• The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
    5,003 replies, posted
Dwarven Arrows with Dawnguard, Jewelery with Vanilla, Earrings smelted into gold which is made into Jewelery with Immersive Armors.
[QUOTE=_charon;47316558]I can't remember the name of it, but this is a thing in game design. If you give players one option that's better than everything else, nine times out of ten they'll choose that. It makes for boring gameplay since players will always do the same thing. Skyrim has this issue a lot. See: unarmed playthroughs only being done as jokey gimmicks or by using exploits, nobody ever using most alteration spells, or never reverse pickpocketing poisons.[/QUOTE] Unarmed is rarely done only because there isn't a skill tree for it.
[QUOTE=Sharker;47316616]Unarmed is rarely done only because there isn't a skill tree for it.[/QUOTE] Which prevents it from competing with other ways of dealing damage since you can only keep it up to speed with progression by screwing with ridiculously strong enchantments or armor improvements, which renders it useless to most players.
There are mods that add unarmed skill trees
Aren't there also enchantments that will increase unarmed damage and a perk in the heavy armor tree that also improves damage unarmed?
[QUOTE=Daemon White;47316681]Aren't there also enchantments that will increase unarmed damage and a perk in the heavy armor tree that also improves damage unarmed?[/QUOTE] yep there are vanilla builds of unarmed tanks fucking shit up. in fact i posted a video of it some pages back.
honestly if you're deciding it's fair or not it really matters on your current situation say that i'm level 50 and I have 100k gold and this recipe requires 5 linen wrap (which are common but who the fuck even picks these up) I'm going to cheat linen wrap into the game [editline]49[/editline] Like for smithing, the whole leveling system is way too long (but honestly it seems fair because smithing is something that can't really be self taught, you need to learn it from someone in about 70 training sessions which is like 50k gold) so you have to result to using exploits like crafting 500 iron daggers (previously) or 2000 gold rings
[QUOTE=Naught;47315601]exploits are cheating, it gives you a said advantage over others playing the game. (and dont strawman this with fov and other shit, that obviously doesnt count) There is a reason why developers get rid of them, not because they're buzzkillers (lol) but because it negatively impacts their game. Same with why they are punished in competitive gaming.[/QUOTE] there's a reason why I said they "[B]generally aren't outright cheating unless done to excess[/B]" and not simply "it's not cheating" If you use the same method, [I]without[/I] looping the effect, you get slightly better versions of the potions and/or enchantments than without doing so up to a soft cap of some number fortification percentage I can't remember off hand, it's not until you use the fortify restoration potions and do the process again that the effects are boosted past the intended cap and even then the effects are tame until you do it multiple times over to get the insane super potions and enchantments also note that when we talk of exploits there is more at hand than leveling cheats, such as item duplication with the mannequins or book shelves, giving followers arrows and picking them up when they shoot to get more of the arrow type, using the same loop I mentioned to make fortify smithing potions so you can use the weapon or armor set of your choice and still get the same damage/protection as Daedric etc. Some of it is cheating, some of it isn't, whereas the console is just straight up cheating no matter what, and again the exploits are interactive and often can be fun to do, whereas the console is literally just clicking on things and typing stuff it doesn't really matter either way, but I was asked why someone might prefer to do an exploit when they could instead use the console and that's my answer [editline]banana[/editline] Also we're talking specifically about exploits in TES here, not exploits in general, which I feel is what you're talking about.
[QUOTE=Naught;47315601]exploits are cheating, it gives you a said advantage over others playing the game. (and dont strawman this with fov and other shit, that obviously doesnt count) There is a reason why developers get rid of them, not because they're buzzkillers (lol) but because it negatively impacts their game. Same with why they are punished in competitive gaming.[/QUOTE] There's really no advantage when everyone's got the ability to do it. Also, bugs in the comp scene are only fixed if they're stupidly advantageous. For instance, I can [I]still[/I] jump on a ladder in CSGO on Nuke and shoot (very inaccurately) at everyone in front of me while being invincible unless they get literally right on top of me or come through the vents below, at least more than a year after I found out about it. And Nuke is a huge map in the comp scene of this game. [editline]13th March 2015[/editline] It entirely depends on the severity of the exploit.
