The Elder Scrolls Megathread XVI: Loremaster Extraordinaire
5,003 replies, posted
[QUOTE=lightningstreak;47377079]I thought the clues to the golden claw puzzle were on the wall carvings in the hallway in front of the door so I spent like fifteen minutes scrutinizing the pixelated textures trying to discern the answer of the puzzle.
Having the answer of the puzzle be on the [i]key itself[/i] was such a silly idea I never even considered it. I guess when you think about it that way it was a pretty... good idea of the ancient nords, then?[/QUOTE]
The note was the one book I skimmed in my first run, so I was looking at the walls too. They look so damned important!
[QUOTE=UzumakaiPatch;47376690]This really does imply you've used the wrong email.[/QUOTE]
When you say you forgot your id or password it asks for email and name. I also did this process a month ago when I was updating the game in preparation for it going non subscription, I received the emails then.
I looked at the hacked account thing, they seriously do not even tell you what your secret question was. Just says answer your secret question...
[QUOTE=IceWarrior98;47376821]I only ever found one that stumped me. But that was because I couldn't find the clues as they were hidden out of plain sight. I had to back track quite a bit to find it.[/QUOTE]
Was it that one with the lady necromancer and all the draugur throughout that one mine thingy? Cause thats the only one I couldnt find clues for.
[QUOTE=lightningstreak;47377079]I thought the clues to the golden claw puzzle were on the wall carvings in the hallway in front of the door so I spent like fifteen minutes scrutinizing the pixelated textures trying to discern the answer of the puzzle.
Having the answer of the puzzle be on the [i]key itself[/i] was such a silly idea I never even considered it. I guess when you think about it that way it was a pretty... good idea of the ancient nords, then?[/QUOTE]
you're given a pretty big hint in game, when you consider that the bandit's journal says that the key to the barrow is in the [I]palm of your hand[/I]
What Skyrim ENB looks the most like Elder Scrolls: Online?
[QUOTE=Aliens218;47377689]What Skyrim ENB looks the most like Elder Scrolls: Online?[/QUOTE]
low
[QUOTE=lightningstreak;47377079]I thought the clues to the golden claw puzzle were on the wall carvings in the hallway in front of the door so I spent like fifteen minutes scrutinizing the pixelated textures trying to discern the answer of the puzzle.
Having the answer of the puzzle be on the [i]key itself[/i] was such a silly idea I never even considered it. I guess when you think about it that way it was a pretty... good idea of the ancient nords, then?[/QUOTE]
I did the same thing for like 3 dungeons because somehow I kept accidentally doing them right.
I just wanted to give bethesda a little more credit but nooope...
I looked up the Bleak Falls Barrow puzzles the first time around because all I saw was the snake on the ground and the three to my left, I didn't think to look up. Also, answer on the key was just bizarre.
My friend just brute-forced them.
[QUOTE=Xubs;47014389]to fix the problems with tight hallways, all they really need to do is make allies have 'bouncy' collision like teammate-teammate collision in games like TF2 and L4D. Don't really need to fix the AI itself for that.
[/QUOTE]
But that would kill tanking.
[QUOTE=Mr. Jelly;47376874]This is really embarrassing but I legitimately couldn't figure out the Golden Claw puzzle
In my defense, I didn't know you could rotate items in the menu[/QUOTE]
You don't even need to rotate the object in the inventory, just rotate two times each ring and it's done. And i mean not only in the Golden Claw one, every Claw puzzle is the same.
Bloody Beth.
[QUOTE=Lomme;47378196]You don't even need to rotate the object in the inventory, just rotate two times each ring and it's done. And i mean not only in the Golden Claw one, every Claw puzzle is the same.
Bloody Beth.[/QUOTE]
Nah, not the ruby one, you only rotate the two lower circles twice on that one. The top ring is set right. Total revolution in claw puzzles, Bethesda is going to all new heights.
