The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
I'd love a game in the land of the beast races. I think those would be very interesting and alien areas and the story potential could be cool. Khajiits and Argonians have always got shit on, racism has always been a part of the series lore. But to be in their land as a stranger or as one of them? I think could really produce some interesting roleplay options.
[QUOTE=Toro;47604764]So, lets steer off the whole paid mods shit after its been going on for 22 pages, and lets discuss something else.
What do you guys think what the setting/plot etc of TES6 will be? I kind of want it to take place in the Summerset Isles, I want to hear the story of the great war etc from the perspective of the Thalmor.[/QUOTE]
I don't think Bethesda could do the Summerset Isles justice. It's supposed to be the definition of an idyllic fantasy elf land. I think it would be interesting to see a game that covers Elsweyr and Valenwood, since the Thalmor have a strong presence there and there is a variety of terrain over roughly the same area as Skyrim.
Akavir would be the most interesting, but that's not going to happen.
I do hope the next TES introduces some of the races in the lore that have not previously been in the main games, like the Sload. My biggest gripe with Skyrim is the relative lack of diversity among its races. I want to see more non-humans and crazy monsters. I suppose another thing that would be asking too much is to have multiple varieties of Khajiit, which is one of the reasons I don't think Elsweyr will really happen either.
To be honest despite all the bullshit we just had the past few days I am excited to see what next-gen will bring both Fallout and Elder Scrolls. When we went from Daggerfall to Morrowind there was huge leaps, when we went from Morrowind to Oblivion the leaps were huge. Even within the same console generation the jump from Oblivion to Skyrim was amazing. Even the jump from Oblivion to Fallout 3 was great, though far more modest.
Certain things too that Skyrim was meant to have like cloaks were removed due to limitations of the consoles, I am really excited to see what Fallout 4 and Elder Scrolls 6 will bring to the table. We can debate about the quality of these games and their gameplay elements, but there is no denying that Oblivion was far more advanced than Morrowind and Skyrim was far more advanced than either of them.
[QUOTE=lightningstreak;47602554]Oh jesus, I never thought I'd somehow end up involved in this whole thing since I don't use the Steam Workshop.
I posted a long time ago about my [url=http://www.nexusmods.com/skyrim/mods/54070/?]More Dramatic Alduin retexture[/url] that I made. (It itself actually used textures from [url=http://www.nexusmods.com/skyrim/mods/4086/?]Deathwing Inspired Alduin[/url] which was pretty scummy of me at the time but I've since redid the textures from scratch and removed the previous versions). Well the Realistic Texture Overhaul fellow approached me and asked me if he could use my Alduin retexture in his dragon mod. I said sure.
He has not asked me if he could sell it on the Steam Workshop, however, and sure enough [url=http://steamcommunity.com/sharedfiles/filedetails/?id=431227482]there's the Alduin in the images[/url]. Honestly I'm not even sure if I have a right to complain since the visual appearance of the glowy Alduin has gone through two iterations at this point.
On the other hand I was only informed of this via someone else sending me a PM about it today. If he didn't bother asking my permission for the textures, it is very possible he didn't ask Bellyache's permission, and their textures likely were used much more than mine.[/QUOTE]
Hi there, I posted a reddit thread yesterday about my experience with this guy. I was planning on making a custom pack, a mashup of my own personal textures and textures from a bunch of different modders. I was going to put links to all of the modders pages at the top of the description and explain which textures came from who. Like I explained to him I would. I said I would give him full credit for his textures. Yet he still said "Nope, what do I win by doing that? Nothing". Now he's charging for the textures that he got permission from you to use. He wouldn't let me use his for a free pack because he "doesn't win anything" but he steals your screenshots and textures, tweaks them and tries to sell it. Nice guy, huh?
I just want Snow Elves back.
[quote=College Student]Do you ever attend classes? I can't believe they haven't expelled you yet.[/quote]
That's... a good point, actually. You never actually, uh, college, at the College of Winterhold.
I really feel like the age of video games is dying when literally every single aspect is being turned into some sick money-making machine.
