Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=mooman1080;42849429]But we're removing these "cherry picked" situations entirely, why? What reason is there for that? Snipers already have heavy limitations, if some one can put in the effort to make that impossible shot at 200m why should we point blank deny them?[/QUOTE]
because maybe it'll make those 14 year old sniper fantasists realize that they're playing wrong
[QUOTE=NoDachi;42849699]because maybe it'll make those 14 year old sniper fantasists realize that they're playing wrong[/QUOTE]
How does age exactly equator into the debate of snipers? Are you tarring all snipers with the same brush? Because that's very ignorant to do so.
[QUOTE=Jamie1992GSC;42849722]How does age exactly equator into the debate of snipers? Are you tarring all snipers with the same brush? Because that's very ignorant to do so.[/QUOTE]
no i'm being very specific who i'm ~tarring~
'ignorant' lmao
[QUOTE=NoDachi;42849741]no i'm being very specific who i'm ~tarring~
'ignorant' lmao[/QUOTE]
Eh my English sucks.
Either way. I fail to see what your point is.
[QUOTE=Jamie1992GSC;42849751]Eh my English sucks.
Either way. I fail to see what your point is.[/QUOTE]
you've failed to see many points tbh
[QUOTE=NoDachi;42849758]you've failed to see many points tbh[/QUOTE]
Oh witty. :v:
[QUOTE]But a snipers job, at-least the creation of snipers was to take out targets at range, [b]documented cases were of snipers VERY deep in enemy lines to take out people randomly, or with marks. [/b][/quote]
Conventions, gameplay and fluff segregation etc.
[quote]It's entirely viable, that's the purpose of snipers. The ways to not be hit by a sniper providing you are aware of it's presence are very many. And if you don't know of said sniper. Then that surely works into favor of the purpose of a sniper and true to how it works. If you die, respawn and you KNOW there is a sniper. Weaving between cover and buildings is a good way to avoid being shot and is also a good way to cover ground towards a possible position of where you believe said sniper to be. You keep failing, spawn elsewhere and try a new approach, come back in a gunship and try to hunt them down. Or drive them off.[/quote]
I might've worded it here, I was talking about multiple kills on multiple people here.
[quote]Why is being sniped suddenly a bad thing? Luck factor or not. You shouldn't restrict a class simply because people don't like being killed by a sniper. If the intent wasn't to have them to be used in that sense. Why allow them to be implemented at all?
Surely to remove a luck factor, it would be to persist and practice correct? So why is it suddenly correct to inhibit the fighting abilities of a class to replace skill with dumbfounded mechanics?[/quote]
That's what balancing is for, you see. Snipers ARE a bane of almost all modern and sci-fi shooters out there. Being killed by someone on equal footing is justified. Being killed by someone who can't even see you clearly is plain stupid. Just because snipers can't be arsed to actually go nearer doesn't mean they should have an advantage because of it.
You adapt to conditions because you must, not because it's a possibility.
[quote]Cause I'm confused why that would be the case going by your idea of why it was implemented. (In context to removing the luck factor)
Infact. I don't understand how you deem it a luck factor. The person has to physically aim and fire said weapon, has to be part of the input to how that weapon fires and where it fires. If you get killed, you get killed. Skill or not. If a round lands at a persons head from a far distance or range, it still notes a basic understanding of the skill it takes to zero in, fire, and account for movement, distance and bullet drop/velocity loss.[/quote]
As I said, if you can hit the target once, you can hit it twice. Unless that was a fluke. In which case, you need to practice more.
[quote]Luck I suppose you deem as being a "Lucky shot" which may exist. But to remove that luck, the best way is to be able to practice and LEARN to handle the tools you have, to put them to best use in the field. Now all snipers have is a limitation that stops them from doing that, just so that dev's and fellow players don't have to worry about "Lucky" shots anymore.
Seems quite unfair to me.[/QUOTE]
It seems you can't grasp that INSTANT AND UNAVOIDABLE DEATH - DSP, 20xx. Is by no mean, a good game mechanic. Getting easier kills doesn't make you better. You practice to pull of those super hard kills. And that's what makes you good.
[QUOTE=Jamie1992GSC;42849722]How does age exactly equator into the debate of snipers? Are you tarring all snipers with the same brush? Because that's very ignorant to do so.[/QUOTE]
I'm fairly sure the younger audience finds the bigger weapons more attractive,
why be a G.I Joe when you can be an MLG Sniper?
