The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
I've been looking up a lot of Online's features, and I'm finding that there's actually a lot in it I'd like to see in a singleplayer game. Just to name a few, having medium armor back, the professions, the changes to alchemy, and most of all, the racial crafting styles. Oh man, the racial crafting styles.
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[QUOTE]Only issue I could see is having to hear the khajit accent on 90% of the characters.[/QUOTE]
I, for one, would be in heaven with that voice everywhere. Certainly not worse than generic Northern European accents everywhere.
[sp]also it seems as if there's some degree of variety between khajiit voices based on differences between games and it would be nice to hear more of that[/sp]
[QUOTE=Xubs;47014102]also skooma dens, skooma everywhere, too much skooma, too much moon sugar
it'll basically be 'skooma the game'[/QUOTE]
it's not sand you're walking on...
The reason I figured the next game would be the isles is the whole elf war that was the background to skyrim. I figure if sometime in the late TES future that turns into another huge war during a game it might end up settled in the isles
In any case Zenimax was "looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles" in Q1 2013, and they said experience with Bethesda games was a plus, so it's either Fallout 4 or TES 6.
Setting it in Hammerfell would be a good setup to something involving the elf war, since the Redguards managed to push 'em out.
Personally I'll be happy no matter where it's set if they handle conjuration better in the next TES game, I really like necromancy and the such as a class/ability in games (probably because my favourite fantasy series growing up was the abhorsen trilogy) but summoning in TES has always been an awkward business. It's often very useful but the AI combined with the tendency to have really tight hallways inside can make it a bit frustrating. Dead Thrall was a majorly cool addition to the Conjuration school though in Skyrim, something TES has never had before
[QUOTE=Hatley;47014223]Setting it in Hammerfell would be a good setup to something involving the elf war, since the Redguards managed to push 'em out.[/QUOTE]
[QUOTE=Xubs;47014247]also Hammerfell differs significantly enough from the climate of Skyrim that if they chose that location it's much more likely people would not say the next Skyrim is just "Skyrim 2 electric boogaloo" or something dumb. If they chose another place that's foresty, snowy, mountainous, or any combination of which, it's much more likely someone might parrot that, and it might be something to watch out for.
though yes, although it doesn't really matter if anyone says something like that, it does mean that if they choose something different enough, it's more visually apparent that TES6 is different from TES5 and it'll entice people to want to buy it more.
Same with Elsewyr.[/QUOTE]
Elsweyr and Hammerfell seem like the wisest choices to me for these exact reasons. Elsweyr is under the control of the Dominion, but only because they were tricked somehow, and I'm pretty sure there's mentions of rebel groups there (even if there isn't it would be really un-Khajiiti for there to not be any, they don't seem like the respecting-authority-of-others types); Hammerfell has pushed out the Dominion, which just makes them an even more important target. Plus, both have a tropical thing going on with Middle Eastern influences, which is basically the opposite of ancient Northern European culture.
Also, one other thing I really hope we see in the next SP game: Dragons and shouts. Not necessarily used or seen by the player, but I'm worried that after Skyrim, Bethesda will just drop dragons and Thu'um from TES forever. I'd be really irritated if we saw draugr or something again and they all just forgot how to Shout, or if there wasn't a single mention of the OH-GOD-THERE'S-LIKE-A-THOUSAND-DRAGONS thing, and we're just left to expect that every single one has either been slaughtered or is sitting on top of the Throat of the World with Paarthurnax.
[sp]if we see Divayth Fyr again sometime he should totally be able to Shout, he's got the super long life-span to learn how, and seeing as he's a scholar decked out in Daedric armor, with a posse of waifu-clones, that kind of power seems like his sort of thing[/sp]
edit: also an expansion on heart stones. Lava rocks with heavy exposure to the Heart of Lorkhan seem like something that would be important to the Dominion.
[QUOTE=Pops;47013729]i decided to stick with the potato faces
this is gold
[t]http://cloud-4.steamusercontent.com/ugc/536261365622245813/84E04D4C43334878CC67D5CFF9CF28EA8228724B/[/t]
idk what the fuck this thing is, i guess a ghoul from fallout found its way into tes
[t]http://cloud-4.steamusercontent.com/ugc/536261365622246007/E579CA219E87D007067C8B73A33491952906281F/[/t][/QUOTE]
I'm so using that first image as a reaction pic somewhere
I hope that if it takes place in Hammerfell that they introduce the sword-singing aspect of the red guards.
[QUOTE=dedo678;47014490]I hope that if it takes place in Hammerfell that they introduce the sword-singing aspect of the red guards.[/QUOTE]
That'd be interesting but aren't the cool parts about it supposed to be mostly lost in tamriel in the current TES timeline? I guess it could be a major plot point in the game to bring back the techniques or something
I wouldn't mind seeing a game set in the earlier days.
