The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
Daedric has the highest rating
Dragon has the highest rating in weapons
I just don't understand how they're higher than daedric armor on the perks but they are worse, while dragonbone weapons are better than daedric weapons.
[QUOTE=-Iker-;47527182]I just don't understand how they're higher than daedric armor on the perks but they are worse, while dragonbone weapons are better than daedric weapons.[/QUOTE]
todd howard
[QUOTE=Ganerumo;47527049]Deadly Mutilation comes with the ability to incinerate enemies with fire and exploding their head if you zap them for long enough. It's not a full body explosion, but still pretty neat.
[url]http://www.nexusmods.com/skyrim/mods/34917/?[/url][/QUOTE]
Oh! I already have deadly mutilation installed! Didn't know that actually! Been going around cutting people in half though!
[QUOTE=-Iker-;47527182]I just don't understand how they're higher than daedric armor on the perks but they are worse, while dragonbone weapons are better than daedric weapons.[/QUOTE]
Because dragonbone weapons were added in a DLC and Bethesda never thought to rebalance the armor to fit with the new weapon stats.
Didn't manage to find a mod that does that, but found this [URL="http://www.nexusmods.com/skyrim/mods/24941/?"]pretty cool mod[/URL] that does the job.
[editline]14th April 2015[/editline]
This guy made some really cool looking [URL="http://www.nexusmods.com/skyrim/mods/36815/?"]sword[/URL] & [URL="http://www.nexusmods.com/skyrim/mods/26344/?"]shield[/URL] mods too.
Bethesda really needs to make daedric rar-er and [I]not [/I]the best armor in the game.
There is nothing worse than getting the DLC and finding that half of the new armor and weapons are shit or somewhat inferior in comparison.
Why would it not be the best in game?
Secondly the DLC wasn't ever meant to be "better" than the main game's content, so both of your theories there are [i]slightly[/i] off track.
Considering how the elder scrolls work and where it's going I feel like armor shouldn't give flat ratings and should instead give different bonuses, while the rating of the armor increases with your skill and can be increased further with enchanting/smithing.
So basically if your Light Armor skill is at 100 the difference in protection between Leather armor and Dragon scale armor should be minimal if not non-existent, and they should instead give passive bonuses to other stats like speed, stealth, etc.
But Bethesda is lazy as fuck so of course they'll keep it limited to just a basic number.
[editline]14th April 2015[/editline]
[QUOTE=27X;47527482]Why would it not be the best in game?
Secondly the DLC wasn't ever meant to be "better" than the main game's content, so both of your theories there are [i]slightly[/i] off track.[/QUOTE]
The DLC dragonbone weapons are literally advertised by the game as stronger but heavier than daedric weapons. That's their sole reason to even exist.
Again, weapons; not armor and two this was stated in the main-game to begin with.
[quote] armor should ignore common sense and basic entry level game design principles [/quote]
Umm, no. I don't care about your fetish, B the game can be modded if you still stubbornly cling to the notion that laminated cloth should somehow be stronger than armor made from the pure physical essence of netherworldly alien beings.
The entire point of Light armor in the series has been losing some protection to gain endurance and mobility, and armor made with a cloth/leather catsuit with dragon bits literally stapled to it should in no way or form be "close" to a set made from the thing that makes dragons not be crushed by gravity or again the distilled essence of the games signature super bad ass evil guys, much less the tenuous at best parity you're suggesting.
Kill la kill is in another castle.
[QUOTE=-Iker-;47527182]I just don't understand how they're higher than daedric armor on the perks but they are worse, while dragonbone weapons are better than daedric weapons.[/QUOTE]
I'm pretty sure that part of [url=http://www.nexusmods.com/skyrim/mods/34093/?]Weapon and Armor Fixes Remade[/url] fixed that. It's been a while since I've played the game though, so I might be mistaken.
[QUOTE=27X;47527512]Again, weapons; not armor and two this was stated in the main-game to begin with.
Umm, no. I don't care about your fetish, B the game can be modded if you still stubbornly cling to the notion that laminated cloth should somehow be stronger than armor made from the pure physical essence of netherworldly alien beings.