It seems to be that way in all the other FPS'es I've played. I'm sure most of you agree with me, you don't usually see xXxPr0snip3zz98xXx run around doing objectives.
only true sniperbushido have the skill and diciplin the change the course of battle from 200m with single bullet
Also, since you're so bent on realism, good luck sniping beyond 150m without being able to prone.
[QUOTE=BananaMed;42849766]I might've worded it here, I was talking about multiple kills on multiple people here.[/QUOTE]
Well that's just the way a sniper plays. You start to work with those in a similar situation then if there are multiple of you who are being killed in one place by one person.
[QUOTE=BananaMed;42849766]That's what balancing is for, you see. Snipers ARE a bane of almost all modern and sci-fi shooters out there. Being killed by someone on equal footing is justified. Being killed by someone who can't even see you clearly is plain stupid. Just because snipers can't be arsed to actually go nearer doesn't mean they should have an advantage because of it.
You adapt to conditions because you must, not because it's a possibility.[/QUOTE]
A sniper is long range. I fail to see how this isn't clear. Just because a game enforces you to NOT play like a sniper should. Doesn't mean it's universal to the way a sniper works elsewhere.
A sniper shouldn't HAVE to get closer to whatever, just because a game thinks he should so he's ALLOWED to get a headshot kill. That makes no sense. It's just more limitations.
The concept is to take out targets from a distance, and to NOT be seen or shot at BEFORE he can take a shot as his target. They were conceptualized and made for a reason. And are still around today, simply because they work for what they are used and needed for.
The sniper works as it should. Able to kill and short AND long range, but no suddenly it's short range only because...that's how they WANT a sniper to work? If that's the case, why not develop their own class or weapons for that purpose rather than taint a concept that has stood the test of war and time to be where it is today?
[QUOTE=BananaMed;42849766]As I said, if you can hit the target once, you can hit it twice. Unless that was a fluke. In which case, you need to practice more.
it seems you can't grasp that INSTANT AND UNAVOIDABLE DEATH - DSP, 20xx. Is by no mean, a good game mechanic. Getting easier kills doesn't make you better. You practice to pull of those super hard kills. And that's what makes you good.[/QUOTE]
So then why are you placing it down to luck and using it to justify your means for saying that this limitation is correct. When you've essentially just agreed with me that you need to be able to practice getting those clean long distance shots for confirmed kills over large distance.
Even though the ENTIRE point of this debate was the fact that they made Long range entirely redundant.
You just tried to justify it by saying that they did it to remove luck shots, yet claim to remove the luck factor you need to practice as I just said, but still condone the use of a limitation that stops you from gaining said practice in the first place because you cannot tell at such a wide distance margin if it's a headshot or not now. Seeing as you never get a OHK from headshots at a distance that would be entirely contextually correct according to the subject at hand as of now.
So how can you practice to remove the luck factor if you can't get headshot kills from large distance, to further improve your effectiveness at long range at getting clean kills via long range without luck being a factor, when they removed luck as a factor by just saying fuck you to all the people who play snipers and try long distance target shooting and practice.
That makes 0 sense.
[editline]13th November 2013[/editline]
[QUOTE=Petrussen;42849787]I'm fairly sure the younger audience finds the bigger weapons more attractive,
why be a G.I Joe when you can be an MLG Sniper?
It seems to be that way in all the other FPS'es I've played. I'm sure most of you agree with me, you don't usually see xXxPr0snip3zz98xXx run around doing objectives.[/QUOTE]
That is very true. I see your point there.
[editline]13th November 2013[/editline]
[QUOTE=NoDachi;42849808]only true sniperbushido have the skill and diciplin the change the course of battle from 200m with single bullet[/QUOTE]
Just trying to thin the lines one Vanu scum at a time.
[editline]13th November 2013[/editline]
[QUOTE=BananaMed;42849837]Also, since you're so bent on realism, good luck sniping beyond 150m without being able to prone.[/QUOTE]
Well yes. That is a royal pain in the backside to not go prone, you are able to go into crouch and control breathing. I'm not saying the game needs to be bang on realism. I just think this limitation is a bit too far.
