The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
Found out how to make trees visible from any distance and ran DynDOLOD. The difference is amazing. I had to turn down my graphics settings because my video card is poor, but well worth it.
[t]http://cloud-4.steamusercontent.com/ugc/526132515915767571/6711FD2C9EB945820E611D784D4BACDECA80AC30/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/526132515915767968/A7FBFA0A8D221A858688C490EE1AF07FAD01455B/[/t]
[QUOTE=MegaJohnny;47320644]Found out how to make trees visible from any distance and ran DynDOLOD. The difference is amazing. I had to turn down my graphics settings because my video card is poor, but well worth it.
[t]http://cloud-4.steamusercontent.com/ugc/526132515915767571/6711FD2C9EB945820E611D784D4BACDECA80AC30/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/526132515915767968/A7FBFA0A8D221A858688C490EE1AF07FAD01455B/[/t][/QUOTE]
how much of an impact was there?
[QUOTE=_Maverick_;47320654]how much of an impact was there?[/QUOTE]
Surprisingly little. I'm still tinkering before I try to properly play but from that view it hit my 55fps cap either way on a 1GB video card.
I guess that I can throw away the distance overhaul mod now.
[QUOTE=coyote93;47320905]Tell us how. Please.[/QUOTE]
The trees are a simple edit to skyrimprefs:
[TerrainManager]
fTreeLoadDistance=x
12,500 is the default - I use 300,000 and for Skyrim's dimensions it's basically infinite.
For the rocks and other stuff here is [url=http://www.nexusmods.com/skyrim/mods/59721/?]DynDOLOD[/url]. It's a LOD generator (so it lets you see new structures added by mods) but it also adds LOD meshes for a ton of vanilla objects that previously didn't have them, so it does more than the Distance Overhaul.
The downside is that generating the LODs is both complicated and (very) time-consuming, but you should only have to do it once unless you add more structures to your load order that you're desperate to see LODs for. It also uses scripts to manage swapping out dynamic objects like waterfalls and windmills, which is worth keeping in mind.
Honestly just try infinite tree load distance and it already looks less like Fallout and more like the rugged paradise it is.
[QUOTE=_Maverick_;47320654]how much of an impact was there?[/QUOTE]
wow, comparing the two I can't get over how shit the first one looks
Those images are so different looking I didn't even know they were a before and after. I was wondering why everyone was impressed with these two random images and then it hit me. :v:
What's the fps hit like?
The innkeeper in Morthal is Falion's wife, right? Because she has the same line about "They say Falion in Morthal has studied blab blah all matter of undead" as every other innkeeper in Skyrim :v:
[QUOTE=_charon;47322338]The innkeeper in Morthal is Falion's wife, right? Because she has the same line about "They say Falion in Morthal has studied blab blah all matter of undead" as every other innkeeper in Skyrim :v:[/QUOTE]
sister, so yeah it's sorta weird.
[thumb]http://a.pomf.se/lybxvw.jpg[/thumb]
[QUOTE=cdr248;47322094]What's the fps hit like?[/QUOTE]
I decided to do a small stress test, since looking out from the Solitude docks is very non-representative of how stressful it actually is. I made a fresh character to test, and started him in Ivarstead. I went up the path to High Hrothgar and killed with the console whatever I couldn't normally. I don't know about proper stress testing, so spawning in a bunch of NPCs seems like the obvious thing.
50 Nazeems vs 200 mudcrabs brought the framerate below 10, but I think that was more CPU bound since it stayed below 10 even when I looked away.
A "civil war" fight of 20 v 20 only slightly dipped below the cap of 55.
Spawning in 20 more Imperials after the fight and 5 giants got it down to 50 (but the giants didn't aggro on anybody)
Adding 3 blood dragons brought it to around 40 (the dragons died surprisingly quickly, so they weren't all active for long)
In general the views are great. The only problem is I couldn't see Markarth from that distance - but at that point it was so far away it was using the world map LOD. The image is zoomed in, too, so it's less jarring in-game.
[t]http://cloud-4.steamusercontent.com/ugc/526132676949022902/6ADA65962E7A4BE7CEF46E165350115E3D738BB8/[/t] (bonus mod-affected Rorikstead in the corner)
And here is what Skyrim Performance Monitor recorded from that session.