[QUOTE=Mr. Jelly;47376874]This is really embarrassing but I legitimately couldn't figure out the Golden Claw puzzle
In my defense, I didn't know you could rotate items in the menu[/QUOTE]
I spent like half an hour yelling and staring at the golden glaw in my inventory before I accidentally hit whatever allowed me to rotate it and then I groaned in pain/relief
Also this
[QUOTE=lightningstreak;47377079]I thought the clues to the golden claw puzzle were on the wall carvings in the hallway in front of the door so I spent like fifteen minutes scrutinizing the pixelated textures trying to discern the answer of the puzzle.[/QUOTE]
[QUOTE=RG4ORDR;47376632]I'm wondering how many Skyrim and Oblivion players would react to playing Morrowind and trying to find the valley of the wind or other hard to find items/places/ or people in it. They sure as hell don't have map markers,fast travel, and etc.[/QUOTE]
I can never make a decent class that doesn't die in morrowind which puts me off playing it.
[QUOTE=Mr. Jelly;47376874]This is really embarrassing but I legitimately couldn't figure out the Golden Claw puzzle
In my defense, I didn't know you could rotate items in the menu[/QUOTE]
I also had a problem like this... except the game was legitimately glitched, and none of the symbols would rotate in the door.
[QUOTE=Jetamo;47379076]I also had a problem like this... [b]except the game was legitimately glitched, and none of the symbols would rotate in the door[/b].[/QUOTE]
So your problem was nothing like his then? :v:
[editline]23rd March 2015[/editline]
Also three more days until I buy TESO.
Quick question though. I know you need the Explorer's Pack to use any race in any faction, but can I still visit other faction-controlled areas with a character without the pack? For example, if I'm playing an Altmer (Aldmeri Dominion character) and I want to visit Black Marsh (Ebonheart Pact nation), will the game prevent me from doing so unless I buy the pack or am I free to go wherever I want?
[QUOTE=Lordgeorge16;47379233]So your problem was nothing like his then? :v:
[editline]23rd March 2015[/editline]
Also three more days until I buy TESO.
Quick question though. I know you need the Explorer's Pack to use any race in any faction, but can I still visit other faction-controlled areas with a character without the pack? For example, if I'm playing an Altmer (Aldmeri Dominion character) and I want to visit Black Marsh (Ebonheart Pact nation), will the game prevent me from doing so unless I buy the pack or am I free to go wherever I want?[/QUOTE]
Pretty sure once you've completed your faction's questline you can wander freely.
What ENB would anyone recommend? I'm currently using T.A.Z Visual Overhaul.
[QUOTE=Lexinator;47379027]I can never make a decent class that doesn't die in morrowind which puts me off playing it.[/QUOTE]
Pick one, maybe two weapon skills and stick with them. In case you hadn't already established this, if you try and use an axe when you don't have the Axe skill tagged the game will say "no, go fuck yourself" and you'll never hit shit. Personally I go Long Blade and Marksman, and I think Destruction will count as a "weapon skill" if you're thinking of a mage playthrough. You may also want to pick a race that adds extra points to those weapon skills, but generally by skill 50 you're pretty much guaranteed to hit quite frequently. Also put Restoration as a major for Hearth Heal, pick an armor type for another major, and I also recommend throwing Mysticism somewhere in there and buying Mark/Recall at the temple in Balmora (because Mark/Recall is fucking incredible).
I actually appreciate being able to do everything in Skyrim. I wouldn't want to start a new character to experience a different playstyle.
technically you can do that in the earlier games but it involves shelling out a bunch of gold to trainers.
need an enb. suggestions?
[editline]23rd March 2015[/editline]
please do not ironically post bad enbs i am a serious man
i would but that takes forever and is also impossible
[QUOTE=Lordgeorge16;47379233]So your problem was nothing like his then? :v:
[editline]23rd March 2015[/editline]
Also three more days until I buy TESO.
