• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
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Doesn't uninstalling mods usually just screw up stability even further?
[QUOTE=Excalibuurr;47281038]Isn't she already at 100.[/QUOTE] Pretty sure all NPCs are at 90 or less. For some reason, putting NPCs on 100 weight screws them up a little. [editline]9th March 2015[/editline] [QUOTE=Sharker;47286658]Doesn't uninstalling mods usually just screw up stability even further?[/QUOTE] If it's a mod that you've already interacted with in some way during your save, yes. Doubly so if it involves NPCs or scripts in any conceivable fashion.
Starting a new playthrough soon. Want to go with classic stealth mage playstyle, however I do not want to start from scratch, it fuckign sucks balls. Any ideas on how to start the playthrough then? Any recommendations, or just "advlevel 20"?
Dont advlevel it fucks your stats up because you advance in level without leveling skills. Honestly stealthy mage doesn't work too well in my experience. Better off with the classic overpowered stealthy archer
[QUOTE=Kyle902;47288144]Dont advlevel it fucks your stats up because you advance in level without leveling skills. Honestly stealthy mage doesn't work too well in my experience. Better off with the classic overpowered stealthy archer[/QUOTE] Work on getting/cheat for Bound Bow. Why not both?
[QUOTE=Kyle902;47288144]Dont advlevel it fucks your stats up because you advance in level without leveling skills. [/QUOTE] I can always modify that? [quote] Honestly stealthy mage doesn't work too well in my experience. Better off with the [b]classic overpowered[/b] stealthy archer[/quote] Exactly why I'm not gonna do that. Going a stealth daggery-archery character the first time was badass but fucking boring - you kill everyone in the dark and nobody ever sees you past sneak 70 level.
Anyone know the name of the mod that puts unique items at their max stat potential? I don't want to hold out until mid 50s before I go around and grab things.
[QUOTE=credesniper;47288415]Anyone know the name of the mod that puts unique items at their max stat potential? I don't want to hold out until mid 50s before I go around and grab things.[/QUOTE] Stat potential? Is that why Harkon's sword's enchantment was weaker in the sword then it was when I put in a crossbow.
[QUOTE=Durrsly;47288429]Stat potential? Is that why Harkon's sword's enchantment was weaker in the sword then it was when I put in a crossbow.[/QUOTE] Yeah. Some items have stats based around your level when you find them (at least, that's what I've been told. I'm sure I've seen a chart or two somewhere explain it).
Use incpcs instead of advlevel then.
[url]http://www.uesp.net/wiki/Skyrim:Leveled_Items[/url] [url]http://elderscrolls.wikia.com/wiki/Leveled_Items_(Skyrim)[/url] Yup, found'em. Sources (what I've found) say it levels off at level 46. Sadly, the items attributes are scaled to when you first enter the area where they're contained.
