• Planetside 2 V6 - VS capped Indar? It's more likely than you think
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[QUOTE=Big Dumb American;43266503]If anybody was sitting there wondering to themselves, "should I unlock the Jackhammer?" The answer is: Yes. It doesn't suffer from the shotgun-itis that any of the other shotguns in this game do. You won't be sniping anybody with the thing, but it still has a surprising amount of range, and its damage output is no joke either. It's a shotgun the way that shotguns should be in this game. It's actually useful for general combat purposes! Super fun. Real fun. Lots of good fun.[/QUOTE] Also it has a burst fire mode, a shotgun with burst fire mode is fucking cool.
[QUOTE=Sottalytober;43267831]Pretty new to the game - is C4 worth getting? As far as I can tell it's kinda meh. Half a tanks health for a lot of inf resources, and the second upgrade is 500 more?[/QUOTE] It one shots vanguard tanks (a.k.a the toughest MBT).
[QUOTE=Zeroarmorclo;43267918]It one shots vanguard tanks (a.k.a the toughest MBT).[/QUOTE] Oh. Is it sundies that are 2 C4?
Use cover. If you're trying to 1v1 a Vanguard in an open field you're doing it wrong.
You're still doing it wrong. Even Esamir has plenty of hills and random rocks to use as cover.
Vanguard is an anti-tank vehicle. You shouldn't be able to 1v1 it with a magrider or a lightning. That's like the only thing that vanguard has going for it.
[QUOTE=The golden;43268117]3/4 of the game is open fields....[/QUOTE] Have you been to Amerish?
[QUOTE=Zeroarmorclo;43267918]It one shots vanguard tanks (a.k.a the toughest MBT).[/QUOTE] 2 C4 to kill any tank, 3 for a vanguard if he pops shield. I don't know if that's still true though, I've had odd results with explosives since the latest patch. 2 C4 only got a lightning to 30% (I might have missed 1 maybe) Took me 3 rockets from a shrike to knock out a mozzie yesterday(it was empty). 2 AP mines only got a prowler that rolled backwards over them to 10%. 2 AP mines knocked a sundy down to about 60% health when I shot them(I don't mind if this is part of the patch).
[QUOTE=The golden;43268050]How the fuck are you supposed to duel vanguards? You can't even get the jump on them or flank them because they just pop their shield and can land a hit or 2 on you and there isn't anything you can do about it. Every attempt I've made to attack a solo Vanguard has resulted in my death. Doesn't matter if I use my AP Lightning or AP Magrider - I'm fucked because he just goes into shield and I can't damage him anymore yet he can still shoot back. What the fuck.[/QUOTE] A Magrider cannot 1v1 a Vanguard unless the Vannie pilot is an idiot or you're a [I]very[/I] mobile driver. The only tank that can really "duel" a Vanguard is a Prowler due to the AP Prowler's crazy DPS when locked down. If you get them from behind, you can often kill them before they realize what's happening.
Yeah if a prowler gets the drop on a vanguard with AP rounds they can probably solo a 2/2 vanguard. *Pop shield?* That's a brief couple seconds while AP rounds drop it before it even finishes.
[QUOTE=Sottalytober;43267831]Pretty new to the game - is C4 worth getting? As far as I can tell it's kinda meh. Half a tanks health for a lot of inf resources, and the second upgrade is 500 more?[/QUOTE] for light assault, yes. i'd consider at least one rank to be a core purchase
[QUOTE=The golden;43268117]3/4 of the game is open fields....[/QUOTE] Vanguards are a troublesome opponent, really not a good idea to try and take them head on. In 1v1, a prowlers best bet is to flee if the vanguard see's u, if you have the drop on him, that's the only way to take him. Magriders have a better chance with the prowler, as long as they keep their distance and keep moving, they can dodge vanguards incoming shots. Head on is just not viable, the vanguard is just too strong.
[QUOTE=CabooseRvB;43260171]Oh man that was an awesome experience commanding a platoon for the first time. I led an XPIV, TR platoon during one of the alerts, we managed to shut-out the Vanu on the Dome domination alert.[/QUOTE] I love getting in with a squad or platoon that has proper organisation Feels so great to successfully pull off a strategy with a bunch of other players
[QUOTE=The golden;43268050]How the fuck are you supposed to duel vanguards? You can't even get the jump on them or flank them because they just pop their shield and can land a hit or 2 on you and there isn't anything you can do about it. Every attempt I've made to attack a solo Vanguard has resulted in my death. Doesn't matter if I use my AP Lightning or AP Magrider - I'm fucked because he just goes into shield and I can't damage him anymore yet he can still shoot back. What the fuck.[/QUOTE] Some things to try with varying success (but usually better than a damage race): You can close the gap rapidly and destroy him with infantry consumables. When he deploys the shield, if you can't unleash massive damage to break through quickly (likely true), get out and repair or run away.
