• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
[QUOTE=Joppari;43088455]I haven't played this game in ages. What's new? Is the latency still bad?[/QUOTE] Assuming you last played in the early beta: +Empire specific rocket launchers - NC get a TOW rocket, TR get a lock-on salvo launcher, VS get a charge-up laser cannon +Empire specific Heavy Assault guns - NC get a burst fire shotgun, TR get a minigun, VS get a gun that fires explosive disco balls. +Submachine guns +Shotguns & pump-action shotguns +Harasser buggy - a fast, well armored three-man dune buggy. +Empire specific MAX ability - NC get a energy riot shield, TR can anchor down for faster reloads, projectiles, and fire rate, VS can turbo-charge their MAX to deal more damage and move at infantry sprint speed in exchange for increased vulnerability to weapons +New MAX AV weapons - NC get mouse-guided rocket launcher, TR get a rotary rocket launcher, VS get a charge-up laser cannon +New cosmetics, including player-made cosmetics. +Lattice system on Esamir and Indar - can only capture bases along pre-set "paths", which helps to channel the zerg. Some bases can only be captured from one other base, while others have multiple bases connected +Amerish - forest/mountain continent +Redone bases on Indar and Esamir - they are now heavily fortified and generally easier to defend against massed vehicle attacks. Latence has improved. It's been a long time since I've gotten bad lag.
[QUOTE=MuTAnT;43088365]I own it but I admit I've never once used it before. I'm guessing Skyguard's issue is the same with Burster maxes in that you have to spend resources to dedicate yourself to looking at the sky. No one wants to be that guy. They're crucial but their major weakness is how dull they are to use when you could be among the rest of the infantry swarm, focused on the ground and enjoying the battle.[/QUOTE] When there is a light air presence, there is not much of a need for skyguards. The machine guns, lock on launchers, and friendly aircraft can take care of it. It is when there is a heavy enemy air presence where it shines. With the skyguard, in these situations, it mobility becomes its greatest asset. You can move to places where they don't expect you. Half the problem with base AA turrets is they are easy to swarm because they are stationary.
Back before the performance update the VS disco ball shooter lagged the hell out me. Obviously that is much less now, but it still blinds me during night battles (which, if the VS play it well, can be great for surpressing enemies with the power of light)
[QUOTE=MuTAnT;43088365]I own it but I admit I've never once used it before. I'm guessing Skyguard's issue is the same with Burster maxes in that you have to spend resources to dedicate yourself to looking at the sky. No one wants to be that guy. They're crucial but their major weakness is how dull they are to use when you could be among the rest of the infantry swarm, focused on the ground and enjoying the battle.[/QUOTE] The primary issue with any AA weapon is that it's so god damn hard to actually score a kill. Grinding yourself into the footzerg will nearly always get far more points than sitting in AA... and this is after the Skyguard was buffed a bit. ESF pilots are some of the biggest whiners on the forums, I swear.
[QUOTE=scratch (nl);43088677]Back before the performance update the [B]VS disco ball shooter lagged the hell out me[/B]. Obviously that is much less now, but it still blinds me during night battles (which, if the VS play it well, can be great for surpressing enemies with the power of light)[/QUOTE] Ah the good old Lagsher living up to it's name... It was like this in PS1, at times, it was better it use it as a sort of pseudo flash grenade. [editline]6th December 2013[/editline] [QUOTE=FlakAttack;43089020]The primary issue with any AA weapon is that it's so god damn hard to actually score a kill. Grinding yourself into the footzerg will nearly always get far more points than sitting in AA... and this is after the Skyguard was buffed a bit. [B]ESF pilots are some of the biggest whiners on the forums, I swear.[/B][/QUOTE] Rocket pods are a right, not a privilege. Any form of anti-air is OP because it counters us.
Just unlocked the Grounder and I have one thing to say: Certs well spent! It works wonders at deterring the Scythe rushes that happen at every Vanu battle, and the dumbfire is great for general anti-vehicle.
