Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=MuTAnT;42848561]They should just delete sniper rifles and C4, then merge infil/LA. Screw both those classes.[/QUOTE]
What would be the point of deleting an entire line of weaponry?
[QUOTE=Jamie1992GSC;42848528]You're an idiot.[/QUOTE]
and you're too far away.
[QUOTE=BlackRainbow;42848597]and you're too far away.[/QUOTE]
You obviously don't understand the idea of a SNIPER.
[QUOTE=Jamie1992GSC;42848567]What would be the point of deleting an entire line of weaponry?[/QUOTE]
To make the game better, get rid of some of the crap.
Hehe.
So it looks like the Crossroads are the new Crown.
[T]http://cloud-2.steampowered.com/ugc/491185683813195481/39C02C960B7B898ED0C36C85182123534FF75DBE/[/T]
[QUOTE=MuTAnT;42848634]To make the game better, get rid of some of the crap.
Hehe.[/QUOTE]
If only they'd do that in world of tanks and get rid of the Arty. :suicide:
[QUOTE=Jamie1992GSC;42848528]If anything. Snipers should be REWARDED for long range headshots.
But this change is just. Entirely stupid.
[editline]13th November 2013[/editline]
You're an idiot.
150m seriously is naff all distance wise. This change is simply stupid.[/QUOTE]
They should give the VS sniper rifle some bullet drop instead of being a damn rail gun. Then they should reward points based on distance. Bad Company and BF3 has this. Not sure if BF4 does, but a headshot at say, 600m, gave you the usual points for a kill +600 for the range bonus. Snipers in PS2 are more or less non-contributers to the big picture of capturing an outpost, but it's a playstyle. A playstyle that doesn't get rewarded like the others, so something should bring up their point gain
Until then, Warden + 2x Holosight and being in the thick of things for me
[QUOTE=FlakAttack;42846375]Before release, FP was trying to agree on an empire to play. That never happened, and the split was just too large. FP never ended up forming an outfit, but there are plenty of FP users playing on the various servers. I will give you some good advice though: don't go to NC Mattherson. There are virtually no FP there. I would know :([/QUOTE]
Oh hey, NC Mattherson represent
I'm NC Matherson. I wanted the painful experience, and boy do I get one
[QUOTE=TheTalon;42848701]They should give the VS sniper rifle some bullet drop instead of being a damn rail gun. Then they should reward points based on distance. Bad Company and BF3 has this. Not sure if BF4 does, but a headshot at say, 600m, gave you the usual points for a kill +600 for the range bonus. Snipers in PS2 are more or less non-contributers to the big picture of capturing an outpost, but it's a playstyle. A playstyle that doesn't get rewarded like the others, so something should bring up their point gain
Until then, Warden + 2x Holosight and being in the thick of things for me[/QUOTE]
Agreed. But it would seem a lot of people in this thread don't understand the principle of a sniper and suddenly believe the role of one is to be in close frontline combat with the rest of infantry. Which boggles the mind to say the least.
Snipers do a lot of work, but noone seems to understand that. They all believe they are just sat back watching the action unfold taking a shot or two now and then. And it actually irks me quite a lot to be honest.
Snipers need to be rewarded. Removing long distance headshot kills is a kick to the teeth. Metaphorically speaking. They should remove the limiation and actually reward snipers for the kills they make at such distances. Regardless of if it's because the victim in question was either really unlucky or just far too stupid to counter a sniper. Of which there are countless ways to do so.
[QUOTE=Jamie1992GSC;42848417]You obviously haven't read my previous posts.
Anyway, this non headshot kill bullshit is retarded. I've lost out on 9 kills in a row simply because I'm [i]too far[/i]
Fuck that's dumb.[/QUOTE]
I think you feel entitled to be able to do one-shot kills because you're a sniper. You should stop caring about your K/D ratio and drop that MLG badge in this game. At such long distance you basically don't contribute at all to the effort.
