Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=munky91;42104732]There is very little difference, except at extremely long ranges. At those ranges, one must question if you're actually doing anything effective. Not saying you won't have times to do it, but I would feel it'd be rare.
I'd actually recommend the bolt-action scout rifle, if skilled headshots are your thing.[/QUOTE]
The TSAR-42, right? Yeah I was going to get either that or an SMG if I didn't pick up the other rifle.
See my main drawback with sniping is the travel time. I suck at hitting moving targets right now and people always seem to move just at the last second, even when they don't mean to avoid my shot. But I don't know if it is a 1130 cert problem.
Tried out the Dalton today. Makes the Shredder useless :c
Also, it's super frustrating to be instagibbed as a tank when it takes so long to drive them over someplace. There should be [I]something[/I] to avoid being killed by one big shot with no warning. I know everything is supposed to be hyper disposable, but damn it's frustrating to be so vulnerable. Is it just 2 C4, or is it up to 3 now?
And somebody sniped me out of the AV turret from in front today, which I wasn't convinced was possible. I was relieved to find out it's possible, and saddened to realize that means I messed up shooting so many of them.
[QUOTE=Shock_Coil;42104996]The TSAR-42, right? Yeah I was going to get either that or an SMG if I didn't pick up the other rifle.
See my main drawback with sniping is the travel time. I suck at hitting moving targets right now and people always seem to move just at the last second, even when they don't mean to avoid my shot. But I don't know if it is a 1130 cert problem.[/QUOTE]
The .50M's bullets move really fast, to the degree you barely even have to compensate for bullet drop/travel time except at super long ranges.
[QUOTE=Shock_Coil;42103517]How big is the difference going from the M77-B to the RAMS .50M? I mostly snipe long range but I don't know if it would be worth spending the 1k certs (plus scope and suppressor) for what is basically a bullet speed increase.[/QUOTE]
[QUOTE=Shock_Coil;42104996]The TSAR-42, right? Yeah I was going to get either that or an SMG if I didn't pick up the other rifle.
See my main drawback with sniping is the travel time. I suck at hitting moving targets right now and people always seem to move just at the last second, even when they don't mean to avoid my shot. But I don't know if it is a 1130 cert problem.[/QUOTE]
It is an unsolvable problem. Allow me to illustrate.
Average player movement speeds are 6.5m/s (sprinting), 4m/s (walking), 3m/s (strafing), 2m/s (crouched walking), 1.5m/s (crouched strafing). A human head is around 140mm wide, a helmeted head ingame is about 200mm head-on. You have about half of that when making most shots since you'll aim for the center, not knowing what way the enemy's head might move between then and the shot arriving. So, let's assume for a minute that we're snipers who can make perfect shots based on linear enemy motion- if the enemy moves on one path at one speed, the shot will connect in the center of their head every time. The question is, at what ranges will a deviating enemy action taken at the time of the shot make that shot miss?
[IMG]https://dl.dropboxusercontent.com/u/197460/DONOSNIPE.png[/IMG]
Man, look at those range benefits. A whole 1.5 to 6.6 meters! See the thing is, sniping an erratic moving target even in reality (where you have substantially faster rounds) is pretty much impossible- if somebody jerks the moment you pulled the trigger, you missed. No amount of extra gun compensates for that. In the real world you have to lead more than the size of a head at 25 yards on a "slow jogger", and if they jerk as you're firing, welp. In a game where half the classes act like cracked out chimps? Ain't fucking happening. If you're doing long-range sniping, you're limited to shooting morons, otherwise you need to move closer.
[QUOTE=Lambda 217;42106844]The .50M's bullets move really fast, to the degree you barely even have to compensate for bullet drop/travel time except at super long ranges.[/QUOTE]
This is why you buy a giant-ass sniper rifle. At 310m (roughly maximum render range in the VR room), using a 12x scope on a RAMS .50, you have to compensate by one dot. An M77-B needs to compensate by more than two. On a silenced RAMS .50 making the same shot, you're between four and five. On an M77-B, you ain't got enough dots. Generally when slugging nimrods you don't want to have to do drop bullshit, you want to find a guy, put the crosshair on him and go bang.