Quick question though. I know you need the Explorer's Pack to use any race in any faction, but can I still visit other faction-controlled areas with a character without the pack? For example, if I'm playing an Altmer (Aldmeri Dominion character) and I want to visit Black Marsh (Ebonheart Pact nation), will the game prevent me from doing so unless I buy the pack or am I free to go wherever I want?[/QUOTE]
When you complete the main quest line, you get the option to "see what it would have been like if you washed up on a different shore", and you get access to your faction's silver zones (essentially seeing how the game would have played out if you had chosen a different faction). For the Ebonheart Pact, the silver zones are Daggerfall Covenant Territory, so I assume it goes counterclockwise for every faction. You are placed in an instance of the zone in which only other people from your faction are present (i.e. if you started in the Ebonheart Pact, the only people that you'll see in these zones are Ebonheart Pact people who have also gained access to these zones. No intermixing of different faction people). After completing the "big quests" in the silver zones, you can move onto your faction's gold territory. You can travel back to any previous zone at any time through a wayshrine. Silver and gold zones are scaled for high level players, so rare loot is more common.
[QUOTE=Sharker;47376451][img]https://i.imgur.com/CcUd1TM.jpg[/img]
If people are actually this stupid then the next TES game won't even have puzzles.[/QUOTE]
The biggest issue I had with some of the puzzles is that the snake/dolphin/bird symbols on the walls don't correlate well to the actual pillars.
So as soon as I fuck it up once I go "nope fuck this," hit ~, click whatever door, "unlock." If hitting E on the door after that doesn't open it, then I repeat except with "open" or "disable" if it comes to that.
[QUOTE=ColonelCorn;47381569]No intermixing of different faction people[/QUOTE]
What a crock of shit. Getting loaded onto an instanced shard world with the exact same people I'd have seen during my tedious grind to finish the main questline doesn't sound fun at all. I want to interact with other players from other factions without having to switch over to a different character to do so.
[QUOTE=Mr. Jelly;47376874]This is really embarrassing but I legitimately couldn't figure out the Golden Claw puzzle
In my defense, I didn't know you could rotate items in the menu[/QUOTE]
Yeah, if menu items spun slowly by default or something it would've been easier to figure out.
I really hope Zenimax continues to listen to player suggestions. I can't be the only person disappointed by something as asinine as this.
[editline]23rd March 2015[/editline]
[QUOTE=gk99;47381689]The biggest issue I had with some of the puzzles is that the snake/dolphin/bird symbols on the walls don't correlate well to the actual pillars.
So as soon as I fuck it up once I go "nope fuck this," hit ~, click whatever door, "unlock." If hitting E on the door after that doesn't open it, then I repeat except with "open" or "disable" if it comes to that.[/QUOTE]
TCL is my favorite console command.
I figured out the golden claw puzzle simply by chance. I just kept rotating the things on the door until I got it. There's only 27 possible combo after all. I found out the solution was on the key after the quest, when it was sitting on the counter I saw the symbols. Fuck me it's that simple, was my only thought
My issue with the claw puzzles is that they're not really puzzles at all. It's one scenario repeated on different doors where you just have to know where to read the combination. I didn't find the 'rotate the claw until you see the symbols' to be intuitive at all since the game didn't introduce rotating objects as a useful mechanic. You either don't know where the combination is and fumble or you do and you've 'solved' it instantly. No introduction to the puzzle, no increase in complexity as the game progresses, it's just a bit of an odd annoyance that's trying to give the illusion of depth.
Which when I think about it embodies Skyrim quite well.
I knew about the Golden Claw symbols because of those gameplay videos Bethesda released with Todd Howard narrating in the background.
[editline]23rd March 2015[/editline]
[QUOTE=Graventite;47381907]My issue with the claw puzzles is that they're not really puzzles at all. It's one scenario repeated on different doors where you just have to know where to read the combination. I didn't find the 'rotate the claw until you see the symbols' to be intuitive at all since the game didn't introduce rotating objects as a useful mechanic. You either don't know where the combination is and fumble or you do and you've 'solved' it instantly. No introduction to the puzzle, no increase in complexity as the game progresses, it's just a bit of an odd annoyance that's trying to give the illusion of depth.
Which when I think about it embodies Skyrim quite well.[/QUOTE]
Which was also the problem with the gameplay videos Bethesda released, because it's either they were actually never implemented into the final game or the feature was just AS IS; they weren't expanded on after that (i.e. rotating items to solve puzzles, golden claw was basically it, iirc).
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