Sitting comfortably on a cliff doesn't help to push the enemy lines. This game isn't Call of Duty or Battlefield where what's the most important is your score. Here you have to work as a team.
[editline]13th November 2013[/editline]
[QUOTE=Jamie1992GSC;42848752]Agreed. But it would seem a lot of people in this thread don't understand the principle of a sniper and suddenly believe the role of one is to be in close frontline combat with the rest of infantry. Which boggles the mind to say the least.
Snipers do a lot of work, but noone seems to understand that. They all believe they are just sat back watching the action unfold taking a shot or two now and then. And it actually irks me quite a lot to be honest.
Snipers need to be rewarded. Removing long distance headshot kills is a kick to the teeth. Metaphorically speaking. They should remove the limiation and actually reward snipers for the kills they make at such distances. Regardless of if it's because the victim in question was either really unlucky or just far too stupid to counter a sniper. Of which there are countless ways to do so.[/QUOTE]
So, what does a sniper do at a long distance do, besides shooting a few times? Possibly missing most of the shots if the target isn't stationary?
[QUOTE=Jamie1992GSC;42848752]Agreed. But it would seem a lot of people in this thread don't understand the principle of a sniper and suddenly believe the role of one is to be in close frontline combat with the rest of infantry. Which boggles the mind to say the least.
Snipers do a lot of work, but noone seems to understand that. They all believe they are just sat back watching the action unfold taking a shot or two now and then. And it actually irks me quite a lot to be honest.
Snipers need to be rewarded. Removing long distance headshot kills is a kick to the teeth. Metaphorically speaking. They should remove the limiation and actually reward snipers for the kills they make at such distances. Regardless of if it's because the victim in question was either really unlucky or just far too stupid to counter a sniper. Of which there are countless ways to do so.[/QUOTE]
Like all snipers, you're delusional when it comes to your worth to your team. You're upset that you can no longer get one hit kills as a sniper. The fact that you think that makes you completely useless is proof that you're just like every other sniper who is only in it for the kills. Snipers like these are the bane of any and all teamwork oriented FPS games.
You don't need one hit kills to support your team as a sniper. You are still able to suppress the enemy and allow your team to push a certain area. Even a body shot with a bolt action is enough to force an enemy to seek cover. If I'm defending an area and there's heavy sniper cover I get the fuck back. Does there need to be a way to reward snipers for supporting the team in this way? I think so, in the same way players are rewarded for damaging vehicles even if they don't get the kill. But you want kills? Get in the fight like everybody else.
as much as i hate them, SMG infils are more useful to the objective than your run of the mill bolt action packing "sniper".
Sniper rifles are cool and all but there are much more impressive weapons that can do their only job better. Sniper rifles are only a choice weapon to have when there's long distances between you and small numbers of enemy infantry - When it comes to suppressing enemies on a tower like someone said earlier - Libs, tanks and heavy infantry do a much better job. I can't think of a single point in the game where I'd rather have a sniper on my side over one of those.
[QUOTE=BananaMed;42848785]I think you feel entitled to be able to do one-shot kills because you're a sniper. You should stop caring about your K/D ratio and drop that MLG badge in this game. At such long distance you basically don't contribute at all to the effort.
Sitting comfortably on a cliff doesn't help to push the enemy lines. This game isn't Call of Duty or Battlefield where what's the most important is your score. Here you have to work as a team.
[editline]13th November 2013[/editline]
So, what does a sniper do at a long distance do, besides shooting a few times? Possibly missing most of the shots if the target isn't stationary?[/QUOTE]
I never said anything about K/D. I just expect a bullet hitting someone in the head to actually kill said person.
[QUOTE=Jimesu_Evil;42848827]Like all snipers, you're delusional when it comes to your worth to your team. You're upset that you can no longer get one hit kills as a sniper. The fact that you think that makes you completely useless is proof that you're just like every other sniper who is only in it for the kills. Snipers like these are the bane of any and all teamwork oriented FPS games.