Remember how I was saying I install a lot of mods that add more NPCs? I added another couple. I'm not sure that was a wise decision. [t]http://cloud-2.steamusercontent.com/ugc/37491958336409830/3A241DBD38A344CBFE54114E498E026239CC47D2/[/t] [t]http://cloud-4.steamusercontent.com/ugc/37491958336412603/DC7B04D410AB099D8179804A58E35BE82D8402B5/[/t] These jerks were right outside Volunruud. [t]http://cloud-2.steamusercontent.com/ugc/37491958336597592/EF6EE3FCEBFEA1DB056606173D9C57651AFF0606/[/t] And this image does not accurately describe how many skeletons I had to fight through in Labyrinthian. Behind those skeletons is even more skeletons. Behind me is even more skeletons. To the left and right of me, more skeletons. And these were just the [I]​stragglers.[/I] Every second I was being hit with at least three arrows, Lydia and Jenassa were both instantly incapacitated by a rain of arrows any time they entered combat, and this was all while I was fighting a bunch of super tanky skeletons from Armoured Skeletons that would sometimes revive after finally dying due to another mod that I really need to remember which one it is, as well as trolls and a bunch of yet more wolves. I may have godmoded a little. [sp]it probably doesn't help that i'm using an imperial sword and imperial heavy armor at level 17 but goddamnit i like them[/sp] [sp]Also, on the whole cheatploiting argument: I have no issue with exploits or cheats (again, I godmode a lot, as well as cheating to get Smithing perks because I hate how Smithing works and cheating for materials when I need some really obscure one like linen wraps), I was just pointing out that singleplayer games need to be balanced too, or they lose appeal for a lot of people that aren't me and aren't totally ok with their casualdom.[/sp]
[QUOTE=_charon;47317710]Remember how I was saying I install a lot of mods that add more NPCs? I added another couple. I'm not sure that was a wise decision. [t]http://cloud-2.steamusercontent.com/ugc/37491958336409830/3A241DBD38A344CBFE54114E498E026239CC47D2/[/t] [/QUOTE] why do those wolves look like domesticated animals who recently came from a grooming saloon also congrats you made a michael vick simulator
[QUOTE=ROFLBURGER;47317767]why do those wolves look like domesticated animals who recently came from a grooming saloon also congrats you made a michael vick simulator[/QUOTE] I use the same mod. Skyrim's wolves look too evil, like their design was gimped up so you wouldn't feel bad killing them. Real wolf: [t]http://jon-atkinson.com/Large%20Images%201/Grey%20Wolf%203.jpg[/t] Skyrim wolf: [t]http://static-3.nexusmods.com/15/mods/110/images/47688-1-1385090296.jpg[/t]
[QUOTE=_charon;47317710]Remember how I was saying I install a lot of mods that add more NPCs? I added another couple. I'm not sure that was a wise decision. [t]http://cloud-2.steamusercontent.com/ugc/37491958336409830/3A241DBD38A344CBFE54114E498E026239CC47D2/[/t][/QUOTE] Is this the new nintendogs?
[QUOTE=MegaJohnny;47318051]I use the same mod. Skyrim's wolves look too evil, like their design was gimped up so you wouldn't feel bad killing them. Real wolf: [t]http://jon-atkinson.com/Large%20Images%201/Grey%20Wolf%203.jpg[/t] Skyrim wolf: [t]http://static-3.nexusmods.com/15/mods/110/images/47688-1-1385090296.jpg[/t][/QUOTE] and here's a wolf with mange [t]http://i.imgur.com/YApmSZW.jpg[/t]
oh i forgot what real things looked like w/e most wolves in this game are replaced with drakes and other lore unfriendly bullshit from the monster mod that doesn't like being uninstalled.
[QUOTE=Pretty Obscure;47318088]and here's a wolf with mange [t]http://i.imgur.com/YApmSZW.jpg[/t][/QUOTE] I don't think every wolf in Skyrim has mange. If wolves are extinct by the next game though, feel free to bring this up and I'll buy you a sandwich or something. I kinda like the whole 'prehistoric-looking animals' thing they were going for in Skyrim, but prehistoric does [I]not[/I] mean shoving sabre teeth on things.
[QUOTE=_charon;47318143]I don't think every wolf in Skyrim has mange. If wolves are extinct by the next game though, feel free to bring this up and I'll buy you a sandwich or something. I kinda like the whole 'prehistoric-looking animals' thing they were going for in Skyrim, but prehistoric does [I]not[/I] mean shoving sabre teeth on things.[/QUOTE] I wasn't saying that Skyrim's wolves have mange per se, just showing a picture of a real wolf that looks like the ones in Skyrim. They were clearly going for the whole feral monterous look for the wolves and not the primmed well fed protected species of today which MegaJohnny posted. [editline]banana[/editline] Also, I do agree that the size of the teeth and the muzzle in general on Skyrim's wolves are a little off. There was one wolf replacer mod I used for a while that kept the general emaciated feral look of the Skyrim wolves and fixed up the head to look more realistic, but I'll be damned if i remember what it was.
