• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
    5,003 replies, posted
[QUOTE=DrasarSalman;47585511]I don't know, when did people get their money back from buying a game they didn't like?[/QUOTE] [quote]From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchase the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here.[/quote] [url]http://kotaku.com/5969836/the-war-z-removed-from-steam[/url]
[QUOTE=hypno-toad;47585522]If you're sinking that much time into modding you should be making and indie game of your own. All of this "modders should get money for their time" is utter hooey because 25% returns. This is valve and bethesda carving up the modding community plain and simple, mod developers won't be getting shit for any of this; or more to the point valve and bethesda will make a killing while the modder themselves will get sloppy seconds. This isn't worth it for anything less than 60% returns, 25% is a complete insult and wholly denigrates and insults the entire profession.[/QUOTE] The 25% is a bit low, but it's still an offer. Heck, people using unity to develop games have to get a licence to pay for the engine and maybe another one if they want to sell them on other platforms. [QUOTE=VenomousBeetle;47585530][url]http://kotaku.com/5969836/the-war-z-removed-from-steam[/url][/QUOTE] I said a game you didn't like, not a game that is disfunctional.
This is like a lose-lose situation. People who enjoy mods have to go through a paywall to access them, and the people who created the mod get little to no money along with a community that's pissed off at them. This literally helps no one except Valve/Bethesda.
[QUOTE=DrasarSalman;47585537]The 25% is a bit low, but it's still an offer.[/QUOTE] They could get 100% off of paypal
[QUOTE=VenomousBeetle;47585541]They could get 100% off of paypal[/QUOTE] From the people that actually donate, which I said wasn't enough to make a huge profit or be motivated to start bigger projects.
I've always been under the impression that game developers secretly hate mods, modders and the people that use them. Maybe good mods make them look bad? Maybe they have some sort of superiority complex or something and they just laugh at the little lowest common denominator rats that buy their shit products and desperately try to fix it? Maybe this is Valve and Bethesda's first steps at tearing apart the modding community from the inside. Who knows, maybe other companies will join them. I really hope a second video game crash comes soon.
Let me guess, DrasarSalman, your selling a sword on the workshop for 5$ ? No matter what you say, modding [B]is[/B] a hobby. Modding has been going on since the dawn of PC gaming and never have people charged for mods. Just because Valve+Bethesda are now allowing monetization of mods doesn't mean the modding is serious business and should be paid for. If people are seriously into their modding then they branch out and find a job related to their interests, (look at the guy who made Falskaar, he got hired afaik, same happened with a LBP creator) they don't just sit at home, pumping out mods, crying every night because they're giving their work away for free, they make mods because they enjoy it and they are happy that other people enjoy it.
[QUOTE=DrasarSalman;47585551]From the people that actually donate.[/QUOTE] What is this shit lol? I could just as easily say: 25% from people who actually donate through a shitty system that doesn't properly support the content creator at all
[QUOTE=VenomousBeetle;47585561]What is this shit lol? I could just as easily say: 25% from people who actually donate through a shitty system that doesn't support the content creator at all[/QUOTE] Are you saying more than 1/4th of anyone who downloads a mod donate? The modder running off donations actually makes less money per download/subscription.
[QUOTE=DrasarSalman;47585537] I said a game you didn't like, not a game that is disfunctional.[/QUOTE] Backpedal more dude, we were talking about a broken ass mod. Edit: Plus I've seen that you can get a refund for a bad game if you haven't logged more than 10 hours total playtime.
2700 supporters on that petition
[QUOTE=DrasarSalman;47585569]Are you saying more than 1/4th of anyone who downloads a mod donate? The modder running off donations actually makes less money per download/subscription.[/QUOTE] Where's the evidence for this? Edit: You honestly don't make any sense and keep backpedaling/using technicalities for god knows what reasons. Having a mod exclusively behind a paywall is of course going to return 1:1 unless you factor in the 25%, but there's no evidence that they are making more money than someone who does good work asking for donations.
[QUOTE=DrasarSalman;47585537]The 25% is a bit low[/QUOTE] [URL="https://www.youtube.com/watch?v=xFGfWrJR5Ck"]No![/URL] This figure is [I]so low[/I] there's nothing to even compare it to. The worst and most hated 3d stock modelling website that is generally regarding are ripping off artists (Turbosquid) offers [B]40% returns and a $10 profit spillover.[/B] The Unity Asset store gives artists [B]70% of revenue.[/B] Steam offers a 25% revenue and $100 spillover. That is incomparably low, there is nothing that bad [I]anywhere[/I] in the entirety of the games industry or 3d modelling industry, Valve has set a unique, all-time record for the absolute shittiest revenue margin ever devised.
[QUOTE=DrasarSalman;47585569]Are you saying more than 1/4th of anyone who downloads a mod donate? The modder running off donations actually makes less money per download/subscription.[/QUOTE] Why are you trying to make it sound like modders are treating what they do like a job? Christ donations are the for people to show support not pay the modders fucking bills. Skywind might come under as a bit of an exception due to the amount of work being put in but even then, it's only being done in spare time - not instead of their damn day job. Christ why are you trying to back this?