You don't need one hit kills to support your team as a sniper. You are still able to suppress the enemy and allow your team to push a certain area. Even a body shot with a bolt action is enough to force an enemy to seek cover. If I'm defending an area and there's heavy sniper cover I get the fuck back. Does there need to be a way to reward snipers for supporting the team in this way? I think so, in the same way players are rewarded for damaging vehicles even if they don't get the kill. But you want kills? Get in the fight like everybody else.[/QUOTE]
I know you don't need as an example, one hit kills, but my point is that it's a retarded feature to implement. And you'd also notice, if you had read my EARLIER posts, which is evident you haven't you'd know I only go lone sniper when I have an hour to kill before work.
I'm complaining not because my kill count goes down, BUT because it's a bullshit feature to implement. Headshots should killed. Hence the term headshot.
So I'm pissed off that part of the fun of being a sniper. IE aiming for good headshots is entirely pointless.
[QUOTE=Jamie1992GSC;42848970]I never said anything about K/D. I just expect a bullet hitting someone in the head to actually kill said person.
I know you don't need as an example, one hit kills, but my point is that it's a retarded feature to implement. And you'd also notice, if you had read my EARLIER posts, which is evident you haven't you'd know I only go lone sniper when I have an hour to kill before work.
I'm complaining not because my kill count goes down, BUT because it's a bullshit feature to implement. Headshots should killed. Hence the term headshot.
So I'm pissed off that part of the fun of being a sniper. IE aiming for good headshots is entirely pointless.[/QUOTE]
You say that you don't care about K/D but you complain about lost kills in almost every post. That's pretty much synonymous.
The only thing I imagine the Snipers should get as a compensation is 50% exp(at most) on assist instead of 20%.
Also, you say that it's a retarded thing to do. But I've yet to see a logical point from you WHY it's retarded. Xenocidebot explained to you why it's a justifiable change. You are basically trying to snipe far beyond the range you are the most effective at. You waste more time and ammo shooting from 200-300 meters away than it's worth it. You CAN'T realiably headshot from these enormous distances and I guarantee to you that before you actually hit someone you'll have to make few corrections(i.e. wasting bullets and time). Also stop using that word.
[editline]13th November 2013[/editline]
Unless You're a Vanu, fuck Vanu.
I want to start play this game. What EU server is the most fun/best?
Also, are there any good beginner tutorials to understand the UI and such?
I've got the same question as the above lad.
[QUOTE=BananaMed;42849116]You say that you don't care about K/D but you complain about lost kills in almost every post. That's pretty much synonymous.
The only thing I imagine the Snipers should get as a compensation is 50% exp(at most) on assist instead of 20%.
Also, you say that it's a retarded thing to do. But I've yet to see a logical point from you WHY it's retarded. Xenocidebot explained to you why it's a justifiable change. You are basically trying to snipe far beyond the range you are the most effective at. You waste more time and ammo shooting from 200-300 meters away than it's worth it. You CAN'T realiably headshot from these enormous distances and I guarantee to you that before you actually hit someone you'll have to make few corrections(i.e. wasting bullets and time). Also stop using that word.
[editline]13th November 2013[/editline]
Unless You're a Vanu, fuck Vanu.[/QUOTE]
So we're saving snipers from them selves by discouraging ammo wasting on bad shots? How is that a good idea if it runs the risk of robbing a shot on a valuable target? Suppressing only goes so far, hitting a medic and forcing him into cover doesn't make him ineffective.
[QUOTE=BananaMed;42849116]You say that you don't care about K/D but you complain about lost kills in almost every post. That's pretty much synonymous.
The only thing I imagine the Snipers should get as a compensation is 50% exp(at most) on assist instead of 20%.
