I wish I could disable film grain on the Xbox One version.
What are the random banging and screaming noises that don't seem to be located from any specific direction?
[QUOTE=dwt110;47142916]What are the random banging and screaming noises that don't seem to be located from any specific direction?[/QUOTE]
They signify when virals (the running zombies) have been alerted by a loud noise like an explosion or gunshots.
[QUOTE=dwt110;47142916]What are the random banging and screaming noises that don't seem to be located from any specific direction?[/QUOTE]
Usually from behind doors you can't open.
My game won't let me accept to be able to do the last outbreak zone, so my save loads into a screen that says "Press T to continue" while in the building.
no matter how many times I press t or whatever I try to bind it to, It's stuck and it saved in that building meaning that my save is fucked.
[QUOTE=Spydurr117;47143334]My game won't let me accept to be able to do the last outbreak zone, so my save loads into a screen that says "Press T to continue" while in the building.
no matter how many times I press t or whatever I try to bind it to, It's stuck and it saved in that building meaning that my save is fucked.[/QUOTE]
Join a coop game and see if that helps
[QUOTE=Zero_X54321;47143344]Join a coop game and see if that helps[/QUOTE]
My game refuses to let me to that too, and my game's unmodded.
Aaaugh, man. Are the only guns in the game really just the 9mms, the double-barreled shotgun, and the police/military rifle? (Aside from Rais' gun).
get a gadoid gun and you'll never need to use another gun ever again
[QUOTE=Drk;47142237]Jesus
Fucking
Christ
[URL="http://www.nexusmods.com/dyinglight/mods/16/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdyinglight%2Fajax%2Fmodfiles%2F%3Fid%3D16&pUp=1"]The Developer Menu[/URL] is god damn amazing.
If, like me, you pretty much finished the game, messing around with this tool is absolutely amazing. There's so much hidden shit, it's crazy.
Brb makin webms.[/QUOTE]
it doesn't work on the latest update?
[QUOTE=N.A.N.B;47143866]Aaaugh, man. Are the only guns in the game really just the 9mms, the double-barreled shotgun, and the police/military rifle? (Aside from Rais' gun).[/QUOTE]
Yeah, and their rarity doesn't actually seem to affect anything but the price either. I hope mods will be able to broaden the amount and variety of guns a bit. It seems a bit weird that there's no AKs in a place like Harran and I'm sure the place would be lousy with pump action shotguns with all those cops around. At least the gun models that [I]are[/I] there look pretty nice, unlike Dead Island.
I don't care about the lack of guns because the melee combat is way more fun. Guns are boring.
[QUOTE=BuDSpOoNce;47144556]it doesn't work on the latest update?[/QUOTE]
It does. Actually let me explain to you, and everyone, how modding works currently.
Most people are using [URL="http://www.nexusmods.com/dyinglight/mods/18/?"]Dying Light Manager[/URL], which is a great tool anyway. What the tool does, modding wise, is "compiling" your modded files present in Documents\DyingLight\out in a archive called Data3.pak, in the DW folder of your game, where all the other archives are.
Data3.pak is basically your modding Data pack.
So what you can do is simply creating an archive named Data3.pak, putting all your modded files inside it, and put that in the DW folder of your game. You don't even need the manager.
That's how it works currently in 1.4.0.
[QUOTE=Scot;47144597]I don't care about the lack of guns because the melee combat is way more fun. Guns are boring.[/QUOTE]
I think that's what they were going for. Every zombie game seems to focus on guns.
[vid]http://a.pomf.se/bniacm.webm[/vid]
Yeah the airstrike is great.
Also i made my first mod. It's a G18. I just need to edit some values and add it to vendor list and i will put it on Nexus.
[VID]http://a.pomf.se/vywvma.webm[/VID]
[QUOTE=Drk;47145127]Yeah the airstrike is great.
Also i made my first mod. It's a G18. I just need to edit some values and add it to vendor list and i will put it on Nexus.
[VID]http://a.pomf.se/vywvma.webm[/VID][/QUOTE]
Hopefully you can get that model replaced by an actual glock model too
Hopefully, but it's impossible at the moment without the tools.
[QUOTE=Drk;47145252]Hopefully, but it's impossible at the moment without the tools.[/QUOTE]
[url=http://www.nexusmods.com/dyinglight/mods/64/?]oh really now[/url]
[QUOTE=riki2cool;47145318][url=http://www.nexusmods.com/dyinglight/mods/64/?]oh really now[/url][/QUOTE]
Oh really what ? This shotgun was already present in the game files, it was just being unused. If you check the archive of his file, there's not a single trace of a mesh.
I jumped out of the world in the sewers again, except this time I decided to explore a little bit:
[video=youtube;7tigr1tpwpY]http://www.youtube.com/watch?v=7tigr1tpwpY[/video]
idk what the controls are for the PC, but at least on xbone the gunplay is incredibly clunky with using RS to aim and whatnot. I usually just end up hip fire spraying everywhere and hoping I score some hits if my target isnt standing still.
I found the gunplay to be pretty decent on the PC tbh. The guns felt pretty good to use, especially for a game that wasn't focused on them.
How much did performance increase for you guys on patch 1.4?
[QUOTE=Daemon White;47146148]How much did performance increase for you guys on patch 1.4?[/QUOTE]
I'm actually able to turn around now without it freezing up on me.
[QUOTE=Daemon White;47146148]How much did performance increase for you guys on patch 1.4?[/QUOTE]
General performance is better but I still slow to a crawl when there are more than a few zombies on screen.
I was able to bump my textures up to max after the patch without it becoming unplayable like before. For some reason being in the tower still slows it down a bit though.
[IMG]http://i.imgur.com/jLDJiT8.png[/IMG]
[I]Maybe[/I] halfway done with the story, and I barely touched the side quests.
This is a good game, jesus.
[QUOTE=Protocol7;47146294]
barely touched the side quests.[/QUOTE]
you're missing out
also to anyone else using the new dying light manager tool, is your T key broken for accepting challenges n shit?
[QUOTE=Pops;47146320]you're missing out
also to anyone else using the new dying light manager tool, is your T key broken for accepting challenges n shit?[/QUOTE]
I know, circling back around to do them now.
Sorry, you need to Log In to post a reply to this thread.