The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
Apparently I had to pay the dark brotherhood a 500 gold fine
idk what I did, apparently I attacked a member of the dark brotherhood. it might have been me feeding on the target's corpse with the better vampire mod
[editline]14th February 2015[/editline]
[QUOTE=EliaMoroes;47141311]Something I forgot to mention: the final battle against Miraak was awazing (althought I wanted him to have more screentime, which wasn't helped by the absourdly short Dragonborn main questline)[/QUOTE]
I disliked it because [sp]you didn't actually get to kill the motherfucker[/sp] and the battle was too ez even on master
[QUOTE=ROFLBURGER;47141013]I played like 400 hours on console and I got skyrim on pc because it needed more mods
its a great game but it gets boring fast unless you have mods[/QUOTE]
How is 400 hours is fast
[QUOTE=ROFLBURGER;47141528]Apparently I had to pay the dark brotherhood a 500 gold fine
idk what I did, apparently I attacked a member of the dark brotherhood. it might have been me feeding on the target's corpse with the better vampire mod
[editline]14th February 2015[/editline]
I disliked it because [sp]you didn't actually get to kill the motherfucker[/sp] and the battle was too ez even on master[/QUOTE]
[sp]At least you got to suck out his soul and eat it.[/sp] I mean that's pretty awesome revenge right there.
[QUOTE=Sharker;47141571]How is 400 hours is fast[/QUOTE]
Well I mean after I got 400 hours it gets boring fast without mods
[QUOTE=Pretty Obscure;47140601]I've found that fans who started on console, or PC fans that generally don't mod the games think they're fine as they are, and mods are simply neat optional improvements and changes, meanwhile the long since jaded "fans" who share the opinion that the games are unplayable without mods are just way too deep into it and judge the game based on "it doesn't have x mod from the last game as a vanilla feature so it's shit" rather than judging the game for itself.
It's hardly a case of actual quality and more a case of false expectations reinforced by modding the games to near unrecognizability for far too many years.[/QUOTE]
or maybe Skyrim just has really fucking bad NPCs and quests
[editline]14th February 2015[/editline]
[QUOTE=Pops;47140644]some mods become a necessity to playing a game though
with ES that isn't the case since bethesda always improves the vanilla elements of their games[/QUOTE]
this is objectively false
So, I need some help modding oblivion...
I want to try mod organizer for it, since it's supposedly compatible, so yeah, it work [I]but[/I] I feel like the ingame setting reset when i launch the game and it's getting ridiculous :c
Has anyone got the same problem, or any other issue related to using MO with Oblivion?
I feel like I'm the only person that legitimately liked vanilla skyrim when it first came out. I played a lot of it unmodded and loved the shit out of it.
Now four years later everyone acts like vanilla skyrim is literally the steamy, frothy diarrhea of Lucifer, and that it can only be good if you have at least 30 mods.
[QUOTE=cdr248;47141036]I feel like making the map bigger would just create more empty space. People already complain about all the dungeons feeling copy pasted and I'd much rather there be a little bit more quality than quantity when it comes to level design.[/QUOTE]
I actually would have preferred the greater empty space. Maybe I'm just spoiled or something but I feel like all of the landmarks in Skyrim are very cramped together. It takes less than a day to walk between two cities and that's when I was pausing to smell every color of mountain flower on the way there. Then you get the issue where there are bandit hordes holed up in forts a few feet away from major cities, or like the tower full of Vaermina Cultists just staring down at Dawnstar from over a hill.
If the map was overall 1.5x or at least 1.25x times the size it currently is, I think I'd be happy.
Plus more empty space means more places to put modded stuff in so that's also a bonus.
[QUOTE=Schmaaa;47141921]I feel like I'm the only person that legitimately liked vanilla skyrim when it first came out. I played a lot of it unmodded and loved the shit out of it.
Now four years later everyone acts like vanilla skyrim is literally the steamy, frothy diarrhea of Lucifer, and that it can only be good if you have at least 30 mods.[/QUOTE]
Oh when it first came out ABSOLUTELY
10/10 perfect game, took a week off work just to play it.
But then on your second playthrough you start to see it.
problems popping up here and there, inconsistencies and errors
by the third playthrough you know the best way round, shortcuts and exploits
It loses all challange
This cave has fuck all
grab the quest item right now before i accept the quest
and that's when we start to really judge it.
it's a [B][I][U]GREAT[/U][/I][/B] game, don't get me wrong, i love it and it's in my all time top ten
But it's only there because the mods are still holding it up
[QUOTE=Schmaaa;47141921]I feel like I'm the only person that legitimately liked vanilla skyrim when it first came out. I played a lot of it unmodded and loved the shit out of it.
Now four years later everyone acts like vanilla skyrim is literally the steamy, frothy diarrhea of Lucifer, and that it can only be good if you have at least 30 mods.[/QUOTE]
I had a blast with vanilla Skyrim. I take the opposite stance as EliaMoroes does though on modding, because I don't often have the money to have several games to get around to playing, so I have to wring as much fun out of the games I do own as possible. Modding helps tremendously in that aspect for most games. In others, I try and speedrun or do other challenges as a test of skill. Everyone's got their own ways of keeping themselves engaged in the things they enjoy doing.