Also, you say that it's a retarded thing to do. But I've yet to see a logical point from you WHY it's retarded. Xenocidebot explained to you why it's a justifiable change. You are basically trying to snipe far beyond the range you are the most effective at. You waste more time and ammo shooting from 200-300 meters away than it's worth it. You CAN'T realiably headshot from these enormous distances and I guarantee to you that before you actually hit someone you'll have to make few corrections(i.e. wasting bullets and time). Also stop using that word.
[editline]13th November 2013[/editline]
Unless You're a Vanu, fuck Vanu.[/QUOTE]
You misinterpret. I was talking about kills purely because they SHOULD have been kills. K/D isn't important, what is important is being stolen the points of the kills that should have been. And my view based upon the changes as to why they weren't kills.
And it's far from every post.
The logical reasoning being is that everyone stands to the point where because the game isn't sim, you deem different ranges to be acceptable or similar. It's a pointless restriction to impose on a weapon that is built for range in mind. He is a high powered sniper rifle to kill people with. However if you use it outside of a meesly distance we deem fit, you won't get headshot kills because we are a bunch of douche canoes.
There is no logical explanation as to why the change was put in place. Only reason I think of, is to impose a general radius to large battles or to appease to the whiners who complain when you kill them via something that was their fault in the first place.
At the time yes, I was out of "effective range" I wasn't at that point playing to be effective. I was playing to have fun and pass time.
Other times when I play with others I stick to quite a close range engagement, being as Infil, or as my usual class of HA. But even then. 150m is not a far distance and is within a good range to be somewhat effective as a class with a sniper rifle to help thin out the enemy troops at the front lines.
If 150M is too far, then the entire class or role as a sniper becomes quite literally redundant and might aswell be removed and I just stick with CQC weaponary or just be a class other than Infiltrator.
I fail to see why suddenly because I like to challenge myself on occasion by roaming around on my own and try to get very long distance headshots. I should be demeaned by other players who don't understand why, or don't appreciate that it's only a damn game and me not being right at the front with other ground troops is suddenly detrimental to them.
I do it to have fun when I'm playing solo on occasion. I don't harm anyone, it's not the end of the world.
I know I should take my own advice in how it's just a game. But there is a profound difference between a mechanic limitation, and a point of view on how the game works, and the overreactions people have to both.
It's a mechanic that, whilst may seem like a generally good idea due to the way the game works and how snipers are only "Effective" at short range (My idea of short range) isn't very good because you get people like me, who don't only just do that, and it does soak some of the fun out the game for me personally. That is why I'm angry about it, and that is why, even given that the long range doesn't exist.
A headshot is a damn headshot and it should remain a one hit kill regardless.
[QUOTE=Sokrates;42849173]I want to start play this game. What EU server is the most fun/best?
Also, are there any good beginner tutorials to understand the UI and such?[/QUOTE]
I personally play on Woodman, it suffers from the same problem as most of the servers. That is, as soon as an alert comes up, the server is flooded by Vanu(the try-hard faction) The NC are pretty much pushed around on most of the servers. TR have better and worse days(Millers is mostly TR dominated server).
The in-game tutorial is not that helpful. Try the /psg/ on /vg/ for more in-depth info.
Infact it also bugs me that close combat weapons aren't one hit kills to the head. Or at-least 2 at most.
[editline]13th November 2013[/editline]
Bah my automerge.
[QUOTE=Jamie1992GSC;42849215]long post[/QUOTE]
Holyyy Jesus, how can you even suggest that imposing range restriction is pointless.
You see, the range of battles is limited for a very good reason.
The battles HAVE to be consistent and condensed. If they weren't, the offensives would be drawn out, and soldiers thinned out in the field. The weapon and vehicle balancing would also crumble. Some weapons being outright useless in most of the situations.
One hit heashots at such distance are a clear way of cheesing yourself throught the game. And because you like to kill time doing point-n-click for an hour doesn't mean it's a good mechanic, because it's "fun". The game is set CLEARLY in not realistic conventions and there can be plenty explainations fluff-wise why a headshot doesn't kill you at long ranges.
