• Planetside 2 V6 - VS capped Indar? It's more likely than you think
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[QUOTE=Hoboharry;43215143]Since you seem to be the NC expert here, which setup on a NC Max do you think is best? I've taken a liking to playing as one, but i tend to get my ass handed to me with the default setup, and the hacksaw will take a long while to farm.[/QUOTE] The Mattocks have the best performance at all ranges, since they've got the tightest pellet spread. If your in mixed environments, those are your best bet. Mattocks + Slugs are the longest range setup possible for an NC MAX doing AI work, since they've got the narrowest cone of fire. Slugs are totally personal preference, though. I'm not personally too keen on them. However, Mattocks are 1000 certs each. For something a bit more affordable, Grinders are prolly your best option, at only 250 certs each. They also have the largest magazines, and are the only NC MAX weapon able to drop an enemy MAX at point blank without having to reload, before buying extended mags. Those are going to give you the most staying power while in indoor areas, for guarding points and whatnot. I'd recommend picking those up first, and then saving up for the extended mags. I actually wouldn't recommend the Hacksaw at all, personally. It's a lil' bit more accurate than the grinder, but it's feeling pretty darn overwhelming these days.
[QUOTE=Big Dumb American;43215336]The Mattocks have the best performance at all ranges, since they've got the tightest pellet spread. If your in mixed environments, those are your best bet. Mattocks + Slugs are the longest range setup possible for an NC MAX doing AI work, since they've got the narrowest cone of fire. Slugs are totally personal preference, though. I'm not personally too keen on them. However, Mattocks are 1000 certs each. For something a bit more affordable, Grinders are prolly your best option, at only 250 certs each. They also have the largest magazines, and are the only NC MAX weapon able to drop an enemy MAX at point blank without having to reload, before buying extended mags. Those are going to give you the most staying power while in indoor areas, for guarding points and whatnot. I'd recommend picking those up first, and then saving up for the extended mags. I actually wouldn't recommend the Hacksaw at all, personally. It's a lil' bit more accurate than the grinder, but it's feeling pretty darn overwhelming these days.[/QUOTE] Thanks a lot for the advice, i'll be sure to get the grinders-- though what do you mean when you say that you feel the hacksaws are too overwhelming?
[QUOTE=Hoboharry;43215567]Thanks a lot for the advice, i'll be sure to get the grinders-- though what do you mean when you say that you feel the hacksaws are too overwhelming?[/QUOTE] Sorry, I meant [I]under[/I]whelming! Their fire rate isn't much faster than you could get with semi-auto grinders, yet they have a smaller magazine. Accuracy is a [I]little[/I] better, but not enough to make sacrificing 2 rounds per mag worth it, IMO. Those two rounds are the difference between being able to kill an enemy MAX and not being able to kill an enemy MAX. You've got to drop an extra thousand certs into hacksaws for dual extended mags to give them what the grinders come standard with. I have dual hacksaws, because I bought them during release with SC, and I'd still rather use Grinders or Mattocks.
[QUOTE=Big Dumb American;43215669]Sorry, I meant [I]under[/I]whelming! Their fire rate isn't much faster than you could get with semi-auto grinders, yet they have a smaller magazine. Accuracy is a [I]little[/I] better, but not enough to make sacrificing 2 rounds per mag worth it, IMO. Those two rounds are the difference between being able to kill an enemy MAX and not being able to kill an enemy MAX. You've got to drop an extra thousand certs into hacksaws for dual extended mags to give them what the grinders come standard with. I have dual hacksaws, because I bought them during release with SC, and I'd still rather use Grinders or Mattocks.[/QUOTE] Aha, no problem. :v: While we're on the matter of guns and what not-- i'm curious if you've got time to give your opinion on the best weapons for Light Assault, Combat Medic and Heavy Assault. I pretty much use the default weapons for all of them, especially on the Heavy Assault, but i'm wondering if i should use some specific weapon to be as effective as possible?
