Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=Pandamox;40421091]I think it goes both ways. They can deter you and you can deter them. I've had plenty of times where there will be an AA MAX and engi combo waiting on the side of a hill or under some trees after we take a base and will start raping your shit as soon as you start to fly over them, i usually just sit at a distance either where he can't see me or where i'm so far that he finds it's wasted effort and i harass the shit out of them/kill the engi with my main gun and then just take little pot shots at the MAX until he waddles off sobbing
[editline]25th April 2013[/editline]
I haven't used a skyguard but from the simple fact that i haven't encountered a single one that i can recall, i'd say there's probably something wrong[/QUOTE]
The problem is this simply does not work that well on Amerish as there is so much shit for them to hide behind or use as cover. They seem to sit in a place where the only way you can hit them is by getting closer.
Maybe it is just me but when I get engaged by a MAX they are never out in the open. Always some place hard to fire at or so you have to be at a certain angle.
Woo! I bet the Vanu on Helios are pissed! I basically single handedly halted the Vanu assault on Quartz Ridge.
The outcome for the NC looked grim as we kept losing the control points, the Vanu were slowly capturing the area. It was nearly 70% captured when someone said in local to destroy their sunderer. Of course! Destroy the sundy and the assault effectively halts instantly! I took my engineer and ran him about a mile to the enemy sunderers flank, set up my AV mana turret. I shoot five times, boom, dead sundy.
I was at the edge of the map so I just laughed like a maniac as I opened fired on the several sundy and magrider convoys they pumped out to replace the first one. Killed two sunderers more myself, assisted another two. Killed a couple tanks too.
Haha! Now we're giving 'em hell right back! We're about to capture the Indar Excavation Site!
Liberty or death!
[B]Edited:
[/B]​ Uh oh, they brought reinforcements to the excavation site, shit.
[QUOTE=NoDachi;40420356]You clearly have zero tactical imagination.[/QUOTE]
I've used the Paladin in ME3 enough times to know that teammates never make good use of one guy using a shield.
jesus fucking christ is it that hard to implement mouse binding
i'd say what I think about people who fly on loldefault bindings but i'm afraid it will be rude
[QUOTE=Cloak Raider;40416718]but muh...muh rocket pods :(((((((
also 'bursters just need to be nerfed already' bahahah[/QUOTE]
How dare people even think of wanting to use a vehicle with out being instagibbed, why, this is an outrage!
[QUOTE=qwerty000;40422395]jesus fucking christ is it that hard to implement mouse binding
i'd say what I think about people who fly on loldefault bindings but i'm afraid it will be rude[/QUOTE]
I was flying on loldefault :(
[QUOTE=NoDachi;40420356]You clearly have zero tactical imagination.[/QUOTE]
The uses are just way too limited to be effective in any situation other than a biolab, and even then light assaults would just drop c4 from the rooftops, that's what I do to kill maxes or groups currently, the shield isn't gonna stop it. At least with the lockdown, so many people already have the bursters, it's just going to buff something that is already used and effective. It also makes anti air turrets basically worthless.
Why is a weapon called the "tank buster" able to take out a galaxy in less than 5 seconds?
It's on a lib.
[QUOTE=Pandamox;40422967]Why is a weapon called the "tank buster" able to take out a galaxy in less than 5 seconds?
It's on a lib.[/QUOTE]
It's been nerfed, a max mag tank buster used to do it in 2.5-3.