[t]http://i.imgur.com/RCqrIOQ.png[/t]
[QUOTE=Vodkavia;47319962]dont most pants have a seam on the ass though?[/QUOTE]
Yeah but it [I]really[/I] sticks out.
so the encounters mod i installed is goofed and doesn't remember how faction assignment works
while it's hilarious to watch the three revelers beat each other senseless on the side of the road, watching three Thalmor, two Vigilants, and a Flame Atronach who were all clearly meant to fight each other walk by in a giant pack has its immersion breaking downsides
Just assume they're on a mission to save Nirn and keep walking
[QUOTE=Askaris;47326561]Just assume they're on a mission to save Nirn and keep walking[/QUOTE]
but that's the opposite of what the Thalmor want
[QUOTE=elowin;47326644]but that's the opposite of what the Thalmor want[/QUOTE]
Thats why you keep walking
[QUOTE=elowin;47326644]but that's the opposite of what the Thalmor want[/QUOTE]
They're elves on the edge
Mod ideas:
[U]Cooking competition[/U] -
At the end of every week the towns hold a cooking contest judged by the housecarl of the town's Jarl or the Jarl himself where the prize is a tiny bit of gold and a wooden spoon trophy
The tows food ranges from poor towns like dawnstar making simple soups and stews, whiterun making mixed dishes of local game and imported spices, and Solitude have only the finest meals and ingredients.
You can enter these competitions if you are a resident of the town (own a house)
If you are Dragonborn (killed what's his face), you can either enter or judge
And if you have completed that one dark Brotherhood mission you can make that really awesome complicated dish.
[U]Dislikes[/U]
Select a weapon category or three in a mod menu...
fire magic, lightning magic, frost magic
One handed axe, sword, mace
Two handed axe, sword, mace
Dagger, bows/crossbow or staffs
You now dislike that and all who wield them doing an increased 2.5 damage to them but you also take 1.5 more damage from them, forcing you to really hate them and go for them first.
However, to stop you from just selecting everything as a dislike to get the damage bonuses, if you pick up and use a weapon you have selected as disliked you health and stamina/mana will be massively reduced, after all... If you don't like the weapon you won't survive long using it
They're finally detailing everything new that's coming when TESO goes f2p in a couple of days.
[media]http://www.youtube.com/watch?v=y6KV3DsoEUw[/media]
I'm definitely going to give the game another try when they make the switch.
I don't think it's going F2P? As far as I can read it's just subscription-free, which means you still have to buy the game.
[QUOTE=war_man333;47326799]I don't think it's going F2P? As far as I can read it's just subscription-free, which means you still have to buy the game.[/QUOTE]
For simplicity's sake, everyone's calling it F2P. It's a lot like how Guild Wars 2 (or any normal video game) works. You buy the game and it's yours forever. No subscriptions or anything.
[QUOTE=Lordgeorge16;47326843]For simplicity's sake, everyone's calling it F2P. It's a lot like how Guild Wars 2 (or any normal video game) works. You buy the game and it's yours forever. No subscriptions or anything.[/QUOTE]
but calling it F2P complicates it
[QUOTE=Lordgeorge16;47326843]For simplicity's sake, everyone's calling it F2P. It's a lot like how Guild Wars 2 (or any normal video game) works. You buy the game and it's yours forever. No subscriptions or anything.[/QUOTE]
I think calling it free to play when it's not actually free makes it confusing, rather than simple.
Don't blame me, I'm not the one who started the trend.
It's a one time purchase game.
[editline]15th March 2015[/editline]
[QUOTE=Lordgeorge16;47326953]Don't blame me, I'm not the one who started the trend.[/QUOTE]
No but you are carrying it on, so well done there.
For me it was One time only play
the point is it's not a subscription-based model anymore, that's optional. ergo, free 2 play.
but what i want to know is can i actually travel through all of tamriel yet, and if not will i be able to without a premium account?
[QUOTE=Pops;47327239]the point is it's not a subscription-based model anymore, that's optional. ergo, free 2 play.
but what i want to know is can i actually travel through all of tamriel yet, and if not will i be able to without a premium account?[/QUOTE]
Do we call any other pay-once-play-forever game free-to-play?
No, we don't.
the term is buy-to-play if you really want to be fucking pedantic about it
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