[QUOTE=Adius Shadow;47205839]What the hell did you do?
I max the game out regardless but I am just curious.[/QUOTE]
Delete all the Nvidia driver files in the registry, "clean" them using Driver Sweeper 3.2.0. Download a piece of software that adds another option to the right-click menu "Take Ownership". Used that on C:/Windows/System32/DriverStore. Reboot. Clean installation of driver.
Before this everything my GPU provided had stopped working, the HD audio drivers and everything...now it's glorious.
[QUOTE=Cypher_09;47203052]So I've been playing Dying Light on everything lowest at about 10-15 fps. For some reason Nvidia drivers weren't installing for me, so they hadn't been updated in about 3-4 years. I decided to fix the problem, did loads of complicated shit and started up Dying Light again. Now it runs everything perfectly on max. The difference is amazing, it's like I have a new computer![/QUOTE]
too bad my laptop is modern with fresh drivers and still runs everything on low, sometimes sinking to 20 fps.
Ah well, laptops
[QUOTE=Dark RaveN;47209309]too bad my laptop is modern with fresh drivers and still runs everything on low, sometimes sinking to 20 fps.
Ah well, laptops[/QUOTE]
Try in Task Manager (while game is still running), right clicking Set Affinity (on Dying Light). Uncheck all but CPU 0. Click OK. Set Affinity again and check All CPU.
Congrats on the maxed 60fps
[QUOTE=Cypher_09;47209325]Try in Task Manager (while game is still running), right clicking Set Affinity (on Dying Light). Uncheck all but CPU 0. Click OK. Set Affinity again and check All CPU.
Congrats on the maxed 60fps[/QUOTE]
What the flying fuck. Are you seriously telling me this whole time it was unoptimized for 4 cores?
EDIT: phew, nah, it didnt get too much better.
[QUOTE=Dark RaveN;47209524]What the flying fuck. Are you seriously telling me this whole time it was unoptimized for 4 cores?[/QUOTE]
Well, it was optimized, but it seems someone fucked up on how it decides how many cores should be used on start up. Regardless if you have 4 selected it only runs one, until you specifically say "Right, use THESE" and it runs off them fine.
[QUOTE=Hogie bear;47209535]Well, it was optimized, but it seems someone fucked up on how it decides how many cores should be used on start up. Regardless if you have 4 selected it only runs one, until you specifically say "Right, use THESE" and it runs off them fine.[/QUOTE]
Idk, didn't work for me, tho i have 1.6 Ghz quad core, not that stellar so i guess there's that.
I haven't seen any info on it, but does Brecken actually disappear as an NPC post-game? I can't seem to find him anywhere.
[URL="http://www.game.co.uk/en/dying-light-apocalypse-edition-only-at-game-co-uk-474253/"]What[/URL]. Techland are certainly stepping up the "collectors edition" market.
Adult diapers, nice.
Night time doesn't actually make me shit myself, hell it's not even scary anymore.
[QUOTE=GHOST!!!!;47213856]Night time doesn't actually make me shit myself, hell it's not even scary anymore.[/QUOTE]
Vanilla Volatiles and Nightwalkers are too easy to slip by. You can literally just run around with your flashlight on as long you stay out of their field of view. Once I found this out, then night time didn't seem all that threatening anymore.
I found it dumb that you can see Volatiles on the map as well as their FOV. It makes things not scary at all.
They should have made them rarer, but without map tracking.
By the way, are Volatiles always OP so you cannot fight them or is there a viable strategy against them?
[QUOTE=Dark RaveN;47214791]I found it dumb that you can see Volatiles on the map as well as their FOV. It makes things not scary at all.
They should have made them rarer, but without map tracking.
By the way, are Volatiles always OP so you cannot fight them or is there a viable strategy against them?[/QUOTE]
They go down like any other zombie, just take a lot of punishment and do a lot of damage. If you have the dodge skill and they're relatively isolated you should be okay. I've taken on up to 3 at once but that was absolutely nuts and I don't really know how I survived.
[QUOTE=Fuxed;47212637][URL="http://www.game.co.uk/en/dying-light-apocalypse-edition-only-at-game-co-uk-474253/"]What[/URL]. Techland are certainly stepping up the "collectors edition" market.[/QUOTE]
"buy a house, it includes four free copies of a video game."
I like the part about playing a rigged matched of Be the Zombie.
The only way to win is to have it rigged.
[editline]25th February 2015[/editline]
[QUOTE=Dark RaveN;47214791]By the way, are Volatiles always OP so you cannot fight them or is there a viable strategy against them?[/QUOTE]
I know later in my game, I was able to take down Volatiles in maybe 2 swings of a weapon.
