• D&D General v3
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Another week, another spycraft session. We took hostages, had a brief shouting match with a SWAT team, one of us got run over by a car, one of us was shot in the head by a Police Sniper (which didn't kill him), the SWAT team tried to kill us, we zip-lined into a skyscraper in Wall Street, we jumped through a second story window, we got into a chase with the police, we crashed a moped during said chase, we hijacked a subway train and we did all this while only killing two people, which is sort of a record for us.
[QUOTE=RearAdmiral;41355522]Another week, another spycraft session. We took hostages, had a brief shouting match with a SWAT team, one of us got run over by a car, one of us was shot in the head by a Police Sniper (which didn't kill him), the SWAT team tried to kill us, we zip-lined into a skyscraper in Wall Street, we jumped through a second story window, we got into a chase with the police, we crashed a moped during said chase, we hijacked a subway train and we did all this while only killing two people, which is sort of a record for us.[/QUOTE] Hooray for intermediate caliber bullets which take a quarter of my jaw on its way out of my face. At least now I can be super intimidating to people even if I can't actually talk properly anymore.
[QUOTE=HellSoldier;41357147]Hooray for intermediate caliber bullets which take a quarter of my jaw on its way out of my face. At least now I can be super intimidating to people even if I can't actually talk properly anymore.[/QUOTE] Become a Finnish sniper and hyuck at your enemies!
[QUOTE=ElTacoLad;41223996]I've been playing Black Crusade for a couple months, and we had a Bloodletter appear multiple times and save us accidentally. I'm the only Space Marine in the groups so in combat everything targets me and just kicks the shit out of me on the floor because I'm the only one who can actually tank any damage. Anyways, we were in a fight with a bunch of Psykers and one of them pushed to the max on some ability I forget and rolled perils of the warp. Bloodletter materializes out of nowhere and all the Psykers run away, I grab the guy we came to get, and jump down the elevator shaft. Benny Hill theme ensues. Couple weeks later we were in a temple of Tzeentch and the head guy was trying to kill us. He pushed to the max on a power to kill the only other member of the party with power armor (Wasn't a SPEHS MEHREN) rolled perils of the warp. Bloodletter again. We joked about it being the same Bloodletter that saved us before, and so it was. So the guy barely saves against the instakill power and the Bloodletter decapitates the Psyker and saves his ass. My character is a Chosen, (Khorne Berserker) so he thought it was pretty cool.[/QUOTE] Well, we had another visit from the Bloodletter, today. Except this time our psyker had to roll for mutations and he got Psuedo Daemon. We've decided that he has merged with the Bloodletter.
I completely forgot I paid the kickstarter on this. [img_thumb]http://i.imgur.com/BhOGPZE.jpg[/img_thumb]
story from the game i've just got back from tonight, our cart was resting for the night and I was on 2nd watch, rolling perception allowed me to spot 3 kolbolds sneaking (very badly) towards the cart, me being a rouge decided to sneak behind them, rolled a 19 + 11 for stealth check, proceeded to mess with them awhile, tapping them on the shoulders and such until they actually spotted me. so they threaten me saying they are going to kill me , so I offer to train them in sneak and seeing what items I could get from them for payment, 1 kolbold offered a piece of copper ore, 1 offer a bag of human bones, at this point our mangus and barbarian managed to hear the conversation, sneaked up (the kolbolds rolled a 1 on perception to see them sneaking up) and with the help of a npc character killed the 3 kolbolds in 1 strike
So had another session last night which may have involved my group's characters performing astronomy, then hacking into some guy's brain and freeing him from the matrix And no one has yet brought up all the random assorted sci-fi elements that seem to be lying around, which I'm mostly attributing to the fact that I haven't explicitly given them laser guns or the like yet
[QUOTE=SiberysTranq;41383396]So had another session last night which may have involved my group's characters performing astronomy, then hacking into some guy's brain and freeing him from the matrix And no one has yet brought up all the random assorted sci-fi elements that seem to be lying around, which I'm mostly attributing to the fact that [b]I haven't explicitly given them laser guns or the like yet[/b][/QUOTE] Shame on you, the most important thing to do in a sci-fi game is to give your PCs a big ol' laser cannon, or whatever the equivalent of that would be in your setting.
[QUOTE=elowin;41384570]Shame on you, the most important thing to do in a sci-fi game is to give your PCs a big ol' laser cannon, or whatever the equivalent of that would be in your setting.[/QUOTE] I'm saving that for later, since the game started out fantasy and I'd like to keep up the veneer of that until such a point I can pull the rug off and give them a spaceship, lasers, and a mech. It's kind of a shame because of the two of the artifacts that the party's collected for what amounts to the 'main quest' (Of which if you get all seven of them, cool things happen) one of them almost never gets used despite being a gauntlet that shoots damn force blasts, because the barbarian claimed it and hence only ever uses it for puzzle breaking instead of combat
[QUOTE=snake eye;41375294]I completely forgot I paid the kickstarter on this. [img_thumb]http://i.imgur.com/BhOGPZE.jpg[/img_thumb][/QUOTE] Nice. What do people think about the FATE system, by the way? I find myself looking through the PDF from time to time and think I'd love to use it run a sort of pulp sci-fi game, I've always liked the look of the D6 Star Wars system but haven't had a chance to get hold of any of the books, and this seems kind of similar. It also reminds me of Savage Worlds from what I've read. I've not checked FATE out in-depth, but what I do understand I like very much. The only concern I'd have would be that maybe it'd be so streamlined that characters could be a bit vague mechanically speaking. Do you reckon it'd fit Star Wars/Firefly style sci-fi well?