Shouldn't the downtime be finished by now? for some reason can't connect to any servers
[QUOTE=Hoboharry;43215143]Since you seem to be the NC expert here, which setup on a NC Max do you think is best? I've taken a liking to playing as one, but i tend to get my ass handed to me with the default setup, and the hacksaw will take a long while to farm.[/QUOTE] I've just started messing around with my max and dropping a few certs into it here or there. I wanted to anti infantry, so I just got an off-hand shotgun to match the one on the right and it's made a huge difference so far. I don't know shit about the rest, so I've been holding back on throwing more certs into it. I'd be interested to hear some advice too.
[QUOTE=Maloof?;43215864]Shouldn't the downtime be finished by now? for some reason can't connect to any servers[/QUOTE] Servers be broken.
With the changes in this patch, the Reaper DMR would be my top pick for assault rifle, and the AC-X11 would take it for carbine but that's because I like the NC's signature style weapons-- big damage, low ROF. The biggest problem with those weapons before was that they had such tiny magazines, and their recoil characteristics were a bit wonky. BUT, they've both just received mag-size [I]and[/I] accuracy improvements, so that should no longer be the case! The Gauss SAW is my favorite HA weapon, but most people say the EM6 is the "best" NC LMG. That may no longer be true, after this patch, however. For a cheap HA alternative to the SAW, a really solid all around weapon is the GD-22S. It's only 100 certs, and works very well in the in the close/mid-range gap where the SAW is at its weakest. Plus, it just got a pretty big buff! And it actually has a unique gun-model, which is almost worth it alone. I'm also a big fan of Battle Rifles, which just received a minor buff. Minimum damage and minimum damage range were both increased by a respectable margin. They're pretty situational, but I still love 'em for big outdoor fights. Like I said, though, I like weapons that let me stay back a bit and do big damage with less shots. My favorite thing about this patch is the reduction in hip-fire accuracy, which is a pretty notable buff for my playstyle. I take my time, stick to cover, and ADS.
I've been wanting to get back into PS2, and figured winter break is the best time to do it. Is there an actual FP clan?
[QUOTE=tinhead50;43215990]I've been wanting to get back into PS2, and figured winter break is the best time to do it. Is there an actual FP clan?[/QUOTE] Nope, though most people on FP play on the US servers anyway afaik.
The Vulcan needed a nerf for sure but making its range so low was kinda weird. 10m before fall off seems like way too close in.
[QUOTE=evilweazel;43216157]The Vulcan needed a nerf for sure but making its range so low was kinda weird. 10m before fall off seems like way too close in.[/QUOTE] Ye, they did that to pretty much all the vehicle secondaries. I mean, the C85 hits its [U]minimum damage[/U] range at only [I]40m[/I] now, which seems like a ridiculous limitation for a weapon that also has that much pellet spread. It all sounds a bit weird to me, but I guess we'll have to see how it ends up.
[QUOTE=evilweazel;43216157]The Vulcan needed a nerf for sure but making its range so low was kinda weird. 10m before fall off seems like way too close in.[/QUOTE] Agreed. Vulcan needed a nerf but it seems like an overnerf. One thing they super nerfed [I]again[/I] was underbarrel grenade launcher. This thing was already borderline useless but still nice if you managed to get almost a direct hit. Now... it IS useless and only kills on a direct hit with light damage otherwise. Even considering the fact that Nanoweave no longer protects against explosives you still only deal signifigant damage now if you direct hit, AND the nade rounds have over DOUBLE the gravity drop too. I mean, they could have done so much more. Reduce the ammo pool to 2 max, remove the ability for it to one hit kill at all but have it strongly damage everything within a decent radius of the blast and weakly damage anything outside of that with a much larger AoE. In this case, literally like miniature grenades that don't outright kill but offer great area denial and damage support. instead of what they had before where its AoE is so tiny you needed to almost direct hit with a weapon that is impossible to direct hit with otherwise you might as well do no damage, but now it literally HAS to be a direct hit (what?). Gonna have to switch this out for the smoke launcher and just use normal grenades..
All around it makes me glad I dumped my certs into a liberator I can't fly without being knocked out of the air by gross amounts of AA instead of a T1S Cycler with the nade launcher and etc on it. Very strange patch but I don't think it broke too many things that didn't deserve it. Maybe they'll get most of it straightened out.