Hey guys! I'm having horrible CTD troubles with Oblivion, even with all the mods disabled. Here's my load order: [quote]00 Oblivion.esm 01 GTAesgaard_2.esm 02 All Natural Base.esm [Version 1.34] 03 Cobl Main.esm [Version 1.72] 04 Better Cities Resources.esm [Version 5.5.3] 05 Knights - Revelation.esm 06 Unofficial Oblivion Patch.esp [Version 3.5.2] 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.6] 0B Better Cities .esp 0C All Natural.esp [Version 1.35] 0D All Natural - SI.esp [Version 1.35] 0E All Natural - Real Lights.esp [Version 1.35] 0F Cities Alive At Night.esp 10 WindowLightingSystem.esp 11 RAEVWD Cities.esp [Version 1.9] 12 RAEVWD New Sheoth.esp [Version 1.7] 13 RAEVWD Imperial City.esp [Version 1.9] 14 Streamline 2.1.esp 15 MaleBodyReplacerV5.esp 16 RTFemaleReplacerV12.esp 17 Cobl Glue.esp [Version 1.72] 18 Cobl Si.esp [Version 1.63] 19 Cobl Tweaks.esp [Version 1.44] 1A Orden des Drachen.esp [Version 2014] 1B Ivellon.esp [Version 1.8] 1C Artefacts of the Ancestors.esp 1D BladeOfTheHaunted.esp [Version 3.1] 1E GoldenCrest.esp 1F hackdirtabyss.esp 20 Kvatch Rebuilt.esp [Version 3.0] 21 Kvatch Rebuilt - No More Burned Ground.esp 22 Kvatch Rebuilt Weather Patch.esp 23 LordKain_Adash_World.esp 24 Northern Front.esp 25 GTAesgaard.esp [Version 1.3] 26 GTAesgaard_2.esp 27 Gates To Aesgaard 2 Delayer.esp [Version 1.0] 28 The Ayleid Steps.esp [Version 3.6] 29 Knights.esp 2A Knights - Unofficial Patch.esp [Version 1.1.6] 2B Knights - Revelation.esp 2C TOTF.esp 2D The Lost Spires.esp 2E ReclaimSancreTor.esp [Version 1.0.5] 2F HackdirtAlive.esp 30 xuldarkforest.esp [Version 1.0.5] 31 xulStendarrValley.esp [Version 1.2.2] 32 xulTheHeath.esp 33 XulEntiusGorge.esp [Version 1.2.1] 34 xulFallenleafEverglade.esp [Version 1.3.1] 35 xulColovianHighlands_EV.esp [Version 1.2.2] 36 xulChorrolHinterland.esp [Version 1.2.3] 37 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 38 xulBravilBarrowfields.esp [Version 1.3.5] 39 xulLushWoodlands.esp [Version 1.3.3] 3A xulAncientYews.esp [Version 1.4.4] 3B xulAncientRedwoods.esp [Version 1.6] 3C xulCloudtopMountains.esp [Version 1.0.3] 3D xulArriusCreek.esp [Version 1.1.4] 3E xulPatch_AY_AC.esp [Version 1.1] 3F xulRollingHills_EV.esp [Version 1.3.3] 40 xulPantherRiver.esp 41 xulRiverEthe.esp [Version 1.0.2] 42 xulBrenaRiverRavine.esp [Version 1.1.1] 43 xulImperialIsle.esp [Version 1.6.8] 44 xulBlackwoodForest.esp [Version 1.1.1] 45 xulCheydinhalFalls.esp [Version 1.0.1] 46 KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 47 xulAspenWood.esp [Version 1.0.3] 48 xulSkingradOutskirts.esp [Version 1.0.2] 49 xulSnowdale.esp [Version 1.0.5] 4A OrdenDesDrachen-Snowdale patch.esp [Version 1.1] 4B GatesToAesgaardEp2-Snowdale patch.esp [Version 1.0] 4C xulCliffsOfAnvil.esp [Version 1.1.3] 4D xulSilverfishRiverValley.esp [Version 1.0.4] 4E xulJerallGlacier.esp [Version 1.0.2] 4F OrdenDesDrachen-JerallGlacier patch.esp [Version 1.1] 50 GatesToAesgaardEp1-JerallGlacier patch.esp [Version 1.0] 51 JMC - Layer 2.esp 52 xulTheEasternPeaks.esp [Version 1.1.4] 53 Better Dungeons.esp 54 Grass Overhaul.esp 55 P1DkeyChain.esp [Version 5.00] 56 Alternative Start by Robert Evrae.esp 57 Oblivion XP.esp [Version 4.1.5] 58 Oblivion_Character_Overhaul.esp [Version 2.0] 59 Better Cities Full.esp [Version 5.5.3] 5A Better Cities - VWD of the IC.esp [Version 5.5.0] 5B Better Imperial City.esp [Version 5.5.3] 5C Better Cities - Tears of the Fiend.esp [Version 5.5.0] 5D Better Cities - Alternative Start Arrive by Ship.esp [Version 5.5.3] 5E Better Cities - Reclaiming Sancre Tor.esp [Version 5.5.0] 5F Better Cities - The Lost Spires.esp [Version 5.5.0] 60 Better Cities - COBL.esp [Version 5.5.0] 61 Better Cities - No LEYAWIIN Flooding.esp [Version 5.5.0] 62 [GFX]_Initial_Glow-all.esp 63 kuerteeEffectDrainShaderInitialGlowOnly.esp 64 OblivionReloaded.esp 65 Maskar's Oblivion Overhaul.esp [Version 4.4.1] 66 ODD Map Addon.esp[/quote] Anyone have any ideas what the issue could be?
