Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=JXZ;43316718]What are the different HA shields best for?
[editline]26th December 2013[/editline]
i can read the descriptions but i have no idea what they mean for [I]me[/I][/QUOTE]
Nanite Mesh Generator and Adrenaline Shield are both an extra health pool. They activate instantly and shield you until their charge is lost or you cancel the effect. The charge also drains while you have it up so you want to activate it immediately before you take damage.
Resist Shield gives you a 45%(I think) flat damage reduction(does not stack with other stuff like flak armor or nanoweave armor). The damage reduction is active until the shield is cancelled. The shield drains but is not affected by the amount of damage taken.
Essentially the Resist Shield provides slightly more damage coverage assuming you are at full health and shields, but if you are already hurt before you activate it you waste enormous potential damage reduction. The NMG and AS can be used at 1% HP if you so wish and will shield you completely until they're consumed, but the time spent with the shield on also drains from their healthpool.
Also consider that you've used the shield in one fight and end up in another, the NMG and AS will probably not have regenerated by then, but if you just have three seconds charged on the RS it will be enough for a quick firefight since it gives the full 45% damage reduction as long as it's active.
NMG regenerates slightly faster than AS, but AS gives a portion of your charge back on each kill. If you are mowing down enemies then the AS might be more ideal, if you are good at activating your shield before you fight and just use it for short periods of time then the RS would be better. RS relies more on your normal shield to regen up as well after a fight while the other shields don't care about that at all.
Also note that all three shields slow you by 30% while active.
[QUOTE=JXZ;43316718]What are the different HA shields best for?
[editline]26th December 2013[/editline]
i can read the descriptions but i have no idea what they mean for [I]me[/I][/QUOTE]
The Nanite Mesh Generator creates a heavy shield around you that is great for soaking up large amounts of damage over a very short period of time. The shield drains more quickly the more damage you're taking, but gives you a rather large bonus to your health pool while active. It's best for close-range situations and for activating while you're taking fire, or just before. For instance, just as you turn a corner and see an enemy shooting you.
The resistance shield soaks up less damage than the Nanite Mesh Generator, but can remain active for a longer period of time, as it drains at a flat rate instead of spiking as it takes damage. Because it doesn't extend your health pool (only adds resistances to your existing pool), it is best activated prior to taking damage, as the less health you have, the less the shield benefits you. The shield can remain active longer than any of the other shields, and recharges the fastest. This shield is used preemptively, especially at medium-long range fighting or extended trades, before you have taken any damage. For instance: you are outdoors in limited cover, trading shots with somebody 50-100m away.
The Adrenaline Shield is a lot like the Nanite Mesh Generator, except that it gains additional charge every time you kill an enemy. It is best for very quick fights against multiple opponents, where you can keep recharging the shield every time you get a kill. There are some drawbacks with it, compared to the NMG, but I can't immediately remember what they are. I think that the health bonus it gives you might be a bit smaller?
[QUOTE=AtomicSans;43316835]Oh man, I bought the Thanatos shotgun and the game instantly got five times more fun.
[editline]26th December 2013[/editline]
Also, I just realized something.
When defending bases against the TR, I'm always seeing massive Prowler groups everywhere, but when defending against the NC, I never see Vanguard spam. Why is this?[/QUOTE]
Prowlers are much more effective at assaulting bases, as having two shots per reload makes them extremely good at killing and suppressing infantry. Once they surround a base, they're able to siege it into submission quite quickly--especially once the tanks start anchoring. Vanguards, however, are quite weak against infantry. Their big slow cannon isn't well suited for it, and their ES AI weapon is, frankly, terrible. They make up for it by being great against other vehicles. So, when it comes to attacking bases, Vanguard drivers tend to keep their distance and focus on keeping enemy vehicles from joining the fray, rather than diverting their efforts towards bombarding the base.
Turns out the NMG and AS also has an activation cost, resulting in roughly 600HP after activation.
Just commanded a platoon of around 3 and a bit squads of NC (till some guy kicked errybody) to glorious alert victory on Miller
feels gud man
What makes the MSW-R so liked by a lot of heavy players? I just unlocked it because the T1 Cycler is my favorite medic gun and it more or less preforms the same but with a bigger mag. Granted none of that is bad, but it doesn't seem to offer a ton more than the CARV does.
