Planetside 2 V6 - VS capped Indar? It's more likely than you think
9,264 replies, posted
Lib needs more nose guns, there is no reason not to use the tank buster.
Also while we're on the topic of the Liberator, why do people prefer auto repair on it so much? I can see the appeal, but the 10% resistance to flak on the composite armor has helped a ton when me and my guys run against Skyguards and AA turrets and etc. Actually makes it so Air has a way to beat AA once in a while if you play it right.
If you sit way up high shooting just vehicles, then the auto repair saves a lot of time. If you're doing actual runs over a place, then more armor is useful and it doesn't take as long to land and repair.
[QUOTE=evilweazel;43504542]Lib needs more nose guns, there is no reason not to use the tank buster.
Also while we're on the topic of the Liberator, why do people prefer auto repair on it so much? I can see the appeal, but the 10% resistance to flak on the composite armor has helped a ton when me and my guys run against Skyguards and AA turrets and etc. Actually makes it so Air has a way to beat AA once in a while if you play it right.[/QUOTE]
Libs need the ability to have dumbfire carpet bombing with something like handgrenade explosives. Would be incredibly useful for doing bombing runs on well entrenched enemies.
[QUOTE=JoeSkylynx;43505695]Libs need the ability to have dumbfire carpet bombing with something like handgrenade explosives. Would be incredibly useful for doing bombing runs on well entrenched enemies.[/QUOTE]
Semi-auto shotgun grenade launcher?
[QUOTE=Killdozer;43506247]Semi-auto shotgun grenade launcher?[/QUOTE]
Nah, drops like 5 to 10 small explosives over a 2 meter wide area, going up to about 30 to 40 feet long. It wouldn't kill to much, but in good numbers, people would start dropping and running.
Or what if they just moved the liberator nose gun to aim somewhat down. You know, so the pilot of the bomber craft has something to do.
[QUOTE=munky91;43506506]Or what if they just moved the liberator nose gun to aim somewhat down. You know, so the pilot of the bomber craft has something to do.[/QUOTE]
On this note, is the pilot getting properly awarded for gunner kills now? Last I checked, when the gunner killed something the pilot only got half the points.
I wouldn't mind seeing the nose-gun of the lib follow the free-look mouse, hell, give the ESF a limited range of motion too (if somewhat OP, but one can dream)
EDIT: Just read a few post up, saw that it was in the beta, ah well
You can aim the upcoming hornet missiles with your free look(might be unintended). It looks pretty cool and with some skill you can probably do some cool stuff with it.
I'm digging the engagement radar. Perfect for awful pilots like me.
Too bad it looks so freakishly ugly on the craft, and it takes up your flare.
I always forget to hit flares anyway so
[url]https://forums.station.sony.com/ps2/index.php?threads/g-i-r-l-scholarship-for-females-chicks-making-video-games.136532/[/url]
It has begun
This can't be serious.
Wait didn't that scholarship happen like 6 months ago?
EDIT: Yes it did. Somebody necro'd the thread.
I have 1k Certs on my NC character, any suggestions on what to buy? everything feels underwhelming
Also; this.
[t]http://i.imgur.com/LMBKrRe.png[/t]
[QUOTE=Jimesu_Evil;43508896]Wait didn't that scholarship happen like 6 months ago?
EDIT: Yes it did. Somebody necro'd the thread.[/QUOTE]
Yeah didn't notice until someone mentioned
[QUOTE=kenji;43509285]I have 1k Certs on my NC character, any suggestions on what to buy? everything feels underwhelming
Also; this.
[t]http://i.imgur.com/LMBKrRe.png[/t][/QUOTE]
Gotta get cancer
you know, for real.
I snuck up behind them with an SMG as an infil, threw a EMP grenade and dropped them both in a second, so im not supprised.
EMP grenades can be surprisingly useful. Especially when it's dark and you cannot clearly see the infiltrator.
[QUOTE=jiggu;43510562]EMP grenades can be surprisingly useful. Especially when it's dark and you cannot clearly see the infiltrator.[/QUOTE]
In flanking situations, they can be devastating, at rashnu I ran around the outside to the northern platform where most of the tr zerg was standing. Tossed an emp nade in and unleased tthe blitz into their backs, easily killed 8 before they knew what happened and then the nc pushed out. I love my emp nade.
yeah i've had moments where a infrantry zergs are facing off and i've broadsided the opposite faction with a single grenade and they just get completely decimated.
Just sadly, most of the time EMP grenades arn't very self-serving unless you've flanked.
The biggest problem with EMP is that they cost more than normal grendades but are generally less useful, and anything good the EMP's do the concussion grenades do much much better.
The only reason why they aren't downright worthless is that their fuse is so short and they don't have a grenade indicator
I really need to buy smoke grenades
I hate when you are running a platoon and all of a sudden your plans start to fail. Then you notice your outfit members have left and you are full of pubs.
[QUOTE=Monkeytracks;43515082]I hate when you are running a platoon and all of a sudden your plans start to fail. Then you notice your outfit members have left and you are full of pubs.[/QUOTE]
Thats why you coordinate with other units to ensure success
[QUOTE=Ogopogo;43514328]I really need to buy smoke grenades[/QUOTE]
Only the smoke launcher is worth it. The grenades can't be spammed to engulf an area in unholy fog.
So are there any new infantry guns on the test server?
Nope, I don't think they have any plans to add any more any time soon.
More Colossus.
[url]https://twitter.com/NaniteSystems/status/422458478439829505/photo/1/[/url]
[Img]https://pbs.twimg.com/media/Bdzfv3RCEAANjNV.jpg:large[/Img]
[Img]http://i.imgur.com/08JL3HE.png[/Img]
I really want to see this thing in scale with the other tanks.
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