• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
    5,003 replies, posted
[QUOTE=Eva-1337;47586764]this is horseshit.[/QUOTE]
[QUOTE=Durrsly;47584266]Someone brought up something I didn't even consider. Paid mods that depend on other paid mods is something that could happen from this.[/QUOTE] Already has.
[QUOTE=Vehk;47586488]So yeah, we've lost Valve. Gaze into the abyss etc etc. God dammit Nietzsche. Hey Garry, you should make your mod for another engine. Just saying.[/QUOTE] You kidding? He seems to be standing behind this shit: [img]http://u.cubeupload.com/Coldmute/KbgfcU.png[/img]
I saw that coming! I totally called it! [sp]frig[/sp]
Goddamnit are you serious? This can only mean bad things. He'll do it to Gmod. He'll probably censor us speaking out against it. He should see that what he made is different.
-I guess I'm late and I should be reading a bit more.-
I genuinely don't get how he can see that as a reason to be biased about it. He didn't just make a stupid armor set and ask for $5. Gmod is not so much of a mod as it is a whole new game, even before he was being paid for it. It just had assets from HL2 that already come bundled with source. Should we then call all source engine games mods? I mean christ these stupid models cost more than his amazing work. [editline]23rd April 2015[/editline] [QUOTE=Spydurr117;47586877]I was thinking: What if I bought a mod, copied the files than got a refund, could I still have the mod? If I can I think I might've broke the system a little bit.[/QUOTE] I just said that 30 mins ago [editline]23rd April 2015[/editline] Even worse Garry's using the classic 14 year old's excuse for DLC "you dont have to buy it"
I'd make a joke about mutiny if I wasn't afraid of getting slammed with the Garry-hammer :v: (Is "innuendous" a word? It should be.)
Skyrim and Gmod wouldn't be as popular with PC gaming if they were launched with paid mods. [editline]23rd April 2015[/editline] [QUOTE=Vehk;47586907]I'd make a joke about mutiny if I wasn't afraid of getting slammed with the Garry-hammer :v: [SUB](Is "innuendous" a word?)[/SUB][/QUOTE] A joke? I'm thinking a mutiny is necessary
[img]http://jesusfuck.me/di/3MI0/somethingspecialban.png[/img] [b][i]awwwwwwwww[/i][/b]
Gee, at this point of milking I really think valve should be considered as the true [IMG]http://i.imgur.com/PpqSHgh.gif[/IMG] of gaming.
hot damn a lot of posts did they rebuke paid mods yet?
I should make a really simple dungeon, call it idiot test, make a rotating statue puzzle where you actually have to look for the clue, make the reward something okay-ish and list it for $2. It'll have decent lighting at least.
I would honestly be scared shitless to release anything on there. Because now there's a list going around about who to not download from, and their comments are getting swarmed with shit.
[QUOTE=DrasarSalman;47585551]From the people that actually donate, which I said wasn't enough to make a huge profit or be motivated to start bigger projects.[/QUOTE] Then it wouldn't be bought enough to make a profit anyway.
[QUOTE=Pops;47586963]hot damn a lot of posts did they rebuke paid mods yet?[/QUOTE] I will have less of a problem with it if they allowed "Pay what you want" to include "Pay nothing" as an option.
Some thoughts on all this: Current and past TES games don't have the framework to support the standard Valve cosmetics model. In TF2, one cannot get an item into the standard game without Valve's approval; the best you can do is replace the model for an existing item. You could run a modified server with the gameplay changes and items you want, but that severely limits your ability to play with other players (which the game revolves around). In this way, the TF2 item shop provides a service that modding does not; the ability to add and acquire new items into the gamemodes the majority of players will want to play. This does not make sense when applied to the TES system; there is literally nothing stopping a player from adding new content to their copy of the game beyond the constraints of the engine itself. Everything that a pay-to-use mod may provide can be provided by a free mod, and there is no DRM to prevent the decomposition of mods (remember: even the official DLCs have no encryption to prevent someone just lifting the content and putting it in a torrent). It's a completely unsecured and open system which will simply not work with a business model that's been designed with a very closed system in mind. The mod shop provides nothing to consumers that was not already available. In theory it does provide content creators with compensation for the time they spend on their mods, but in this particular case they would be competing with a vast database of existing content that covers nearly every base and is available for free; why would I pay a fiver for a sword mod when I could probably get a near identical equivalent for nothing? What this does now make me wonder is if with the next TES/Fallout game modding will be limited in order to address the shortcomings of the current system with regards to monetisation: i.e. will Bethesda lock out mods that don't come through the Workshop; I would dearly hope that they don't (if nothing else because it'll be shafting the one thing that keeps people buying their games), but it seems like the only way to make a system like this work.
[QUOTE=ROFLBURGER;47586993]I would honestly be scared shitless to release anything on there. Because now there's a list going around about who to not download from, and their comments are getting swarmed with shit.[/QUOTE] Thank god the mass of spammers and steam shit heads are being put to good use for once
And why the hell would you use Workshop for anything that isn't just a single .esp and a script or two? Mod Organizer and NMM and shit like that don't have compatibility with it yet so it just dumps the mods in the Data folder. People are switching back to this shitty system just to make money without regard for how (well) mods for Bethesda's engine actually work.