It's cheap and performs solidly in close quarters without sacrificing too much at longer ranges.
[editline]26th December 2013[/editline]
I wonder how many Drakes it would take to cut down a tank in about 5 seconds.
Ah yes, the daily membership sale brings me one step closer to my fully pimped out renegade flash
i now run this game at 60fps all the time, that makes me happy, as does destroying VS and NC scum
also, i never knew the game was this pretty on high:
[t]http://puu.sh/60b0g.jpg[/t]
[QUOTE=Saber15;43317699][t]http://i.imgur.com/wZbBbLK.jpg[/t][/QUOTE]with a swarm like that i really hope you guys followed the order
I've just come back to the game after a two-month hiatus to find that I can now max the game out and keep a framerate at or above 60.
Life's good.
[QUOTE=Saber15;43317699][t]http://i.imgur.com/wZbBbLK.jpg[/t]
[t]http://i.imgur.com/OwFZLVl.jpg[/t][/QUOTE]
I don't mean to alarm you, but you seem to be missing a pilot!
[editline]27th December 2013[/editline]
[QUOTE=jiggu;43322793]Ah yes, the daily membership sale brings me one step closer to my fully pimped out renegade flash[/QUOTE]
Sweet, I always wanted the Icecrushers. But now I have to spend 99 certs elsewhere, in order to round out my SC number again. Dangit.
[editline]27th December 2013[/editline]
I just bought some Vanguard AP cannon and the Enforcer, and dumped about 600 certs into getting the core skills and weapons up to rank one or two. Anybody who drives an AP Vanguard, what should I work on maxing first? The Shield, Nanite Repair of my Chassis? And as far as Chassis goes, I picked Racer. I'm sure that's alright?
[editline]27th December 2013[/editline]
[video=youtube;oCTPr6Vbwiw]http://www.youtube.com/watch?v=oCTPr6Vbwiw[/video]
[QUOTE=Joazzz;43323308]with a swarm like that i really hope you guys followed the order[/QUOTE]
Pretty much everyone (minus a few manned gals heading elsewhere) smashed into the VS warpgate. :v:
[QUOTE=Saber15;43324493]Pretty much everyone (minus a few manned gals heading elsewhere) smashed into the VS warpgate. :v:[/QUOTE]
as a vs, i saw that. it was hilarious
UNRELATED TUTORIAL:
1: need to defend an amp station
2: go engie so you can repair
3: get in a turret facing the enemy base when everybody else is dealing with more obvious threats
4: shoot the steady trickle of armor
5: repair/switch turrets when necessary
6: enjoy hundreds of certs, top spot in scoreboard, admiration of peers, etc.
More people need to spawn at nearby bases to shoot the base actually being attacked. You're doing God's work son.
[QUOTE=munky91;43326890]More people need to spawn at nearby bases to shoot the base actually being attacked. You're doing God's work son.[/QUOTE]
This is something I've always wondered if I should do it as soon as the base is just being spawn camped hard. Maybe pull a Prowler and try to snipe?
It's shocking how many sunderers you can destroy by sitting a base away and lobbing AV their way. MAX, engineer, tanks, even HA against stationary things. Attacks won't succeed if infantry can't vomit themselves onto a point (usually).
But yes, please please oh please go to somewhere else if you're stuck in the spawn or within a few dozen meters of it.
[QUOTE=munky91;43327173]It's shocking how many sunderers you can destroy by sitting a base away and lobbing AV their way. MAX, engineer, tanks, even HA against stationary things. Attacks won't succeed if infantry can't vomit themselves onto a point (usually).
But yes, please please oh please go to somewhere else if you're stuck in the spawn or within a few dozen meters of it.[/QUOTE]
Frankly I'm not surprised at sunderers being taken down easily, bonus points if the sunderer is locked to everyone.
Locking an empty Sunderer more like being literally worse than Hitler
Now the proud owner of the Dalton :v:
I was a pretty big fan of having the shredder on my belly, but dumping a tankbuster clip into a sunderer and then having my gunner finish it off so quickly is definitely a lot of fun.