It'd be so cool if at the end of the game they gave you a car to drive around in.
We know survivors in Harran still use cars occasionally, like Rais' thugs and people transporting something or another, we just never see them actually going.
[QUOTE=FetusFondler;47215091]we just never see them actually going.[/QUOTE]
There was this one car that drives while you are out and about. Some of Rais' thugs drive into their safe spot with it. I tired to chase it, but was too slow.
Also, should I get the grappling hook or not? I've been putting it off because I like parkouring around, and I'm afraid it'll make things a little too easy.
[QUOTE=FetusFondler;47215106]Also, should I get the grappling hook or not? I've been putting it off because I like parkouring around, and I'm afraid it'll make things a little too easy.[/QUOTE]
I forget about it a lot and mostly use it to save myself from falling and to kill bolters.
Had my game set to public multiplayer and a random joined my game. Then we found a goon and killed him with only dropkicks. Took like 10 minutes, this game is great.
[QUOTE=FetusFondler;47215106]Also, should I get the grappling hook or not? I've been putting it off because I like parkouring around, and I'm afraid it'll make things a little too easy.[/QUOTE]
I avoid using it because the parkour is fun and only use it to get into frustrating places.
[QUOTE=FetusFondler;47215106]Also, should I get the grappling hook or not? I've been putting it off because I like parkouring around, and I'm afraid it'll make things a little too easy.[/QUOTE]
Get it for sure, just don't use it when you don't have to.
Finished the game and did every side quest besides the collecting herb ones..
Overall the game was fucking splendid for me, Movement was REALLY smooth and not just a gimmick as i saw in the earlier trailers / videos, i absolutly loved the fact that you can upgrade new skills that visually affect your parkour skills (Faster, More Fluid Climbing etc), i only think that the weakest inc is story where it tried to be too dramatic sometimes but besides that its GOTY for sure for me
It's annoying to play FPS's now because I'm instinctively trying to parkour.
[QUOTE=Hellsing4682;47221662]It's annoying to play FPS's now because I'm instinctively trying to parkour.[/QUOTE]
When i first got titanfall i kept killing myself in games because i tried wallrunning and expected to survive huge falls.
[QUOTE=Dark RaveN;47214791]I found it dumb that you can see Volatiles on the map as well as their FOV. It makes things not scary at all.
They should have made them rarer, but without map tracking.
By the way, are Volatiles always OP so you cannot fight them or is there a viable strategy against them?[/QUOTE]
Late game weapons are more than capable of handling volatiles in a few hits. I've had a 1,200 damage weapon kill one in three or so hits, but I took a lot of damage because they tend to counter-attack you very quickly.
Actually, the best way I find to take down volatiles outside of raw damage from melee weapons utilizes a flammable liquid combination. If you throw a bottle of flammable liquid at a volatile and successfully drench them, any hit from a fire-based weapon such as a burning throwing star, or even a level-one burning modification will pretty much immediately kill that volatile upon ignition. That goes for just about any other enemy in the game. As long as they're successfully drenched in the liquid, a hit from a burning weapon is pretty much an instant-kill. Even works on gas tanks, which are normally pretty impervious to fire.
Basically, if you want to take out volatiles, make sure you've got a weapon with a fire modification, and flammable liquid is your current throwable. As an added bonus, a successful toss of flammable liquid at a volatile will stagger them, allowing you to get a free hit.
Speaking of late game weapons, it's depressing as hell that the shops will only sell swords and shit after hitting Survivor rank ~21.
Like what the hell shopkeepers, I'm your #1 buyer for picks and farming sickles you can't do this to me.
[QUOTE=Zepto;47222452]Speaking of late game weapons, it's depressing as hell that the shops will only sell swords and shit after hitting Survivor rank ~21.
Like what the hell shopkeepers, I'm your #1 buyer for picks and farming sickles you can't do this to me.[/QUOTE]
There are mods which restocks early game weapons back to the shopkeepers and at properly scaled levels. Though, it's ridiculous when you can kill a zombie with one whack of your ultra legendary, 2100 DMG wrench, so you're going to have to get another mod to normalize damage.
[url=http://www.nexusmods.com/dyinglight/mods/66/?]I use this one.[/url]
The Weapon Restoration mod gets rid of that problem by adding in high level versions of every weapon so you can use whatever you want, then.
Holy FUCK, hazmat virals are scary as shit.
Sorry, you need to Log In to post a reply to this thread.