[QUOTE=MuTAnT;43268394]2 C4 to kill any tank, 3 for a vanguard if he pops shield. I don't know if that's still true though, I've had odd results with explosives since the latest patch. 2 C4 only got a lightning to 30% (I might have missed 1 maybe) Took me 3 rockets from a shrike to knock out a mozzie yesterday(it was empty). 2 AP mines only got a prowler that rolled backwards over them to 10%. 2 AP mines knocked a sundy down to about 60% health when I shot them(I don't mind if this is part of the patch).[/QUOTE] Deployable explosives and ESF dumbfire resistance values were fucked in PU02, but they were hotfixed pretty quickly. Also, explosives aren't affected by splash damage anymore. C4 only works properly if you use the detonator, and tank mines require either a moving vehicle or direct hits to go off.
[QUOTE=munky91;43267159]I think they're underrated because every gun just shoots bullets to kill things, with little room for neat features. There's nothing overly cool or useful about any of them. The lasher is the coolest of the three because it does something unique, albeit somewhat lame. If they intend to keep adding weaponry to the game, they'll have to start adding interesting effects and features that can compete with the feature of killing people incredibly fast.[/QUOTE] I really like the Lasher, even if it's not as killy as the MCG and Jackhammer. The suppression it can lay down is bonkers, and assists fall like raindrops.
So what would you guys say is the best mid-to-long range LMG available for the Terran Republic? (Cross-faction weapons included). I've been trying out the NS-15M, T16 Rhino and the TMG-50 on the VR training range with various attachments and they seem to be the most promising. Now I'm not sure which one I should save up Certs for or if there is another gun I should be looking at.
Is there really all that much point in saving up for weapons besides the stock weapons? I just look at the stats of the more cert-expensive weapons and the hours and hours and hours it would take to save for them doesn't seem like it would have enough of a noticable difference. I play a hell of a lot of infantry combat but I feel like my certs could better be used to make my sunderer guns a little less shitty or get my healing speed as medic increased
Max Medic heal gun and Engineer repair tool, then max Medic aoe heal and probably buy a revive grenade after that. You'll be rolling in certs during biolab alerts or zergs in general because of maxed Medic tool. Be sure to get level 2 or 3 of flak armor for medic and/or engineer as well, so you can survive explosions while repairing/reviving.
[QUOTE=Maloof?;43269618]Is there really all that much point in saving up for weapons besides the stock weapons? I just look at the stats of the more cert-expensive weapons and the hours and hours and hours it would take to save for them doesn't seem like it would have enough of a noticable difference. I play a hell of a lot of infantry combat but I feel like my certs could better be used to make my sunderer guns a little less shitty or get my healing speed as medic increased[/QUOTE] The default guns are solid all around, to be honest. They're generally decent at just about everything without being "great" at any one thing. The "upgrades" allow you to get more specialized weapons, like ones that are better at CQC or better at longer ranges, etc. On most classes though, you'll be pretty much good to go with just the default weapon and the 100 or 250 cert sidegrade weapon for that class. The only thing your sunderer guns really need is a couple of ranks into zoom-- basilisks are really solid weapons all around. However, if you play a lot of medic or engineer, it's definitely worth maxing your heal or repair tool as quickly as you can.
[QUOTE=Saber15;43268414]A Magrider cannot 1v1 a Vanguard unless the Vannie pilot is an idiot or you're a [I]very[/I] mobile driver. The only tank that can really "duel" a Vanguard is a Prowler due to the AP Prowler's crazy DPS when locked down. If you get them from behind, you can often kill them before they realize what's happening.[/QUOTE] A Magrider pilot not exploiting its maneuverability is not a Magrider pilot, it's an idiot on his way to the respawn screen. Mags solo Vanguards all the time on Mattherson- if you aren't capable of juking and getting behind a Van you can't drive the thing, plain and simple.
