[QUOTE=GlebGuy;42102588]Because the chapter I mentioned seems legitimately interesting and not something you'd make jokes of.[/QUOTE]
Jeez you just sapped the fun out of that post like a vampire.
Here's the more 'serious' version then.
[url]http://1d4chan.org/wiki/Desert_Fangs[/url]
[QUOTE=MeltingData;42102747]Jeez you just sapped the fun out of that post like a vampire.
Here's the more 'serious' version then.
[url]http://1d4chan.org/wiki/Desert_Fangs[/url][/QUOTE]
Welcome to the wonderful world of playing with Gleb
Serious and WH40K are two concepts I can't use in the same sentence without an odd number of negatives.
[QUOTE=DiscoInferno;42102916]Serious and WH40K are two concepts I can't use in the same sentence without an odd number of negatives.[/QUOTE]
40k is best when it's done with a straight face, though. That makes its ridiculousness all the better.
[QUOTE=GlebGuy;42102976]Sorry, I thought that I was being sort of attacked (I guess?) again.
I'll just go.[/QUOTE]
No need to leave just because of that.
[url]http://paizo.com/pathfinderRPG/prd/[/url]
Oh cool, all the pathfinder stuff in one place.
[QUOTE=MeltingData;42105882][url]http://paizo.com/pathfinderRPG/prd/[/url]
Oh cool, all the pathfinder stuff in one place.[/QUOTE]
[url]http://www.d20pfsrd.com/[/url]
?
I have a problem. I can't stop making GURPS characters.
Oh my god, Paladin has a spell that allows them to grow a beard of cold iron and use it as a weapon.
And there's another spell that lets you touch a weapon and have it burst into fire.
flaming beard punch
[QUOTE=LobsterPastry;42106032]I have a problem. I can't stop making GURPS characters.[/QUOTE]
that's not a problem at all
as long as atleast one of them is a donkey
[QUOTE=elowin;42106437]that's not a problem at all
as long as atleast one of them is a donkey[/QUOTE]Oh no, it was a Llama! Am I going to die?
[QUOTE=LobsterPastry;42106458]Oh no, it was a Llama! Am I going to die?[/QUOTE]
if you repent for your sins, you may yet survive.
[editline]7th September 2013[/editline]
[QUOTE=GlebGuy;42101680]I rather have something serious to be honest, I haven't had good roleplaying experience in a long while.
Though, serious or not, that doesn't mean it can't be funny.
[/QUOTE]
I can do serious games, I just almost never do. :<
Actually this Shadowrun game is being fairly serious, pretty much the most ridiculous thing that's happened so far is an orc using a rifle as a club.
[QUOTE=elowin;42106492]
I can do serious games, I just almost never do. :<
Actually this Shadowrun game is being fairly serious, pretty much the most ridiculous thing that's happened so far is an orc using a rifle as a club.[/QUOTE]
That doesn't seem very ridiculous at all. If anything it seems appropriately orc-y.
[QUOTE=Aperture fan;42109520]That doesn't seem very ridiculous at all. If anything it seems appropriately orc-y.[/QUOTE]
I know!
It's actually kind of scary, at this point there's usually been multiple completely cases of complete crazy in any game of mine.
Am I growing sane? *shudder*
Perish the thought.
[QUOTE=elowin;42109636]I know!
It's actually kind of scary, at this point there's usually been multiple completely cases of complete crazy in any game of mine.
Am I growing sane? *shudder*[/QUOTE]
Quick test: Mutants & Masterminds, best game ever?
[QUOTE=DiscoInferno;42110002]Quick test: Mutants & Masterminds, best game ever?[/QUOTE]
is this a trick question?
[QUOTE=DiscoInferno;42110002]Quick test: Mutants & Masterminds, best game ever?[/QUOTE]
after mugging a random civillian for $20 by killing them in broad daylight with throwing knives, to pay for bus tickets, I would have to say yes
[QUOTE=Mellowbloom;42110674]after mugging a random civillian for $20 by killing them in broad daylight with throwing knives, to pay for bus tickets, I would have to say yes[/QUOTE]
Was your game Gm'd by Frank Miller or some shit?
[editline]7th September 2013[/editline]
[QUOTE=elowin;42110454]is this a trick question?[/QUOTE]
Yeah sorry. We both know the answer is yes.
[QUOTE=DiscoInferno;42110717]Was your game Gm'd by Frank Miller or some shit?
