[QUOTE=Newbienice99;41791125]-snip-
9: Local baker seeks perfect ingredients for ultimate cake, secretly constructs powerful cake golem
37: Volcanoes plot revenge
68: Fiend hunter paladin declares he must kill all the tieflings; later discovers, no, he is the tieflings.
99: Paladin achieves ultimate power by replacing stick up his ass with immovable rod.
I'm pretty sure these are the best things ever.[/QUOTE]
I'm liking 29, 32, and 59 the most
[quote]77. Powerful barbarian whose moustache grows to look like clock hands believes himself to be the one true clock, endeavours to smash every other timepiece in the world in order to become the Highlander[/quote]
Well, now I know what I'm doing if I ever need a PC on the spur of the moment.
[QUOTE=dirty harry;41792388]Well, now I know what I'm doing if I ever need a PC on the spur of the moment.[/QUOTE]
Xelor.
So I've been playing D&D for about five months now, and started DM'ing on a whim for the gaming club at my college. It's been going pretty smooth and I've been reading and using the wikis and we're kind of deciding between 3.5 and pathfinder for our next go through. Here's the thing though, I really don't know the difference. Can anybody shout them out for me?
[QUOTE=RainbowPillows;41799274]So I've been playing D&D for about five months now, and started DM'ing on a whim for the gaming club at my college. It's been going pretty smooth and I've been reading and using the wikis and we're kind of deciding between 3.5 and pathfinder for our next go through. Here's the thing though, I really don't know the difference. Can anybody shout them out for me?[/QUOTE]
3.5 Has a bit more of a caster focus than Pathfinder, although Pathfinder is still pretty caster heavy. Pathfinder also cleaned up and combined some of the skills and rules and stuff and I personally find it more enjoyable to play. Some of the splat books (especially ultimate campaign) add extra dimensions to the game as opposed to D&D which generally would just introduce new fluff and prestige classes.
Honestly though the two systems are incredibly similar, to the point that people jokingly refer to Pathfinder as being D&D 3.75
Speaking of Pathfinder, just got out of a session I DM'd.
The players decided to split the party - casters in one, fighters and rogue in the other - while infiltrating the BBEG's army. Unfortunately, the dungeon I had designed was going to need some fighters, so I had the players whose characters were not involved play as disposable orcs for the dungeon.
I had constructed a Hallway of Death leading towards the MacGuffin room. Pit traps, swinging axes, poison darts, even an electricity arc trap. There was also a secret door bypassing all this.
The players found the secret door, but the two surviving orcs went through anyways. Let's just say one of them ended up at -30HP (I was letting them use the Ferocity feat, so they got one more turn after hitting negative HP - which he used to walk right into the electricity arc).
So now I have to figure out how to give a quest to the other half of the party, because they aren't getting XP from this, and it was a *lot* of XP - enough to put the casters a level ahead.
I generally think that it's best to avoid having different people at different levels, especially if it's the casters who scale much better with levels that are ahead.
[QUOTE=Mmrnmhrm;41799827]I generally think that it's best to avoid having different people at different levels, especially if it's the casters who scale much better with levels that are ahead.[/QUOTE]
Yeah, I'm trying to avoid that. Then again, the fighters have a bunch of good weapons, while the casters don't really have anything like that, so it shouldn't be too bad.
Especially since one of the casters was a level behind everyone (the player decided he didn't like his fighter character and rolled up a new character - I forced him to split his share of XP between the two, so as not to give him twice the XP everyone else got).
Man, having a two-week break from a radical d&d game sucks.
At least it gives me plenty of time to map out/whip up our ship
OK, just completed an addon session. All characters but one are now third level save one, and that's the one that was created later when a player decided to start juggling characters.
Now I just have to figure out how the hell to get the party back into one unit, because not only is it not easy to run the story this way, but it's not always possible to have throwaway characters appear for the others to use, so two people wouldn't play during each section.
I've grown up playing D&D with my dad and we go to Origins or Gencon every year. Sadly there isn't a group of people who play in my town (or even close to it) so I've gotten a little rusty. It'd be great to play with other people.
[QUOTE=Deathco;41803609]I've grown up playing D&D with my dad and we go to Origins or Gencon every year. Sadly there isn't a group of people who play in my town (or even close to it) so I've gotten a little rusty. It'd be great to play with other people.[/QUOTE]
Start the group man, be the first. MAKE HISTORY.
[QUOTE=RainbowPillows;41811115]Start the group man, be the first. MAKE HISTORY.[/QUOTE]
He can be king of nerds, and rule them with an iron fist!