[editline]13th November 2013[/editline]
tl;dr stop comparing PS2 to games set in realistic settings/conventions, it's not
[editline]13th November 2013[/editline]
[QUOTE=mooman1080;42849204]So we're saving snipers from them selves by discouraging ammo wasting on bad shots? How is that a good idea if it runs the risk of robbing a shot on a valuable target? Suppressing only goes so far, hitting a medic and forcing him into cover doesn't make him ineffective.[/QUOTE]
Now you're just cherry picking. There can be millions of scenarios that happen on the front line, picking one that suits your argument doesn't solve anything.
[QUOTE=BananaMed;42849306]Holyyy Jesus, how can you even suggest that imposing range restriction is pointless.
You see, the range of battles is limited for a very good reason.
The battles HAVE to be consistent and condensed. If they weren't the offensives, would be drawn out, and soldiers thinned out in the field. The weapon and vehicle balancing would also crumble. Some weapons being outright useless in most of the situations.
One hit heashots at such distance are a clear way of cheesing yourself throught the game. And because you like to kill time doing point-n-click for an hour doesn't mean it's a good mechanic, because it's "fun". The game is set CLEARLY in not realistic conventions and there can be plenty explainations fluff-wise why a headshot doesn't kill you at long ranges.
[editline]13th November 2013[/editline]
tl;dr stop comparing PS2 to games set in realistic settings/conventions, it's not[/QUOTE]
You should actually note I said.
[quote]There is no logical explanation as to why the change was put in place. [b]Only reason I think of,[/b] is to impose a general radius to large battles or[/quote]
Maybe it's my terrible understanding of English, but the only LOGICAL reason I can think of is to impose a battle radius.
I personally don't see anything other than wanting to tighten up the radius of battlezones or to also appease to people who keep complaining about snipers at large distance.
I know it's not realistic conventions but putting a sniper into a game, to me denotes the use of them for long range, as is the entire precipice of a Sniper rifle.
I know ArmA and VBS has somewhat spoiled me in the way of gunplay and battles pertaining to firearms.
I can overlook the very slightly wonky ballistics of the game with all weapons. But this is the one limitation that I find deeply unnerving. As do many other players. (Mainly noted via the SOE forums)
It doesn't JUST inhibit my "Point and click" as you put it, but does also effect regular battles also. If the range was say 250-300m limitation I could live with it. My main gripe is that 150m is NOT a lot of range to work with when using a weapon such as a sniper rifle.
[QUOTE=BananaMed;42849306]
Now you're just cherry picking. There can be millions of scenarios that happen on the front line, picking one that suits your argument doesn't solve anything.[/QUOTE]
But we're removing these "cherry picked" situations entirely, why? What reason is there for that? Snipers already have heavy limitations, if some one can put in the effort to make that impossible shot at 200m why should we point blank deny them?
remove snipers from premises
[QUOTE=Jamie1992GSC;42849393]You should actually note I said.
Maybe it's my terrible understanding of English, but the only LOGICAL reason I can think of is to impose a battle radius.
I personally don't see anything other than wanting to tighten up the radius of battlezones or to also appease to people who keep complaining about snipers at large distance.
I know it's not realistic conventions but putting a sniper into a game, to me denotes the use of them for long range, as is the entire precipice of a Sniper rifle.
I know ArmA and VBS has somewhat spoiled me in the way of gunplay and battles pertaining to firearms.
I can overlook the very slightly wonky ballistics of the game with all weapons. But this is the one limitation that I find deeply unnerving. As do many other players. (Mainly noted via the SOE forums)
It doesn't JUST inhibit my "Point and click" as you put it, but does also effect regular battles also. If the range was say 250-300m limitation I could live with it. My main gripe is that 150m is NOT a lot of range to work with when using a weapon such as a sniper rifle.[/QUOTE]
Okay then, let's say you're on a battlefield, you're having a great time, lots of kills, smooth framerate, no random freezes. And then you just die. Out of nowhere, without an indication from where, and no time to react. You ask your self what happened? Well, it just so happened that a lone NC sniper was playing with his new Bolt-Driver 300m away, just chilling on a cliff and randomly shooting into a crowd. Now imagine this happening time after time after time.