[QUOTE=DrasarSalman;47585569]Are you saying more than 1/4th of anyone who downloads a mod donate? The modder running off donations actually makes less money per download/subscription.[/QUOTE] it's not about money you ballgag, all the workshop does is make it literally trivial to charge money for something that's always been free [editline]23rd April 2015[/editline] fuck money
[QUOTE=hypno-toad;47585608][URL="https://www.youtube.com/watch?v=xFGfWrJR5Ck"]No![/URL] This figure is [I]so low[/I] there's nothing to even compare it to. The worst and most hated 3d stock modelling website that is generally regarding are ripping off artists (Turbosquid) offers [B]40% returns and a $10 profit spillover.[/B] The Unity Asset store gives artists [B]70% of revenue.[/B] Steam offers a 25% profit and $100 spillover. That is incomparably low, there is nothing that bad [I]anywhere[/I] in the entirety of the games industry or 3d modelling industry, Valve has set a unique, all-time record for the absolute shittiest revenue margin ever devised.[/QUOTE] You missed out Unreal in there. They only start charging revenue once the developer has made like 3k$ over a 3 year period or something like that. Unreal are really fucking generous. [editline]23rd April 2015[/editline] Ah wait here we go: [quote]How much do I have to pay for Unreal Engine 4? UE4 is free to use, with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products.[/quote]
Unreal is really setting an amazing example. Come to think of it I think Valve's source 2 is supposed to be free without revenue? Why the hell are they doing this shit?
Christ, man, the main reasons I really liked Valve were Half-Life and Counter-Strike. What the hell are they becoming? Is EA infectious?
[QUOTE=Wickerman123;47585626]You missed out Unreal in there. They only start charging revenue once the developer has made like 3k$ over a 3 year period or something like that. Unreal are really fucking generous. [editline]23rd April 2015[/editline] Ah wait here we go:[/QUOTE] Specifically I mean for selling asset bundles. Like selling a pack of trees on the unity store will net you 70% profit margins, etc. Selling a sword model on turbosquid will get you 40%, which is almost heinously bad. 25% is absolute utter shite, there is nothing anywhere else in the industry that pays that poorly. That's so low it's not even worth gouging people for it.
[QUOTE=DrasarSalman;47585569]Are you saying more than 1/4th of anyone who downloads a mod donate? The modder running off donations actually makes less money per download/subscription.[/QUOTE] That's not very fair. You can't assume making a mod paid won't make a dent in who uses it.
[QUOTE=Vehk;47585660]Christ, man, the main reasons I really liked Valve were Half-Life and Counter-Strike. What the hell are they becoming? Is EA infectious?[/QUOTE] Greed is.
I remember now. Source Engine 2 is supposed to be free to use to ALL devs without a revenue split to VALVe, as long as you have the option to buy it on Steam available (you can sell it elsewhere) So why in the fuck are they doing this utterly abysmal shit right before Source 2 comes out?
[QUOTE=Destroyox;47585676]Greed is.[/QUOTE] Same thing.
[media]http://www.youtube.com/watch?v=s9FUgzAJun4[/media]
[QUOTE=VenomousBeetle;47585677]I remember now. Source Engine 2 is supposed to be free to use to ALL devs without a revenue split to VALVe, as long as you have the option to buy it on Steam available (you can sell it elsewhere) So why in the fuck are they doing this utterly abysmal shit right before Source 2 comes out?[/QUOTE] Maybe to put the system in place to monetize custom Dota 2 game modes.
[QUOTE=IrishBandit;47585691]Maybe to put the system in place to monetize custom Dota 2 game modes.[/QUOTE] Oh. [B]God.[/B]
[QUOTE=Chilean_Wolf;47585682]Waynes World[/QUOTE] [media]http://www.youtube.com/watch?v=vtxFysafNZo[/media] The full scene is necessary on that one
I'm sure something like this is really making people excited for Bethesdas E3 presentation, right? [B]HA.[/B]
[QUOTE=Banned?;47585705]I'm sure something like this is really making people excited for Bethesdas E3 presentation, right? [B]HA.[/B][/QUOTE] i completely forgot fuck
[QUOTE=VenomousBeetle;47585677]I remember now. Source Engine 2 is supposed to be free to use to ALL devs without a revenue split to VALVe, as long as you have the option to buy it on Steam available (you can sell it elsewhere) So why in the fuck are they doing this utterly abysmal shit right before Source 2 comes out?[/QUOTE] Because this looks like a barely-disguised cash-grab-- if Valve/Beth really wanted to provide monetary incentive for modders, it'd be a more than a measly 25% pay cut. (Putting it this way: the actual DEVELOPERS of the mods get a cut comparable to or potentially less than what Valve takes for distributing a game on Steam.)
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