I can't wait till they begin charging for trailers.
[t]http://i.imgur.com/nRzTA23.jpg[/t]
My newest [del]waifu[/del] character
that reminds me, I either have to suck it up and create a new character
or
spend 5 hours trying to get my old character to work
[editline]26th April 2015[/editline]
like there's a problem with scripts or something, I just deleted my script folder and did a file validate, hopefully that helps.
because as soon as I loaded my save my screen started pulsating black and I suddenly got the dawnguard master vampire achievement when I don't even have the esp enabled
[QUOTE=Teraoptic;47605006]Hi there, I posted a reddit thread yesterday about my experience with this guy. I was planning on making a custom pack, a mashup of my own personal textures and textures from a bunch of different modders. I was going to put links to all of the modders pages at the top of the description and explain which textures came from who. Like I explained to him I would. I said I would give him full credit for his textures. Yet he still said "Nope, what do I win by doing that? Nothing". Now he's charging for the textures that he got permission from you to use. He wouldn't let me use his for a free pack because he "doesn't win anything" but he steals your screenshots and textures, tweaks them and tries to sell it. Nice guy, huh?[/QUOTE]
DMCA.
On the subject of TESVI
It should definitely be somewhere in the Dominion (and that would be a decent name for it, Dominion) and I was thinking maybe the story would be the liberation of Elseweyr and Valenwood. Something like siding with the Mane, who in the beginning of the game doesn't actually know of their significance (in true TES fashion).
As for Valenwood, idk maybe the Thalmor burn down a Graht-Oak or something stupid and cause a rebellion. That would be easy for Bethesda to write, too, since they already did that in Skyrim.
[QUOTE=piddlezmcfuz;47605462]On the subject of TESVI
It should definitely be somewhere in the Dominion (and that would be a decent name for it, Dominion) and I was thinking maybe the story would be the liberation of Elseweyr and Valenwood. Something like siding with the Mane, who in the beginning of the game doesn't actually know of their significance (in true TES fashion).
As for Valenwood, idk maybe the Thalmor burn down a Graht-Oak or something stupid and cause a rebellion. That would be easy for Bethesda to write, too, since they already did that in Skyrim.[/QUOTE]
They really just need get off the fence with the Thalmor and go whole ham, like them using Dwemer tech to try to pull Masser or Secundus into Nirn while they escape to the other moon alone for the racial genocide party. We've had three games of chosen mcchosen choosegoose mcchoosypants, frankly they have the tech and platform stability to do an actual war, and they should.
Take a chance, move the lore forward for once.
[QUOTE=27X;47605545]They really just need get off the fence with the Thalmor and go whole ham, like them using Dwemer tech to try to pull Masser or Secundus into Nirn while they escape to the other moon alone for the racial genocide party. We;ve had three games fo chosen mcchosen choosegoose mcchoosypants, frankly they have the tech and platform stability to do an actual war, and they should.
Take a chance, move the lore forward for once.[/QUOTE]
I, for one, would love to see an Elder Scrolls that is even more lore-heavy than Morrowind. This is a series with magitech, multiple dimensions, multiple afterlifes, entire continents with unseen species, logic-defying fourth-wall breaking gods, conflicting mythological origin stories, a sky that does not at all follow the physics of our own, and more. What did we get in Skyrim? Dragons, a European Dark Age world even dirtier and drabber than the real Nordic countries (the Vikings bathed, y'know), and civil war. The Elder Scrolls needs more crazy-ass fantasy, not generic medieval fantasy. It needs to go so far into high fantasy that it breaks through the roof, passes Dune's insane drug-infused universe, and creates its own category of crazy.
I don't feel that Bethesda is competent enough to properly show the true scale of the lore that their writers have made. Morrowind and the Shivering Isles are a good start, but I don't know if they will ever again try anything that doesn't have mainstream appeal.
If it's too smart and/or interesting for most of the idiots that play modern games they're probably worried it won't make them enough money.
And rightfully so, cause gamers are dumb.