[QUOTE=dirty harry;41394515]Nice. What do people think about the FATE system, by the way? I find myself looking through the PDF from time to time and think I'd love to use it run a sort of pulp sci-fi game, I've always liked the look of the D6 Star Wars system but haven't had a chance to get hold of any of the books, and this seems kind of similar. It also reminds me of Savage Worlds from what I've read. I've not checked FATE out in-depth, but what I do understand I like very much. The only concern I'd have would be that maybe it'd be so streamlined that characters could be a bit vague mechanically speaking. Do you reckon it'd fit Star Wars/Firefly style sci-fi well?[/QUOTE] I'm part of a game using it right now and it's really neat. Very flexible and it doesn't get in the way at all.
In a game funk, which isn't the good kind of funk.
So my players spent 20 minutes torturing the big bad boss after all ganging up to pin him down. Barely even asked any questions about his plans, basically just spent the entire time chopping off body parts, punching his teeth out, gouging out his eyes, almost trapping his head in a bear trap, you know, standard torture stuff. I think I am going to avoid giving them too many chances for interrogation. It was disconcerting.
On a scale of 1 to Chaotic Evil, how does permanently blinding a paladin and stealing his horse & cart to leave him for dead in the forest rank?
[QUOTE=DiscoInferno;41396289]In a game funk, which isn't the good kind of funk.[/QUOTE] I'm the good funk right?
[QUOTE=Newbienice99;41404176]So my players spent 20 minutes torturing the big bad boss after all ganging up to pin him down. Barely even asked any questions about his plans, basically just spent the entire time chopping off body parts, punching his teeth out, gouging out his eyes, almost trapping his head in a bear trap, you know, standard torture stuff. I think I am going to avoid giving them too many chances for interrogation. It was disconcerting.[/QUOTE] Reminds me of my players ambushing a lone orc chef and almost dunking his head in a pot of boiling water before realizing he was legitimately just in the wrong place at the wrong time. He's now effectively going to be comic relief since they've run in to him again, on the current bbeg's ship, since then. His name is Gereohnyd.
[QUOTE=Asgard;41404833]On a scale of 1 to Chaotic Evil, how does permanently blinding a paladin and stealing his horse & cart to leave him for dead in the forest rank?[/QUOTE] 15, I'd say
[QUOTE=Asgard;41404833]On a scale of 1 to Chaotic Evil, how does permanently blinding a paladin and stealing his horse & cart to leave him for dead in the forest rank?[/QUOTE] It depends Was the paladin lawful stupid, and were you stealing his mount to prevent a greater evil? Also, why was a paladin using a normal mount (assuming this is D&D) and not riding his celestial one?
[QUOTE=SiberysTranq;41408163]It depends Was the paladin lawful stupid, and were you stealing his mount to prevent a greater evil? Also, why was a paladin using a normal mount (assuming this is D&D) and not riding his celestial one?[/QUOTE] probably because they dont get their celestial mount until like, level 5
A friend of mine made a Zombie-campaign with modified Star Wars d20 rules, so that they would fit the modern (real) world. It worked quite well, but he was pretty merciless, and as soon as we left the safe-zone of inner San Francisco, we were swarmed by zombies. A few awful attempts at escape later, we were finally armed and safe in some sewers. But as we were scouting out of the sewers, we we're attacked by two "sneaker" zombies. After that followed the most awful fight I have ever seen. We shot and shot and shot, and didn't hit anything, and the zombies pounded in on us. At the end, our marine was as good as dead, and I, the doctor, was badly wounded. We went to sleep in the sun, woke up as zombies, and killed the last party member. Then we decided to maybe invent some new point blank shooting rules.