[QUOTE=Jamie1992GSC;42849840]another long post[/QUOTE]
Ugh, getting kinda tired of this by now. I'll reply later I guess.
Dude, you've repeated the same bullshit over and over and we've all provided reasons why it's bullshit from a gameplay perspective. Just accept that nobody fucking agrees with you.
[QUOTE=cornbread;42847697]I still get 15-20 in huge battles and 40-50 at warpgate.
It sucks because I've had more fun in PS2 than in any shooter I've ever played.
I'm dreading the fact that I'll probably need a new rig.
My specs are[/QUOTE]
Your machine is considerably beefier than mine, and I'm getting 45~ FPS in larger battles on medium/low settings, so I'm not sure what's going on.
[editline]13th November 2013[/editline]
Oh, nevermind, you've got a dual core processor. That's probably where your bottleneck is coming in.
[editline]13th November 2013[/editline]
[QUOTE=Jamie1992GSC;42848417]You obviously haven't read my previous posts.
Anyway, this non headshot kill bullshit is retarded. I've lost out on 9 kills in a row simply because I'm [i]too far[/i]
Fuck that's dumb.[/QUOTE]
The headshot range limit hasn't even been implemented yet. Those "missed kills" are because of the nanoweave issue that is being fixed. Currently, anybody with a couple of ranks in Nanoweave can survive a headshot at ~70m, and since there is no way to determine who has or doesn't have nanoweave, it's a pretty random affair.
We are trading that randomness at ~70m for a [I]guaranteed[/I] one-shot headshot on every class, regardless of nanoweave, up to 150m. Pretty fair trade, if you ask me.
[editline]13th November 2013[/editline]
[QUOTE=TheTalon;42848701]They should give the VS sniper rifle some bullet drop instead of being a damn rail gun. Then they should reward points based on distance. Bad Company and BF3 has this. Not sure if BF4 does, but a headshot at say, 600m, gave you the usual points for a kill +600 for the range bonus. Snipers in PS2 are more or less non-contributers to the big picture of capturing an outpost, but it's a playstyle. A playstyle that doesn't get rewarded like the others, so something should bring up their point gain
Until then, Warden + 2x Holosight and being in the thick of things for me[/QUOTE]
VS sniper rifles [I]do[/I] have bullet drop. They only have no bullet drop on the things that don't really matter anyway, like carbines and pistols and LMGs and stuff. About the only weapon that has no bullet drop and actually benefits from it is their battle rifle and slug-loaded shotguns.
Guise my vanu scum broke. When I log onto her I cannot use any terminals, weapon animation bugs out and if I try to log out I get stuck at loading 32%. My TR works fine though.
[QUOTE=jiggu;42850385]Guise my vanu scum broke. When I log onto her I cannot use any terminals, weapon animation bugs out and if I try to log out I get stuck at loading 32%. My TR works fine though.[/QUOTE]
'Pparently, this is being reported fairly widely, so I would expect a hotfix some time in the next day or so.
both on the same server?
I'm NC on woodman and I keep getting thrown out the game as well. I can also throw infinite tank mines around.
Oh and with the sniper change, doesn't it remove the point of the latest bunch of bolt action snipers? They have have slightly lower rpm but deal a little bit more damage so they can take out higher levels of nanoweave armor and extend the oneshot range a little bit, but now since the oneshot range is capped and nanoweave no longer affect headshots don't they become pointless?
does anyone know if msi afterburner gets your account banned
like using the osd
[QUOTE=jiggu;42850430]Oh and with the sniper change, doesn't it remove the point of the latest bunch of bolt action snipers? They have have slightly lower rpm but deal a little bit more damage so they can take out higher levels of nanoweave armor and extend the oneshot range a little bit, but now since the oneshot range is capped and nanoweave no longer affect headshots don't they become pointless?[/QUOTE]
It's still good at pumping out bodyshots from longer ranges than the slower bullet velocity variants.
[QUOTE=Mike Tyson;42851274]does anyone know if msi afterburner gets your account banned
like using the osd[/QUOTE]
I'm not sure what MSI Afterburner is, but SOE has a zero tolerance policy with third party programs. If it's something totally undetectable, like a hotkey program or somethin of that nature, then you're probably okay, but I've heard of folks getting banned for all kinds of wacky stuff!
