editline] The entire campaign turns into the PCs trying to move him. DM has an anyeurism.[/QUOTE] Actually, the tower knight would move in only straight lines and/or L-formations.
[QUOTE=DiscoInferno;39970659]Actually, the tower knight would move in only straight lines and/or L-formations.[/QUOTE] Disco pls you're killing me
There is a third party prestige class for 3.5 that allows you to dual wield shields and receive the shield bonus from both.
That would make for a hilarious puzzle fight, a large room with large, black and white tiled floor, and two knights that move in L shapes. Give the PCs an item each that hints at a type of chess piece, have magic knock them into a legal move for the piece and take damage if they don't make a legal move for the piece they are.
[QUOTE=Rents;39970871]That would make for a hilarious puzzle fight, a large room with large, black and white tiled floor, and two knights that move in L shapes. Give the PCs an item each that hints at a type of chess piece, have magic knock them into a legal move for the piece and take damage if they don't make a legal move for the piece they are.[/QUOTE] [img]http://4.bp.blogspot.com/-5BU1OKHY8X4/TWhq5uGPoaI/AAAAAAAAB4Y/Vyqd11HjjTg/s1600/BGMain%2B2011-01-06%2Bchess%2Bboard.jpg[/img] Like this? it didn't handle the "damage if you moved wrong" very well in my opinion (shot lightning everywhere) but it was interesting
Just played with the new group yesterday and I got to admit, that was the most fun I have ever had DMing a game. Every single player in that group is awesome, and they all fit together really well, it was an amazing experience. I cannot wait to play with you guys again.
Nothing is more fun than having both mages miss their cold rays vs flaming skulls and then watching as the fighter drops his sword and 1-hits one with his fist.
Hey guys, I've uh, started work on a homebrew version of DnD based off this webcomic series I've been doing for a couple years now, since it's ending soon. It'll feature some pretty fun things, like the ability to become something akin to the brave little toaster, and I'm looking for some cool people to test it with me once I've gotten it to a workable state. Would anyone be interested?
[QUOTE=xxfalconxx;40028368]Hey guys, I've uh, started work on a homebrew version of DnD based off this webcomic series I've been doing for a couple years now, since it's ending soon. It'll feature some pretty fun things, like the ability to become something akin to the brave little toaster, and I'm looking for some cool people to test it with me once I've gotten it to a workable state. Would anyone be interested?[/QUOTE] Being an animate object sounds kinda cool. I wouldn't mind testing it once it's ready. Let me know when you have some rules and ideas in place. What sort of setting is it? Fantasy? Futuristic? Modern? Other?
The general setting for this is fantasy, though there is the odd bit of technology thrown in around certain places, to liven things up a bit.
Introduced my friend (Alex) to DnD at Pax East today. Went in originally not that interested, but my other friend (James) and I had just talked about it so much on the ride that that Alex decided to try it. They basically had a bunch of DMs to 1 hour long sessions in DnD Next with premade characters, somewhat targeted at people who had never played before. It was us 3, 3 random people, and the DM. Had a grand old time infiltrating a mine that was filled with goblins. At one point we heard the goblins coming towards us, so naturally I make my Dwarf Paladin sprint towards then ready to fight. EVERYONE else in the group just goes "Oh god can we stop him before he gets there?" Alex tries to hold me back, and the DM has us both do strength checks. I get natural 20. He gets natural 1. I can only imagine that I he just grabbed my arm, and I was just walking so strongly that he gets pulled and falls over on his face. Then James goes and uses some minor spell to force me to stop moving. We finished later, and Alex had obviously had a good time, and wanted to go to another one of the sessions 2 hours later. We do, and get an even more awesome DM. He improvised most of it because we were doing such ridiculous things. We were fighting goblins, and 1 is left after killing 3. Our Dwarf Paladin rushes at the goblin, and ends up tackling him off the side of the 4 story tower and killing both of them. It was awesome. Now I am planning to DM a game for Alex, James, and another friend we had been telling all about these sessions and silly DnD stories.
[QUOTE=xxfalconxx;40028368]Hey guys, I've uh, started work on a homebrew version of DnD based off this webcomic series I've been doing for a couple years now, since it's ending soon. It'll feature some pretty fun things, like the ability to become something akin to the brave little toaster, and I'm looking for some cool people to test it with me once I've gotten it to a workable state. Would anyone be interested?[/QUOTE] i'm actually pretty interested, but i'd like to see the webcomic as well.
Could somebody explain paladins to me, i've heard various things about them in D&D but never touched it, what happens when a paladin falls? etc etc
[QUOTE=A Glitch;40035446]Could somebody explain paladins to me, i've heard various things about them in D&D but never touched it, what happens when a paladin falls? etc etc[/QUOTE] They learn to pick themselves up.
[QUOTE=A Glitch;40035446]Could somebody explain paladins to me, i've heard various things about them in D&D but never touched it, what happens when a paladin falls? etc etc[/QUOTE] Paladins are basically a proxy for their god, and are supposed to carry out their will as best they can in everything they do, their god lends them their power which lets them cast divine spells and all that. A fallen paladin loses anything their god grants them, which is pretty much every class feature besides attack bonus, proficiencies and saves, they lose their spells, detect evil/chaos, smiting etc until they manage to get in the god's good books again, either with some ritual/spell I forget all the details of, or by doing something that proves they're devoted to that god again.
[QUOTE=Rents;40035602]Paladins are basically a proxy for their god, and are supposed to carry out their will as best they can in everything they do, their god lends them their power which lets them cast divine spells and all that. A fallen paladin loses anything their god grants them, which is pretty much every class feature besides attack bonus, proficiencies and saves, they lose their spells, detect evil/chaos, smiting etc until they manage to get in the god's good books again, either with some ritual/spell I forget all the details of, or by doing something that proves they're devoted to that god again.[/QUOTE] Though paladins can devote themselves to a cause or idealolgy rather than a deity.
[QUOTE=Rents;40035602]Paladins are basically a proxy for their god, and are supposed to carry out their will as best they can in everything they do, their god lends them their power which lets them cast divine spells and all that. A fallen paladin loses anything their god grants them, which is pretty much every class feature besides attack bonus, proficiencies and saves, they lose their spells, detect evil/chaos, smiting etc until they manage to get in the god's good books again, either with some ritual/spell I forget all the details of, or by doing something that proves they're devoted to that god again.[/QUOTE] it's called atonement, and it's usually a bitch to get done (at least with my old dm). it's pretty much just a random quest you have to go on that has to do with what you did, it usually derails the whole campaign for a session or two and then you get back into the groove.
[QUOTE=DiscoInferno;40035723]Though paladins can devote themselves to a cause or idealolgy rather than a deity.[/QUOTE] Yeah, but that only works if you specify a strict set of rules so the player can't just play fast and loose with it. Unless it's not a very serious game.
[QUOTE=A Glitch;40035446]Could somebody explain paladins to me, i've heard various things about them in D&D but never touched it, what happens when a paladin falls? etc etc[/QUOTE] Also they could then commit themselves to darker powers. Thus the Antipaladin
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