• Planetside 2 V6 - VS capped Indar? It's more likely than you think
    9,264 replies, posted
Yeah, something like that would be great, the current situation just makes tank fights annoying for both the Vannie drivers and those trying to destory the Vannies.
Ugh. Great. Now the NC Max has the only useful max ability in the game. Hopefully once they notice the stats, they buff ZOE (lol) and completely replace the TR max ability.
I can't say I've used it, but I can't see a reason to ever use the NC MAX shield over charge. The other two aren't great, but I could see them in use sometimes.
[QUOTE=munky91;43455398]I can't say I've used it, but I can't see a reason to ever use the NC MAX shield over charge. The other two aren't great, but I could see them in use sometimes.[/QUOTE] When you have a max crash and you have a wall of invulnerable blue light marching towards you. It doesn't stop splash damage though so explosives are still a way to kill it.
So apparently the best way to survive a huge fall in the Prowler is to land upside down. Three times in a row I've plunged off a cliff in my Prowler, bounced onto the turret, and then landed back on my treads - and survived. The next time I plunged off a cliff, and instead landed on both treads, the tank instantly exploded. [editline]7th January 2014[/editline] Speaking of cliffs, I was at Zurvan in my AP Prowler. Saw a Vanguard poking his nose over one of the cliffs at the Crown (my favorite camping spot), started poking him with my AP cannons from where he couldn't hit me. Mossie poddler comes up behind him and does his thing, so the Vanguard pops the shield, mashes the throttle and goes flying off the cliff. Lands on his turret and instantly blows up. :v:
Been doing really REALLY well with the HSR-1 and the KSR-7 for the infiltrator. It's really satisfying just infiltrating and wiping out an entire squad from close range in 2-4 shots per person.
[QUOTE=AtomicSans;43455374]Ugh. Great. Now the NC Max has the only useful max ability in the game. Hopefully once they notice the stats, they buff ZOE (lol) and completely replace the TR max ability.[/QUOTE] I think you've got your factions mixed up, lockdown just needs a couple of numbers tweaked but ZOE needs to be something else
[QUOTE=d00msdaydan;43459493]I think you've got your factions mixed up, lockdown just needs a couple of numbers tweaked but ZOE needs to be something else[/QUOTE] Lockdown would be fine if it had resistances to make up for the fact that it anchors you to the ground.
i honestly can't say i've ever noticed a lockdown max maybe its because i usually play infantry, and lockdown seems kinda pointless in an infantry battle when all you have are short/mid range weapons
[QUOTE=munky91;43455398]I can't say I've used it, but I can't see a reason to ever use the NC MAX shield over charge. The other two aren't great, but I could see them in use sometimes.[/QUOTE] The shield is very useful against people trying to rocket you.
being able to shield while reloading is radical, i'd probably pick it up myself if i ever used maxes
The shield makes NC maxes so much easier to kill. Gives you a chance to get close enough to C4 them.
[QUOTE=BlackRainbow;43460058]The shield makes NC maxes so much easier to kill. Gives you a chance to get close enough to C4 them.[/QUOTE] On the flipside you can't rocket them. A decent MAX user will see you and shoot you down when you try to C4 them.
[QUOTE=jiggu;43459778]The shield is very useful against people trying to rocket you.[/QUOTE] Except, and this is sort of the critical thing, it only works at a distance. Since hit detection is clientside, rocket rendering happens independently for you as compared to the one that matters, and the netcode allows hundreds of milliseconds of input mismatches on top of that, you'll frequently react to something "correctly" on your end only to have it be ignored because you were 220ms slow on the attacker's end. Try blocking Decimators in an actual fray and you'll rapidly notice you have to react to something before you saw it happen. Unless they're going to make it cover the entire body instead of 200 degrees or whatever it is they're never going to sell it as a proper defensive option. Charge is already sort of necessary for playing the NC MAX correctly anyway because they don't have a good all-purpose weapon. Slugs are awful up close, and buckshot is awful at a range, so the best bet for someone outside of a Biolab is to simply charge across the spaces that a TR or VS MAX would cross while using Pounder/Blueshift fire. Or charge out of clusterfucks if they're using slugs.
Yeah you need to predict the decimator, but it's not too hard if you see the heavy(after all he needs to see you too in order to aim). I have to agree that NC MAXes really need some longer-range stuff.
Hey guys, when I launch into the tutorial for PS2 the game freezes and this is what it looks like. [url]http://i.imgur.com/YaRacku.jpg[/url] Any ideas?
You could try turning your graphics to 0 and see if some effect is giving you hickups. Can you skip the tutorial?