[QUOTE=PiddlezMcFuzz]The entire allure of mods are the fact that they are [I]free[/I] community-made projects that add to the game itself. By forcing people to pay for a mod,i t not longer becomes a mod and instead makes it outsourced DLC that likely won't even be up to the quality standard of the base game. Not to mention the fact that the modder is only paid 25% of the total cost and [URL="http://steamcommunity.com/workshop/workshoppaymentinfofaq/#Payments"]they don't even get paid until they get $100 in their developer wallet. [/URL] Yeah. Have fun selling $0.99 mods, everyone! I don't see this lasting a month. Most modders won't see a dime for their content because, like me, the majority of the active modding community seem to be vehemently opposed to the idea of paying for mods. We will, however, donate to a modder who is working on content that we would very much like to see finished. And the best part of that? [I]The modder will actually be paid.[/I][/QUOTE] Look at me, I'm voicing an opinion on the Internet!
[QUOTE=Askaris;47587022]Some thoughts on all this: Current and past TES games don't have the framework to support the standard Valve cosmetics model. In TF2, one cannot get an item into the standard game without Valve's approval; the best you can do is replace the model for an existing item. You could run a modified server with the gameplay changes and items you want, but that severely limits your ability to play with other players (which the game revolves around). In this way, the TF2 item shop provides a service that modding does not; the ability to add and acquire new items into the gamemodes the majority of players will want to play. This does not make sense when applied to the TES system; there is literally nothing stopping a player from adding new content to their copy of the game beyond the constraints of the engine itself. Everything that a pay-to-use mod may provide can be provided by a free mod, and there is no DRM to prevent the decomposition of mods (remember: even the official DLCs have no encryption to prevent someone just lifting the content and putting it in a torrent). It's a completely unsecured and open system which will simply not work with a business model that's been designed with a very closed system in mind. The mod shop provides nothing to consumers that was not already available. In theory it does provide content creators with compensation for the time they spend on their mods, but in this particular case they would be competing with a vast database of existing content that covers nearly every base and is available for free; why would I pay a fiver for a sword mod when I could probably get a near identical equivalent for nothing? What this does now make me wonder is if with the next TES/Fallout game modding will be limited in order to address the shortcomings of the current system with regards to monetisation: i.e. will Bethesda lock out mods that don't come through the Workshop; I would dearly hope that they don't (if nothing else because it'll be shafting the one thing that keeps people buying their games), but it seems like the only way to make a system like this work.[/QUOTE] This is exactly what they're testing.
[QUOTE=Askaris;47587022] What this does now make me wonder is if with the next TES/Fallout game modding will be limited in order to address the shortcomings of the current system with regards to monetisation: i.e. will Bethesda lock out mods that don't come through the Workshop; I would dearly hope that they don't (if nothing else because it'll be shafting the one thing that keeps people buying their games), but it seems like the only way to make a system like this work.[/QUOTE] If this happens I'll stop buying Bethesda games.
My biggest concern out of all of this is the thought that some modders might stop making modders' resources due to the few bad apples uploading stolen content. [url=https://i.imgur.com/Zz2GuR8.png]Taken from Reddit[/url]. Yikes.
am i some sort of baby or something I bought the dlc but it's like "I don't want to play skyrim"
I think I dodged a bullet from this one. I actually went to the effort of unsubbing from 14 pages worth of mods and redownloading them via Nexus a week earlier. No way I'm paying money in a unregulated standardless market, I wouldn't even receive the files I pay for.
[QUOTE=ROFLBURGER;47587149]am i some sort of baby or something I bought the dlc but it's like "I don't want to play skyrim"[/QUOTE] I don't think that's an uncommon reaction to your opinion of something being ruined.
[QUOTE=Ntag;47587137]My biggest concern out of all of this is the thought that some modders might stop making modders' resources due to the few bad apples uploading stolen content. [url=https://i.imgur.com/Zz2GuR8.png]Taken from Reddit[/url]. Yikes.[/QUOTE] A necessary disappointment. It needs to be known this is not okay.
idk why but the whole paid mod majig feels like microtransactions or something personally i'd never pay for mods, would rather look up on making them or something, might as well get something out of it even if it ends up shitty.
To quote Teamistress from Reddit, who makes an excellent point: [quote] Mod authors are standing on the shoulders of those whose work they incorporate into their mods. That's fine if it's simply the work of Bethesda developers. Those folks got paid. But when a modder uses modders resources and community feedback and ideas for their mod, and then puts that mod behind a paywall, I wonder if they haven't lost sight of the people whose shoulders they're standing on? The bigger the mod is, the more it moves away from being a solo project and becomes a community project instead. I wonder how fair it then is when only one person involved is getting paid?[/quote]
Single player micro transactions. Awful. And this time it's not real content.
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