[QUOTE=Schmaaa;47141921]I feel like I'm the only person that legitimately liked vanilla skyrim when it first came out. I played a lot of it unmodded and loved the shit out of it.
Now four years later everyone acts like vanilla skyrim is literally the steamy, frothy diarrhea of Lucifer, and that it can only be good if you have at least 30 mods.[/QUOTE]
The thing is that it starts off being fun but the more you play it the more you notice shit that's wrong with it.
I still think it's ten/ten. Just spent like an hour playing the game in the dark, whilst hunting for game outside of Whiterun during nightfall. The music is just to die for, and the game itself is still beautiful.
[QUOTE=MegaJohnny;47139410]Is there a SFW section on LL? I keep hearing about how talented they are but I'm not interested in sex mods.[/QUOTE]
yes.
[editline]14th February 2015[/editline]
[QUOTE=elowin;47141806]or maybe Skyrim just has really fucking bad NPCs and quests
[editline]14th February 2015[/editline]
this is objectively false[/QUOTE]
It is objectively true: see USKPs, which are literally necessary if you have any DLC installed.
[QUOTE=Linkuya;47142120]I still think it's ten/ten. Just spent like an hour playing the game in the dark, whilst hunting for game outside of Whiterun during nightfall. The music is just to die for, and the game itself is still beautiful.[/QUOTE]
That post has just given me a great idea for a playstyle that might suit me.
Because i am way to aggressive in this game, it's far too easy to just rush up to an enemy and stab them a bunch of times while smashing down the hotkey for your healing potions
what i need is a mod that [U]completely removes[/U] all health potions from the game
AND health regen (or at least make it 20x slower)
so now the [U]ONLY[/U] healing can be done out of combat with cooked meals
EVEN BETTER
if i have one of the Eat/Sleep/Drink mods, then i can have so many meals on me before my character throws up and the meals start damaging me rather than helping me
Bonus, if i can find a mod that severely reduces the amount of gold found in the wild It would force me to spend time with my (ingame) family AND i'd have to have a job to buy the supplies to go adventuring.
I'm liking this idea.
[editline]15th February 2015[/editline]
How difficult is it to edit the leveled loot lists?
because what i'm thinking is:
[U]Animal loot[/U] - 2x increased food items
-Remove all gold/gems misc items
[U]Human loot[/U] - Gold DRASTICALLY reduced (2-3 gold [B]MAX[/B])
[U]Low level chests[/U] - no gems / 1-10 gold [B]MAX[/B]
[U]Mid level chests[/U] - 5-15 gold [B]MAX[/B]
[U]High level chests[/U] - 10-20 gold [B]MAX[/B]
why would you put 20 gold in a chest that would probably cost a lot more than that to make
[QUOTE=Excalibuurr;47142739]B-but I like paladin characters and being a treasure hunter.[/QUOTE]
Well a paladin would use holy healing magic, not potions.
and getting money for a quest would be a hell of a reward when all you've been picking up is barely enough to afford a room for the night.
Hell, two to three pieces of gold in a chest is perfect for me, it takes no effort at all to become rich as fuck in skyrim
So when you are presented with a bounty quest for 1000 gold, hell yeah you'd go for it.
houses actually become a heavy investment (as it should be)
horses are luxury items
can't just run around throwing money at beggars because now you need it more than they do.
Honest job ACTUALLY PROVIDE A HONEST LIVING
[QUOTE=Mellowbloom;47142765]why would you put 20 gold in a chest that would probably cost a lot more than that to make[/QUOTE]
Looted before, others left scraps. it would seem to me that the huge chests where for storing armour and weapons rather than piles of gold.
it would be the first thing inexperienced treasure hunters take they don't know the value of the ancient armour, could be a load of shit in their eyes.
Gold is always valuable.
[QUOTE=_Maverick_;47142217]
[editline]15th February 2015[/editline]
[U]Low level chests[/U] - no gems / 1-10 gold [B]MAX[/B]
[U]Mid level chests[/U] - 5-15 gold [B]MAX[/B]
[U]High level chests[/U] - 10-20 gold [B]MAX[/B][/QUOTE]
I know there's a mod out there that does basically exactly this because I briefly considered grabbing it, but then I was like no wait I love being Scrooge McDuck too much, so I didn't
[QUOTE=Pretty Obscure;47142803]I know there's a mod that does basically exactly this because I considered grabbing it, but then I was like no wait I love being Scrooge McDuck too much so I didn't[/QUOTE]
If you could find it again i'd love you forever
[QUOTE=_Maverick_;47142217]That post has just given me a great idea for a playstyle that might suit me.
Because i am way to aggressive in this game, it's far too easy to just rush up to an enemy and stab them a bunch of times while smashing down the hotkey for your healing potions
what i need is a mod that [U]completely removes[/U] all health potions from the game
AND health regen (or at least make it 20x slower)
so now the [U]ONLY[/U] healing can be done out of combat with cooked meals
EVEN BETTER
if i have one of the Eat/Sleep/Drink mods, then i can have so many meals on me before my character throws up and the meals start damaging me rather than helping me
Bonus, if i can find a mod that severely reduces the amount of gold found in the wild It would force me to spend time with my (ingame) family AND i'd have to have a job to buy the supplies to go adventuring.