[QUOTE=jiggu;43461371]Yeah you need to predict the decimator, but it's not too hard if you see the heavy([B]after all he needs to see you too in order to aim[/B]).[/QUOTE] Nope! Again, ~200ms+ latencies are a thing. You can look at an empty door, turn to cover from bullets to the side, and then be killed by a rocket from that doorway that only rendered after you fell. And I still kill and see people kill NC MAXes using the shield all the time via plain circle strafing, since you can sprint to throw off their turning and they'll have no idea if they're actually blocking my shots or not. In a 1v1 context the shield is a straight up liability. The whole thing is doubly useless because the primary anti-MAX weapons are HAs carrying bandoliers of concussion and AV grenades, one of which entirely negates the shield and the other which entirely bypasses it. You can at least use Charge in a way when concussed, but having a shield up when you can't turn isn't particularly useful. [editline]8th January 2014[/editline] Speaking of crazy latencies, I still hate this whole "you died on his end with your shield down, even though it's up on your end" crap. There's nothing like gunning down two dudes and dying to the third because heyo, he's playing in Australia. Dying with your shield bar still active is terrible. Not that there's a fix for it (*cough*geographicbans*cough*), just bugs me.
[QUOTE=BlackRainbow;43460058]The shield makes NC maxes so much easier to kill. Gives you a chance to get close enough to C4 them.[/QUOTE]Aegis is extremely situational, if it's easy for you to do that they're using it wrong.
[url]http://instagram.com/p/i7J-d-wU-F/[/url] *drool*
[QUOTE=Xenocidebot;43467359]Nope! Again, ~200ms+ latencies are a thing. You can look at an empty door, turn to cover from bullets to the side, and then be killed by a rocket from that doorway that only rendered after you fell. And I still kill and see people kill NC MAXes using the shield all the time via plain circle strafing, since you can sprint to throw off their turning and they'll have no idea if they're actually blocking my shots or not. In a 1v1 context the shield is a straight up liability. The whole thing is doubly useless because the primary anti-MAX weapons are HAs carrying bandoliers of concussion and AV grenades, one of which entirely negates the shield and the other which entirely bypasses it. You can at least use Charge in a way when concussed, but having a shield up when you can't turn isn't particularly useful. [editline]8th January 2014[/editline] [B]Speaking of crazy latencies, I still hate this whole "you died on his end with your shield down, even though it's up on your end" crap. There's nothing like gunning down two dudes and dying to the third because heyo, he's playing in Australia.[/B] Dying with your shield bar still active is terrible. Not that there's a fix for it (*cough*geographicbans*cough*), just bugs me.[/QUOTE] They really need to fix their netcode, this is pissing me off too. I can end up in a battle and die several times in a row due to that.
Has the game been more optimized since early 2013?
[QUOTE=FalcoLombardi;43473750]Has the game been more optimized since early 2013?[/QUOTE] Yes.
[QUOTE=Jimesu_Evil;43470359][url]http://instagram.com/p/i7J-d-wU-F/[/url] *drool*[/QUOTE] This is where good-spirited Light Assaults go when they die.
So are they still on their 2 week cycles of patching where every other 2 weeks is a content or whatever update?
They talked about weekly updates on 4chan, couldn't find any source or info about it though so I have no idea.
Should the OP be updated with news of the performance update, player studio info and general updates? I know a lot of us here keep up to date but for new people who hit teh first page might need a little more info. Also on Connery after the Vanu ZOE nerf NC has taken Top of the Pops.
[QUOTE=jiggu;43471871]They really need to fix their netcode, this is pissing me off too. I can end up in a battle and die several times in a row due to that.[/QUOTE] That isn't a netcode problem though, it's a policy problem. Right now you can connect to any given server anywhere with any given latency, and you can't magically unmake latency caused by physical distance and bad connections. Short of forcibly transferring people to appropriate servers, it'll always be an issue. It's just another one of those things a good developer would do and SOE won't. Your ping should be displayed, there should be an upper limit allowed before you're punted off the server, and connection irregularities should put you back at the login screen instead of letting you phase through things for a while.
[QUOTE=Xenocidebot;43479160] It's just another one of those things a good developer would do and SOE won't. Your ping should be displayed, there should be an upper limit allowed before you're punted off the server, and connection irregularities should put you back at the login screen instead of letting you phase through things for a while.[/QUOTE] Splitting your player base in 3 because "sometimes I get killed because of lag" is hardly something a "good developer" would do. Have friends from the states and you're from europe, want to play with them? Though shit! Have a bad connection with lag spikes? Lol fuck you go play another game! You can criticize SOE for a lot of things but this isn't one, especially when you come up with such asinine "solutions" The server already takes over your lag compensation once your ping reaches a certain threshold, meaning if your ping gets too high your damage output is no longer calculated by your client yet you will take damage all the same
[QUOTE=Xenocidebot;43479160]That isn't a netcode problem though, it's a policy problem. Right now you can connect to any given server anywhere with any given latency, and you can't magically unmake latency caused by physical distance and bad connections. Short of forcibly transferring people to appropriate servers, it'll always be an issue. It's just another one of those things a good developer would do and SOE won't. Your ping should be displayed, there should be an upper limit allowed before you're punted off the server, and connection irregularities should put you back at the login screen instead of letting you phase through things for a while.[/QUOTE] so if people buy station cash and invest it in this game, then their connection flakes out or they have to downgrade for whatever reason, then they just get to eat shit because people like you want that perfect no-lag experience? nah
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