• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
    5,003 replies, posted
[QUOTE=_Maverick_;47192801]heavy, because once you equip a follower in anything above orcish you win the game outright[/QUOTE] But this is for the player. Criteria: For the player, end game, vanilla [editline]22nd February 2015[/editline] I agree that heavy armor is good early to mid game but late game is where it starts to fall off [editline]22nd February 2015[/editline] is this a moba
Heavy scales, light does not as well. Heavy is better.
[QUOTE=ROFLBURGER;47192805]But this is for the player. Criteria: For the player, end game, vanilla [editline]22nd February 2015[/editline] I agree that heavy armor is good early to mid game but late game is where it starts to fall off [editline]22nd February 2015[/editline] is this a moba[/QUOTE] all in all it doesn't matter, both hit the armour cap so it is then a purely looks thing so... light armour then
I'M RIGHT AND YOU'RE WRONG AND I WIN not but really I do prefer heavy armor over light armor but if you're trying to do a super serious playthrough then light armor is the way to go
Wrong. Heavy's DR against everything makes it scale better, Light's DR does not cover everything and is therefore factually inferior.
Visited forelhost with Marcurio and spent the better part of an hour battling through it. Endless waves of draugr wights and scourges. If he wasn't there I never would have defeated Rahgot. Never experienced anything as difficult as this in Skyrim.
[QUOTE=27X;47192847]Wrong. Heavy's DR against everything makes it scale better, Light's DR does not cover everything and is therefore factually inferior.[/QUOTE] By the [B][I]endgame[/I][/B](what ROFL is concerned about) both the best light and heavy armors have 85% DR (the max in-game) so they are both equal on protection. But the benefits they give with perks are the difference. Pretty much go for light by the endgame if you want a faster stamina regen(who doesn't?) and heavy if you like fisting things.
LoversLab made a birthing mod like, having a baby with trimesters and menstruation and everything that's biologically correct with having a child and it now comes with a [url=http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=218934&id=1284&full=1]baby model[/url] i'm quite impressed, rather happy and deeply saddened by it all Hearthfire aint got shit on this. :suicide:
[QUOTE=_Maverick_;47193221]LoversLab made a birthing mod like, having a baby with trimesters and menstruation and everything that's biologically correct with having a child and it now comes with a [url=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=218934&id=1284&full=1]baby model[/url] i'm quite impressed, rather happy and deeply saddened by it all Hearthfire aint got shit on this. :suicide:[/QUOTE] That argonian baby
can i prego an argonian male as a catgirl and make a lizardcatbaby [editline]22nd February 2015[/editline] catgirl argonians
[QUOTE=ROFLBURGER;47193238]can i prego an argonian male as a catgirl and make a lizardcatbaby [editline]22nd February 2015[/editline] catgirl argonians[/QUOTE] apparently it takes only the mother's race but don't put it past them.
have a three way, two males one female, the female being dunmer, the males being nord and khajiit. icecatelves
does anyone know how to make an object reflective? apparantly Im supposed to use nifskope and edit the NiMaterialProperty value but I can't find it
You can't make it actually reflective, you have to fake it like garry's mod and add a cubemap.
[QUOTE=27X;47193494]You can't make it actually reflective, you have to fake it like garry's mod and add a cubemap.[/QUOTE] I just want to make this non shiny armor shiny and I don't know how I would go along doing that.
[QUOTE=ROFLBURGER;47193511]I just want to make this non shiny armor shiny and I don't know how I would go along doing that.[/QUOTE] Edit the normal maps of the texture (texturename_n.dds) to be more opaque.
when they were first writing The Real Barenziah was "turgid penis" as funny back then as it is now or was Michael Kirkbride just possessed by some eldritch premonition of the ages
...shouldn't that be the specular maps? Or does Skyrim not use those.
[QUOTE=Cone;47193740]when they were first writing The Real Barenziah was "turgid penis" as funny back then as it is now or was Michael Kirkbride just possessed by some eldritch premonition of the ages[/QUOTE] The word "penis" has been funny since at least the Roman Empire.
[QUOTE=Daemon White;47193744]...shouldn't that be the specular maps? Or does Skyrim not use those.[/QUOTE] Skyrim's specular maps are the alpha channel of the normal maps.
