[QUOTE=Excalibuurr;47302189]You'd be surprised how motivated one can get being chased by flesh eating zombies.[/QUOTE]
Yeah, for someone in probably peak shape with a ton of adrenaline and fear in their system what he does it probably possible, though not for an indefinite period. Though he does sleep for like 10+ hours when he gets to a safehouse. :v:
He's also a character in a video game
[QUOTE=Judqment8;47300915]I think it's pretty good. I modded it a little bit myself before starting a new run. So far I've liked it. Zombies deal lots of damage and are more aggressive. The amount of loot is still pretty damn high when you compare to a mod like the Survivor.[/QUOTE]
they didnt change how much loot you get? thats what i mainly wanted in a hard mode
[QUOTE=Furnost;47303399]they didnt change how much loot you get? thats what i mainly wanted in a hard mode[/QUOTE]
They did, but I still think the loot amount is way too high. I'm not that bothered by it since even when I used the Survivor mod I ended up with too much stuff. Too much is always too much.
So yeah you do get less loot in Hard mode, but you still get plenty.
[QUOTE=Judqment8;47304014]They did, but I still think the loot amount is way too high. I'm not that bothered by it since even when I used the Survivor mod I ended up with too much stuff. Too much is always too much.
So yeah you do get less loot in Hard mode, but you still get plenty.[/QUOTE]
I think it's because there isn't that much loot variety, so your item count for each increases a lot faster. Dead Island had a bunch of rare materials, rather than the what, 1-2 we have in DL? It also had more materials spread across the tiers, from common, uncommon, rare, etc.
I wish there was a holster weapon button. I don't like running around with a weapon that blocks part of my view and decides to magically disappear whenever I decide to climb something. I prefer having a completely clear view. Hence why usually one of my four equipped weapon slots is empty.
Okay, so I was reading through this thread and one of the complaints is the Volatiles are pushovers and easy to run past among other things. I decided to go rummaging through the scripts to find anything that I could make the game harder with. I plan to make a mod that increases difficulty if this gets popular enough. This is what I got so far, test it out for me.
[url=https://dl.dropboxusercontent.com/u/73775541/data.7z]Download[/url]
Changes I made:
* Volatiles have x8 more HP than normal infected, hopefully negating the pushover factor at max level.
* In addition, they do x6 more damage than normal infected do. A group of them can make quick work of the player.
* Player sprinting has been modified from the default 5 meter aggro (5 meters? Really Techland?) to 25-30 meters. Running past Volatiles within this radius will instantly give away your position. Walking and crouching aren't affected.
* Medkit usage has been slowed to 5-second usage.
For some reason there's no fall damage multiplier, so I can't really edit that even though I was intending to. There is a multiplier defining how fast the player needs to be moving to take fall damage though.
The volatiles should have had chances to spawn in dark locations like tunnels or inside buildings. I would've liked to see some I Am Legend style moments where you stumble into a whole room of them sleeping till night. More nests would be cool too, they're creepy to see.
[QUOTE=Ghost101;47365748]The volatiles should have had chances to spawn in dark locations like tunnels or inside buildings. I would've liked to see some I Am Legend style moments where you stumble into a whole room of them sleeping till night. More nests would be cool too, they're creepy to see.[/QUOTE]That could have been implemented if Techland didn't make a majority of interiors exclusive to missions. If I figure out how to make entrances always accessible I'll probably do something like this.
where the fuck are the mod t...
[URL="http://steamcommunity.com/games/239140/announcements/detail/239028491661230380"]http://steamcommunity.com/games/239140/announcements/detail/239028491661230380[/URL]
i'm masturbating right now
[QUOTE=Drk;47367949]where the fuck are the mod t...
[URL="http://steamcommunity.com/games/239140/announcements/detail/239028491661230380"]http://steamcommunity.com/games/239140/announcements/detail/239028491661230380[/URL]
i'm masturbating right now[/QUOTE]OH SHIT I'M SO HYPED
Just sent them an e-mail.
[img]http://puu.sh/gJFNk/284b5ecf68.png[/img]
I really hope there's a lot of functionality in these mod tools. The map is going to be the weakest part of DL over time once we've all explored it to death.
[QUOTE=Ghost101;47369146]I really hope there's a lot of functionality in these mod tools. The map is going to be the weakest part of DL over time once we've all explored it to death.[/QUOTE]From what I've seen the maps are pretty streamlined, it shouldn't be too hard.
I'm about to start the game for the first time. Pretty excited right now.
These god damn bombers. Every time I'm fighting in an interior, I whack the bomber hiding around the corner.
I'm loving this game otherwise.
Did someone get inside the mod tools dev BETA ?
How are they ?
[URL]http://www.rockpapershotgun.com/2015/04/14/dying-light-mod-tools-released/[/URL]
[video=youtube;EjpM0T0JEXI]http://www.youtube.com/watch?v=EjpM0T0JEXI[/video]
Looks like we can find out now.
There's already a workshop page open and ready for use.