I'm liking this idea.
[editline]15th February 2015[/editline]
How difficult is it to edit the leveled loot lists?
because what i'm thinking is:
[U]Animal loot[/U] - 2x increased food items
-Remove all gold/gems misc items
[U]Human loot[/U] - Gold DRASTICALLY reduced (2-3 gold [B]MAX[/B])
[U]Low level chests[/U] - no gems / 1-10 gold [B]MAX[/B]
[U]Mid level chests[/U] - 5-15 gold [B]MAX[/B]
[U]High level chests[/U] - 10-20 gold [B]MAX[/B][/QUOTE]
no game will ever get health regen right because they don't take the human factor into thought
some people will get a crazy adrenaline rush and jump right back up after being shot or stabbed, some will lay down for a day or for an hour. shit just can't be simulated in a video game.
[QUOTE=Pops;47142838]no game will ever get health regen right because they don't take the human factor into thought
some people will get a crazy adrenaline rush and jump right back up after being shot or stabbed, some will lay down for a day or for an hour. shit just can't be simulated in a video game.[/QUOTE]
maybe, but mister Joe Average over there isn't going to be shrugging off a sword thrust to the head
I prefer if it was just removed entirely.
You aren't a Joe Average
You are the fucking Chosen One
Is there a mod that adds a survival kinda mode that just throws endless waves of bandits at you?
[QUOTE=Sharker;47143269]Is there a mod that adds a survival kinda mode that just throws endless waves of bandits at you?[/QUOTE]
You could accomplish that with [URL="http://www.nexusmods.com/skyrim/mods/22330/?"]Tundra Defense[/URL].
[QUOTE=Pops;47142838]no game will ever get health regen right because they don't take the human factor into thought
some people will get a crazy adrenaline rush and jump right back up after being shot or stabbed, some will lay down for a day or for an hour. shit just can't be simulated in a video game.[/QUOTE]
If I were to design an RPG I feel like having two health bars would be the best solution.
Injury Bar and Life Threshold Bar. Injury begins to wear down your life threshold slightly, low stamina temporarily lowers life threshold. Swords and cutting weapons could have a high injury damage ratio, and blunt weapons could have slightly lower injury ratios but higher kill/knockout damage ratios. Losing all your life threshold KO's you for a time, losing all your injury threshold makes you critically injured and unable to fight until you get finisher'd, bandaged/healed magically, and losing both bars kills you outright.
That way your life threshold bar could regenerate, and your injury threshold could regenerate very slowly (matter of days without medical attention) Then attributes and stuff (strength, resilience, willpower, etc) could have positive effects on capacity to withstand injury and knockouts, depending on the attribute.
[QUOTE=_Maverick_;47142217]That post has just given me a great idea for a playstyle that might suit me.
Because i am way to aggressive in this game, it's far too easy to just rush up to an enemy and stab them a bunch of times while smashing down the hotkey for your healing potions
what i need is a mod that [U]completely removes[/U] all health potions from the game
AND health regen (or at least make it 20x slower)
so now the [U]ONLY[/U] healing can be done out of combat with cooked meals
EVEN BETTER
if i have one of the Eat/Sleep/Drink mods, then i can have so many meals on me before my character throws up and the meals start damaging me rather than helping me
Bonus, if i can find a mod that severely reduces the amount of gold found in the wild It would force me to spend time with my (ingame) family AND i'd have to have a job to buy the supplies to go adventuring.
I'm liking this idea.[/QUOTE]
What I did was I modified all health potions in the game to take several hours to work instead of being a more or less instant effect (The more expensive potions take slightly less time and restore more health) and reduced the natural health regeneration to the point where it takes days or even weeks of in-game resting to heal a wound. I also decreased the effectiveness and cost of healing spells, so it takes much longer to heal yourself with magic as well.
you shouldn't be able to down 5 litres of healing potion like you shouldn't down 5 litres of milk
[URL="http://www.nexusmods.com/skyrim/mods/62472/?"]So this is on the front page of the nexus[/URL]
[QUOTE=ROFLBURGER;47143538]you shouldn't be able to down 5 litres of healing potion like you shouldn't down 5 litres of milk[/QUOTE]
Magick my nigga. I'm guessing that some sort of magical property of potions allow you to chug away all day.
That or being the chosen one in every game gives you these weird and quirky minute abilities over your foes, like the ability to ingest and imbibe anything in copious amounts. (probably from the Gods, because they'd not like you to die while trying to save their realm)
Or gameplay concessions so that the game can be [I]enjoyable[/I].
[QUOTE=Sharker;47143269]Is there a mod that adds a survival kinda mode that just throws endless waves of bandits at you?[/QUOTE]
[url]http://www.nexusmods.com/skyrim/mods/51695/[/url]
Not bandits, but Dragur.
God I'm level 95 enchanting
~50 more iron daggers of banishing to go
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