• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[QUOTE=BananaMed;42874033]Well no wonder that TR always gets the short end of the stick. The dev team is far from being fair. The heavy favoritism towards both NC and VS is evident.[/QUOTE] The TR are the most powerful faction though...
[QUOTE=BananaMed;42874033]Well no wonder that TR always gets the short end of the stick. The dev team is far from being fair. The heavy favoritism towards both NC and VS is evident.[/QUOTE] It doesn't matter what equipment TR gets. TR has a nice quantity over quality going for it.
[QUOTE=Big Dumb American;42873504]The Pulsar-C is my favorite carbine. It's just [I]so[/I] easy. No recoil no bloom no bullet drop no nothin'. Point at your target and hold the trigger until they are dead.[/QUOTE] I tried it in VR and damn it feels good, I guess I know what I'm getting next.
I find that all factions have access to some bullshit things. The only faction specific thing I'm really against is the NC tank shield. I feel cheated when I fight them and they use it, like I had zero chance at winning. Like, at least if [I]some[/I] damage got through, it'd be less frustrating.
[QUOTE=munky91;42874264]I find that all factions have access to some bullshit things. The only faction specific thing I'm really against is the NC tank shield. I feel cheated when I fight them and they use it, like I had zero chance at winning. Like, at least if [I]some[/I] damage got through, it'd be less frustrating.[/QUOTE] As a tank driver without the shield, I get my ass handed to me on a consistent basis, especially to Strikers. The shield is the only thing that saves the NC MBT.
Just came back to ps2 I'm actually able to play now! Also the harasser's chaingun is so damn strong. I almost killed a magrider with it by myself.
[QUOTE=munky91;42874264]I find that all factions have access to some bullshit things. The only faction specific thing I'm really against is the NC tank shield. I feel cheated when I fight them and they use it, like I had zero chance at winning. Like, at least if [I]some[/I] damage got through, it'd be less frustrating.[/QUOTE] It seems a fair trade to me. The Vanguard is the weakest MBT in terms of anti-infantry capabilities, so it only seems fair that it also be the strongest at anti-armor. [editline]15th November 2013[/editline] [QUOTE=Grasp;42874477]Just came back to ps2 I'm actually able to play now! Also the harasser's chaingun is so damn strong. I almost killed a magrider with it by myself.[/QUOTE] The Harasser in general is wildly overpowered, but it's getting some pretty heavy nerfs in the upcoming balance patch. I fear it will always be a bit too capable for as long as the gunner can swap to the rumble seat and repair the vehicle on the move, though.
I can't stand ground vehicle combat, it's so freakishly shaky if you even hit a tiny pebble your aim is thrown off and it's stupidly hard to hit. It's several hundred years into the future and we have no stabilizers at all. The only thing I can hit with while moving is a magrider and that's because it strafes so sexually pleasing. And the second part is how freakishly underpowered explosives are in the game. Don't get me wrong for balance purposes they are where they are. But a fucking tank miss you and hit the ground next to you by an inch and you don't die? A fucking tank shot should obliterate everything in the room at ease. The entire immersion is ruined for me since they need to balance around everybody having the ability to jump into a tank at will.
Also does the HA get any anti-infantry, large splash weapons? Because I have to direct hit people with the standard one, and I'm not terribly happy with that.
By the way: [quote]What we are doing is creating some more cosmetic slots to give more customization options. We had some cosmetics that occupied some of these new cosmetic areas already, camo coverage is a good example. Maybe you liked having Indar Desert Scrub on your whole Magrider, but now it's only covering about half, the other half will be able to be set with a secondary camo slot in a near future update.[/quote] [quote]End result will be that you can create the exact same look as before, but you will also have flexibility to do a lot more. We are scrambling to get the items set up to grant so hopefully having a half painted Magrider is only a very short term annoyance.[/quote] [quote]No, you won't have to buy it twice. When you buy [a camo pattern] you'll get a primary and secondary slot camo item. There may be exceptions in the future where we make a camo that is only for the primary or secondary slot,but in those cases it would be discounted to reflect the diminished utility.[/quote] Vehicles will soon be able to be equipped with up to two different camo patterns, and the new feature is now confirmed to not cost any more (aside from the temptation to go buy new patterns to have more stuff to play around with). [editline]15th November 2013[/editline] [QUOTE=Grasp;42874675]Also does the HA get any anti-infantry, large splash weapons? Because I have to direct hit people with the standard one, and I'm not terribly happy with that.[/QUOTE] No, and thank goodness. The underbarrel grenade launcher is bad enough. Say no to splash weapon spam.