Finally the music claim cleared on this video, so I can post it. Took a long time to do obviously, but I burnt out on making it. Also Youtube won't update the thumbnail to a new one I made, stuck on a boring old one.
[media]http://www.youtube.com/watch?v=FRWHgZ05XCI[/media]
Does anyone else get the feeling that this game is heavily inspired by the movie Escape from New York?
Like, not saying that's a bad thing because this is perhaps one of the best zombie games I've played, but I just finished watching that movie again and then I just went 'hold on' and had that epiphany.
[editline]1st May 2015[/editline]
[sp]It even has the arena match with a heaps buff opponent while overseen by the antagonist[/sp]
I'm about ready to buy this game so I decided to check its thread and BOY is it quiet
Any ENB's or texture improvement mods out there?
though, I may get wolfenstein instead, but I've no idea which first
[QUOTE=J!NX;47705908]I'm about ready to buy this game so I decided to check its thread and BOY is it quiet
Any ENB's or texture improvement mods out there?
though, I may get wolfenstein instead, but I've no idea which first[/QUOTE]
I figured with the release of the mod tools this thread would be bustling but I guess everyone moved on to other games. It's an excellent game but once you beat it 100% there isn't much to do other than another playthrough (still it's a fairly lengthy game with little filler), so I'm hoping if they ever release DLC it'll be packed with content.
[QUOTE=J!NX;47705908]I'm about ready to buy this game so I decided to check its thread and BOY is it quiet
Any ENB's or texture improvement mods out there?
though, I may get wolfenstein instead, but I've no idea which first[/QUOTE]
If you get this game, I would suggest making your first playthrough last as long as possible (I'm going on 50 hours, haven't really played much of the story and have yet to get bored.) I haven't even beat it and I can tell I won't want to play it for a long time after I've completed it. That said, it's worth the buy.
This is the best execution of combat in a zombie game I've played, and if combat is what you mainly want, this game is 10/10. It's got your basic 3 skill trees, branching off on Agility, Power and Survival. The freerunning/parkour in this game is very fluid, easy to pick up, and pretty satisfying imo. If you're looking for a survival-based zombie game, however, it's about as shallow as a wave pool. No weight limit, no real sense of importance to what you pick up (besides crafting, guns, and $$$), lockpick system is generic and tedious, anything you loot respawns when you load a new area, etc. I don't feel like I'm surviving, I feel like I'm the motherfucking super-champion genetic experiment made specifically to be sent to Harran to DESTROY EVERY ZOMBIE AND SAVE THE CITY. I am playing on Normal though, it goes one difficulty higher (Hard) which will eventually be my second playthrough. Honestly, if this game had better mechanics in terms of survival and the world, it would be one of my top 5. There's just so much that could've been done in my eyes, obvious things. (say: followers; random encounter survivors who should actually exist in the safe zones and give quests; safe zones being able to be managed, survivors, food, etc; have repairing that's deeper than metal parts = fix anything; you get bitten at the start of the game and NEED Antizin (infection suppressant) afterwards but from then on, it's doesn't matter despite everyone else in the game needing it 25/8)
Regarding mods, there aren't much right now but they do have a few good ones. Most of them focus on tweaking the balance of the game, one detail, or graphical improvements. I found one that added more combo moves and more skills to the skill trees.
Overall, I'd say it's worth the money if the thought of an action-based, open-world, zombie RPG appeals to you.
Play it on Hard or not at all IMO.
Taking a zombie head on is made to feel like a last resort.
Honestly, I wished that [sp]Supply Drops[/sp] became a thing again, because chasing after them was actually pretty fun.
Bozak horde dlc is coming out on the 26th for 10 hollas
[QUOTE=Kisame;47746968]Bozak horde dlc is coming out on the 26th for 10 hollas[/QUOTE]
Is there a bow in this game besides that "ultimate" weapon that you get for beating the DLC? Would seem a little weird that noone thought of a bow and arrow but we can make knives into explosive weapons.
[QUOTE=Cypher_09;47742077]Play it on Hard or not at all IMO.
Taking a zombie head on is made to feel like a last resort.[/QUOTE]
Noted. That's good then, I bet my second playthrough will be a helluva lot longer then.
I would like to discuss bombers in buildings. Who thought this was a good idea? Like I get its supposed to make you go through buildings slowly, but I do this and still end up turning around and instantly dying. It happened 4 times in one game session and each time there was no space for reaction time. The problem is that they are slow, so I end up dealing with all the biters and then while I'm dealing with them, they just pop around the corner and bam, I'm dead. The only way I know they're even there ahead of time is the sounds and most of the time I can't hear that over all the other zombies and ambient sounds.
Also, anyone still get some pretty bad AI bugs and random bugs in general, it's usually funny so it's not like I care but it just happens often enough to notice (killed a spitter and his body just phased through the floor; some of Rais' men trip, fall and just die; demolishers look very sad when I kill them with guns, they just kinda slowly and sadly walk to me)
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