[editline]13th November 2013[/editline]
I get paid this Friday, and I'm gonna go stock up on a few of those Station Cash cards they've got for sale at Gamestop. I'll hold onto them until Cyber Monday in the hopes that SOE will do a double or triple Station Cash day.
Gamestop cards are $10 for 1500 points, and I'll prolly pick up three, or maybe even four if I'm feeling especially wasteful.
If they do a triple SC day again, then that forty bucks would get me 13500 Station Cash. My Flash will get some new shoes that day.
holy shit we had such a close alert on Woodman 30 minutes ago. It was 32 33 33 (yes it's 99 but it really was like that) till the last 2 minutes when my faction (NC) captured one of the Vanu bases, after which it was 31 TR ,32 VS and 34 for the NC and no time left for the vanu or TR to capture anything.
Obviously it was also one of the most fun alerts as of yet, as you don't have this clear victory of some faction with 50% while the rest is split up between the other two. (talking to you VANU)
[QUOTE=Jimesu_Evil;42848827]Like all snipers, you're delusional when it comes to your worth to your team. You're upset that you can no longer get one hit kills as a sniper. The fact that you think that makes you completely useless is proof that you're just like every other sniper who is only in it for the kills. Snipers like these are the bane of any and all teamwork oriented FPS games.
You don't need one hit kills to support your team as a sniper. You are still able to suppress the enemy and allow your team to push a certain area. Even a body shot with a bolt action is enough to force an enemy to seek cover. If I'm defending an area and there's heavy sniper cover I get the fuck back. Does there need to be a way to reward snipers for supporting the team in this way? I think so, in the same way players are rewarded for damaging vehicles even if they don't get the kill. But you want kills? Get in the fight like everybody else.[/QUOTE]
Hey nice point too bad the game doesn't reward supression at all so unless you are getting kills you are going to have a shit-ass time making any certs as an infil
Also keep in mind that making kills at range is still useful to the team, very much so as a matter of fact. It keeps forces from easily passing across open terrain and slows an assault.
The only issue with snipers is that unlike in real life, there is no limit. Its easily possible for a large chunk of the team in games like this or BF3 to be sniper roles, which isn't useful. Snipers are excellent tools to have around in long range assuming there is only one or two operating in the field. Otherwise they are best suited as marksmen (aka medium range not quite long range).
When I play infil I default to a marksman role using my Nyx (semi auto scout), and then switch to sniper if I am just in the mood to plink away or if it really looks like a sniper would be useful in that situation.
I honestly don't know why we are bitching though, because are snipers REALLY that huge of an issue? I rarely run into them enmasse which is suprrising. BF3 had more of a sniper problem for me than PS2 does by a long shot.
[QUOTE=Big Dumb American;42851435]I'm not sure what MSI Afterburner is, but SOE has a zero tolerance policy with third party programs. If it's something totally undetectable, like a hotkey program or somethin of that nature, then you're probably okay, but I've heard of folks getting banned for all kinds of wacky stuff!
[editline]13th November 2013[/editline]
I get paid this Friday, and I'm gonna go stock up on a few of those Station Cash cards they've got for sale at Gamestop. I'll hold onto them until Cyber Monday in the hopes that SOE will do a double or triple Station Cash day.
Gamestop cards are $10 for 1500 points, and I'll prolly pick up three, or maybe even four if I'm feeling especially wasteful.
If they do a triple SC day again, then that forty bucks would get me 13500 Station Cash. My Flash will get some new shoes that day.[/QUOTE]
MSI Afterburner shows your temps and stuff, i use it because i've had an issue with overheating. I talked to the support people and they said this
[quote]GM Endina here to assist you today. I understand that you have some concerns about using a program. In general, we don't recommend that players use any sort of third party program while playing Planetside 2. As long as the program does not give players an unfair advantage, however, they are generally okay to use at the discretion of the user. We do have cheat program detectors, and sometimes programs do show up on our systems as cheating, so be aware that if it is detected by our system, there is a chance that action could be taken on your account. If you have any other questions about it, you can always check out our official forums, as there is usually information from our development team regarding these types of situations. I hope this helps, and have a great rest of your day.[/quote]
[QUOTE=NoDachi;42849808]only true sniperbushido have the skill and diciplin the change the course of battle from 200m with single bullet[/QUOTE]
Sniper is most honorable class. Only a true sniper can 360 noscope our empire to victory.