I always use a suppressor while sniping and after getting used to it, compensating for drop isn't that hard. I still get to points where I don't go up far enough up but otherwise it isn't too much of a hassle. Unfortunately I rarely get a chance to snipe people far off the dot range of a 12x scope and I've never seen anyone at a range beyond the scope's view, so not a lot of practice there.
The only time that I find having less drop would be a factor is when it is far past the dots; but even then it is still about memorization. At that point the thing less drop would do for you is putting the bullet closer to a reference dot.
The MANA Turret is the most useless item in the game; not because it isn't effective, but because the areas where it [I]is[/I] effective are also the areas where you will be weapon-locked because your goofy goober bastard teammates will be jumping and running and standing in front of you as they are too dang brain-broken to consider the possibility that the big glowing turret might be firing.
[QUOTE=Big Dumb American;42117240]The MANA Turret is the most useless item in the game; not because it isn't effective, but because the areas where it [I]is[/I] effective are also the areas where you will be weapon-locked because your goofy goober bastard teammates will be jumping and running and standing in front of you as they are too dang brain-broken to consider the possibility that the big glowing turret might be firing.[/QUOTE]
Nah, if it has a problem it's that the AV variant is better on infantry at long range and your regular gun (UBGL/fast carbine/shotgun/SMG) does better continuous damage at close range.
[QUOTE=Big Dumb American;42117240]The MANA Turret is the most useless item in the game; not because it isn't effective, but because the areas where it [I]is[/I] effective are also the areas where you will be weapon-locked because your goofy goober bastard teammates will be jumping and running and standing in front of you as they are too dang brain-broken to consider the possibility that the big glowing turret might be firing.[/QUOTE]
They're also legitimately useless because there's a bug that causes their bullets get caught in it's own shield after a couple of minutes, rendering them unable to even do their job.
Did the MANA and Kobalt turrets get nerf passes? I seem to remember them being way, way more accurate (especially the Kobalt). They're still fine, I'm not complainin' or anything (the Kobalt prolly needed a nerf, actually!), but I feel like I need a lot more burst control to keep them on-target now, and it's bugging me because I can't remember if it was always like this or not!
My favorite thing to do in this game is be a secondary gunner for tanks, but it's so dang hard finding people who will let me in! I've hopped into tanks just to have them eject me and lock the tank and drive off without a gunner. What is the point of that? If anybody is in an outfit or just wants to coop or anything like that, and is happy to let me be their gunner, let me know!
My main is NC on Waterson, but I also have Vanu on Connery and TR on Mattherson. I'd even consider making a new character to focus on vehicle-related stuff; I don't care either way!
[QUOTE=Big Dumb American;42127511]I've hopped into tanks just to have them eject me and lock the tank and drive off without a gunner. What is the point of that?[/QUOTE]
I lock my vehicles because I don't want idiots who will fire at things way too far away to hit and draw the attention of every ESF and Heavy in the area.
[QUOTE=Big Dumb American;42127511]My favorite thing to do in this game is be a secondary gunner for tanks, but it's so dang hard finding people who will let me in! I've hopped into tanks just to have them eject me and lock the tank and drive off without a gunner. What is the point of that?[/QUOTE]
If you're not using the same chat client and/or channel as the driver, they cannot tell you what targets to shoot or not shoot, which will be a liability if you accidentally make some air spergs notice the tank. If you're not in the driver's outfit, they cannot be certain of your competence as a gunner. The driver may be trying to pick up a squadmate down the road and did not realize they had the vehicle unlocked. The driver may be using the secondary weapons themselves.
There are a myriad of reasons why people won't want you in their tank. Until the default spawn option is squad-locked you can't blame people for kicking you out.
sometimes i've had gunners just shoot randomly at nothing and just waste ammo
but as long as someone isn't a complete retard i let them gun
having a gunner makes you twice as effective in combat
My Prowler packs a Vulcan so naturally I encourage people to get on it and cover everything within a 50 meter radius with bullets
Also Big Dumb American I have NC on Waterson too, add DoomsDayDanC and you can use my Vanguard's Enforcer whenever I get the chance to play
I usually lock it to Platoon only and encourage members of my outfit I know are good at gunning to get in. IF I forget and have a pubbie gunning I am more effective as a battering ram (in the Harasser), Doesn't teak too much skill to ruin peoples day with the Marauder.