[QUOTE=Dark RaveN;47288229]I can always modify that?[/QUOTE] The "natural" way to level up with the console is to add experience to individual skills so that they level up and contribute to your character's total level in the same way that it would if you were leveling normally. advskill <skill> <number> The number is the amount of EXP that you're adding to the specified skill. The exact number required to level up is different for every level and every skill. If you want to boost a skill straight to 100, 2000000 is a safe value. So, for example, if you wanted to get 100 archery, you would type in "advskill marksman 2000000" and boom.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15729[/url] another essential mod to add to my load order
[QUOTE=_Maverick_;47290967][url]http://steamcommunity.com/sharedfiles/filedetails/?id=15729[/url] another essential mod to add to my load order[/QUOTE] Yahtzee would be happy :v:
[QUOTE=Confused111;47290038]Hey guys! I'm having horrible CTD troubles with Oblivion, even with all the mods disabled. Here's my load order: Anyone have any ideas what the issue could be?[/QUOTE] Use BOSS, I don't think overhauls should be loaded last
[QUOTE=ROFLBURGER;47292277]Use BOSS, I don't think overhauls should be loaded last[/QUOTE] It was actually All Natural screwing with things. But it seems like things are going smoothly now!
from the team who brought you "The Elder Scrolls IV: Hell's Just Going To Everywhere" [img]http://jesusfuck.me/di/23A4/theelderscrollsfive.png[/img] if someone has a PNG copy of the actual icon the game uses that'd be ideal, this image sucks scaled down [sp]that's a shortcut to launch the game under Wine, i own it legit check my steam account[/sp]
For some reason, I keep getting a CTD on the main menu whenever I have Dawnguard enabled. The only thing I can think of to do is to just do a clean install. I'm thinking it might be caused by some textures I have manually installed. Anyone else have any ideas?
[QUOTE=Splash Attack;47294565]For some reason, I keep getting a CTD on the main menu whenever I have Dawnguard enabled. The only thing I can think of to do is to just do a clean install. I'm thinking it might be caused by some textures I have manually installed. Anyone else have any ideas?[/QUOTE] Maybe one of your mods is a non-expansion version by accident? Honestly can't think of anything else, could try disabling like half your mod list and see if it still implodes on startup.
I've disabled literally everything in the list except the expansion. This is what makes me think it might be some textures or models or something that was manually replaced by copying the folder over and isn't compatible with the expansion. [editline]10th March 2015[/editline] Debug messages or crash logs would be really helpful in situations like this.
Does there happen to be a 1k texture mod out there?
It feels like my skyrim is missing something (maybe the DLC? thats another story). I'm going to get this mod to see if it fills my hole[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] [media]http://www.youtube.com/watch?v=BE463Zn4oqs[/media] I also got that high king mod but I'm going to complete the incredibly boring civil war first.
[QUOTE=ROFLBURGER;47299048]I also got that high king mod but I'm going to complete the incredibly boring civil war first.[/QUOTE] I tried using the High King mod once. It broke so much shit and I had to use the console to join the faction and make myself the High King instead, and even after that, tons of stuff was still broken such as the NPC commands. It really isn't a well-put-together mod. The private home you get is wicked nice though.
So I install every mod I can find with "Populated" in the title (there's a lot). The end result is that every time I go to Morthal, some bandits or spiders wander in then there's a massacre and dead kids floating down the river. Also, so many dead seagulls, it's impossible to go anywhere in Morthal without walking over a dead seagull.
[QUOTE=Sharker;47298777]Does there happen to be a 1k texture mod out there?[/QUOTE] i know theres a 2k one, will that do?
[QUOTE=For No Reason;47299295]i know theres a 2k one, will that do?[/QUOTE] No, the whole point is that it's less than 2k but more than vanilla. Anyway I just went and downloaded a bunch of separate mods with 1k options.
