Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
[QUOTE=munky91;43429638]The shield is infuriating. You can't deny that.[/QUOTE]
Well, no, I totally can deny that. I play VS. If a Magrider is ever in a position where a run is ruined by a shield, the driver was a moron and I'm never gunning for them again. As a Lightning, you should be able to GTFO any time you're looking a Vanguard in the face. As infantry, I'll take a really slow kill over the highest HE DPS in the game any day.
That's a Prowler-specific problem and I've never encountered it on my TR alt to know why, so all I can say is the numbers don't bear it out as some grand aggravation.
[QUOTE=Kebab;43429798]So I snuck behind a Scythe in my Mosquito and started blasting the fuck out of him and he did a 180 in what felt like an instant and he ended up landing every shot on me whilst flying backwards, upside down and nearly doing a full loop.
What the fuck[/QUOTE]
[QUOTE=jiggu;43428483]There's something those BR100 Scythes do that makes me unable to hit them, but I cannot figure out why. We're face to face hovering and I am not landing a single shot, but we barely appear to be moving, when other people do it I smash them just fine but with these people I just cannot do it.[/QUOTE]
Yeah
[editline]6th January 2014[/editline]
[QUOTE=evilweazel;43430580]Welcome to PS2, we have the dumbest type of flying out of any videogame ever made, at least if you discount the RC plane missions in Vice City. People do all these bullshit maneuvers that make no sense at all while you usually send yourself careening off into the side of a mountain if you don't have 300+ hours in the ESFs.[/QUOTE]
PS2 is the only game I know of where your own skill and experience makes such a difference in the air. Yeah it sucks when you get ganked by the cool kids but you still have an equal chance to get that good.
[editline]6th January 2014[/editline]
[QUOTE=Thomo_UK;43429927]Liberty or death[/QUOTE]
Strength in unity.
There are very few other games I've had as much fun in by doing my own thing, like, just hiding on the side of a road as an Engi/Inf and harassing vehicles/squads moving in is seriously fun.
[QUOTE=Xenocidebot;43431909]Well, no, I totally can deny that. I play VS. If a Magrider is ever in a position where a run is ruined by a shield, the driver was a moron and I'm never gunning for them again. As a Lightning, you should be able to GTFO any time you're looking a Vanguard in the face. As infantry, I'll take a really slow kill over the highest HE DPS in the game any day.
That's a Prowler-specific problem and I've never encountered it on my TR alt to know why, so all I can say is the numbers don't bear it out as some grand aggravation.[/QUOTE]
The most annoying part is where he pops his shield so I sue my turbo to get behind a rock while it dies out... only for his buddy to hop out and repair the tank so by the time I get back I have to plink his Health down AGAIN only this time I usually have LEss HP than him.
Also that annoying thing where the last shot to kill you is the one that clips your arse just as you get behind cover... heck sometimes I'm sure you ARE behind cover.
Can't you just get your own gunner to repair you while you're waiting for the shield to run out?
Imo, i think the shields are annoying yes, but the MBT abilities even out for every one of them being annoying in their own way.
I too find it frustrating when a magrider fucks off at the speed of sound moments before blowing up.
But i believe it must be frustrating to be bombarded to shit by a single prowler with maxed anchor that has the firepower of a whole battalion.
[QUOTE=Jimesu_Evil;43436585]Can't you just get your own gunner to repair you while you're waiting for the shield to run out?[/QUOTE]
That's nice and all but now me taking a while to get the drop on said vanguard is now useless and if a vanguard can hit you reliably as you can hit him (and at close to mid range he damn well can) then you can't win. All you can do is back off and hope he forgets you were there... but by that time he now has he shield back.
Granted this is mostly anecdotal stuff but it happens more often that it should.
Quick capture I got while camping like a bitch with the turret
[video=youtube;cQidbLcWpxA]http://www.youtube.com/watch?v=cQidbLcWpxA&feature=youtu.be[/video]
This was supposed to be a really quick edit and upload but rendering a not shitty quality not 10GB file took way longer than it should have :suicide:
that heavy at 0:25 really does not give a shit about anything
I honestly feel that all three of the faction specific tank abilities could use work.
Lockdown is rarely used outside of farming it seems.
The turbo on the magrider allows for annoying escapes, but is the best of them in this sense.
The shield kinda throws tank combat.
[QUOTE=Ogopogo;43437073]Lockdown is rarely used outside of farming it seems.[/QUOTE]
I disagree. It is used fairly often on Briggs with AP rounds next to a rock that hides one or two engies. The engie would repair any and all damage the Prowler takes, as the Prowler slaughters any tanks that dare come into its view with a barrage of AP rounds.
[QUOTE=Ogopogo;43437073]
Lockdown is rarely used outside of farming it seems.
[/QUOTE]
It's glitchy as fuck in combat, which is why it's only really used at long range or for farming (preferably both).