I am having a good ole time with the battle rifle. I can see why most folks don't like it (it's not a bullet hose), but I love it for that exact reason. Its range is great and its control is very manageable if you're being patient about it. I just take my time when shooting, and allow the crosshairs to settle again after every shot. It's a consistent stream of damage from a distance equal to, and far exceeding automatic weapons' useful ranges. It's not bursty, though, so you'll get toasted if you use it in a short-ranged environment.
I've finally got mine fully upgraded, and it's just a real joy to use. I obviously get trashed by most "in-your-face" encounters while using it, but it's a situational weapon for use in outdoor environments, and if you use it right and where it's meant to be used, it really excels at its job. A foregrip and compensator make it more than up to the task for medium-average outdoor lengths, and the high velocity ammo is great for when I want to sit way back. I'm even starting to get pretty good at hitting moving targets with it. Lots o' fun.
Plus, with how many people complain about how "useless" it is, I'm hoping it'll get buffed, which will make it even more fun to use. Unless they pull an SOE and completely change the core concept of the weapon, like they did with the Falcons on the NC MAX, in which case I'll be pretty ticked off.
err the battle rifle was already changed from pretty much the core once
Is there a semi-auto high powered rifle for anyone besides infiltrator?
[QUOTE=Mastahamma;42153822]err the battle rifle was already changed from pretty much the core once[/QUOTE]
Really? I had no idea. At any rate, I like its operating mechanics where they're at. The stats could be tweaked a bit (a little bit more bullet velocity and damage would be very nice), but the gun itself feels fine to me. How was it before?
[QUOTE=Glitchman;42153860]Is there a semi-auto high powered rifle for anyone besides infiltrator?[/QUOTE]
The closest thing is the battle rifle. It's for heavies and engineers. It's semi-auto, good at medium-long range, and deals 250-200 damage per shot.
[QUOTE=Big Dumb American;42154715]Really? I had no idea. At any rate, I like its operating mechanics where they're at. The stats could be tweaked a bit (a little bit more bullet velocity and damage would be very nice), but the gun itself feels fine to me. How was it before?
The closest thing is the battle rifle. It's for heavies and engineers. It's semi-auto, good at medium-long range, and deals 250-200 damage per shot.[/QUOTE]
shot quite a bit slower and had a buttload more recoil from what I recall, so your effective rate of fire was like a third of what you have now
I haven't played in like the past 4 months or so, can anyone give me a quick overview of whats been going on with this game? I know that they came out with the NS SMG, of which I have heard resoundingly disappointing reviews, and set of exquisitely terrible pistols, but has anything else happened?
Some map changes. That's really the only big news.
Yeah, they shifted development efforts into optimization mostly, so some time in the near future we should get a nice big performance boost hopefully
And after that, Hossin, Battle Islands, and I think Infiltrator update should come
[editline]cocks[/editline]
also player studio
Also, all the new bases are [I]awesome![/I] I haven't played since before they started the overhauls. They are all so much more intelligently designed now.
I especially love the anti-camp bases on Esamir which have 2 spawn rooms for the owners of the base in question.
I still wish there was something to encourage people to actually push out of spawn. All the time I see dozens of people just uselessly stroking their dicks in spawn when they could quite easily overwhelm the enemy if they just pushed out.
[QUOTE=Trainbike;42156435]I still wish there was something to encourage people to actually push out of spawn. All the time I see dozens of people just uselessly stroking their dicks in spawn when they could quite easily overwhelm the enemy if they just pushed out.[/QUOTE]
Indeed, one coordinated rush out of the spawn room can overwhelm camping forces by easy if done properly, i.e. a MAX crash of sorts.
I also wish they made the transport tunnels in big complexes more obvious as I think most players either forget or don't realize where you can enter them (as you spawn facing away from them in many cases, and nothing is indicating that the tunnels are there for your use)
[QUOTE=kenji;42095262]9buxforvehiclehorn.jpg[/QUOTE]
I just drive around with an open mic yelling [I]honk honk honk, honk hooooooooonk[/I] so people know to get outa the way. I'm very thrifty.
God damn it, this is the second time today my game has crashed right before the end of an alert.
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