[QUOTE=samuel2213;43089090]Just unlocked the Grounder and I have one thing to say: Certs well spent! It works wonders at deterring the Scythe rushes that happen at every Vanu battle, and the dumbfire is great for general anti-vehicle.[/QUOTE] After attempting to use the striker for my AA needs I was amazed at how good the grounder and skep launchers are at their respective role.
[QUOTE=samuel2213;43089090]Just unlocked the Grounder and I have one thing to say: Certs well spent! It works wonders at deterring the Scythe rushes that happen at every Vanu battle, and the dumbfire is great for general anti-vehicle.[/QUOTE] I almost never use the default. You lose just a bit of damage for the ability to shoot at planes. I honestly think it should have more of a downside, like worse effect against heavy armor.
So is the reset password thing just terrible? It asked me to do it, so I did, and then it didn't actually change, but wouldn't even let me login online unless I changed it again. Which I tried to again, but have been locked out of for a day.
I can never pull of the reverse maneuver in my reaver, it really pisses me off.
I wish the Liberator was the name of the NC ESF, would fit a lot better than the Reaver
[QUOTE=Ericson666;43094200]I wish the Liberator was the name of the NC ESF, would fit a lot better than the Reaver[/QUOTE] It's a call back to Planetside 1 (Yet again....) There were several kinds of aircraft (for whatever reason, PS1 could support vehicle loadouts) and on the fighter side was the wasp, the mosquito and the reaver. The wasp was Literally with mosquito but with rocket pods as opposed to just a Machine gun. The Reaver had both rocket pods and a Machine gun. The liberator was a three man bomber, as in the guy in the middle seat would press a button and a bomb would drop... basically relying on the pilot to aim. In PS2 in order to create a little more faction Identity they split the fighters up. the Mossie for the TR, the Reaver for the NC and the scythe was created brand new for the vanu. The Liberator was kept as an all faction bomber, although he switch from a bomb bay to a cannon has made the job of bombing more fun and less dependant on a skilled Pilot. Also back In those days we had Faction Specific Buggies, and the Vanu one could kill tanks with a good Pilot... then again so can the harraser. They also Split the Sunderer up into three faction Specific variants... Albeit the only difference being more faction oriented weaponry. We also had a six... I think? person stealth aircraft, which was cool, it could go Invisible and was great for stealth ops. You'd sometimes be chasing an enemy, only for him to pop round a corner and be fucking GONE, even if he wasn't wearing stealth armour, so many times have I Fooled enemies by quickly getting into the stealth aircraft.
[QUOTE=thisguy123;43099666] We also had a six... I think? person stealth aircraft, which was cool, it could go Invisible and was great for stealth ops. You'd sometimes be chasing an enemy, only for him to pop round a corner and be fucking GONE, even if he wasn't wearing stealth armour, so many times have I Fooled enemies by quickly getting into the stealth aircraft.[/QUOTE] The Phantasm. It actually had a 12mm for a while before that was patched. Great times.
[QUOTE=Raidyr;43099688]The Phantasm. It actually had a 12mm for a while before that was patched. Great times.[/QUOTE] If they ever add it to PS2 I am going to hover it over enemy air-pads Because I'm cruel like that.
The best thing about this game is the scale of the battles to me. [t]http://cloud-4.steampowered.com/ugc/685968273268017899/97344672D0236493D055C4C23E71306DFBEE33B2/[/t] We held Crossroads watchtowers for so long, it's unbelievable, even after it got isolated by the other factions. After 45 minutes, we lost the tower. Then this happened. [t][url]http://cloud-4.steampowered.com/ugc/685968273267686073/689B47EF4B603C282DBEBA5C8830AF8A7B845D10/[/url][/t] The biggest force heading straight back into the tower I've ever seen. I am digging this game already.
Didn't the MBTs require 2 people to operate in the original PS1? Wonder if they would bring that back, as its probably just me, but vehicle spam is still a pain.
[QUOTE=Humangatang;43108408]Didn't the MBTs require 2 people to operate in the original PS1? Wonder if they would bring that back, as its probably just me, but vehicle spam is still a pain.[/QUOTE] No because it's too complicated for the CoD/Battlefield audience they want to attract.