The entire point of Light armor in the series has been losing some protection to gain endurance and mobility, and armor made with a cloth/leather catsuit with dragon bits literally stapled to it should in no way or form be "close" to a set made from the thing that makes dragons not be crushed by gravity or again the distilled essence of the games signature super bad ass evil guys, much less the tenuous at best parity you're suggesting.
Kill la kill is in another castle.[/QUOTE]
Yeah but as proven by vanilla Skyrim, bethesda cannot balance for shit and light armor ends up being a shittier version of heavy armor because, big surprise, if you don't include additional benefits then all you get by wearing light armor is less protection.
Arguing about realism and credibility isn't exactly valid in a game where you can shit fire out your hands and speak words that freeze people in place.
Bloodborne got it right by making the difference in armor bonus relatively insignificant except for elemental resistance bonuses and other passive bonuses. Considering how simple The Elder Scrolls has become, simply making heavy armor heavier and light armor lighter isn't going to cut it anymore.
Finally, and that's also important, high level armor tends to look really fucking bad. Daedric is laughably over the top and unfitting for instance, and being forced to wear that piece of shit in vanilla in high level gameplay to not get instagibbed is just insulting.
I know it can all be modded, I'm aware of this, but because it can be modded doesn't mean Bethesda can't make an effort and come up with something original instead of handwaving all game design issues away by giving armor a magical scaling number that indicates how much of any damage you block. If you're going to argue that daedric armor would logically protect more than laminated clothes, then you should also be willing to accept that a large amount of fur on your shoulders and chest will protect your more from cold than a fully enclosed dwarven metal armor that's directly in contact with your skin.
If you're going to make armor progression as linear as Skyrim does you better make sure that all levels of armor have as much variation and options as fur armor has (so four to five variations), and you better make sure that armor remains well designed and fitting with the art direction until the end, instead of quickly shitting the bed and becoming absolutely ridiculous.
Dragonbone/scale is a higher perk than Daedric because your caracter has to invent the ways to make dragon corpses into fashion.
[QUOTE=Ganerumo;47527589]Yeah but as proven by vanilla Skyrim, bethesda cannot balance for shit and light armor ends up being a shittier version of heavy armor because, big surprise, if you don't include additional benefits then all you get by wearing light armor is less protection.
[/quote]
This is somewhat wrong.
Dragonscale armor hits the armor cap, plus light armor perks are better imo.
[quote]
Arguing about realism and credibility isn't exactly valid in a game where you can shit fire out your hands and speak words that freeze people in place.
Bloodborne got it right by making the difference in armor bonus relatively insignificant except for elemental resistance bonuses and other passive bonuses. Considering how simple The Elder Scrolls has become, simply making heavy armor heavier and light armor lighter isn't going to cut it anymore.
Finally, and that's also important, high level armor tends to look really fucking bad. Daedric is laughably over the top and unfitting for instance, and being forced to wear that piece of shit in vanilla in high level gameplay to not get instagibbed is just insulting.
I know it can all be modded, I'm aware of this, but because it can be modded doesn't mean Bethesda can't make an effort and come up with something original instead of handwaving all game design issues away by giving armor a magical scaling number that indicates how much of any damage you block. If you're going to argue that daedric armor would logically protect more than laminated clothes, then you should also be willing to accept that a large amount of fur on your shoulders and chest will protect your more from cold than a fully enclosed dwarven metal armor that's directly in contact with your skin.
If you're going to make armor progression as linear as Skyrim does you better make sure that all levels of armor have as much variation and options as fur armor has (so four to five variations), and you better make sure that armor remains well designed and fitting with the art direction until the end, instead of quickly shitting the bed and becoming absolutely ridiculous.[/QUOTE]
everything else here is correct, vanilla skyrim needs better armor system I should be able to wear certain types of armor to fit my playstyle
oblivion handles it decently. If you wear heavy armor your stamina and speed and is affected negatively but you resist more damage, if you wear light armor your stamina and is affected positively
[QUOTE=DiscoInferno;47527631]Dragonbone/scale is a higher perk than Daedric because your caracter has to invent the ways to make dragon corpses into fashion.[/QUOTE]
he also invents how to make daedric fashion though
since y'know
nobody teaches him the super ridiculously rare/secret/difficult process to create literal demon armor which is so ridiculously rare there's only one full set on the entire island of Vvardenfell
[QUOTE=27X;47527482]Why would it not be the best in game?