[QUOTE=Jamie1992GSC;42849840]Well that's just the way a sniper plays. You start to work with those in a similar situation then if there are multiple of you who are being killed in one place by one person.
A sniper is long range. I fail to see how this isn't clear. Just because a game enforces you to NOT play like a sniper should. Doesn't mean it's universal to the way a sniper works elsewhere.
A sniper shouldn't HAVE to get closer to whatever, just because a game thinks he should so he's ALLOWED to get a headshot kill. That makes no sense. It's just more limitations.
The concept is to take out targets from a distance, and to NOT be seen or shot at BEFORE he can take a shot as his target. They were conceptualized and made for a reason. And are still around today, simply because they work for what they are used and needed for.
The sniper works as it should. Able to kill and short AND long range, but no suddenly it's short range only because...that's how they WANT a sniper to work? If that's the case, why not develop their own class or weapons for that purpose rather than taint a concept that has stood the test of war and time to be where it is today?
So then why are you placing it down to luck and using it to justify your means for saying that this limitation is correct. When you've essentially just agreed with me that you need to be able to practice getting those clean long distance shots for confirmed kills over large distance.
Even though the ENTIRE point of this debate was the fact that they made Long range entirely redundant.
You just tried to justify it by saying that they did it to remove luck shots, yet claim to remove the luck factor you need to practice as I just said, but still condone the use of a limitation that stops you from gaining said practice in the first place because you cannot tell at such a wide distance margin if it's a headshot or not now. Seeing as you never get a OHK from headshots at a distance that would be entirely contextually correct according to the subject at hand as of now.
So how can you practice to remove the luck factor if you can't get headshot kills from large distance, to further improve your effectiveness at long range at getting clean kills via long range without luck being a factor, when they removed luck as a factor by just saying fuck you to all the people who play snipers and try long distance target shooting and practice.
That makes 0 sense.
[editline]13th November 2013[/editline]
That is very true. I see your point there.
[editline]13th November 2013[/editline]
Just trying to thin the lines one Vanu scum at a time.
[editline]13th November 2013[/editline]
Well yes. That is a royal pain in the backside to not go prone, you are able to go into crouch and control breathing. I'm not saying the game needs to be bang on realism. I just think this limitation is a bit too far.[/QUOTE]
I've been reading this "sniper" conversation for a little while, and I just had to throw my two cents in. I think you have a point to what you're saying, but I also think your perspective is a little off. I think you're probably right, 150m is just too short a range for damage fall off, but the way you've been treating this, it's like you didn't even read the part where SOE said that 150 meters was just a starting point and was subject to change. Maybe you're just knee-jerking about the issue though, everyone else here has been pretty antagonistic towards your position. That said, I do think they have a point that is equally strong to your own. I can't help but notice you keep referring to yourself and other players who play infiltrator with a similar style, as snipers. I'm an English major right now, so word choice is a pretty important aspect to me. Why I'm drawing attention to this seemingly minor detail is because, there is not a sniper class. Yes, there's a class that has access to sniper rifles, but that class is called Infiltrator and that's really important. Just based on that word alone, you have a clue about how the developers intended this class to function. You seem to have forgotten that you aren't playing a sniper class, you're playing an infiltrator class, because you keep speaking in terms of sniping and snipers instead of infiltrating and infiltrators. Linguistically, these are very separate concepts, and it changes the intent behind how infiltrator's long range rifles should be used. You're operating on the idea that this is a sniper class, and therefore the weapons should operate in a way that is conducive to "sniping." This isn't a sniper class, it's an infiltration class. Long range rifles can be pretty useful to help you infiltrate places most of the time.
In an earlier post you mention snipers being sent behind enemy lines to pick off soldiers, and I really need to address that. Snipers have almost never been used in history for their killing power. Snipers are powerful because they can control large parts of the battlefield, not by killing anyone, but by the threat of killing someone. The idea is to block off routes that the enemy might want to use in order to gain an advantage or create chaos in enemy ranks. Now with that said, killing soldiers behind enemy lines is pretty useful in real life, but you do realize that simply because of the Planetside 2 mechanics that this isn't possible? Being able to respawn means that battles never have a shortage of troops. You can't whittle down enemy numbers before they hit your front line and grind into them until they run out of reinforcements. When the meta-game update comes out that may be a possible tactic, but right now it's a pipe dream.
