• D&D General v3
    11,241 replies, posted
[QUOTE=Fremontsmith;40038388]Also they could then commit themselves to darker powers. Thus the Antipaladin[/QUOTE] Or Blackguards if you're playing 3.5e instead of Pathfinder.
Blackguard sounds cooler anyway.
[QUOTE=elowin;40038647]Or Blackguards if you're playing 3.5e instead of Pathfinder.[/QUOTE] We've always called blackguards anti-paladin. it was just easier to remember 'Opposite of paladin'
[QUOTE=Fremontsmith;40039298]We've always called blackguards anti-paladin. it was just easier to remember 'Opposite of paladin'[/QUOTE] But wouldn't the opposite of a paladin be not devoted to anything? ANd wouldn't being devoted to not being devoted to anything be an oxymoron?
I need to design a militant atheist class.
[QUOTE=darkrei9n;40039317]But wouldn't the opposite of a paladin be not devoted to anything? ANd wouldn't being devoted to not being devoted to anything be an oxymoron?[/QUOTE] A paladin is dedicated to serving the good gods, an anti-paladin is dedicated to the evil gods.
[QUOTE=Rents;40039398]I need to design a militant atheist class.[/QUOTE] Our cleric is this. She just summons her clerical powers from w/e
[QUOTE=Reimu;40039596]Our cleric is this. She just summons her clerical powers from w/e[/QUOTE] [url]http://www.dredmorwiki.com/wiki/Emomancy[/url]
If ever I was to play in an unserious game set in the DCU, I would play as a Grey Lantern.
[QUOTE=da_maul;40035346]i'm actually pretty interested, but i'd like to see the webcomic as well.[/QUOTE] [URL="http://mspaforums.com/showthread.php?45591-OMNIA-Chapter-8-Puppet-strings"]Here's the latest saga.[/URL] it doesn't go into detail like the other comics on an individual race, (the others are in my sig), but I apologize in advance for broken images, horrible art, and awful pacing. but I'd be glad to give you a condensed, better-drawn version here in the thread if you want the gist of things, since it'll be a pain in the ass to follow if the pics are dead.
[QUOTE=xxfalconxx;40042012][URL="http://mspaforums.com/showthread.php?45591-OMNIA-Chapter-8-Puppet-strings"]Here's the latest saga.[/URL] it doesn't go into detail like the other comics on an individual race, (the others are in my sig), but I apologize in advance for broken images, horrible art, and awful pacing. but I'd be glad to give you a condensed, better-drawn version here in the thread if you want the gist of things, since it'll be a pain in the ass to follow if the pics are dead.[/QUOTE] so what edition is this based off of? [sp]yeah if you could make an imgur gallery or something so i can get the gist that'd be great[/sp]
[QUOTE=da_maul;40042749]so what edition is this based off of? [sp]yeah if you could make an imgur gallery or something so i can get the gist that'd be great[/sp][/QUOTE] I'm actually basing the main stat and combat system off of Dark heresy's stats, as it seems to fit pretty well, and saves a bit of work on my end. Naturally, for some of the more unique races, there's changes, but for the most part, it'll be pretty standard. As for the imgur gallery, I can crank that out a bit later tomorrow, as it's late right now, and I've college in the morn.
[QUOTE=xxfalconxx;40042768]I'm actually basing the main stat and combat system off of Dark heresy's stats, as it seems to fit pretty well, and saves a bit of work on my end. Naturally, for some of the more unique races, there's changes, but for the most part, it'll be pretty standard. As for the imgur gallery, I can crank that out a bit later tomorrow, as it's late right now, and I've college in the morn.[/QUOTE] time to look up the rules for dark heresy i guess [edit] whelp, looks like i'm going to have to wing it. i don't have $60 to spend on a rulebook right now, i am however a quick study so learning rules shouldn't be too hard for me.
It's alright. I have a PDF of the book I can send you a bit later on today.
[QUOTE=xxfalconxx;40028368]Hey guys, I've uh, started work on a homebrew version of DnD based off this webcomic series I've been doing for a couple years now, since it's ending soon. It'll feature some pretty fun things, like the ability to become something akin to the brave little toaster, and I'm looking for some cool people to test it with me once I've gotten it to a workable state. Would anyone be interested?[/QUOTE] I would be very interested in testing man. Definitely hit me up when its ready.
On the subject of Paladins, there is a prestige class called [url=http://forgottenrealms.wikia.com/wiki/Gray_guard]Gray Guard[/url] which operates under the reasoning "anything I do to you I can atone for later." [quote]The gray guard has seen the terrible realities of the world: orphaned children starving in gutters while the rich and powerful feast on the other side of a wall, tyrants abusing the law to expand their own power, and the supposedly devout using and abusing those they see as at best, beneath their notice, and at worst, heretics. The worst evil acts outwardly good and righteous, using honeyed words to seduce the unsuspecting masses. The code of a paladin can only go so far, because it forces them to act in the open, placing them at a disadvantage that can get them killed, and an inflexible code often not only allows evil to remain, but aids its spread. The gray guard has earned the right and freedom to do whatever it takes to take out the trash, even if it means committing a lesser evil to uphold the greater good.[/quote] [quote]Sacrament of Trust A gray guard takes a vow of allegiance beyond that of a normal paladin. The vow grants him a greater measure of freedom to act in defense of his cause without fear of retribution should such acts violate the code. A dishonorable act still temporarily costs you your paladin and gray guard class abilities, but the infraction is considered less severe than it would be for a paladin. Whenever a gray guard seeks to atone for ill deeds willingly committed in the name of the faith, a cleric casting atonement on his behalf does not incur the normal 500 XP cost. However, this only applies to acts intended for the greater good. A gray guard who started a bar fight would have to atone normally, but a gray guard who murdered an evildoer because he had no other choice would not incur the XP cost.[/quote]
[QUOTE=xxfalconxx;40045494]It's alright. I have a PDF of the book I can send you a bit later on today.[/QUOTE] sounds good, feel free to drop it via pm or somthing
[QUOTE=RearAdmiral;40050822]On the subject of Paladins, there is a prestige class called [url=http://forgottenrealms.wikia.com/wiki/Gray_guard]Gray Guard[/url] which operates under the reasoning "anything I do to you I can atone for later."[/QUOTE] And from that day forward, Paladins were no longer the worst. Amen.