[QUOTE=jiggu;40422494]I was flying on loldefault :([/QUOTE]
Good for you. Flying in this game for me is like playing as infantry using mouse for looking up/down and keyboard for looking left/right. I'll stick to tanks and infantry, I guess
[QUOTE=Pandamox;40421091]I think it goes both ways. They can deter you and you can deter them. I've had plenty of times where there will be an AA MAX and engi combo waiting on the side of a hill or under some trees after we take a base and will start raping your shit as soon as you start to fly over them, i usually just sit at a distance either where he can't see me or where i'm so far that he finds it's wasted effort and i harass the shit out of them/kill the engi with my main gun and then just take little pot shots at the MAX until he waddles off sobbing
[editline]25th April 2013[/editline]
I haven't used a skyguard but from the simple fact that i haven't encountered a single one that i can recall, i'd say there's probably something wrong[/QUOTE]
Max units have nothing to fear from ESF's
A single max unit standing in the middle of nowhere being a huge obvious target and in a terrible position [I]will always win[/I] against any ESF that tries to engage in it. The only way to defeat a burster max as an ESF is to make quick hit and runs, auto repair between passes, and slowly whittle one down ideally with the main gun (if you can manage to hit with it..) for a long while till the max is dead. If the max has an engineer, then you can't win period. That to me sounds like a bad balance, when one unit pretty much always wins even when you play that unit like a moron and make yourself very exposed and disadvantaged and not with an engineer. However being that he's dedicated to anti-air, all things being equal, he should still win against an ESF. Currently though even when things aren't equal (i.e. a pilots skill, tactics, gear, awareness of the enemy threat, etc outplay that of the burster max) the burster will win.
That's really my biggest problem with burster max's, is that even if I get the jump on one from behind while that max is being distracted by a second ESF in the front, he [I]still[/I] can easily turn around and completely wreck my shit after he's done with the first ESF.
That said I feel like they are perfectly balanced to libs. Bursters seriously ruin a lib's day but don't completely annihilate them, and meanwhile the lib weapons can actually take down a max pretty efficiently if you land your shots right and shoot at the right time.
[QUOTE=KorJax;40423593]A single max unit standing in the middle of nowhere being a huge obvious target and in a terrible position [I]will always win[/I] against any ESF that tries to engage in it. The only way to defeat a burster max as an ESF is to make quick hit and runs, auto repair between passes, and slowly whittle one down ideally with the main gun (if you can manage to hit with it..) for a long while till the max is dead. If the max has an engineer, then you can't win period. That to me sounds like a bad balance, when one unit pretty much always wins even when you play that unit like a moron and make yourself very exposed and disadvantaged and not with an engineer. However being that he's dedicated to anti-air, all things being equal, he should still win against an ESF. Currently though even when things aren't equal (i.e. a pilots skill, tactics, gear, awareness of the enemy threat, etc outplay that of the burster max) the burster will win.[/QUOTE]
That is [B]exactly[/B] how it should be.
Why should it be any different?
Anyway, I kill burster maxes all the time in my Reaver. They're difficult but just use terrain and fire off bursts of rockets.
[QUOTE=KorJax;40423593]
A single max unit standing in the middle of nowhere being a huge obvious target and in a terrible position [I]will always win[/I] against any ESF that tries to engage in it.[/QUOTE]
Sorry to sound like an ass but I don't think you're as good of a pilot as you imagine if you think something like that
Aside from the whole, you know, a dedicated AA platform actually winning against what he is the hard counter to and the fact that an "exposed" position in the middle of nowhere is in fact the best position for a max (you both can see each other on approach but unlike you the max has a longer effective range, yet he can't retreat at will and you can so long as you don't get in his face), ESF primaries hurt like a bitch against maxes and so do pods, a little less if the guy is using flak armor which admittedly most do. Not to mention pods for the most part effectively blind the max for the duration so if people made use of their vertical thrust to strafe instead of doing their runs head on maybe it wouldn't be so easy for maxes to shoot them down
I didn't realise just how much XP you could get form reviving a bunch of dudes. During a massive assault, my teammates were advancing but dying like hell, so I revived them loads. Because of Ribbon bonuses I got about 25 certs in 3 minutes :v:
[QUOTE=Ryo Ohki;40423876]Sorry to sound like an ass but I don't think you're as good of a pilot as you imagine if you think something like that
Aside from the whole, you know, a dedicated AA platform actually winning against what he is the hard counter to and the fact that an "exposed" position in the middle of nowhere is in fact the best position for a max (you both can see each other on approach but unlike you the max has a longer effective range, yet he can't retreat at will and you can so long as you don't get in his face), ESF primaries hurt like a bitch against maxes and so do pods, a little less if the guy is using flak armor which admittedly most do. Not to mention pods for the most part effectively blind the max for the duration so if people made use of their vertical thrust to strafe instead of doing their runs head on maybe it wouldn't be so easy for maxes to shoot them down[/QUOTE]
My point was I don't think there should be any 1-to-1 hard counters in the game at all
A burster should make me have to focus on him and attempt to deal with him as a threat if I want to engage in an area - if the burster is good at taking cover, avoiding my fire, and/or has teamwork/support assiting him I should lose if I don't break off. He was being a better player. Multiple bursters are tricky and require you to either ignore the area you are trying to engage in, or have lots of air support yourself so you don't have all the busters firing on you.