Sometimes if you fire while locking down, it won't auto-reload the guns, which cripples your DPS until you realize it and mash the reload button.
It doesn't actually stabilize the tank (it just engages the brakes), so it still rocks around and slides when fired on anything other than smooth terrain.
There's a delay between locking down and packing up, which is not indicated, plus (IIRC) the throttle doesn't automatically engage when you pack up even while holding down W, making it even slower at escaping.
Locking down while fighting a Vanguard (at close or mid-range) in a Prowler equals death because he'll just pop his "hurr i'm invincible" shield and blast through the Prowler's weak armor. Locking down versus a Magrider at close range just means he'll magburn behind you and blast out your rear - you can theoretically out-DPS him even from behind with maxed out anchored mode, but miss one salvo or go without an AP secondary and you're a goner.
I think the tank abilities are fine.
Magburner is great for quick escapes and scrapping, as well as dodging a bunch of crazy coming your way.
Vanguard shield is good for being on top of one on one tank battles, and makes you considerably more survivable against stuff like small fire from sundies, HA's, and harassers.
Lockdown is great for defense and holding a position, also great for air. You generally lose against a lockdown prowler assuming that prowler gets the first shots in.
I kind of wish they would apply that type of faction differentiation to all the stuff in this game. I hate that the only things that really scream that you are different from the other factions other than looks are the tanks.
Faction specific default turrets would have been great instead of just slapping the basilisk on everything. Maybe specific lib guns, too. The Shredder and the rest of the belly guns don't feel very vanu at all, for example. Faction identity is more or less nonexistent outside of tanks and ESFs.
So whose brilliant fucking idea was it to remove the ability for engineers to detonate your own mines with sticky grenades?
Oh and they still often do not detonate when tanks drive over them.
Fucking waste of certs because SOE are incompetent
I only use tank mines for impromptu infantry mines and for killing Sunderers.
[QUOTE=Jimesu_Evil;43436585]Can't you just get your own gunner to repair you while you're waiting for the shield to run out?[/QUOTE]
That would require some degree of coordination, though, so it's clearly impossible. Again, [URL="https://docs.google.com/spreadsheet/ccc?key=0AshlLUNJ_SE8dHE4aC0tZTFrdmVFMjF0Rkhrb0VIRFE&usp=sharing#gid=7"]the Vanguard is still the worst performing tank[/URL], so I'd say it deserves a bullshit defensive measure just because it doesn't have much else going for it. If it's going to be the worst at every actual combat role the least it can have is survivability.
And as long as the Oracle of Death is doing prelims- I need to see some average KPH/KDR values for LMGs after this last update, because it appears the hipfire nerf [URL="https://docs.google.com/spreadsheet/ccc?key=0AshlLUNJ_SE8dHJZNEZPVDB1Ykl3WmVTY3BxaVE4YlE&usp=sharing#gid=7"]may have improved them.[/URL] Except the SVA-88 anyway, but it was getting nerfed. Makes me wonder if maybe forcing players to aim did indeed improve their performance.
[QUOTE=jiggu;43440184]So whose brilliant fucking idea was it to remove the ability for engineers to detonate your own mines with sticky grenades?
Oh and they still often do not detonate when tanks drive over them.
Fucking waste of certs because SOE are incompetent[/QUOTE]
I'm hearing people say the chain-detonation change to mines and C4 is intentional. Nerf to suicide rushes. Haven't seen anything about it official but it wouldn't surprise me at this point.
[QUOTE=jiggu;43440184]So whose brilliant fucking idea was it to remove the ability for engineers to detonate your own mines with sticky grenades?[/QUOTE]
It was needed. Suicide-mining sunderers is a bullshit tactic that needs to go.
[QUOTE=Xenocidebot;43444089]That would require some degree of coordination, though, so it's clearly impossible. Again, [URL="https://docs.google.com/spreadsheet/ccc?key=0AshlLUNJ_SE8dHE4aC0tZTFrdmVFMjF0Rkhrb0VIRFE&usp=sharing#gid=7"]the Vanguard is still the worst performing tank[/URL], so I'd say it deserves a [B]bullshit[/B] defensive measure just because it doesn't have much else going for it. If it's going to be the worst at every actual combat role the least it can have is survivability.[/QUOTE]
Yes, bullshit. Now let's change the tank to be useful without having to use a bullshit shield.
[editline]6th January 2014[/editline]
Had a moment today with 3 AA MAXs and 2 AA heavy's and me as engineer just making flying a living hell anywhere near us. I wish ammo points never stopped, I would have made a lot resupplying all my squad-mates.
The power of sound.
[t]http://i.imgur.com/znEG5Hr.png[/t]
Low quality, gotta get dem frames. :v:
EDIT: Image isn't the best. Heard MAX, threw C4, got kill.