[QUOTE=Newbienice99;41812309]He can be king of nerds, and rule them with an iron fist![/QUOTE]
Then an adventuring party throws him down and starts arguing over who gets his +3 Iron Gauntlet
So I discovered, on d20pfsrd, about [URL="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Crystalline"]Crystalline weapons[/URL]. 50x the cost, but ignores half of AC from armor, rounding up. And does +1d6 when used for sundering, but I'm not gonna use that.
Made a character with a Masterwork Crystal Edged dagger, mostly for character background story reasons, and to have a hidden dagger if group gets captured. I had to get rich parents trait to afford it, but I like the fluff I added to it.
Seems really powerful to have a dagger that, for only 50gp, can get +1 on literally anyone wearing armor, up to a possible +5 to people wearing full plate. Not even counting masterwork bonus you could add, or magical bonuses you could add later. The wording also seems to imply it works against shields, and I would imagine also natural armor.
There's one that ignores all armor, but it has fragile quality, so it breaks on a 1. Also, 200x cost.
Disclaimer is that it doesn't work against enchanted armor unless the weapon is also enchanted. And obviously not as great against magical things and monsters, but still pretty cool for low level.
Has anyone here played Iron Kingdoms? I got the core rulebook and been skimming it, looks really fun. Now if I could only convince my group to play it...
[QUOTE=Mmrnmhrm;41850484]Has anyone here played Iron Kingdoms? I got the core rulebook and been skimming it, looks really fun. Now if I could only convince my group to play it...[/QUOTE]
What's it like then?
[QUOTE=DiscoInferno;41850676]What's it like then?[/QUOTE]
I haven't played it myself, but it's like steampunk fantasy.
sort of like arcanum but different
[QUOTE=elowin;41851239]I haven't played it myself, but it's like steampunk fantasy.
sort of like arcanum but different[/QUOTE]
Oh ok
My D&D group is so fucking dysfunctional
They're all like 'let's do one more session before school' so I get it all together and get all the shit down so they can fight the nearest villain, and then everyone's schedules disintegrate and it's increasingly looking like we won't even manage to get that one session
Which is really kind of frustrating
in other unrelated news, holy fuck Eclipse Phase's character creation takes so fucking long
How are you supposed to make encounters challenging(4e)? I have a group of 5-6 level 2 characters who seem to blow through everything I throw at them.
Can I get an example encounter that would be challenging?
[editline]18th August 2013[/editline]
And is anyone running an online campaign? I would love to play as a character for once
[QUOTE=adamater;41885527]How are you supposed to make encounters challenging(4e)? I have a group of 5-6 level 2 characters who seem to blow through everything I throw at them.
Can I get an example encounter that would be challenging?[/QUOTE]
The Riddler.
anybody running an onlien savage worlds game of some kind thatd be cool, that or something that's not dnd/pathfinder/has a 10billion page rulebook (shadowrun)
[QUOTE=Beelzebub;41885863]anybody running an onlien savage worlds game of some kind thatd be cool, that or something that's not dnd/pathfinder/has a 10billion page rulebook (shadowrun)[/QUOTE]
Since my 40K groups dried up (school starting soon, after all) I could run a warhammer game if people want to play. I'd prefer Black Crusade since that's the only once I haven't tried but I could run any.
[QUOTE=Chronische;41886167]Since my 40K groups dried up (school starting soon, after all) I could run a warhammer game if people want to play. I'd prefer Black Crusade since that's the only once I haven't tried but I could run any.[/QUOTE]
i dont know anything about 40k :(
Well, my D&D session was a huge success, all 5 of us loved every minute of it, and now we all plan on pitching together to buy the monster vault for more tokens to play with. I couldn't come up with a solid plot, so as soon as it started, I had them begin with combat in an arena fighting a dragon. Every piece of story was improvised from that point forward :v:
[QUOTE=supersocko;41886274]Well, my D&D session was a huge success, all 5 of us loved every minute of it, and now we all plan on pitching together to buy the monster vault for more tokens to play with. I couldn't come up with a solid plot, so as soon as it started, I had them begin with combat in an arena fighting a dragon. Every piece of story was improvised from that point forward :v:[/QUOTE]
That's pretty much the best way to do it, really. The trick is to make it seem like a real story while just pulling it out of your ass.
[QUOTE=Beelzebub;41886255]i dont know anything about 40k :([/QUOTE]
That's alright, neither did most of my previous groups.
Good, that's exactly what it felt like, and only one of the players knew that I was making it up as we went. The others thought it was planned out where we could/would go.
[QUOTE=Oliolio;41886331]That's pretty much the best way to do it, really. The trick is to make it seem like a real story while just pulling it out of your ass.[/QUOTE]
i prefer making the bare bones of a story so it actually seems like a story for almost all points, but then pulling every other little detail out of my ass.
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