I hardly ever drive the Magrider, and all I do with it is strafe and snipe other tanks. 9 shots out of 10 miss me. :v:
Guys, for my HEAT prowler, racer or rival chassi? I tried them both on VR and i'm slightly biased towards racer, having an MBT as fast as a lightning sounds amazing. Edit: Guys please :C
[QUOTE=Saber15;43268414]A Magrider cannot 1v1 a Vanguard unless the Vannie pilot is an idiot or you're a [I]very[/I] mobile driver. The only tank that can really "duel" a Vanguard is a Prowler due to the AP Prowler's crazy DPS when locked down. If you get them from behind, you can often kill them before they realize what's happening.[/QUOTE] As a magrider pilot who uses the Sauron I disagree. The sauron gives you the range advantage quite nicely, just sit at the distance and strafe, let the gunner do the work. The magrider has the advantage of almost ALWAYS having it's front armour facing it's target at all times, if it can get round the back (which is can easily do) you will probably win against most tanks due to just flat dealing more damage due to rear armour vs front armour.
[QUOTE=thisguy123;43271652]As a magrider pilot who uses the Sauron I disagree. The sauron gives you the range advantage quite nicely, [B]just sit at the distance and strafe[/B], let the gunner do the work. The magrider has the advantage of almost ALWAYS having it's front armour facing it's target at all times, if it can get round the back (which is can easily do) you will probably win against most tanks due to just flat dealing more damage due to rear armour vs front armour.[/QUOTE] I'm assuming at close range. The Vanguard is kinda crap at long range, so you can take it down even with a AP Lightning if you're a good shot and have a little bit of cover. [editline]22nd December 2013[/editline] [QUOTE=Kebab;43269596] I've been trying out the NS-15M, T16 Rhino and the TMG-50 on the VR training range with various attachments and they seem to be the most promising. Now I'm not sure which one I should save up Certs for or if there is another gun I should be looking at.[/QUOTE] TMG-50 or MCG. MCG is, as far as I'm aware, the single most accurate automatic gun in the entire game, but at long range its DPS falls through the floor as you have to pulse the trigger, so it's best kept to short-medium range if you want to actually kill stuff. TMG is pretty good for long range, plus it has IMO the best firing noise of all the LMGs. DAKKA DAKKA DAKKA. However, it suffers at close range due to its low rate of fire.
[QUOTE=Kebab;43269596]So what would you guys say is the best mid-to-long range LMG available for the Terran Republic? (Cross-faction weapons included). I've been trying out the NS-15M, T16 Rhino and the TMG-50 on the VR training range with various attachments and they seem to be the most promising. Now I'm not sure which one I should save up Certs for or if there is another gun I should be looking at.[/QUOTE] The chaingun, seriously.
Just saved up 1k certs for the fist time last night. Then I got anxious about buying stuff so I just didnt spend it and saved up 300 more :v: I wish this was the normal gain rate for exp
[QUOTE=Sottalytober;43267990]Oh. Is it sundies that are 2 C4?[/QUOTE] It one shots tanks if you use two C4. Sundies don't die to two C4 but they are near death when you do it in the rear. So ideally best used against damaged sundies or with support of teammates. C4 is extremely worth it. One of the best items in the game. You just need two of them to kill anything bigger than a harasser (not sure about lightnings). Best used with Light Assault.
C4 can be attached by: Loading up a cloaked flash Drop podding in behind/nearby the enemy Flying a jet in and jumping out Flying to your target with LA if they're anywhere near buildings Bumrushing damn near anything with a disposable vehicle (like a lightning) Any of these methods are practically impossible to stop, can be accomplished by anybody alone, and can instantly kill any land vehicle with no warning.
[QUOTE=munky91;43273386]C4 can be attached by: Loading up a cloaked flash Drop podding in behind/nearby the enemy Flying a jet in and jumping out Flying to your target with LA if they're anywhere near buildings Bumrushing damn near anything with a disposable vehicle (like a lightning) Any of these methods are practically impossible to stop, can be accomplished by anybody alone, and can instantly kill any land vehicle with no warning.[/QUOTE] 1) & 2)[QUOTE=The golden;43273449]Inf's are required to use wraith cloak, and they cannot use C4 Pods have been nerfed so hard you cannot even steer them anymore. I believe they are also plans to make them drop outside of the base in the future too[/QUOTE] 3) Do I look like I'm made out of resource points? 4) That's how it was intended to be done? Besides like The golden said, you're being a massive twat if you drive near buildings without being aware that's a risk you're running 5) See #3
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