[editline]7th September 2013[/editline]
Yeah sorry. We both know the answer is yes.[/QUOTE]
we had no means of transport and no money, and we we already wanted for multiple assaults and theft so I don't think any of us cared at that point
[QUOTE=Mellowbloom;42110864]we had no means of transport and no money, and we we already wanted for multiple assaults and theft so I don't think any of us cared at that point[/QUOTE]
If there was an unprecidented amount of prostitutes and repeated dialogue then yes, your game was GM'd by Frank Miller.
Coming up with good, fitting puzzles for a campaign is hard.
[editline]7th September 2013[/editline]
Sorry if I intrude with Dark Heresy stuff here, but this is the closest to a pen and paper general (also the problem in question isn't really bound to the WH40k universe anyway). I'll preface by saying that since 3/4 of the players are FP'ers: If any of you fuckers read the following spoiler'd text I will smite you, you know who you are, and yes I will notice if you have.
Anyway [sp]basically they are on a spaceship through the warp and a unwelcome passenger damaged the Gellar-field module, which is now weakening and within a few minutes the ship will be torn apart (all this isn't really important, it's the classical "room with rising water" situation).
Now this thing has to be repaired, and I can't imagine a decent way of doing it short of building a small circuit board and handing it to the player and saying "here's a battery, arrange it so the lightbulb lights up". It can't be a riddle because that doesn't make sense, and I honestly have no idea what "puzzle" I could make out of repairing electronics (there also aren't official schematics of how those things work, just as well anyway because they'd be magic-in-a-box).
At this point I'm thinking of just giving them something like you get in school for electrical physics problems, with some capacitors, resistors and whatnot, but that's quite laborious if you don't have the education for it, and trivial if you do.[/sp]
I think I have way, way too much fun homebrewing stuff
Just looking through my general roleplaying folder in chrome at this point has like, 100 pages of just random cool gear ideas, alternate tables and rules, half-completed systems/plugins, monsters, races, classes, on and on and on for basically whatever the hell.
I wish I wasn't so damn ADD so I could actually finish a whole system
[QUOTE=acds;42111351]Coming up with good, fitting puzzles for a campaign is hard.
[editline]7th September 2013[/editline]
Sorry if I intrude with Dark Heresy stuff here, but this is the closest to a pen and paper general (also the problem in question isn't really bound to the WH40k universe anyway). I'll preface by saying that since 3/4 of the players are FP'ers: If any of you fuckers read the following spoiler'd text I will smite you, you know who you are, and yes I will notice if you have.
Anyway [sp]basically they are on a spaceship through the warp and a unwelcome passenger damaged the Gellar-field module, which is now weakening and within a few minutes the ship will be torn apart (all this isn't really important, it's the classical "room with rising water" situation).
Now this thing has to be repaired, and I can't imagine a decent way of doing it short of building a small circuit board and handing it to the player and saying "here's a battery, arrange it so the lightbulb lights up". It can't be a riddle because that doesn't make sense, and I honestly have no idea what "puzzle" I could make out of repairing electronics (there also aren't official schematics of how those things work, just as well anyway because they'd be magic-in-a-box).
At this point I'm thinking of just giving them something like you get in school for electrical physics problems, with some capacitors, resistors and whatnot, but that's quite laborious if you don't have the education for it, and trivial if you do.[/sp][/QUOTE]
Isn't technology considered basically magic in-universe? [sp]I would go ahead and give them some circuit diagram that they aren't going to understand, and have them try to figure it all out. Use non-standard symbols and such. Maybe make the damage superficial - a safety circuit broke, it really just needs to be shorted or something.[/sp]
[QUOTE=SiberysTranq;42115428]I think I have way, way too much fun homebrewing stuff
Just looking through my general roleplaying folder in chrome at this point has like, 100 pages of just random cool gear ideas, alternate tables and rules, half-completed systems/plugins, monsters, races, classes, on and on and on for basically whatever the hell.
I wish I wasn't so damn ADD so I could actually finish a whole system[/QUOTE]
You should upload it all. Why not, right?
[QUOTE=MeltingData;42116082]You should upload it all. Why not, right?[/QUOTE]
I probably should
Heck, that might actually motivate me to finish some of it
oh god oh man oh god.
I overheard the warlock's familiar talking shit about me in a menacing manner.
I checked it out with a baller spellcraft roll and [B]THAT FUCKER IS POLYMORPHED[/B]
I'm scared.
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