[QUOTE=ColonelCorn;47193725]Edit the normal maps of the texture (texturename_n.dds) to be more opaque.[/QUOTE] It doesn't come with one
[QUOTE=ROFLBURGER;47193949]It doesn't come with one[/QUOTE] Hold on. What armor are we talking about? A mod armor or a vanilla armor?
[QUOTE=ClarkWasHere;47193993]Hold on. What armor are we talking about? A mod armor or a vanilla armor?[/QUOTE] It's a mod armor. I'm probably fucked hahaha the only other file it comes with is an _msn suffix and that just controls the bumpiness of the light or something
[QUOTE=_Maverick_;47192647]is it a retexture or is the mesh altered?[/QUOTE] Both, actually. And no, it's not meant to be a balverine, it's meant to resemble the Underworld Werewolf William. We plan on changing the body as-well as touching up the head.
[QUOTE=ROFLBURGER;47194012]It's a mod armor. I'm probably fucked hahaha the only other file it comes with is an _msn suffix and that just controls the bumpiness of the light or something[/QUOTE] First you'll need to add an alpha layer to the msn file and fill it with something like white or light gray. Then you'll want to make a new file called (name)_en.dds. Fill that with either white or light gray too. Then in the nif file itself you'll want to change the Skyrim Shader Type to Environment Map, if it's not already. In the textures section, add the (name)_en.dds to the texture list on the sixth row. Then, on the fifth row right above it, type in "textures\cubemaps\QuickSky_e.dds" Or you can just send me the textures and the nifs and I'll do my best. [b]EDIT:[/b] Also, make sure 'Environment Mapping' is checked in the Skyrim Shaders 1 section and 'Env Map Light Fade' is checked in the Skyrim Shaders 2 section, if they aren't already.
[QUOTE=lightningstreak;47194119]First you'll need to add an alpha layer to the msn file and fill it with something like white or light gray. Then you'll want to make a new file called (name)_en.dds. Fill that with either white or light gray too. Then in the nif file itself you'll want to change the Skyrim Shader Type to Environment Map, if it's not already. In the textures section, add the (name)_en.dds to the texture list on the sixth row. Then, on the fifth row right above it, type in "textures\cubemaps\QuickSky_e.dds" Or you can just send me the textures and the nifs and I'll do my best.[/QUOTE] I can do it myself, that's all the instructions I need, thanks.
So I'm RP'ing a Bosmer ranger type that abides by the Green Pact. Something that's become apparent is that this is going to make alchemy problematic. I'm curious, does the 'no harming/eating plant life' rule apply to plant life outside of Valenwood? I know that all wood outside of Valenwood is free game, and some places I've seen people lump plant life in with that rule, and some places have said they're separate.
[QUOTE=_charon;47193751]The word "penis" has been funny since at least the Roman Empire.[/QUOTE] Legend has it that Caligula once ordered his bodyguards to kill him because he couldn't get himself to laugh when someone told him a dickjoke and was gravely concerned that he was possessed. The body guards didn't do anything though. Funny thing though, this was before he went crazy. Maybe he really was possessed by some spirit that made him kooky. [editline]22nd February 2015[/editline] [QUOTE=Mister Sandman;47194318]So I'm RP'ing a Bosmer ranger type that abides by the Green Pact. Something that's become apparent is that this is going to make alchemy problematic. I'm curious, does the 'no harming/eating plant life' rule apply to plant life outside of Valenwood? I know that all wood outside of Valenwood is free game, and some places I've seen people lump plant life in with that rule, and some places have said they're separate.[/QUOTE] Do it native american style where you cry and apologize to the plants and animals every time you mortar and pestle them up and then say some prayer or whatever
[QUOTE=cdr248;47194391]Legend has it that Caligula once ordered his bodyguards to kill him because he couldn't get himself to laugh when someone told him a dickjoke and was gravely concerned that he was possessed. The body guards didn't do anything though. Funny thing though, this was before he went crazy. Maybe he really was possessed by some spirit that made him kooky.[/QUOTE] biggus dickus
[t]http://cloud-4.steamusercontent.com/ugc/705148799475474747/21377BC072B0F7EA6928215BFC81B428DE02F09C/[/t] Even the character overhaul cannot save everyone.
Sorry, you need to Log In to post a reply to this thread.