Most of all I'd like to see a more active world, Morrowind, Oblivion and Skyrim are all pretty static with very little going on that isn't player driven.
[QUOTE=coyote93;47015485]I want the next tes game to be more like Mount & blade warband. I mean, like the npc's can form factions, declare war upon each other, give you quests to fuck up for other factions etc.[/QUOTE]
actual mounted combat
more skilled sword fighting required
strategy other than blindly running forward
you can see why this won't happen can't you :v:
[QUOTE=_Maverick_;47015794]actual mounted combat
more skilled sword fighting required
strategy other than blindly running forward
you can see why this won't happen can't you :v:[/QUOTE]
Skyrim but with M&B combat would be sick but will never happen.
I hope Oblivion 3 has locational/limb damage like fallout.
[QUOTE=_Maverick_;47015794]actual mounted combat
more skilled sword fighting required
strategy other than blindly running forward
you can see why this won't happen can't you :v:[/QUOTE]
Personally, I don't get the beef with skyrim's combat - it's not super complicated but in a primarily first person game it's hard to do a complex system of dodging and such. The one thing I really appreciate about Skyrim's combat is the reactions when you hit someone. The way the shields sort of bounce, and people stagger backwards etc. It's the polar opposite of things like WoW (and other hotkey MMOs) where your characters sort of vaguely hover near each other and stab at thin air in the direction of the enemy. I mean there's some things that are pretty odd like how sometimes there's a bit of sliding during power attacks, or how enemies shrug off rapid slashing on bare skin pretty hard, but overall it's pretty nice. I definitely agree that skill should factor more into it but that could be solved pretty hugely by just making potions have an animation to use (or a delay in between uses) and making it so that the angle of attack of your weapon conflicts with incoming ones from the enemy so you need to use the staggering as openings.
[QUOTE=Xubs;47016047]my biggest problem with the combat isn't how it plays, it's how it's easy to cheese. Get on a rock which NPCs can't climb, and as a caster or bow user they can't do anything about you attacking them.
I was going to write up an SKSE plugin that made melee-weapon-users pull out a bow and fire at you if you were a target and couldn't be hit for a significant period of time, but then I remembered I can't code.[/QUOTE]
True enough, really, and I kinda wonder if an NPC is having a hard time getting to you if they'd take out a bow if they had one. Someone should test this by giving a normally melee-only bandit or something a bow with the console, and then hovering in the air or something. If that works then it'd be pretty easy to just go into the creation kit and give all the enemies bows.
"You get a bow! You get a bow! Everybody gets bows!"
[QUOTE=Oicani Gonzales;47015973]skyrim 2[/QUOTE]
This is my biggest fucking pet peeve.
"Man I can't wait until the next Skyrim!"
and I just stare at them with the darkest, most serious of looks
[QUOTE=gk99;47016339]This is my biggest fucking pet peeve.
"Man I can't wait until the next Skyrim!"
and I just stare at them with the darkest, most serious of looks[/QUOTE]
I can't wait until battlespire 6 :v:
[sp]it was neat trying a multiplayer TES game tho even if it was a 200 year old DOS one[/sp]
[QUOTE=Elspin;47016089]True enough, really, and I kinda wonder if an NPC is having a hard time getting to you if they'd take out a bow if they had one. Someone should test this by giving a normally melee-only bandit or something a bow with the console, and then hovering in the air or something. If that works then it'd be pretty easy to just go into the creation kit and give all the enemies bows.
"You get a bow! You get a bow! Everybody gets bows!"[/QUOTE]
They just use the archer AI, using their bows and trying to stay away from you unless you get too close, then they'll draw their melee weapon.
For the next TES game, I ideally would like a game set in hammerfell with indepth sword fighting that allows to pick one of several stances, changing your power attacks or disabling them entirely with different effects on animations and such.
Realistically, I'd like a game that's less uniformed than Skyrim, has a more interesting gimmick than shouts and reintroduces more indepth rpg aspects like attributes and such.
[QUOTE=Ganerumo;47016675]more indepth rpg aspects like attributes and such.[/QUOTE]
I hear that Athletics and Acrobatics were cut because getting XP from jumping and walking screwed over leveling, but I'd really like to see them reintroduced as background statistics. I'd really like to see a lot of the other racial statistics like Personality come back too. Don't really want to be able to level them (Personality could easily replace the silliness that was Speechcraft, and some skills like Unarmed and Security as a combo of pickpocket and lockpicking need to make a comeback, but overall I'm pretty pleased with Skyrim's set of skills). Besides adding a nice bit of depth to have stuff like a Nord move slower than a Khajiit [sp]im entirely making that up i don't know what their stats were like[/sp], basic enchantmented items (i.e. not stuff like the Ebony Blade with super unique scripted gimmicks, just regular old enchantments) pre-Skyrim are so much more interesting because of the weird downsides and upsides they had with the extra attributes.