Currently a lone burster no matter how "dumb" he plays will always hard counter ESF's. There's honestly nothing an ESF can do to take care of a burster except simply not fly in the area the buster is in, or just have way more air in the area so a lone burster can't possibly focus entirely on you. I can't as an ESF pilot, switch focus from attacking a high value target like a sundy/heavy tank or infantry blob, to attacking a burster in order to take care of the threat. Because even if I scout ahead, notice exactly where the burster is by seeing a friendly ESF get shredded ahead of me, and plan to focus entirely on taking down the burster before he sees me (at this point, the burster has already prevented me from doing my "real" job - hunting high value ground targets), I will lose no matter what even if I get a jump. The burster meanwhile doesn't have to do anything except blindly shoot at all ESF's that get in range an equally counter at least 3-4 ESF's per burster max that is deployed.
I mean, it's not the end of the world really for me as a pilot. I simply don't fly anywhere with bursters and that works out. I just hate that if I really need to provide air cover for my outfit or my faction, I'm totally useless as long as a burster is being used by the enemy team. It's not a matter of being forced to do hit and runs, it's not a matter of me having to play cleverly to attempt to take out the burster before I can actually provide my air support, or anything like that. I, and at least 2 or so other ESF's, straight up hard countered in a large range where the bursters are active.
the falcon is even more useless for sniping infantry due to the fact everyone can see your projectile and the lower direct damage
before the "buff" it was a great weapon with a moderate skill cap that was both fun and effective to use
who even thought this was a buff?
I'm sorry to say this KorJax, but you're probably not as good at flying ESF as you should be.
Flak is painful, and it kills careless pilots. But Burster maxes still die to rocket pods and primary fire easy enough if you get the jump on them.
My NC character is a pure Reaver pilot, and my TR character is a pure max user. Go figure :v:
[QUOTE=NoDachi;40424468]I'm sorry to say this KorJax, but you're probably not as good at flying ESF as you should be.
Flak is painful, and it kills careless pilots. But Burster maxes still die to rocket pods and primary fire easy enough if you get the jump on them.
My NC character is a pure Reaver pilot, and my TR character is a pure max user. Go figure :v:[/QUOTE]
i still think they need to fix the reaver gun convergence at least if anything
Surface to air fire should tear aircraft to bits. The number of people who can engage in a wild weasel sortie should be very few and far between.
ESF's are for hit and run maneuvers. You sacrifice armor for speed and armaments.
Bursters are fine as they are. Skyguards should get a significant buff. If someone dedicates the vehicle resources to pull a vehicle that is nigh useless vs anything other than aircraft, then that person should own the skies in their AO. No other turret is so complete in its dedication to countering a single type of enemy as the skyguard. As it stands the velocity of the AAA cannons on the lightning is far too low and the cannon is too inaccurate. The skyguard is just generally a drastically under performing vehicle.
It annoys me way more than it should whenever I see people calling the continents "planets".