Paladins are great as long as the DM provides a small amount of leeway, and the player is willing to have his character look the other way occasionally.
So far my Paladin has gone great. Not a problem with the campaign at all due to her Paladin-yness.
Oh god this is torture. I agreed to DM for my group of friends (originally 3 people, it has since grown to 5), and we're going to do the first session on Saturday. Only one of them has any large knowledge of DnD, and we had actually had a plan for him to DM in the past, but I ended up doing it. He agreed to DM the next campaign, and told me an idea or two, and I had an amazing idea for a character, but now I have to wait through an entire campaign until I can use it. And it's kinda secret, so I can't tell any of the other players about it.
Reminds me that I kind of want to try DMing but I feel like I'd probably end up getting really confused while trying to guide my players through the adventure.
Me and a mate got the starters kit of D&D at OzComicCon a few weeks ago and tomorrow I'll be DMing a group of 4 friends, 3 of which have played D&D before this. It's my first time DMing but luckily one of my friends DM's a lot so if I get stuck she said she'd point me in the right direction. (In terms of stats, character creation etc.)
[QUOTE=Rats808;40067841]Reminds me that I kind of want to try DMing but I feel like I'd probably end up getting really confused while trying to guide my players through the adventure.[/QUOTE] Just don't do a premade module, more often than not they are actually harder than pretty much any other style of DMing. Atleast in my experience.
Premades are good for getting the basics down and understanding storytelling through the medium. As they are however, and depending on your players, you are going to encounter players doing things not listed by the premade encounter that you couldn't even dream up. This is where many people find it harder than just bullshiting it or having a loosely made world, and it depends on how good at improv you are.
[QUOTE=A Glitch]Could somebody explain paladins to me, i've heard various things about them in D&D but never touched it, what happens when a paladin falls? etc etc[/QUOTE] Paladins are chosen by their gods to snuff out evil where-ever it may be, and instill the will of said god. Where Clerics are the face and mouth of the god in question, Paladins are the hand and hammer. They are bound to an extremely strict set of conduct, or risk falling from grace of their god. They're as close as you can get to a PRC without actually being one. Fealty changes with the god's dogma, and most of the referenced gods here are Forgotten Realm gods, but it still fits accordingly. If they fall, it is likely they can redeem themselves by a task, prayer or some sort of act of faith. If they do not choose to redeem themselves, or if they fail to do so, an evil Cleric may lure them while they are weak, and possibly convert them to try and manipulate them into that evil god's will, while driving that idea of 'revenge' against said god. This process creates a 'Black Guard'. Or they can become a Gray Guard through atonement, that are more loosely bound, but serves said god. The code boils down to this in particular. This was written by Howland, who runs a Neverwinter Nights 1 roleplay server called 'Escape from Undeath'. The link where I pull this from is here: [url]http://www.escapefromundeath.com/documentation/character-development/paladin-expectations[/url] It's sort of lengthy, but it is a very good read and helps define a Paladin. It actually helped me with a character I created, a Chaotic Good Cleric of Shaundakul that eventually earned the PRC 'Divine Champion' after six months. /nerdderpherp EDIT: This is a 3rd edition/3.5 edition reference. 4e is a little different from what I understand. EDIT2: I realized there's a part missing on the section 'Honor'. Ambushing or poisoning a weapon is a no-no. You can come out from cover, or invisibility, then shout 'On your guard, I am upon you!' before attacking, but directly pulling the rug from underneath them can lead to losing your powers, since it's dishonorable conduct.
[QUOTE=elowin;40068934]Just don't do a premade module, more often than not they are actually harder than pretty much any other style of DMing. Atleast in my experience.[/QUOTE] How so? If you don't use a premade module, you have to think up a compelling story, draw all of the maps, design all of the dungeons, traps and whatnot, place monsters that are the correct level and difficulty, etc etc
[QUOTE=Newbienice99;40069763]How so? If you don't use a premade module, you have to think up a compelling story, draw all of the maps, design all of the dungeons, traps and whatnot, place monsters that are the correct level and difficulty, etc etc[/QUOTE] Well maybe it's just me, but after the first few sessions that came pretty naturally for me. Premades on the other hand, you gotta pretty much memorize the whole thing if you don't want to be paging through it all the time, and atleast with the ones I have tried, information is always spread all over the damn place which makes things way harder than they need to be.
Yeah, I made a custom Easter themed campaign for tomorrow, map and all.
[QUOTE=elowin;40069826]Well maybe it's just me, but after the first few sessions that came pretty naturally for me. Premades on the other hand, you gotta pretty much memorize the whole thing if you don't want to be paging through it all the time, and atleast with the ones I have tried, information is always spread all over the damn place which makes things way harder than they need to be.[/QUOTE] Everybody's going to be paging through the rulebooks if it's your first time anyway. Though a good bit of prep would be to take a piece of paper and make a sort of reference sheet. 'stuff for this room is on page x, the monster stats are on page y, don't forget if the characters did z before they came here'
Sorry, you need to Log In to post a reply to this thread.