Secondly the DLC wasn't ever meant to be "better" than the main game's content, so both of your theories there are [i]slightly[/i] off track.[/QUOTE]
I just find it boring how easy it is to just reach the end-game by finding daedric around so easily, i just wish there was a bigger gap before you hit that level.
Also DLCs have a soft level requirement (Shivering Isles and Bloodmoon are obviously intended for higher level characters) and pretty much assume you are playing them as end-game material. So it's kind of disappointing when you do all this stuff to get the KotN armor and it turns out it's just a worse version of Daedric Armor because Daedric can be enchanted whereas the Crusader armor can't.
I just think Daedric shouldn't be a standard piece of armor down the progression chain, if you want it to be the best armor then it should be the hardest to obtain.
[QUOTE=elowin;47527735]he also invents how to make daedric fashion though
since y'know
nobody teaches him the super ridiculously rare/secret/difficult process to create literal demon armor which is so ridiculously rare there's only one full set on the entire island of Vvardenfell[/QUOTE]
Two, That Welsh guy you meet on the main quest has the other. Could be the Dragonborn is so badass a smith that they can coerse a Dremora into spilling his secrets of forging Daedric armour.
Also saying Daedric armour looks unfitting is a fucking stupid thing to say when its not designed by any mortal smith, but by immortal demons that are built like a brick-shit house and just want to wreck things. I bet they love turning anything they shoulder charge into a pincushion.
I remember someone showing off their game with a constant bad weather mod and a particular ENB to go with it, anyone got the info on that?
Installed that Gray Cowl mod. Writing is looking awesome already.
[t]http://cloud-2.steamusercontent.com/ugc/37494757339945265/4CC942949828580572C160AB3829DB038EE027F4/[/t]
i'm really only keeping it on because hammerfell didn't look disgusting in the trailer
It looked so well done. I'm sad.
[editline]14th April 2015[/editline]
Like I wish he got help from someone who actually spoke english when it came to the writing.
Alright chumps, what are the rules for ghosting in the Thief games and which can be done in Skyrim? I really want a good thiefin' game.
[QUOTE=_charon;47527812]Installed that Gray Cowl mod. Writing is looking awesome already.
[t]http://cloud-2.steamusercontent.com/ugc/37494757339945265/4CC942949828580572C160AB3829DB038EE027F4/[/t]
i'm really only keeping it on because hammerfell didn't look disgusting in the trailer[/QUOTE]
Get ready to do a bunch of shitty puzzles for and hour or two before you just use tcl. Seriously all of the levers in the mod only seem to work 50% of the time.
So I was blundering around in the dark in the Reach trying to get to Markarth, and I accidentally jumped up a mountain to the Sky Haven Temple.
Not very well hidden if some random schmuck can get lost and end up at the back door. Good thing the ancient Blades knew how to build invisible walls.
[QUOTE=Ganerumo;47527589]Yeah
giant wall of opinion touted as game design facts[/QUOTE]
Except none of that is remotely relevant or germane obviously, [I]else it would have occurred[/I], and frankly simply because you think that something looks uncool to your sensibilities and therefore it should not be at the top of the heap is completely fucking absurd, especially in light of modding.
Fucking fix it yourself.
Secondly Skyrim isn't built anything like Souls, so that entire argument is also moot as Souls style mods in Skyrim never make it past their own wall of complaints, or apparently the mod a couple pages back eluded you. A game where spinning in a circle makes you completely invulnerable to harm for a couple tenths of a second is an entirely different paradigm, and shoehorning it into an open world where combat is simplified on purpose to reach a large as an audience as is possible isn't doing anything relevant to advancing Skyrim's design, but do call me when Rockstar hires the entire Tekken team to handle two button fisticuffs in GTA VI, I'll feel free to concede a point or two then; or maybe try again when you figure out your opinion isn't facts or even cogent design principles other than what you want with zero context as to how it could applied without breaking the current system.
