• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
    5,003 replies, posted
[QUOTE=Jacam12SUX;47585006]^ alright even though I think what Valve/Beth is doing is a load of shit that seems a bit excessive and weird even if some of those members are/have been fuckheads.[/QUOTE] No these are permanent ID's so that we can make sure we remember who decided to jump on this train if they ever do something hypocritical or w/e. If you decide to stalk them or insult them then your a piece of shit for doing that. (Not directing this to you, Jacam, just to the people who I know would do this.)
[QUOTE=Craigewan;47585028]My response is still "Arthmoor! Noooo!"[/QUOTE] it's literally only a mod that affects the dawnguard place that is being charged. alternative start, the unofficial patches, run for your lives, when vampires attack and all the other mods are still free it seems then again, loosing the unofficial patches would just set the jenga tower model in motion
[QUOTE=VenomousBeetle;47585057][img]http://i.imgur.com/nRlfCCz.jpg[/img][/QUOTE] [t]http://i.imgur.com/ZctmyXv.png[/t] Here's my advice instead. c:
[QUOTE=Vehk;47585132][t]http://i.imgur.com/ZctmyXv.png[/t] Here's my advice instead. c:[/QUOTE] Anything to reduce script lag guys. Especially cutting out useless things, [I]that other modders could recreate themselves.[/I]
Another protest banned: [quote]POST THIS TO YOUR FAVORITE YOUTUBER IF YOU AGREE: As a Youtuber you have the voice to stop this madness before it starts. Please speak out against paid mods on Steam.[/quote]
considering most of the youtubers are getting ad revenue from clickbait "sexy" thumbnails, i wouldn't be surprised if they stopped reviewing workshop mods all together
Point is that's two people banned from posting for boycotting. Not a good sign. There's probably more.
If modders are intelligent they won't put their stuff on this shit and keep it free, with an option to donate and support them. Putting your mods behind a paywall will only give you bad reputation.
[QUOTE=VenomousBeetle;47585219]Point is that's two people banned from posting for boycotting. Not a good sign. There's probably more.[/QUOTE] banned from what? the steam forums? comments on a specific mod? the mod maker's treehouse? either way, i don't expect protests to make much of a difference. A lot of people complained when gmod became buy-to-play and that game is still popular 5 years after that happened. Something tells me [I]some[/I] people will buy mods and that will be enough for valve to make enough of a profit to not remove the system.
[IMG]http://i.imgur.com/1L8ttl8.jpg[/IMG] I were against all this pay-wall shit until i've seen this shit I find this kind of comment really stupid... Seriously...How much does modder's time worths...If they want to sell something go ahead, nobody will purchase if it's a shit but what's the point of say stuff like that...I think that the most greedy people are these guys that just moan about this
Someone made this [url]https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop[/url] [editline]23rd April 2015[/editline] Also one of the modders is trying to act like hes better than the other ones by saying his crap mods are also gonna be available for free [url]http://steamcommunity.com/workshop/filedetails/discussion/429561499/611704531887978627/[/url] But its pretty damn clear that our issue is with people that are part of the platform allowing the paywall, so I see that as irrelevant
[QUOTE=VenomousBeetle;47585295]Someone made this [url]https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop[/url] [/QUOTE] I've already signed it
[QUOTE=Destroyox;47585248]How could have they made this better? [B]OH YEA, the system they already fucking have![/B] Just review mods added to the workshop in a similar way items are in Dota and CSGO. If the mod isn't just a fucking sword and its like The Wheels of Lull then give it the option to be paid for at about $5-10. Also have a free version of the mod that has a little popup show up in the title screen that can be easily closed asking you to buy the mod. Wow that was so hard to think up of, Valve should hire me![/QUOTE]
It's growing pretty quickly, it was at 1,343 when I posted it [editline]23rd April 2015[/editline] [QUOTE=Destroyox;47585349][/QUOTE] ^That sounds bad too. What they actually should have done is release another workshop contest to be compiled into a new DLC, maybe even ported to the consoles.
Thinking more about it, the whole thing is actually starting to make sense. It's pretty much the same as people getting payed for making skins for dota 2, except instead of being offered in the game, the items are not monetized more by the mod creators. I mean some mod creators put a lot of effort into the mods they make and at some point they might want to get some money for it. It's helping modders get a chance at making their hobby into a job, which some game developers got into the industry by doing. All in all, it's just the definition of a job: if someone wants to make money by putting time and effort into something, then let them! If the project is thrown together in 5 minutes and costs way too much, nobody will get it and it will become beaten by competitors. Basic capitalism. Heck, the 100$ profit required to actually make money might actually eliminate potential scammers. The 75% to valve and bethesda seems a bit much though, but valve might reduce it if it becomes more popular to make the offer seem more lucrative.
Modding was always a hobby, not a fucking business. Jesus christ this is a fucking disgrace.
Do devs even have native support to do what the tf2 workshop does, where they can easily incorporate it into the base game? AFAIK only csgo and tf2 do it
[QUOTE=DrasarSalman;47585385]Thinking more about it, the whole thing is actually starting to make sense. It's pretty much the same as people getting payed for making skins for dota 2, except instead of being offered in the game, the items are not monetized more by the mod creators. I mean some mod creators put a lot of effort into the mods they make and at some point they might want to get some money for it. It's helping modders get a chance at making their hobby into a job, which some game developers got into the industry by doing. All in all, it's just the definition of a job: if someone wants to make money by putting time and effort into something, then let them! If the project is thrown together in 5 minutes and costs way too much, nobody will get it and it will become beaten by competitors. Basic capitalism. Heck, the 100$ profit required to actually make money might actually eliminate potential scammers. The 75% to valve and bethesda seems a bit much though, but valve might reduce it if it becomes more popular to make the offer seem more lucrative.[/QUOTE] What am I reading Dota items are officially licensed and inserted to the base game items in an online game, not models in a 4 year old singleplayer game, and if they wanted to make money they should've idk, made a game? Instead of (barely) profiting off of using assets of another franchise that there's already loads of free better content for? You realize people can set up paypal donations right?