[QUOTE=Pretty Obscure;47318159]I wasn't saying that Skyrim's wolves have mange, just showing a picture of a real wolf that looks like the ones in Skyrim. They were clearly going for the whole feral monterous look for the wolves and not the primmed well fed protected species of today which MegaJohnny posted.[/QUOTE] Oh, I see your point then.
idk skyrim would be hell for them, they're probably malnourished as hell someone should do a wildlife survey for skyrim and see the ratio for rabbits to wolves to sabercats
[QUOTE=Pretty Obscure;47318159]I wasn't saying that Skyrim's wolves have mange, just showing a picture of a real wolf that looks like the ones in Skyrim. They were clearly going for the whole feral monterous look for the wolves and not the primmed well fed protected species of today which MegaJohnny posted. [editline]banana[/editline] Also, I do agree that the size of the teeth and the muzzle in general on Skyrim's wolves are a little off.[/QUOTE] I see your point now. It's not horrible, but I always thought the Skyrim wolves looked super scrawny and weak, they were all starving to death or something. Also, if I saw that wolf with the mange there, I'd at least briefly consider hugging it and telling it that everything is going to be ok. [QUOTE=ROFLBURGER;47318178]idk skyrim would be hell for them, they're probably malnourished as hell someone should do a wildlife survey for skyrim and see the ratio for rabbits to wolves to sabercats[/QUOTE] 1000 wolves per rabbit [sp]as a biology person i feel like i have to point at that skyrim is pretty much what wolves are made for. lots of forest and idiot deer for the flanking and rabbits for grabbing, and the only other large predator is sabercats which probably hunt either larger elk that the wolves couldn't anyways or mammoths, and trolls which are weird fantasy things that are probably just really aggressive omnivores and not actually predators?[/sp]
[QUOTE=_charon;47318180]Also, if I saw that wolf with the mange there, I'd at least briefly consider hugging it and telling it that everything is going to be ok.[/QUOTE] enjoy rockjoint!!!
jesus I forgot deer exist in the game probably because like every other spawn is replaced by a bandit spawn, and the rest are replaced by monster mod creatures
[QUOTE=Xubs;47318255]but what about BEARS you forget BEARS I'LL GET YOU. BEARS.[/QUOTE] But bears aren't predators. Clearly their role in the ecosystem is to prevent tree overpopulation. But no seriously bears aren't predators, they eat whatever is convenient for them, which is a lot when you can kill a wolf in a single slap.
Complaints about the ending of the dark brotherhood quest line (for Skyrim). [sp]To start off with, I think the Oblivion did it better. I'm glad the night mother is a thing and it held true to lore. What I'm sad about is your rank jumped from 'member' to 'listener'. I enjoyed the whole rank up aspect. As for the blade of woe and ancient shroud armor, would it really have taken so many minutes to add models from oblivion? Especially when the name of the armor is 'Ancient Shrouded Armor'.[/sp]
[sp] tags
[QUOTE=ROFLBURGER;47318178]idk skyrim would be hell for them, they're probably malnourished as hell someone should do a wildlife survey for skyrim and see the ratio for rabbits to wolves to sabercats[/QUOTE] you can because gay leveled lists
[QUOTE=credesniper;47318800]Complaints about the ending of the dark brotherhood quest line (for Skyrim). [sp]To start off with, I think the Oblivion did it better. I'm glad the night mother is a thing and it held true to lore. What I'm sad about is your rank jumped from 'member' to 'listener'. I enjoyed the whole rank up aspect. As for the blade of woe and ancient shroud armor, would it really have taken so many minutes to add models from oblivion? Especially when the name of the armor is 'Ancient Shrouded Armor'.[/sp][/QUOTE] The problem is that Oblivion, while many hold it in high regard, has defiantly NOT aged well graphically.
[QUOTE=Pvt. Martin;47319137]The problem is that Oblivion, while many hold it in high regard, has defiantly NOT aged well graphically.[/QUOTE] not only that, but pushing oblivion's engine to make it look better is often a bad idea since it's singlethreaded. can't really do a lot of complex stuff with that.
[QUOTE=Pvt. Martin;47319137]The problem is that Oblivion, while many hold it in high regard, has defiantly NOT aged well graphically.[/QUOTE] the shrouded armor in oblivion actually didn't look too shabby. [img]http://i208.photobucket.com/albums/bb311/KevanJ/r_darkb.jpg[/img] purple/black works way better than red/black imo
[QUOTE=goldenbuttocks;47319636]the shrouded armor in oblivion actually didn't look too shabby. [img]http://i208.photobucket.com/albums/bb311/KevanJ/r_darkb.jpg[/img] purple/black works way better than red/black imo[/QUOTE] I was always conflicted about the seam down the ass though.
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