Why is my character suddenly gone after the new update??
welp, looks like they nerfed all the guns that fit my playstyle, and they nerfed the flash fury [I]again...[/I] it wasnt like NC LMGs were outperfoming in the CQC category but what do i know... time for SMG's to shine.
LMGs are still gonna be pretty good in Close Quarters, especially the ones actually geared towards it. It's just that SMGs are going to be better at it for the most part, which honestly isn't that bad. It doesn't seem like fantastic design to have LMGs be great at EVERYTHING, and that's coming from an HA player.
[QUOTE=Big Dumb American;43215954]With the changes in this patch, the Reaper DMR would be my top pick for assault rifle, and the AC-X11 would take it for carbine but that's because I like the NC's signature style weapons-- big damage, low ROF. The biggest problem with those weapons before was that they had such tiny magazines, and their recoil characteristics were a bit wonky. BUT, they've both just received mag-size [I]and[/I] accuracy improvements, so that should no longer be the case! The Gauss SAW is my favorite HA weapon, but most people say the EM6 is the "best" NC LMG. That may no longer be true, after this patch, however. For a cheap HA alternative to the SAW, a really solid all around weapon is the GD-22S. It's only 100 certs, and works very well in the in the close/mid-range gap where the SAW is at its weakest. Plus, it just got a pretty big buff! And it actually has a unique gun-model, which is almost worth it alone. I'm also a big fan of Battle Rifles, which just received a minor buff. Minimum damage and minimum damage range were both increased by a respectable margin. They're pretty situational, but I still love 'em for big outdoor fights. Like I said, though, I like weapons that let me stay back a bit and do big damage with less shots. My favorite thing about this patch is the reduction in hip-fire accuracy, which is a pretty notable buff for my playstyle. I take my time, stick to cover, and ADS.[/QUOTE] I actually state using the EM1, its a balanced all around decent support LMG. You won't be getting kill streaks with it but the large magazine size, high rate of fire, decent accuracy and short reload make it ideal for putting down suppresive fire.
[QUOTE=RentAhobO;43217227]Why is my character suddenly gone after the new update??[/QUOTE] Because the servers are broken right now.
[QUOTE=Swilly;43217363]I actually state using the EM1, its a balanced all around decent support LMG. You won't be getting kill streaks with it but the large magazine size, high rate of fire, decent accuracy and short reload make it ideal for putting down suppresive fire.[/QUOTE] I haven't used it much, personally, but the general attitude towards it is pretty negative. Although, it got a buff this patch, and with the general changes that went through on the rest of the weapons, it might be a bit more shiny! [editline]17th December 2013[/editline] [QUOTE=RentAhobO;43217227]Why is my character suddenly gone after the new update??[/QUOTE] They're doing server maintenance right now. Nobody is able to log in.
Good god, Pounders are suddenly awesome. Both shots travel together and there is far less drop, damage against vehicles is unchanged and they can easily instagib infantry since they're so accurate at close range now. Also, Jaeger went to Recommended Servers for some reason even though it's an event-only server. Strange it isn't Waterson or Mattherson for US East.
[QUOTE=Big Dumb American;43218036]I haven't used it much, personally, but the general attitude towards it is pretty negative. Although, it got a buff this patch, and with the general changes that went through on the rest of the weapons, it might be a bit more shiny! [/QUOTE] It gets a negative point of view because of the damage it does isn't fantastic but it isn't bad either. Generally people stick with the God Saw or the EM6. Which both excel in situational moments, the EM1 is a NC LMG that doesn't excel anything, but also doesn't suck. I think its generally because you get assists a lot more easily on the EM1, but not as many kills which people care about more in a game like this for some reason.
[QUOTE=kukiric;43218205]Good god, Pounders are suddenly awesome. Both shots travel together and there is far less drop, damage against vehicles is unchanged and they can easily instagib infantry since they're so accurate at close range now. Also, Jaeger went to Recommended Servers for some reason even though it's an event-only server. Strange it isn't Waterson or Mattherson for US East.[/QUOTE] How are you on to test these things? I've been totally unable to log in all day. All servers are listed as locked.