[QUOTE=l337k1ll4;42874081]The TR are the most powerful faction though...[/QUOTE] the terran republic dominate the battlefield with our rapid-fire guns that don't actually fire the fastest and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit
[QUOTE=Big Dumb American;42874520] The Harasser in general is wildly overpowered, but it's getting some pretty heavy nerfs in the upcoming balance patch.[/QUOTE] Source? Not that I don't believe you but I can't find it anywhere.
[QUOTE=Lambda 217;42874702]the terran republic dominate the battlefield with our rapid-fire guns that don't actually fire the fastest and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit[/QUOTE] I love when TR MAXes stand still. One rocket then a few more rounds from the saw and it's full health to dead
[QUOTE=Lambda 217;42874702]the terran republic dominate the battlefield with our rapid-fire guns that don't actually fire the fastest and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit[/QUOTE] Your weapons are fantastic compared to the NC and have the best MAX AI weapons, you also have the best ESF and tank by far.
[QUOTE=Raidyr;42874730]Source? Not that I don't believe you but I can't find it anywhere.[/QUOTE] [url]https://forums.station.sony.com/ps2/index.php?threads/balance-pass-post-1-vehicle-weapons-and-the-harasser.156160/[/url]
[QUOTE=l337k1ll4;42874806]Your weapons are fantastic compared to the NC and have the best MAX AI weapons, you also have the best ESF and tank by far.[/QUOTE] We may have a good tank, but the Vanu don't have a tank; they have a speedy land-UFO that can glide freely around the battlefield unlike anything else. It also doesn't matter what their MAX weapons are like normally when they're mounted on a purple blur and having their damage buffed.
[QUOTE=Lambda 217;42874702]the terran republic dominate the battlefield with our rapid-fire guns that don't actually fire the fastest and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit[/QUOTE] I hope that you're not implying that TR MAXes are worse off the NC MAXes just because you think the NC have a cooler special ability, because the NC MAXes are like a bad joke at the moment. [QUOTE=l337k1ll4;42874806]Your weapons are fantastic compared to the NC and have the best MAX AI weapons, you also have the best ESF and tank by far.[/QUOTE] I feel that the ESF's are all pretty fairly balanced right now, to be honest. And the Prowler is definitely the best at farming infantry, but otherwise seems pretty standard. You're spot on about the MAXes, though. The NC MAXes are worse off than the other two factions' in nearly every way.
[QUOTE=Lambda 217;42874892]We may have a good tank, but the Vanu don't have a tank; they have a speedy land-UFO that can glide freely around the battlefield unlike anything else. It also doesn't matter what their MAX weapons are like normally when they're mounted on a purple blur and having their damage buffed.[/QUOTE] The Prowler is faster than the Magrider when the Magburner is off (AKA 99.99% of the time.) [editline]15th November 2013[/editline] [QUOTE=Big Dumb American;42874894]I hope that you're not implying that TR MAXes are worse off the NC MAXes just because you think the NC have a cooler special ability, because the NC MAXes are like a bad joke at the moment. I feel that the ESF's are all pretty fairly balanced right now, to be honest. And the Prowler is definitely the best at farming infantry, but otherwise seems pretty standard. You're spot on about the MAXes, though. The NC MAXes are worse off than the other two factions' in nearly every way.[/QUOTE] ESFs seems balanced until you try to take down a Mosquito with a Reaver when you have Dogfighting airframe maxed out. When he can turn into you twice as fast as you are, it doesn't seem so balanced anymore. Not to mention the speed disadvantage.