[QUOTE=Ardosos;47016021]I hope Oblivion 3 has locational/limb damage like fallout.[/QUOTE]
of course it will, oblivion 3 is gonna be "like skyrim 2 but with lasers"
[QUOTE=Pops;47016838]of course it will, oblivion 3 is gonna be "like skyrim 2 but with lasers"[/QUOTE]
"like skyrim without skyrim"
I just wish there was more to the combat. There's no real targeting, still just feels like you flail your weapon around for the most part, and there's a lack of weight to things. The reactions are nice, but they're the same no matter what. There's no real timing or need to most actions. It feels like like I'm hitting someone with a sword, and more of just slapping them with it.
First person combat can be done well, just look at chivalry and Dark Messiah. Some of it can be fixed with mods, but there's just a lack of feeling to combat that can't really be fixed with mods.
[QUOTE=Aliens218;47009404]Okay so here's what I'm trying to do. I'm trying to replace a race's mesh, and whenever I select the race in the mesh's "additional races", and save it, it won't stay selected, so when I launch the game, the race is invisible. Any help?[/QUOTE]
Ok I've created two picture tutorials depending on what you're trying to do.
If you're trying to create a completely new race, read this: [url=http://www.mediafire.com/view/7r44xt5zb4g1cab/wolftut1.png]Assigning a mesh to a new race[/url]
If you're trying to add a new mesh/skin to the wolf race to use when creating NPCs, read this: [url=http://www.mediafire.com/view/pyzuge1k3383187/wolftut2.png]Assigning a new skin to a race to use with NPCs[/url]
Warning, they're both big but they should cover everything. They're not pretty either, but hey.
[QUOTE=Xubs;47016047]my biggest problem with the combat isn't how it plays, it's how it's easy to cheese. Get on a rock which NPCs can't climb, and as a caster or bow user they can't do anything about you attacking them.
I was going to write up an SKSE plugin that made melee-weapon-users pull out a bow and fire at you if you were a target and couldn't be hit for a significant period of time, but then I remembered I can't code.[/QUOTE]
Don't enemies just run away if you attack them from an unreachable spot? I made only two playthroughs before modding the shit out of it though so I might have something that adds that to the AI.
is there a mod that replaces argonians in skyrim with something a little more badass like t-rexes
you have no idea how hard i'd get if we legit got a new fallout game, that hoax thing with this video broke my heart so bad
[video=youtube;b853WHhlMuM]http://www.youtube.com/watch?v=b853WHhlMuM[/video]
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IN OTHER NEWS, I BRING YOU THE MOD OF THE CENTURY!
It's a bit NSFW but here's a sneaky preview:
[t]http://static-2.nexusmods.com/15/mods/110/images/62055-2-1422338621.jpg[/t]
Mod can be found here: [URL]http://www.nexusmods.com/skyrim/mods/62055/?[/URL]
[QUOTE=ROFLBURGER;47018177]is there a mod that replaces argonians in skyrim with something a little more badass like t-rexes[/QUOTE]
Not that I'm aware of, but if you want to turn argonians into insane muder-monsters then pick up [URL="http://forums.nexusmods.com/index.php?/topic/1813330-brutish-argonian-male/"]Brutish Argonian Males,[/URL] (for some reason removed from Nexus recently, but I'm sure it can still be found somewhere else) and [URL="http://www.nexusmods.com/skyrim/mods/19305/?#"]Raptor Talons[/URL].
And [URL="http://www.nexusmods.com/skyrim/mods/16431/?"]Argonian Warpaints[/URL] for good measure since it adds some pretty rad stuff and you can make a wicked Skull Warpaint using overlays.
[editline]banana[/editline]
If any of this nonsense is even compatible, that is.
[QUOTE=Pretty Obscure;47018687]Not that I'm aware of, but if you want to turn argonians into insane muder-monsters then pick up [URL="http://forums.nexusmods.com/index.php?/topic/1813330-brutish-argonian-male/"]Brutish Argonian Males,[/URL] (for some reason removed from Nexus recently, but I'm sure it can still be found somewhere else) and [URL="http://www.nexusmods.com/skyrim/mods/19305/?#"]Raptor Talons[/URL].
And [URL="http://www.nexusmods.com/skyrim/mods/16431/?"]Argonian Warpaints[/URL] for good measure since it adds some pretty rad stuff and you can make a wicked Skull Warpaint using overlays.
[editline]banana[/editline]
If any of this nonsense is even compatible, that is.[/QUOTE]
I don't want to be an argonian myself, so I'm not interested in the fetishy argonian males (my new name for it) and the argonian warpaints
Is there a way to make the feet bigger? It looks laughably small.
I don't even use any of those mods myself, but I fail to see how transforming them into insane humanoid velociraptors is "fetishy." :v:
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