Jesus christ, these weapon updates are dumb. They pretty much revolve around buffing SMG's to be completely unstoppable indoors compared to other weapons. Also, where is the Banshee buff? that thing is completely useless against everything at the moment, and is clearly the worst ESF nosegun in the game.
[QUOTE=samuel2213;43219175]Jesus christ, these weapon updates are dumb. They pretty much revolve around buffing SMG's to be completely unstoppable indoors compared to other weapons. Also, where is the Banshee buff? that thing is completely useless against everything at the moment, and is clearly the worst ESF nosegun in the game.[/QUOTE] Not against infantry it isn't with it's splash. Slap thermal vision on it and it is really great. Far better than rockets at killing infantry, and far faster too. I'm actually to the point now where I don't bother with rockets and just stick most of the time to extra fuel for afterburners or anti air missiles if there is many enemy air targets.
[QUOTE=Ogopogo;43219373]Not against infantry it isn't with it's splash. Slap thermal vision on it and it is really great. Far better than rockets at killing infantry, and far faster too. I'm actually to the point now where I don't bother with rockets and just stick most of the time to extra fuel for afterburners or anti air missiles if there is many enemy air targets.[/QUOTE] I would have to disagree. The bullet velocity and spread I can deal with as it pushes you towards a more 'anti infantry' role. But the blast radius is non existant, the damage is tiny, it has next to no ammo and takes forever to reload. Compared to the other factions 'unique' ESF weapon, TR got the short end of the stick...as usual.
"As usual?" You must be high.
[QUOTE=Big Dumb American;43219528]"As usual?" You must be high.[/QUOTE] Our Chaingun can be outgunned by both the jackhammer and the Lasher due to its painful spin-up time and accuracy when spun up. The Banshee is useless against everything for obvious reasons. Anchor Mode has been nerfed to hell, dispite the fact that the Vanguards 'I win' button is still untouched. Lockdown is useless. The Vulcan is now completely inferior to every other weapon. The Striker is inferior to both the Lancer and the Phoenix thanks to all the nerfs.
This patch has nerfed the everliving [I]fuck[/I] out of the Flash. Unless there has been some mistake, the Flash variant of the Kobalt has been absolutely gutted. An absolutely massive cone of fire has been introduced-- one that is so extreme that you can no longer burst-kill infantry even ~50m away. Say goodbye to what little viability the Flash still had as a combat vehicle. [editline]17th December 2013[/editline] [QUOTE=samuel2213;43219653]Our Chaingun can be outgunned by both the jackhammer and the Lasher due to its painful spin-up time and accuracy when spun up. The Banshee is useless against everything for obvious reasons. Anchor Mode has been nerfed to hell, dispite the fact that the Vanguards 'I win' button is still untouched. Lockdown is useless. The Vulcan is now completely inferior to every other weapon. The Striker is inferior to both the Lancer and the Phoenix thanks to all the nerfs.[/QUOTE] Chaingun is admittedly a bit underwhelming, in my opinion. Anchor mode still gives you 50% faster round velocity than the fastest guns on any other vehicle, plus a massive rate of fire increase. Lockdown is a situational sidegrade that is flippin' awesome for defense, much like AEGIS and the new ZOE are situational sidegrades. The Vulcan will STILL likely outperform the other ES vehicle weapons in its class, as they were all hit with similar nerfs (the drop-off and variable projectile velocity on the new Enforcer is just crushing), but only time will tell. The Striker is still a lock-on launcher that has the highest damage potential of any HA launcher in the game, which is now benefited from an even faster lock-time on closer targets.
Anchored mode is only good at long range where you are unlikely to be C4'd to death because you're pinned in place. Which brings us to the Vulcan range nerf. Lockdown on MAX requires an army of engineers to repair you when you inevitably eat a Decimator ten seconds after locking down. Striker is worthless against MAXes and turrets, plus everyone and their mother has flares. [editline]17th December 2013[/editline] And the Striker can no longer chase vehicles around cover. [editline]17th December 2013[/editline] Let's not forget that the Striker also has a painfully slow ADS movement speed, so you're basically rooted in place while you have to stare the enemy to death while the rockets are in the air, because god forbid you let off the lock for a split second, lest the missiles go spazzing out into the distance.
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