[quote]I just find it boring how easy it is to just reach the end-game by finding daedric around so easily, i just wish there was a bigger gap before you hit that level.
Also DLCs have a soft level requirement (Shivering Isles and Bloodmoon are obviously intended for higher level characters) and pretty much assume you are playing them as end-game material. So it's kind of disappointing when you do all this stuff to get the KotN armor and it turns out it's just a worse version of Daedric Armor because Daedric can be enchanted were-as the Crusader armor can't.
I just think Daedric shouldn't be a standard piece of armor down the progression chain, if you want it to be the best armor then it should be the hardest to obtain. [/quote]
A far more salient point, and one that I agree with; it should be farther up the chain and much more expensive to produce, and probably should have been a multipart quest of its own.
[QUOTE=DiscoInferno;47527890]Alright chumps, what are the rules for ghosting in the Thief games and which can be done in Skyrim? I really want a good thiefin' game.[/QUOTE]
[QUOTE]
[B]A. Rules:[/B]
1. Highest difficulty level available and playable, usually Expert, although it might be renamed by the author.
2. No combat damage may be dealt or taken and no knockouts or kills of any kind are allowed, whether or not they show up in the final stats, with the exception of rule 11.
3. Damage taken from falls, machinery, lava, etc. is allowed as a last resort, but such damage is frowned upon and must be reported.
4. No second level alerts, that is recognition or hunting alerts, of human or non-humans AI are allowed. This includes undead, fire elementals, spiders, bots etc. Rats are excluded.
5. Garrett must not cause suicides of AI or melees that intentionally cause AI to attack each other, with the exception of rule 12.
6. No property damage is allowed. No banners cut, no doors bashed in, no things burnt or destroyed, and no broken glass.
7. The use of potions, such as speed, breath, and invisibility, is allowed but frowned upon. Such use must be reported, and a ghost success so aided must be listed as "chemical success".
8. The use of quirks of the Dark engine is allowed, but only as a last resort, and must be reported. Examples include techniques such as "banner transmigration" and "nudging," as explained in part B.
9. No loot cheats or walkthroughs are allowed -- a point of honor that cannot be enforced.
10. It is not necessary to re-shut doors, re-light torches, return keys, etc.. There is no time requirement, no Ironman type requirement, etc.. Just finish the mission clean, damage free, and alert free.
11. Any mission objective that explicitly requires that one of the above rules be broken, such as "Kill the Haunts," is OK to complete and does not bust the ghost so long as no AI are alerted in the process.
12. AI behaviors that are programmed into the game (scripts) and that are not caused by Garrett's being seen or heard, are allowed if agreed by the consensus of the ghosting community. An example is the archer fight in Life of the Party.
13. The entire mission must be ghosted to claim success.
Perfect Thief Mode is defined as completing all of the above requirements and also obtaining the maximum loot available for the particular mission.
[/QUOTE]
[editline]14th April 2015[/editline]
Pretty standard "super-stealth" rules, unless you want the original rules that are full on ghost material.
Can someone add me on steam and help me with installing an ENB?
I've followed guides word for word and not managed to get past the main menu without a CTD.
[QUOTE=cdr248;47528201][editline]14th April 2015[/editline]
Pretty standard "super-stealth" rules, unless you want the original rules that are full on ghost material.[/QUOTE]
Alright, anyone want to pick a target? Can be a dungeon, palace, house, or just a particular person. Perferably dungeon and a bandit/warlock/vampire one at that. Try not to get political. Also bonus points for picking something to sneak into Elenwen's bedroom.
[QUOTE=Wickerman123;47528256]Can someone add me on steam and help me with installing an ENB?
I've followed guides word for word and not managed to get past the main menu without a CTD.[/QUOTE]
If you're crashing immediately you either have proxy library set where there shouldn't be one (sweetfx, reshader, mastereffect reborn ) or vice versa
or your base ini settings are wrong for your system; aka having unsafememoryhacks enabled in a system with less than 6 gigs of vram, or having UseNvidiasettings enabled on an AMD card.
Turns out it was just Razer Cortex causing the CTD. Thanks for the advice though.
So is ESO any good thanks to the new update? I really want to try it but dropping money on it is a bit iffy in case I don't like it.
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