Still trying to get the hang of the Liberator though, me and my friends have a ton of fun using it but it just seems so fragile, even though I have maxed out composite armor on it. I don't know if it's just because flak is so strong in this game or what but it's pretty hard to get above an area and lay waste to it without getting whittled down by AA rockets/flak
[QUOTE=Big Dumb American;43323678]I just bought some Vanguard AP cannon and the Enforcer, and dumped about 600 certs into getting the core skills and weapons up to rank one or two. Anybody who drives an AP Vanguard, what should I work on maxing first? The Shield, Nanite Repair of my Chassis? And as far as Chassis goes, I picked Racer. I'm sure that's alright?[/quote]
I maxed shields then nanite then racer, although either chassis seems ok I think.
[QUOTE=Big Dumb American;43323678][editline]27th December 2013[/editline]
[video=youtube;oCTPr6Vbwiw]http://www.youtube.com/watch?v=oCTPr6Vbwiw[/video][/QUOTE]
This is gold, love it.
[QUOTE=evilweazel;43328100]Now the proud owner of the Dalton :v:
I was a pretty big fan of having the shredder on my belly, but dumping a tankbuster clip into a sunderer and then having my gunner finish it off so quickly is definitely a lot of fun.
Still trying to get the hang of the Liberator though, me and my friends have a ton of fun using it but it just seems so fragile, even though I have maxed out composite armor on it. I don't know if it's just because flak is so strong in this game or what but it's pretty hard to get above an area and lay waste to it without getting whittled down by AA rockets/flak[/QUOTE]
You should get the auto-repair system, in my opinion, but the decreased flak damage taken is nice.
The problem with what you're doing is that you're probably sticking too close to fortresses (bio labs, tech plants, amp stations) or highly populated areas (24-48, 48+). Both of these places are bound to have anti-air, which is why you should stick to less populated areas and pick off people there. If you do go to high pop areas, doing a hit and run while you have the auto-repair system usually works.
In any case, just let armor take care of enemy AA unless it's a MAX with dual bursters.
Word of advoce though: get thermal on your Dalton ASAP, it helps the gunner a lot.
So we were trying to do a well co-ordinated platoon Galaxy strike.
We made it literally 1km out of the warpgate and met this shit.
[t]http://i.imgur.com/O9HpX5n.jpg[/t]
[t]http://i.imgur.com/Mg0tmVM.jpg[/t]
[t]http://i.imgur.com/mRmpGtw.jpg[/t]
Shortly afterward the entire outfit had a turkey-shoot.
[t]http://i.imgur.com/BiiHJxK.jpg[/t]
The renegade is on sale today the gods of sales are smiling my life is complete
Really pisses me off when people pull this shit.
[t]http://i.imgur.com/kWNyypR.jpg[/t]
Hey guys lets [I]not[/I] push and instead stand here and trade ammo!
[IMG]http://i.imgur.com/twpRvfr.png[/IMG]
[QUOTE=Hoboharry;43331396]You should get the auto-repair system, in my opinion, but the decreased flak damage taken is nice.
The problem with what you're doing is that you're probably sticking too close to fortresses (bio labs, tech plants, amp stations) or highly populated areas (24-48, 48+). Both of these places are bound to have anti-air, which is why you should stick to less populated areas and pick off people there. If you do go to high pop areas, doing a hit and run while you have the auto-repair system usually works.
In any case, just let armor take care of enemy AA unless it's a MAX with dual bursters.
Word of advoce though: get thermal on your Dalton ASAP, it helps the gunner a lot.[/QUOTE]
Auto repair seems nice, but the flak resistance has saved us so many times already and I already have all the certs into it, I think I'm gonna stick with it. And yeah, we usually try to stay away from large fights. I wanted to get thermal for the gun but my usual squadmates like the zoom more for whatever reason.
I love being in TEST simply because Kardes is hilarious when drunk.
I wish I could be in the cool outfits too but I'm lousy european
also higby gave out a bunch of anniversary codes on 4chan
Are either of the TR SMGs worth getting? I already have the N7PDW to use on my infiltrator but the Hailstorm seems pretty nice. I play Heavy mostly, if that means anything. Kinda tied between an SMG and the Chaingun at the moment.
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