[QUOTE=Vehk;47605744]If it's too smart and/or interesting for most of the idiots that play modern games they're probably worried it won't make them enough money.
And rightfully so, cause gamers are dumb.[/QUOTE]
You know you play games too, right?
[QUOTE=DiscoInferno;47605753]You know you play games too, right?[/QUOTE]
Did I imply I wasn't dumb? :v:
[QUOTE=Vehk;47605759]Did I imply I wasn't dumb? :v:[/QUOTE]
Why would you complain that something is made for you?
[QUOTE=DiscoInferno;47605775]Why would you complain that something is made for you?[/QUOTE]
Cause I'm sure even us dumb people can get tired of the schlock that the media constantly churns out.
Once it stops being gratifying it'll just become a chore, or something similarly tedious.
[QUOTE=Vehk;47605788]Cause I'm sure even us dumb people can get tired of the schlock that the media constantly churns out.
Once it stops being gratifying it'll just become a chore, or something similarly tedious.[/QUOTE]
You underestimate fools, a dangerous trap to fall into. Only a fool would disagree.
Well, there is Green-Sap in Valenwood that IIRC is a tree species spread throughout the entire province and acts as their Tower. It would take the Thalmor decades to hunt down each little bit of it, and perhaps the player could be the one to stop them. This also fits with the whole Thalmor plan to destroy Mundus. Since the player isn't bound by fate, that means that Mundus really isn't doomed to be destroyed by the Thalmor.
But if they do succeed, then the next game would either have to be an Akaviri invasion of Tamriel with the intent to destroy dragons, or a return to High Rock and the prevention of the destruction of Mundus by foiling a Thalmor plan to deactivate Adamantine Tower.
Also I want to see advancement in the politics of the Daedra, especially considering [sp]Hermaeus Mora learning the secrets of the Skaal, which may or may not be the elder creation magic used by Anu. Hermaeus Mora having the ability to create things in Mundus is a terrifying thought and one that could make him an unintentional antagonist for an entire game.[/sp]
[QUOTE=DiscoInferno;47605798]You underestimate fools, a dangerous trap to fall into. Only a fool would disagree.[/QUOTE]
You're probably right. But it has to stop making them so much money at some point right?
...Right?
:c
[QUOTE=Vehk;47605809]You're probably right. But it has to stop making them so much money at some point right?
...Right?
:c[/QUOTE]
People got sick of urban modern ultra-super-realistic Call of Duty when Ghosts was released, and now that series is pushing for sci-fi not dissimilar to Armored Core or Deus Ex. Eventually, even mainstream tastes change. /optimistic
That said, there has to be a way for the next TES to appeal to both newcomers and long-time fans. That means that the main story needs to be accessible but still rich with lore, which Skyrim attempted with its dragons and shouts. I do think that advancing the Thalmor plot but adding the strange "we hate humans and reality" lore is a good combination.
[QUOTE=Vehk;47605809]You're probably right. But it has to stop making them so much money at some point right?
...Right?
:c[/QUOTE]
Why would a dumb person care about someone else's money. Are you just pretending to be dumb? Are you a government spy or a terrorist? Confess!
[QUOTE=rinoaff33;47605607]I, for one, would love to see an Elder Scrolls that is even more lore-heavy than Morrowind. This is a series with magitech, multiple dimensions, multiple afterlifes, entire continents with unseen species, logic-defying fourth-wall breaking gods, conflicting mythological origin stories, a sky that does not at all follow the physics of our own, and more. What did we get in Skyrim? Dragons, a European Dark Age world even dirtier and drabber than the real Nordic countries (the Vikings bathed, y'know), and civil war. The Elder Scrolls needs more crazy-ass fantasy, not generic medieval fantasy. It needs to go so far into high fantasy that it breaks through the roof, passes Dune's insane drug-infused universe, and creates its own category of crazy.
I don't feel that Bethesda is competent enough to properly show the true scale of the lore that their writers have made. Morrowind and the Shivering Isles are a good start, but I don't know if they will ever again try anything that doesn't have mainstream appeal.[/QUOTE]
At the same time, even in Kirkbride's lore most of the really crazy stuff is "behind the scenes" from the pserspective of your everyday Tamriel-dweller.