This is why this limit is imposed mainly for. If you can hit the target once at such range, you should have no problem doing so again. It's to get rid of the luck factor. Besides, if you headshot someone who is fighting right now. He is pretty much already dead. Netting you a critical kill assist.
[editline]13th November 2013[/editline]
I may be cherry picking now myself, but oh well.
[QUOTE=BananaMed;42849452]Okay then, let's say you're on a battlefield, you're having a great time, lots of kills smooth framerate, no random freezes. And then you just die. Out of nowhere, without an from where, and no time to react. You ask your self what happened? Well, it just so happened that a lone NC sniper was playing with his new Bolt-Driver 300m away, just chilling on a cliff and randomly shooting into a crowd. Now imagine theis happening time after time after time.
This is why this limit is imposed mainly for. If you can hit the target once at such range, you should have no problem doing so again. It's to get rid of the luck factor. Besides, if you headshot someone who is fighting right now. He is pretty much already dead. Netting you a critical kill assist.[/QUOTE]
But a snipers job, at-least the creation of snipers was to take out targets at range, documented cases were of snipers VERY deep in enemy lines to take out people randomly, or with marks.
It's entirely viable, that's the purpose of snipers. The ways to not be hit by a sniper providing you are aware of it's presence are very many. And if you don't know of said sniper. Then that surely works into favor of the purpose of a sniper and true to how it works. If you die, respawn and you KNOW there is a sniper. Weaving between cover and buildings is a good way to avoid being shot and is also a good way to cover ground towards a possible position of where you believe said sniper to be. You keep failing, spawn elsewhere and try a new approach, come back in a gunship and try to hunt them down. Or drive them off.
To me if I was killed by a random sniper whilst at any random outpost or base. I chalk it down as fair game. Cause usually it's because I'm either stood still or the sniper is skilled. I would then proceed, or at-least attempt. To track said sniper down and take him out.
Why is being sniped suddenly a bad thing? Luck factor or not. You shouldn't restrict a class simply because people don't like being killed by a sniper. If the intent wasn't to have them to be used in that sense. Why allow them to be implemented at all?
Surely to remove a luck factor, it would be to persist and practice correct? So why is it suddenly correct to inhibit the fighting abilities of a class to replace skill with dumbfounded mechanics?
Cause I'm confused why that would be the case going by your idea of why it was implemented. (In context to removing the luck factor)
Infact. I don't understand how you deem it a luck factor. The person has to physically aim and fire said weapon, has to be part of the input to how that weapon fires and where it fires. If you get killed, you get killed. Skill or not. If a round lands at a persons head from a far distance or range, it still notes a basic understanding of the skill it takes to zero in, fire, and account for movement, distance and bullet drop/velocity loss.
Luck I suppose you deem as being a "Lucky shot" which may exist. But to remove that luck, the best way is to be able to practice and LEARN to handle the tools you have, to put them to best use in the field. Now all snipers have is a limitation that stops them from doing that, just so that dev's and fellow players don't have to worry about "Lucky" shots anymore.
Seems quite unfair to me.
[QUOTE=Jamie1992GSC;42848599]You obviously don't understand the idea of a SNIPER.[/QUOTE]
But he seems to grasp the difference between a useless sniper and one that contributes to his team
[QUOTE=Petrussen;42849558]But he seems to grasp the difference between a useless sniper and one that contributes to his team[/QUOTE]
You are also not understanding the context of said debate before this point. I suggest you go back and reread my posts.
Sorry, you need to Log In to post a reply to this thread.