[QUOTE=Codename 47;41408603]A friend of mine made a Zombie-campaign with modified Star Wars d20 rules, so that they would fit the modern (real) world. It worked quite well, but he was pretty merciless, and as soon as we left the safe-zone of inner San Francisco, we were swarmed by zombies. A few awful attempts at escape later, we were finally armed and safe in some sewers. But as we were scouting out of the sewers, we we're attacked by two "sneaker" zombies. After that followed the most awful fight I have ever seen. We shot and shot and shot, and didn't hit anything, and the zombies pounded in on us. At the end, our marine was as good as dead, and I, the doctor, was badly wounded. We went to sleep in the sun, woke up as zombies, and killed the last party member. Then we decided to maybe invent some new point blank shooting rules.[/QUOTE] You based it on a star wars system. Did you really expect to hit [i]anything[/i]? :v:
my only experience with the star wars system is playing as a Jawa fencing master who used a cattleprod to take beat down a prison guard to break -in-
[QUOTE=dirty harry;41394515]Nice. What do people think about the FATE system, by the way? I find myself looking through the PDF from time to time and think I'd love to use it run a sort of pulp sci-fi game, I've always liked the look of the D6 Star Wars system but haven't had a chance to get hold of any of the books, and this seems kind of similar. It also reminds me of Savage Worlds from what I've read. I've not checked FATE out in-depth, but what I do understand I like very much. The only concern I'd have would be that maybe it'd be so streamlined that characters could be a bit vague mechanically speaking. Do you reckon it'd fit Star Wars/Firefly style sci-fi well?[/QUOTE] I've gotta confess to never having played it before, only belonged to one RPG group and between us we've never ran the system. (have played a very simplified Fudge and one game of Gurps insofar as modular systems go) I just liked the Fudge dice system and GURPS gave me an interest in modular systems, this was being kickstarted at the time so I put down some dosh. From what little I do know of Fate however you shouldn't have any issue running a sci-fi game of that nature. I only started reading it today and I do like how much character creation emphasizes collaboration and role-playing.
[QUOTE=Rats808;41409902]You based it on a star wars system. Did you really expect to hit [i]anything[/i]? :v:[/QUOTE] Speaking of the star wars system, edge of the empire was just released. As a beta tester, the game is fucking fantastic. Way better than "THE JEDI RULE!" star wars d20.
So I was considering playing monk for a pathfinder campaign, but then kept seeing people complain about pathfinder Monks being underpowered and that the devs nerf the crap out of them. Is it really that bad, or are they playable?
[QUOTE=Newbienice99;41419551]So I was considering playing monk for a pathfinder campaign, but then kept seeing people complain about pathfinder Monks being underpowered and that the devs nerf the crap out of them. Is it really that bad, or are they playable?[/QUOTE] Would depend whether you're rolling for stats (and got some really good rolls), or if you're using a high Point-Buy system. They [I]can[/I] be ridiculously good, but in my experience only if [I]allowed[/I] to reach it. The same could be said for nearly all the classes though, some easier than others.
[QUOTE=Newbienice99;41419551]So I was considering playing monk for a pathfinder campaign, but then kept seeing people complain about pathfinder Monks being underpowered and that the devs nerf the crap out of them. Is it really that bad, or are they playable?[/QUOTE] Monks are pretty MAD, to be an effective combatant they need good Wisdom, Dex, Str, and ideally Con. That said if your focus is outside of combat, it's less critical to have a shitload of good stat. It's pretty common for people to say they're underpowered. I've never had good luck with them, as they rely on full-attacks to do damage but lack much ability to stay in combat, and a lot of their other abilities are a bit scattered instead of specialized, and specialization can be king in Pathfinder. That said, if your campaign isn't all about beat 'em up and hack 'em up, monks can be fun to play and have some fun abilities to play with and some good ones for mobility and exploration. The debate can also get really heated on whether they're actually underpowered or not, so I'd say it depends a lot on playstyle and campaign. The Qinggong, Zen Archer, and Tetori archetypes change the class up and give it alternate abilities to choose from or a focus on archery or grappling respectively, if those types of combat interest you.
Sigh Anyone know any effective ways to make powergamers stop arguing with you about the rules short of just dropping purple lightning on him and hoping he gets the message Because literally, he spent half of a perfectly good session of what was supposed to be a quick dungeon fight with a dragon at the end to introduce our new player arguing with me about dumb minutia, and I was about this close to just dropping a rock on his head it was so annoying
[QUOTE=SiberysTranq;41420284]Sigh Anyone know any effective ways to make powergamers stop arguing with you about the rules short of just dropping purple lightning on him and hoping he gets the message Because literally, he spent half of a perfectly good session of what was supposed to be a quick dungeon fight with a dragon at the end to introduce our new player arguing with me about dumb minutia, and I was about this close to just dropping a rock on his head it was so annoying[/QUOTE] Try just moving on - it's hard to argue about an initiative roll when the rest of the party is a few rounds into combat. Seriously, just keep talking like he's not even saying anything whenever he's arguing with you. Keep going down the initiative list, talking over him if need be. Odds are he'll give up arguing (at least that issue) by the time you roll back around to him. At the very least, it's hard to argue about something that happened last turn - and if he does, just say his character wasted all his actions with talking, and skip him.
[QUOTE=SiberysTranq;41408163]It depends Was the paladin lawful stupid, and were you stealing his mount to prevent a greater evil? [B]Also, why was a paladin using a normal mount (assuming this is D&D) and not riding his celestial one?[/B][/QUOTE] Because a Paladin at level 5 is able to choose between a celestial mount or a magical weapon. A magical weapon that provides either a flat enchantment bonus up to +5, or enchantments such as Speed (gives you an extra full attack, all the time) Keen (double threat range) or Flaming (extra 1d6 in flame damage, also looks slick as fuck) amongst four other enchantments. Given the choice, I'd imagine any sensible Paladin would go for the magic weapon and just buy a horse.
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