[QUOTE=Humangatang;43108408]Didn't the MBTs require 2 people to operate in the original PS1? Wonder if they would bring that back, as its probably just me, but vehicle spam is still a pain.[/QUOTE] Vanguard had a driver, with the gunner controlling both the cannon and machine gun Magrider had a rapid-fire gun for the driver and a railgun for the gunner Prowler had a driver, a cannon gunner, and a machine gun gunner. It theoretically had the highest DPS but you rarely ever saw anyone use the machine gun. Lightning only had a driver.
[QUOTE=Raidyr;43108476]No because it's too complicated for the CoD/Battlefield audience they want to attract.[/QUOTE] That's hilarious but I can tell you right now if they made it so tank drivers couldn't do anything but drive I don't think I would ever roll another. I hardly think MBT's need a nerf like that.
Frankly, seeing how [I]shit[/I] 90% of the players are at gunning, I'm glad they switched to having the driver also control the main gun. Nothing is more frustrating than getting a retarded Harasser gun who is so busy plinking at a Magrider 1km away with his gun that he doesn't notice the Lightning 30m away blasting us.
It's hard enough to find decent people to even use the secondary seat weapons properly on vehicles as it is now. I'm sure as hell not going to trust most of the people I've seen in this as my tank gunner.
It seems like as a whole, players in PS2 have way more tunnel vision than PS1. In PS1, it was pretty rare to get an idiot gunner who ignored everything besides his target. In PS2, I usually end up having to dump half the players than get in my Harasser because they are just so [I]bad[/I] that they endanger the vehicle.
Had a good run in the skyguard. Fired off all ~1300 rounds three times and netted a few hundred certs.
Someday, in the far future, me and my friends will get Skyguards. And we will light up the sky with our flak. Until then, AA launchers.
[QUOTE=LittleDogX;43108544]It's hard enough to find decent people to even use the secondary seat weapons properly on vehicles as it is now. I'm sure as hell not going to trust most of the people I've seen in this as my tank gunner.[/QUOTE] MBTs, like Liberators and Harassers, should require a driver-gunner team to be effective. If either of you are shit, your tank is shit. If you communicate with each other, your tank is good. This is how it should have been from the beginning in order to prevent MBT zerging. Instead they just nerfed MBTs altogether. If you want a one man tank, Lightnings exist.
[QUOTE=Jimesu_Evil;43109068]MBTs, like Liberators and Harassers, should require a driver-gunner team to be effective. If either of you are shit, your tank is shit. If you communicate with each other, your tank is good. This is how it should have been from the beginning in order to prevent MBT zerging. Instead they just nerfed MBTs altogether. If you want a one man tank, Lightnings exist.[/QUOTE] Tanks are all over shit anyway, I think you're overestimating the power of a "tankzerg".
[QUOTE=munky91;43108786]Someday, in the far future, me and my friends will get Skyguards. And we will light up the sky with our flak. Until then, AA launchers.[/QUOTE] Worst part of skyguards: the noise when shooting. Seriously, it almost puts orks (40k) to shame.
[QUOTE=MuTAnT;43109162]Tanks are all over shit anyway, I think you're overestimating the power of a "tankzerg".[/QUOTE] That's my point. They weren't shit, they were powerful (as tanks should be) but the problem was that literally [i]anyone[/i] could pull one and so everyone did, all the time. But instead of limiting their use by making them require 2 players to operate, they just outright nerfed them as well as adding a bunch of new weapons to kill them with. Now they're barely worth pulling at all.
[QUOTE=Ogopogo;43109224]Worst part of skyguards: the noise when shooting. Seriously, it almost puts orks (40k) to shame.[/QUOTE] That's the best part.
On a side note to AA, whats the armor comparison between each faction ESF? Reavers and Sythys seem to be able to take a face full of flack, but the mossie just seems to fall apart at the slightest touch (granted its probably just the difference between composite armor ranks)
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