The point I really think is important here, is that it's a bit fallacious to start talking about snipers in Planetside 2 because the game actively disincludes them by design. Oh yes, there are high power, long range rifles and they call them sniper rifles, but I really think that was a design oversight. Of course I could be wrong here, maybe the developers did intend there to be snipers in Planetside 2, but if so, why is the class called an infiltrator? Doesn't that seem confusing, at least from a linguistic perspective? In theory, the developers should have an idea of what kind of experience they want to create with their game. They use tools like server population caps and game mechanics to create that effect. The server population cap is so high in Planetside 2 not just for the sake of having a high population, but because a high server population is the only way they can achieve their goal. So then the question becomes, did they intend to have "snipers" in planetside 2? I would argue no, not really. If anything, it seems to me they wanted infiltrators to use sniper rifles more like dedicated marksman weapons, but let's say I'm wrong. Let's say I've misinterpreted the goals of SOE, and they did intend "sniper" to be a completely supported and valid playstyle. Then why would they implement this range cap? Why do all the objectives require you to go into close quarters to complete? Why isn't the class called, "sniper"?
Now maybe you'll decide at this point that I have a point here, and maybe the developers didn't intend "sniper" to be a completely valid playstyle, but maybe you're still mad about that; you don't like it for one reason or another. Then I have to ask you, why is your opinion more valid than that of the developers? Because it's more realistic? Arguing that your interpretation of how a game should play is more valid than the developers' interpretation is like telling Lord Alfred Tennyson that [I]The Lady of Shallot[/I] was terrible because she dies before she can fuck Lancelot. Isn't it arrogant to believe you understand better than the author, what their work was intended to accomplish?
Does the Desperado fire two rounds simultaneously, or is it just a quick burst? I'd heard that the NC had a shotgun pistol, and this is the only one I see that fires more than one projectile.
On what vehicles (flash excluded, airplanes and MAX included) is regenerating armor worth it?
I enjoy it on my anti infantry/anti air lightning so i can run around and dodge while repairing, but being squishy in a tank isn't cool
Anyone here uses it on stuff like MBTs or MAXes? If so, how is it?
All of them, I'd say. In the case of the Harasser and Sunderer, it is probably more worth it to go for their straight up armor upgrades, but having the nano-regen on pretty much any vehicle can extend your operational lifespan by quite a bit. You'd be surprised how long you can sit in an MBT or a lightning without having to get out and repair every minor bump and scrape you get.
By the way, I posted on the SOE forums reminding people that Black Friday and Cyber Monday were coming up, so they should hold off for a couple of weeks if they were planning on dropping some bucks for station cash since there will likely be a big sale, and here is the first reply I got:
[quote="MFP_TK_01, post: 2254858, member: 152304"]**** Black Friday. That **** is a perfect example of how greedy and despicable society is. Seriously, we have a webpage that actually keeps track of injuries and deaths on Black Friday because people really have no ***** to give to the issue.
[url]http://blackfridaydeathcount.com/[/url]
And that doesn't include all of the awesome videos you can find on youtube showing shoppers brawling each other over some piece of junk that will break in a year or 2 anyways. And the employees get the worst of it. Long hours, ****** pay, and angry as hell customers who treat them like a emotional punching bag. And don't even get me started about how it has completely overtaken the meaning of the actual holiday and is nothing but a gain for Corporate America and Capitalism. It's a horrible day and people should feel horrible for partaking in it like the cattle they are.[/quote]
Laughin' my butt off. Planetside 2 forums, everybody.
Being a sniper doesn't really mean much when a nearby medic can duck behind a rock and revive the guy at full health in a few seconds
Also, I'd highly recommend the autorepair for the MAX, even the first level is hella useful for when you get stranded without an engineer, since you can just hide in the corner until you're healed. And speaking of MAXes, are the TR and Vs MAXes as crippled as the NC MAX when it comes to range? I know that the NC MAX is supposed to be geared towards close range as opposed to longer range, but it's really shitty up close because of the low mag size and long reloads on it's shotguns, and I was wondering how they stack up to the other factions.
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