Anyone see conflicts or issues with my load order for Morrowind, here? I'm not entirely sure what I'm doing, but it crashes when I hit "New" on the main menu. Loading until that point is fine. [CODE]_001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Texture Fix - Bloodmoon 1.1.esm _005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm _006_ Poorly Placed Object Fix 1.2.esm _007_ Texture Fix 2.0.esm _008_ Aduls_Master_Mod.esm _009_ TR_Data.esm _010_ TR_Mainland.esm _011_ LGNPC_Merged_Lt.esp _012_ PSsorticon.esp _013_ SirLuthor-Tools.esp _014_ Unique Banners and Signs.esp _015_ Better Bodies.esp _016_ Madd Leveler - Base.esp _017_ Madd Leveler - Spell Effects.esp _018_ Madd Leveler - Cap Remover.esp _019_ Madd Leveler - Quest Cap Remover.esp _020_ Madd Leveler - Vampire Cap Remover.esp _021_ Madd Leveler - Werewolf Cap Remover.esp _022_ Windows Glow.esp _023_ Key Replacer Trib & BM.esp _024_ JEB_muffin_fix.esp _025_ Barabus' fireplaces 2.esp _026_ Windows Glow - Tribunal Eng.esp _027_ Windows Glow - Bloodmoon Eng.esp _028_ Windows Glow - Raven Rock Eng.esp _029_ WA_Signy_Signposts(!).ESP _030_ Better Skulls.ESP _031_ Particle Arrow Replacer.esp _032_ Psy_VGR_Armour.esp _033_ MA_snowprincetomb_v3.esp _034_ AtmosphericSoundEffects-3.0-Tribunal.esp _035_ Random Passive Cliff Racers.esp _036_ abotWindowsGlow.esp _037_ Statue Replacer - Normal.esp _038_ bones.esp _039_ Aduls_Arsenal.esp _040_ Westly's Master Headpack X.esp _041_ Aduls_Arcane_Armature.esp _042_ Aduls_Leggings.esp _043_ Aduls_Leggings_Tribunal.esp _044_ Aduls_Leggings_Bloodmoon.esp _045_ Shieldfx.esp _046_ Book Jackets - Morrowind.esp _047_ Book Jackets - Tribunal.esp _048_ Book Jackets - Bloodmoon.esp _049_ Better Clothes_v1.1.esp _050_ NewBlood_MwTbBm1.1.esp _051_ Neo's Unique Creatures.esp _052_ BetterClothesForTB.esp _053_ Opponent_Fatigue_Indicator.esp _054_ Third_Person_Crosshair_spell.esp _055_ correctUV Ore Replacer 1.0.esp _056_ Bloated Caves.esp _057_ Graphic Herbalism.esp _058_ ExcellentMagicSounds.esp _059_ Illy's Solsteim Rumour Fix.esp _060_ almalexia armor.esp _061_ Protective Guards.esp _062_ Psy_UniqueDremora_T.esp _063_ Talrivian's State-Based HP Mod v.2.2.esp _064_ More Better Clothes.ESP _065_ Take_Gold.esp _066_ Golden Gold.esp _067_ Shut_Up.esp _068_ New Voices.esp _069_ Sleepers, Awake!.esp _070_ guarskin_drum_replacer.esp _071_ LeftGloves_Addon_v2.esp _072_ TR_Alpha.ESP _073_ UniqueFinery.esp _074_ Unique Jewelry and Accessories.esp _075_ Clean MCFC_1.0.esp _076_ imperial chain fix.esp _077_ UF_HortRobeF001.esp _078_ Vurt's Grazelands Unique Trees.esp _079_ PB_SignpostsRetextured.esp _080_ Vurt's BC Tree Replacer II.esp _081_ TLM - Complete.esp _082_ New Bodies - Clean.esp _083_ Female Armor - Complete.esp _084_ Better Weapons and Armors.esp _085_ OTR_Coast_Variety.esp _086_ STA_guides_replacer.esp _087_ MW Containers Animated.esp _088_ Better_Sounds.esp [/CODE]
[QUOTE=ROFLBURGER;47299048]It feels like my skyrim is missing something (maybe the DLC? thats another story). I'm going to get this mod to see if it fills my hole[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] [media]http://www.youtube.com/watch?v=BE463Zn4oqs[/media] I also got that high king mod but I'm going to complete the incredibly boring civil war first.[/QUOTE] Reminds me of [url=http://www.nexusmods.com/skyrim/mods/21587]character creation overhaul[/url], which was discontinued over a year ago. I hope someone makes a mod similar to [url=http://www.nexusmods.com/skyrim/mods/13968]third era attributes[/url] in the future.
[QUOTE=DrasarSalman;47302725]Reminds me of [URL="http://www.nexusmods.com/skyrim/mods/21587"]character creation overhaul[/URL], which was discontinued over a year ago. I hope someone makes a mod similar to [URL="http://www.nexusmods.com/skyrim/mods/13968"]third era attributes[/URL] in the future.[/QUOTE] I'd love to see the attribute system Requiem had in a standalone mod. It was similar to this, but your derived stats were based off H/M/S instead of using new attributes.
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