[QUOTE=Jimesu_Evil;43444276]It was needed. Suicide-mining sunderers is a bullshit tactic that needs to go.[/QUOTE]
Unfortunately there's still a lot of ways to do unstoppable suicide runs. I recently bought wraith cloak and I just have a buddy load me up with C4.
Why is it that whenever I bring the Banshee there are tonnes of enemy aircraft and there are no infantry/can't get to the infantry due to the AA. And whenever I bring the Needler there is no AA or aircraft, but millions of oblivios infantry running around?
[QUOTE=Jimesu_Evil;43444276]It was needed. Suicide-mining sunderers is a bullshit tactic that needs to go.[/QUOTE]
I disagree. If you let a damn engineer run up to your sunderer and leave him alive for several seconds then you deserve to lose the sundie.
Or just equip mineguard and he can't do shit. Also two tankmines now wont blow up a moving sunderer.
What bothers me the most is that it wasn't in the patchnotes at all, but it isn't a confirmed bug either. We have no idea of knowing if it's intentional or not.
[editline]7th January 2014[/editline]
[QUOTE=samuel2213;43445798]Why is it that whenever I bring the Banshee there are tonnes of enemy aircraft and there are no infantry/can't get to the infantry due to the AA. And whenever I bring the Needler there is no AA or aircraft, but millions of oblivios infantry running around?[/QUOTE]
Standard in any game. Shit out of luck.
[editline]7th January 2014[/editline]
Eh seems like they reversed the premium membership change. They're also going to make the sub go across all SOE games, like EQN.
[QUOTE=jiggu;43446877]I disagree. If you let a damn engineer run up to your sunderer and leave him alive for several seconds then you deserve to lose the sundie.[/QUOTE]
No single player should be able to instagib the most important vehicle in a battle. You're acting like it's a difficult achievement when in fact it's stupidly easy to sneak up to a sunderer and blend in long enough to throw down a couple of mines and a grenade. And it's not like you can't still do it anymore, you just have to shoot and detonate each mine individually now. Oh no! [i]Effort![/i]
If I were SOE though I would have just made it so that Sunderers don't take extra damage from below while deployed.
Now I'm trying to figure out how to make the vanguard useful.
[QUOTE=Swilly;43450715]Now I'm trying to figure out how to make the vanguard useful.[/QUOTE]
Equip shield and AP rounds. Slam into the face of another tank and get certs.
[QUOTE=jiggu;43450770]Equip shield and AP rounds. Slam into the face of another tank and get certs.[/QUOTE]
Without having to cert, it underperforms against the other tanks.
Shield isn't that expensive though
The Vanguard is underperforming heavily, even with the certed turrets and such.
[editline]7th January 2014[/editline]
I've piloted tanks for a bit, I'm no expert and my certs into are somewhat minimal.
But just based upon my experience, as a Vangaurd pilot, you need to commit to your attack and get the first shot. If you do not get the first shot or if the enemy has cover, you're royally screwed because the Vangaurd cannot withstand the faster and more maneuverable Magrider, and it can't withstand the DPS of the Prowler. It also has almost zero ability beyond the shield to escape a combat situation. When you get stuck, you're stuck fighting and the Vangaurd just can't put down range either the damage or sustained fire to keep other tanks at bay.
The only time it succeeds is in distance firing, which rarely happens, especially on Indar where the fighting is heaviest, there's just too much close quarters for the Vanguard to be effective and it sucks against infantry. The fact that you [B]NEED[/B] the shield to be effective with a vangaurd is a telling sign of poor design.
[QUOTE=munky91;43445109]Yes, bullshit. Now let's change the tank to be useful without having to use a bullshit shield.
[editline]6th January 2014[/editline]
[/QUOTE]
Increase the ROF for the cannons so they have better DPS (but still lower than the Prowler's), and possibly increase its torque so it can accelerate better. Make its AI secondary weapons less shit - the Prowler has the "EVERYTHING DIES" Marauder spam, and the Magrider has the "I can reach out and touch you from 200m" PPA spam.
Then turn the stupid "hurr i'm invincible" shield into something more like the Resist shield for HA - it mitigates damage rather than absorbing all of it. Possibly make it so that it can be turned on an off, like the HA's shield.
[editline]7th January 2014[/editline]
It'll still be able to 1v1 many tanks if it's fully repaired, but it won't be able to pop its shield when it's about to die to finish off the enemy (or just deny a C4 kill) like it currently can.
[editline]7th January 2014[/editline]
Or give it a directional shield like their MAX has - it's invincible, but can only cover roughly the third of the tank not including the turret - if it can still fire. If it can't fire, the turret can be protected. Damage to other parts still applies as normal.
Would need to have an activation timer or limited duration, though. Shit would be OP as hell if a Vannie driver could momentarily enable it right before an incoming shells hit, then disable it again. :v:
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