[QUOTE=Big Dumb American;42874894]I hope that you're not implying that TR MAXes are worse off the NC MAXes just because you think the NC have a cooler special ability, because the NC MAXes are like a bad joke at the moment.[/QUOTE] not at all, i think the neocons are the faction that have it the worst at the moment. but lockdown is an ability that sounds okay on paper but totally fails in execution, you're painting a huge bullseye on your swollen metal ass in return for a slight boost in firepower that will be instantly overcome when your enemies flank you and gratefully glue c4 to aforementioned bullseye on the aforementioned swollen metal ass.
[QUOTE=l337k1ll4;42874922]The Prowler is faster than the Magrider when the Magburner is off (AKA 99.99% of the time.) [editline]15th November 2013[/editline] ESFs seems balanced until you try to take down a Mosquito with a Reaver when you have Dogfighting airframe maxed out. When he can turn into you twice as fast as you are, it doesn't seem so balanced anymore. Not to mention the speed disadvantage.[/QUOTE] The Reaver's shape, its speed, its not a tank in the air, its a fucking brick made of glass. The problem I have with the prowler is that its supposed to excel at anything but fire rate, but if you put it against a Magrider or Vangaurd, it will still destroy those two first. The problem is that taking shots from a distance is risky because lock on rockets have an insane range and especially for the Vangaurd, we have an obnoxiously slow firing rate. Sure when we hit you, its like getting punch through the jaw by a robotic fist from hell but we have to hit you first. So you have to get up close, which is the Prowler's greatest strength.
[QUOTE=Lambda 217;42874702]the terran republic dominate the battlefield with our rapid-fire guns that don't actually fire the fastest and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit[/QUOTE] At least your MAXes can still kill things past 5m
The Reaver has the best vertical thrust, the strongest afterburner by far, the longest lasting afterburner, and the highest DPS rotary cannon. For those strengths, it loses about 20kph from its cruising speed (compared to the Mosquito) and has a [I]slightly[/I] larger hitbox. If anything, the Reaver is arguably the strongest ESF at the moment, as the afterburner and vertical thrust advantages allow it to perform aerial maneuvers (like the reverse maneuver) and such easier and more effectively, allowing it to force hovering aerial brawls.
yeah I always preferred the reaver when it comes to ESF
The only thing I don't like about the Reaver is that I think the Mosquito and Scythe are much prettier looking aircraft. I'm also mad jealous of the Mosquito's anti-infantry chaingun and its explosive rounds.
I've been wanting to use MAX as a TR but it seems that to have a DECENT outfitted MAX, you'd need to spend a bazillion certs? Also the pounder is a AV weapon? It feels weak honestly.
[QUOTE=Onule;42875625]I've been wanting to use MAX as a TR but it seems that to have a DECENT outfitted MAX, you'd need to spend a bazillion certs? Also the pounder is a AV weapon? It feels weak honestly.[/QUOTE] The Pounder is excellent at being terrible. Dual Fractures forever. [editline]15th November 2013[/editline] [QUOTE=Lambda 217;42874702] and should the enemy get past our infantry, our MAXes have the power of [i]standing still.[/i] who'd take an invulnerable shield or the ability to zoom around the battlefield like a fabulously-colored lightning bolt over that? it's not like our enemies just carry around explosives powerful enough to take out a immobile fatsuit[/QUOTE] Lockdown is definitely the most situational ability. Most of the time it just gets you killed very quickly, but when it doesn't, you fuck shit up. It's funny to get behind an enemy armor column, lock down, and start hosing them with my twin Fractures as they panic.
What weapon should I go for on the light assault?
I would recommend a carbine of some sort.
[QUOTE=Grasp;42874675]Also does the HA get any anti-infantry, large splash weapons? Because I have to direct hit people with the standard one, and I'm not terribly happy with that.[/QUOTE] If you're VS there's the Lasher. It's a team weapon, though. [QUOTE=Phaselancer;42873743]Instead of the current AV turret for engineer's I would love it if the turrets were just max weapons on tripods. No more sniper missiles and you can customize your turret! Maybe even a barricade would be nice, like a shield door so you can't block entrances.[/QUOTE] *Cough* Ravens I'd still like the shield.
[QUOTE=Saber15;42875777]The Pounder is excellent at being terrible. Dual Fractures forever. [/QUOTE] What about the other weapons? Should I get a 250 cert weapon to replace the pounder for the time being or just don't bother and save up?
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