[QUOTE=Drk;47585390]Modding was always a hobby, not a fucking business. Jesus christ this is a fucking disgrace.[/QUOTE] Mods tend to die by that rule, though. If it's just a hobby, people will stop doing it once it becomes too much time-consuming, frustrating or if real life requires more attention. As I said, it brings fruit to some peoples labor and helps developers get into the games industry.
[QUOTE=VenomousBeetle;47585391]Do devs even have native support to do what the tf2 workshop does, where they can easily incorporate it into the base game? AFAIK only csgo and tf2 do it[/QUOTE] No-- anything bought via the "new" system is exactly the same as the "old" one, just for money. Which is (imo) the worst problem with this-- a new hat in TF2 won't break my game, but an update to a mod definitely can. While I'm definitely a non-fan of the whole system, I have to give props/less of the opposite of props for the modders who actually made new shit for this, instead of just adding updates to their old stuff behind the paywall.
If you want to make money off a mod just make it a standalone game. I'd be pissed if I made a game and then someone was making money off of modifying my existing game.
[QUOTE=DrasarSalman;47585417]Mods tend to die by that rule, though. If it's just a hobby, people will stop doing it once it becomes too much time-consuming, frustrating or if real life requires more attention. As I said, it brings fruit to some peoples labor and helps developers get into the games industry.[/QUOTE] They can just as easily die here. There's no binding contract saying they have to continue working on it. And if it dies free it can be easily fixed up/remodded and released again by another person. Free mods get people into the game industry. Just look at Toploader, he was just a modder for Postal 2 back in the day and now hes the face of the games company almost. I also think Bethesda recently brought up hiring a guy who made a super long skyrim quest mod [editline]23rd April 2015[/editline] [QUOTE=Destroyox;47585444]If you want to make money off a mod just make it a standalone game. I'd be pissed if I made a game and then someone was making money off of modifying my existing game.[/QUOTE] I'm sure that's how bethesda would feel if they weren't fucking the modders in the ass at the same time by giving them 25% and making you have to earn $100 (400 in sales!) to see any of it
[QUOTE=VenomousBeetle;47585405]What am I reading Dota items are officially licensed and inserted to the base game items in an online game, not models in a 4 year old singleplayer game, and if they wanted to make money they should've idk, made a game? Instead of (barely) profiting off of using assets of another franchise that there's already loads of free better content for? You realize people can set up paypal donations right?[/QUOTE] As I said, it allows developers to monetize their product more rather than handing it to a developer and hoping for it to get licenced. Also, making a game is a huge project that requires a lot of work and motivation, which most modders don't have. If multiple modders get together to form a DLC-sized project and make money from it, it would serve as a huge motivation to start trying to use tools like unity to make a whole game for an even bigger profit! It doesn't mean the [I]entire[/I] modding community will set up paywalls, but it does help make a difference between a hobby and an actual job. Finally, pay-what-you-want donations aren't as profitable as actually making money off something. Some people might just throw 1$ in the tip jar, but that will barely be enough to afford a sandwich after just a couple of donations. Can you for instance tell me how many people you've helped with donations?
>Download mod >It doesn't work/not right at the time/breaks >"Oh well, i'll look for something else." >Buy mod >It doesn't work/not right at the time/breaks >"Fuck."
fleecing 75% off of content creators who fix your broken as shit games and add sorely missing features and maintain the game's sales for years and then turning around and charging consumers for this privilege lmao capitalism is fucked up
[QUOTE=_Maverick_;47585485]>Download mod >It doesn't work/not right at the time/breaks >"Oh well, i'll look for something else." >Buy mod >It doesn't work/not right at the time/breaks >"Fuck."[/QUOTE] >Complain in the comments or tell other people on forums, etc. >Other people are turned off by it. >Mod becomes unpopular. Again, there's a huge difference between buying mods and getting them for free. Less people will get them willy-nilly and instead look for quality, which encourages bigger projects.
[QUOTE=DrasarSalman;47585495]>Complain in the comments or tell other people on forums, etc. >Other people are turned off by it. >Mod becomes unpopular.[/QUOTE] At what point in this does he get his money back
[QUOTE=VenomousBeetle;47585507]At what point in this does he get his money back[/QUOTE] I don't know, when did people get their money back from buying a game they didn't like?
[QUOTE=DrasarSalman;47585417]Mods tend to die by that rule, though. If it's just a hobby, people will stop doing it once it becomes too much time-consuming, frustrating or if real life requires more attention. As I said, it brings fruit to some peoples labor and helps developers get into the games industry.[/QUOTE] If you're sinking that much time into modding you should be making an indie game of your own. All of this "modders should get money for their time" is utter hooey because 25% returns. This is valve and bethesda carving up the modding community plain and simple, mod developers won't be getting shit for any of this; or more to the point valve and bethesda will make a killing while the modder themselves will get sloppy seconds. This isn't worth it for anything less than 60% returns, 25% is a complete insult and wholly denigrates and insults the entire profession.
[QUOTE=DrasarSalman;47585511]I don't know, when did people get their money back from buying a game they didn't like?[/QUOTE] What kind of stupid ass fucking argument is that.
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