[editline]26th April 2013[/editline]
Also people who think the VS are aliens themselves. You can clearly see that they're human, morons.
[QUOTE=NoDachi;40424468]I'm sorry to say this KorJax, but you're probably not as good at flying ESF as you should be.
Flak is painful, and it kills careless pilots. But Burster maxes still die to rocket pods and primary fire easy enough if you get the jump on them.
My NC character is a pure Reaver pilot, and my TR character is a pure max user. Go figure :v:[/QUOTE]
I've been flying since tech test, but that said I'm not saying I'm some kind of pro
I'm just saying I don't think hard counters are really a great idea at all, and the burster is currently a hard counter to ESF's. I can't understand why you would think otherwise, because a single burster guarantees a kill against all pilots who spends more than 4 seconds inside the burster's range zone. The solution is to just not bother with flying in areas where there are bursters.
This has -nothing- to do with "well maybe the pilot isn't skilled enough" at all, its simple numbers. Any ESF that doesn't immediately go to max speed and/or find cover when fired on within the effective range of a burster will lose, no matter any variables. I wouldn't have a huge problem with this if it wasn't for the fact that as an ESF you can't do much against a burster even if you focus on them. You pretty much are countered, and a single burster can easily handle multiple ESF's without having to do anything special on their part, especially since ground AA has the distinct advantage of being able to see the entire skyline and switch between multiple targets without anything more than a slight mouse movement while aircraft must always dedicate an attack run to one single target at a time, but has the advantage of speed on their side.
It's not like ESF's are the ruthless killing machines they were before where they might as well held tactical nukes in their rocketpodded arms. They are still good, but now more balanced and specialized.
Just jumped ~500M onto an airbase from a cliff face and landed using a jetpack, then proceeded to get rocketed in the face by a surprised Heavy Assault. Way to ruin the moment NC.
[QUOTE=KorJax;40426355]The solution is to just not bother with flying in areas where there are bursters.[/QUOTE]
And that's exactly what bursters are there for, a deterrent. Almost all of the pilots I ever go up against in a burster have been pretty smart. The moment I start hitting them, they break off and evade, eventually breaking line of sight by flying low behind cover, repair and then come back from a different angle, or wait until their ground forces have moved in further. The only pilots I've ever shot down or seen shot down are the greedy ones who go "I'm being hit, but I must finish unloading my rocket salvo! I might get a kill!" If you're going to keep hovering around or flying in a straight line with AA around, you should be shot down.
ESFs don't really have much of a purpose now I think. Like tanks, they die too easily for the damage they do.
The only thing they can do is kill more flying things, and kill tanks. Some infantry too. But what's so valuable about killing tanks when they're useless and die to everything, and killing other ESF which can themselves only really kill tanks and flying things?
In other news, new models for the Interlink Facility are also in the TS files. Somebody put all the pieces together to show how they think it'll be laid out.
[url]http://imgur.com/a/2YcbW#1[/url]
[QUOTE=Jimesu_Evil;40426884]In other news, new models for the Interlink Facility are also in the TS files. Somebody put all the pieces together to show how they think it'll be laid out.
[url]http://imgur.com/a/2YcbW#1[/url][/QUOTE]
[url]https://dl.dropboxusercontent.com/u/1940586/Interlink/WebPlayer/WebPlayer.html[/url]
He also combined a 3d walk through thingamabob.
I'm really happy they'll add in more base variety, as most of the big bases are a slight variation of the 3 bases
Soo when's next tripple higsbucks coming?
I tried some vanu weapons in the VR, jesus they're awesome
[QUOTE=jiggu;40429834]Soo when's next tripple higsbucks coming?
I tried some vanu weapons in the VR, jesus they're awesome[/QUOTE]
One of us, one of us, one of us
[QUOTE=Killer monkey;40429981]One of us, one of us, one of us[/QUOTE]
Don't push me, cultist.
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