What we really need, I think, is a game with a generic medieval fantasy facade that gives way to that kind of stuff if you look at it too hard. But that'd be even harder to create than crazy-ass fantasy . . .
Also I'm pretty sure that most people in Skyrim bathe, despite the lack of the related apparatuses: you get [B]really[/B] dirty quick when doing farming or mining or other manual work, everyone in Skyrim's basically recognizable. Chalk it up to Beth not thinking about small details.
[QUOTE=Durrsly;47603568]What are some good joke mods?
I feel the need for a non-serious playthrough.[/QUOTE]
There's a companion mod that gives you the companion of Anebriate, a drunken paladin.
[QUOTE=DiscoInferno;47605822]Why would a dumb person care about someone else's money. Are you just pretending to be dumb? Are you a government spy or a terrorist? Confess![/QUOTE]
[sp]All of the above![/sp]
[QUOTE=wat_am_i_doin;47605848]At the same time, even in Kirkbride's lore most of the really crazy stuff is "behind the scenes" from the pserspective of your everyday Tamriel-dweller.
What we really need, I think, is a game with a generic medieval fantasy facade that gives way to that kind of stuff if you look at it too hard. But that'd be even harder to create than crazy-ass fantasy . . .[/QUOTE]
I think most medieval fantasy games already do this, actually. For example: Dragon Age. People live in normal villages and cities, but if you stray into the wilderness or dig deep enough, you stumble upon ancient ruins from an age of myth that breaks reality. Ferelden seems normal enough...meanwhile, in the Tevinter Imperium, you have mages conspiring much like the Thalmor do in the Elder Scrolls to do all kinds of weird magic bullshit. Dragon Age is pretty tame as far as fantasy goes, though, but that's partially because it tries to apply realistic moral issues to a fantasy world.
[QUOTE=rinoaff33;47605865]I think most medieval fantasy games already do this, actually. For example: Dragon Age. People live in normal villages and cities, but if you stray into the wilderness or dig deep enough, you stumble upon ancient ruins from an age of myth that breaks reality.[/QUOTE]
Well, I mean take that a bit further: perhaps there are reasons why this civil war's happening that would break reality, or maybe even an explanation for why the world skipped the first 8000 years of human civilization to get stuck in 1400!
Basically just take that kind of stuff and really weave it into the plot, but allow the player (since this is a hypothetical open-world game) to go back to the dirty blood & mud world that most people live in with their newfound insight, and start seeing explanations for things they didn't know they needed or wanted to understand.
[QUOTE=Vehk;47605859][sp]All of the above![/sp][/QUOTE]
Gah! With a name like Vehk it should have been obvious!
[QUOTE=wat_am_i_doin;47605870]Well, I mean take that a bit further: perhaps there are reasons why this civil war's happening that would break reality, or maybe even an explanation for why the world skipped the first 8000 years of human civilization to get stuck in 1400!
Basically just take that kind of stuff and really weave it into the plot, but allow the player (since this is a hypothetical open-world game) to go back to the dirty blood & mud world that most people live in with their newfound insight, and start seeing explanations for things they didn't know they needed or wanted to understand.[/QUOTE]
Morrowind kind of did this when the player learns about where the Tribunal gets its power, which is the kind of knowledge that can topple the entire Dunmer civilization if made widely known. There's also CHIM, of course.
Weirdly enough, I can think of another example of world-changing knowledge from Diablo 3. (Spoilers ahead, if it really matters.) In Act V of that game, the world is invaded by, of all things, angels. Some people don't even believe in angels or demons. Meanwhile, those who do believe can't understand how angels could kill people, and they don't know that angels actually have no love for humanity. Furthermore, almost no one knows that humans are the descendents of angels and demons and that angels view humans as demonspawn. Another sub-plot that pops up in that game is ascending the human race to power beyond their ancestors. Of course, most people are blissfully unaware of any of the celestial and magical happenings.
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